Gather your party, prepare your fingers and get ready to enjoy a dungeon crawling game unlike any other! It's fun to see players discussing strategy around the table while the mechanic is "just" flicking wooden tokens around. But it just works!
Very difficult game, and you do not feel like your choices really enable you to win or not.
This is not a State of Siege game, but it's very similar. Each turn, you draw a card, add units to the departing lines and advance some of the units on the board. If they reach your soldiers, they attack you (roll a die: if roll fails, you increase your threshold, making the future rolls harder to succeed).
Then it's your turn: you do as many action as told by the card drawn. Move one space for 2 actions, attack for one action (roll a die, nothing happens if it fails), take a support token for one action. You can then place your previously acquired tokens on the board to block spaces (or you can use them to increase a die result or to re-roll).
You have to survive until the end of the deck to win the round. Three rounds make a full game.
You have one different objective per round (reach and hold a particular space).
You face your opponent by throwing cards in a pool, increasing your odds and decreasing your opponent's, and then one card is drawn. If it's of the attacking player's color, the fight is won and you make damages.
It was supposed to be a short game, kind of a filler, but with 60 minutes playtime, it's just way too long.
This is a card version of the bigger (and way better) game.
In my mind, a card version is supposed to take less space on your table (to be able to play on a plane or a train) while maintaining the original game's feeling.
This game doesn't fulfill this: it takes a huge amount of space, as the "board" is quite small, but you add one square card on the side for each warrior in the room, expanding horizontally. Plus, you have to rotate the character cards in order to know in which space is your warrior in a particular room.
This just leads to a game that is unreadable and with too much manipulations, very fiddly.
M. Chvaatil created yet another interesting game: as a space trucker, build your ship with the crap you have to transport through the galaxy and try not to loose your fret during the travel. As usual, the edition is amazing and the game plays out easily.
The production value is great: nice components (either cardboard or plastic), nice artwork. The rules are quite clear, and the mechanism simple enough (add cubes in your bag, draw cubes, buy cards, use cards, area majority on the board).
But, if you're looking for bag-builder, there are better games available. If you're looking for area majority, there are better games available. If you're looking for fight, you've guessed it.
This game is not bad, mind you, but just average on every aspect.