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User: ekted: Board Game Collection
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Title Version User
Rating
Geek Rating Status User
Plays
Comment
1960 (aka 1960: The Making of the President) (2007)
ImageID 224859
5
Dec 2012
7.331
Owned
Plays: 4
Nice design. Although I enjoy Twilight Struggle, I think 1960 solves a number of small issues I have with it.

1) Bad hands (CP-wise) are mitigated by Rest Cubes and Campaign Bag.
2) Bad hands (event-wise) are mitigated by Momentum.
3) More things to juggle (media, endorsements, issues, debates).
4) Scoring only happens at the end.

It's a simple system made complex by 91 unique events. Each card has 4 functions: event (for one or both players), campaign points (campaign, advertise, position), issue icon for debates, and state for election day. Each full game turn, you have either 6 or 7 cards. You need to decide which cards to play during the turn, and which you want to save for the debate/election day. For the debate, you generally want high-valued cards with your own icon and a symbol for the issue(s) you want to win. For election day, you want cards with states that have a chance of swinging your way with 3 support checks. In both these cases, you don't know exactly what you might need at the beginning of the turn (and less so in earlier turns), and you may even change your mind as the events play out.

---

I have changed my mind on this. After playing it a bit, I now understand why TS works the way it does, and I enjoy it more.
2011-08-27
ImageID 135414
5
Dec 2012
5.419
Owned
More fun than Monopoly.
2007-12-20*
ImageID 273964
7
Apr 2015
7.284
Owned
Plays: 8
After playing a number of tactical wargames, there are 4 things that stand out as being required for me:

- Morale. At the tactical level, units simply do not constantly eliminate each other. They take cover, they run, they refuse to fight. You can order them to charge the heavy machine gun, but you can't force them to commit suicide.

- Defensive Fire. Over the course of a full turn, every unit gets to take its move/fire actions AND fire at enemy units, during and after movement. Many games make defensive fire more costly than any other action, and basically require the unit to give up everything for the possibility of a future shot.

- Choice. If I want a unit to fire because it's obvious/necessary, but it cannot because I don't have a Fire Attack card, then I am not playing a wargame. A deck of all possible wargame concepts DOES NOT simulate the chaos of war. If you want to simulate command problems, broken radios, or a general lack of information being available to every unit, then build that specifically into the game.

- Playable. Many people fear or criticize ASL because it has a reputation for being really complicated and full of chrome. That may be true, but I can teach and play an infantry scenario (granted, SK) to a wargame newbie in an evening. That says a lot about the system. You only need to know the rules for the parts of the system you are playing, and you can add new stuff as you go.
2010-06-09
ImageID 56474
7
Apr 2015
7.045
Owned
Plays: 21
Just the right amount of detail and abstraction for tactical squad-level combat. If you haven't played other wargames before (M44 doesn't count), then you won't get it right away.
2007-12-20*
Age of Empires III (aka Age of Empires III: The Age of Discovery) (2007)
Tropical First English Edition
Year: 2007
5
Dec 2012
7.424
Plays: 2
Hmmm.
2008-01-03*
5
Dec 2012
6.141
Plays: 2
The Minnesota map is as good as, but different from, the basic maps (8). The Japan map turns the game into Agricola (5). Thus the 6.5 rating.
2011-07-12
Age of Steam (2002)
ImageID 126872
6
Dec 2012
7.479
Plays: 3
I like it better than Railroad Tycoon. It's cleaner, easier to setup, and takes half the space. The rules are terrible, but we figured out what they meant to say.
2007-12-20*
Agricola (2007)
5
Aug 2015
8.015
Plays: 5
A little too coarse for my tastes.
2008-08-16*
Alhambra (2003)
ImageID 105163
6
Dec 2012
6.963
Owned
Plays: 41
Excellent with 2. Haven't played much with more. It's a bit like an area influence game with no board.
2007-12-20*
Amun-Re (2003)
ImageID 105291
10
Mar 2010
7.185
Owned
Plays: 16
Like Ra, players bid for things that have different values for each of them. On top of that, you have 3 resources to manage (farmers, pyramids, cards) that affect your game position. Looks great and plays great.
2007-10-31*
Antike (2005)
ImageID 109989
7
Dec 2012
6.881
Owned
Plays: 15
Light civilization game with micro-actions which makes for very quick turns.
2007-12-20*
ImageID 92607
5
Dec 2012
5.946
Owned
Plays: 15
High in fun. Low in everything else. No such a bad thing for a party game.
2007-12-20*
Arkham Horror (2005)
ImageID 226524
5
Dec 2012
7.244
Owned
Plays: 46
Poor design, terrible rules, okay game.
2010-09-23
ImageID 105159
5
Dec 2012
6.332
Owned
Plays: 5
Interesting physical issues: the huge box is almost empty, yet the board doesn't really fit into it. The game is really nice light fare. Card/action drafting, card-driven movement, low score wins. A little heavy on rules for such a light game, but pretty easy to teach.
2007-12-20*
Aton (2005)
ImageID 130879
7
Dec 2012
6.635
Owned
Plays: 15
This game was EXACTLY like I thought it would be from reading the rules. It matched my expectations more closely than any other game so far. And that is a good thing.

SEE MY REVIEW
2008-05-23*
Attika (2003)
ImageID 45942
7
Dec 2012
6.843
Owned
Plays: 20
A game of building and optimization. If you build in the right order, and in the right locations, you can build much faster and cheaper. No hope of winning by connection against reasonable opponents.
2007-12-20*
Axis & Allies (1981)
4
Dec 2012
6.330
Owned
Great pseudo-wargame for non-wargamers.
2011-05-16
6
Jun 2015
5.990
Owned
Plays: 4
Design is okay. Rules are disorganized and sloppy.
2015-05-28
BANG! (2002)
ImageID 97063
5
Dec 2012
6.485
Plays: 10
Light fun.
2008-03-12*
Basari (1998)
ImageID 132141
6
Dec 2012
6.348
Plays: 4
Liked it much better after my second play.
2007-12-20*
N/A
6.108
Owned
Plays: 5
Fun game, but embarrassing rulebook.
2016-01-03
Battle Cry (2000)
ImageID 5854
2
Jan 2008*
6.817
The mechanics are flawed by randomness or lack of strategic choices.
2008-01-29*
ImageID 192205
7
Dec 2012
6.168
Owned
Plays: 8
My GeekBuddies demanded that I like it despite my reservations. And, you know, they were right! It's not as much like Taj Mahal as I expected it to be.
2008-05-29*
ImageID 224819
1
Mar 2010
6.943
Plays: 1
Not a game.
2010-09-02
ImageID 252102
3
Dec 2012
6.892
Plays: 1
Unimpressed. Too tactical and coarse.
2008-03-16*
ImageID 129890
6
Dec 2012
6.506
Plays: 2
All plays online.
2007-12-20*
Bridge (1925)
ImageID 137721
4
Dec 2012
6.967
Owned
Plays: 39
Duplicate Bridge is the only way to play the game.

SEE MY REVIEW.
2005-12-26*
Ca$h 'n Gun$ (2005)
ImageID 249240
3
Dec 2012
6.576
Plays: 6
Hmm.
2008-07-03*
Caligula (2009)
5
Dec 2012
5.624
Plays: 1
Seems like a combination of ideas from Tribune, Meuterer, and Pacific Typhoon. On radar.
2009-08-03
Carcassonne (2000)
ImageID 81969
6
Dec 2012
7.341
Owned
Plays: 92
A must play for everyone, even non-gamers. Simple tile laying with some connectivity and spatial relations. I recommend using the new farmer scoring (3 points per city for the owner of each farm).
2007-04-16*
ImageID 144177
6
Dec 2012
7.457
Owned
Plays: 1
The 2nd best expansion for the original. The inn tiles make roads more interesting. The cathedral tiles are pretty much useless. The best part is the large meeple, allowing you to compete in new ways.
2007-12-20*
ImageID 135820
6
Dec 2012
7.419
Owned
Plays: 5
A must have if you like the original. It adds extra elements that pull you in different directions. Do you help your opponent finish his city/road in order to gain the resources?
2007-12-20*
ImageID 61906
5
Dec 2012
6.996
Owned
Plays: 4
I don't really see what all the fuss is about. It's normal Carc with different scoring for the "roads" and fields. It's a good game, but I like City, Castle, and T&B better.
2007-12-20*
ImageID 76184
6
Dec 2012
6.871
Owned
Plays: 14
Fantastic 2-player version of Carcassonne. I find the interaction is less direct than with the original or H&G. The wall tiles make the game a bit more random. The fact that you only need to match up road edges (as in The City) gives more choices for tile placement.
2007-12-20*
ImageID 54983
6
Dec 2012
6.899
Owned
Plays: 10
The best of the Carcassonne family. So much going on. Tile placement, wall placement, and guard placement. All are somewhat opposing forces, making you have to keep your eyes on everything the whole time.

SEE MY REVIEW.
2007-12-20*
ImageID 96560
5
Dec 2012
6.772
Owned
Plays: 1
A mildly different flavor to the basic game, but I feel it's a step down in play. The river, while ostensibly trying to split the map in 2, actually tends to make it all one large field.
2007-07-08*
ImageID 75999
8
Jan 2011
6.578
Owned
Plays: 27
Very interesting and pretty abstract area influence game. The king moves around the circle of territories under player control. Each place he visits gets resolved. The winner places a tower and merges the territory with any neighboring territories with their towers. Very tense, but a bit chaotic at the end.

SEE MY REVIEW
2008-05-23*
Cartagena (2000)
ImageID 105379
6
Jan 2010
6.567
Owned
Plays: 24
Great filler. Fun with 2-5.
2005-09-08*
Catan (1995)
ImageID 17996
3
Dec 2012
7.184
Owned
For Trade
Plays: 2
A sad choice of gateway game for non-gamers or Monopoly lovers.
2005-09-16*
Caylus (2005)
ImageID 108707
4
Aug 2015
7.771
Owned
Plays: 17
I enjoy the "micro-actions" of Caylus. Instead of coarse choices per turn, like build this and that, you actually have to "save up" for things.
2007-12-20*
ImageID 571383
3
Dec 2012
7.501
Plays: 5
Not a bad design, but the physical production is lacking in quality and playability.
2009-11-13
Chess (1475)
ImageID 33028
6
Feb 2008*
6.944
Owned
Plays: 6
Too quirky to be a top game. The best abstract 100% information game is Go.
2008-02-22*
Citadels (2000)
ImageID 548
7
Dec 2012
7.093
Owned
Plays: 22
Some like lots of players, but I think 2-3 players is best because you each choose 2 characters. Instead of 8 possibilities, there are 56! Rated 8 with 2-3 players, 6 with 4+.
2008-02-15*
La Città (2000)
ImageID 15224
6
Dec 2012
6.884
Owned
Plays: 8
It feels like a 9 game, but the fact that you can do "too well" and lose just feels a little wrong. So it loses a point.
2008-01-10*
ImageID 60931
7
Dec 2012
6.659
Owned
Plays: 13
8 nasty critters battle it out until only 3 are left. Players place bets on them. Earlier bets are worth more, but are riskier since your favorite critters can be killed off. The player with the highest visible bet values of a given critter can use its special powers. Very good depth for such a simple game.
2007-05-19*
Conflict of Heroes (aka Conflict of Heroes: Awakening the Bear! – Russia 1941-42) (2008)
ImageID 308909
4
Dec 2012
7.109
Plays: 3
A thoroughly elegant design that incorporates many of the complicated tactical wargame concepts into a nice clean system. Each unit counter shows costs for movement and attack, firepower, range, front/flank defensive ratings, and a few other special things on certain units. This information, along with a small terrain effects chart, is all you need to make your decisions. There's no CRT, no other tables, no special rules for cross-unit combat. Players take turns taking actions/reactions until both pass. This handles the issues of simultaneity and defensive fire much better than other light wargames, and much cleaner than other heavy wargames.
2008-07-06*
Crusader Rex (2005)
9
Aug 2015
6.454
Plays: 3
When harrying met sallying.
2015-08-02
ImageID 278225
2
Dec 2012
6.433
Plays: 1
Good idea, but poorly-implemented. All the potential fun is sapped right out of the game.
2007-12-25*
4
Apr 2015
6.498
Plays: 1
Very unimpressive mechanical, physical, and graphical design. Few interesting or meaningful decisions. Not even that fun to watch unfold.
2015-04-21
Diplomacy (1959)
ImageID 11666
6
Dec 2012
6.886
Owned
Was very fun the few times I managed to get 7 people together who were willing to play. Don't play with close friends.
2007-07-08*
Domaine (2003)
ImageID 46178
6
Dec 2012
6.770
Owned
Plays: 11
Rating could go up or down depending on how stagnant play becomes. Does the initial setup and randomness of the cards allow for a nice variety, or does the game become repetetive? [04/06] Starting to feel like tug-of-war. Down a half point.

SEE MY REVIEW
2008-05-23*
Dune (1979)
ImageID 86193
8
Dec 2012
7.272
Want To Buy
Plays: 3
I don't care as much about retaining the original theme as I do about retaining the game itself. If it ends up being FFG-ized (500 indistinguishable plastic figures and tokens, decks of command cards, simple rules disguised as complex rules), then I'm not interested.
2011-02-01
1
Sep 2010
6.377
Plays: 1
This game is retarded. There's no other word that describes it as well. Every part of this design is a joke: movement, tile draws, card draws, combat, encounters. I can't think of any age that I would have enjoyed this game at all.
2010-09-07
3
Dec 2012
6.789
Plays: 1
Silly design. Not in the least bit reminiscent of a fantasy RPG with a GM.
2010-09-16
DVONN (2001)
ImageID 56692
8
Dec 2012
7.059
Owned
Plays: 20
The endgame is great. The beginning is hard to play, because it's difficult to know what moves will result in what positions at the end. Might as well setup the board randomly.
2007-12-20*
Elder Sign (2011)
5
Dec 2012
6.879
Plays: 24
Not bad as a light version of Arkham, but yet another FFG failure of graphic design. They not only don't have a clue, they also don't have a clue that they don't have a clue. The card stock and cutting sucks. There are 10x more components than there needs to be.
2011-09-20
Emerald (2002)
ImageID 181495
3
Dec 2012
6.036
Plays: 6
BSW play only.
2008-03-07*
Fairy Tale (2004)
ImageID 65817
3
Dec 2012
6.676
Plays: 10
Disappointing play and very disappointing physical design. I don't know why everyone raves about the graphics and art. They are horrendously bad.
2008-03-16*
N/A
5.590
Owned
Own: 1, 2, 7, 10, 12, 16, 17, 18, 91
2015-12-30
10
Apr 2015
6.221
Owned
Plays: 7
Although I have enjoyed SFB in the past, Federation Commander pretty much fixes every issue I had with it, without creating more problems. In fact, the game is deeper and more fun because of the additional impulse tactics and speedier play.
2015-04-28
4
Dec 2012
7.238
Plays: 1
Inexcusable board design.
2011-08-21
Fjords (2005)
ImageID 181686
7
Dec 2012
6.424
Owned
Plays: 3
Excellent design. A nice filler with elements of Carcassonne and Through the Desert. The tile placement rules keep the region from being too "stringy". It's amazing how frequent it occurs that a tile is unplayable, and must be set aside into the face up pile.
2007-12-20*
Friedrich (2004)
ImageID 90103
8
Jul 2014
6.998
Owned
Plays: 6
Anniversary edition coming.
2011-08-14
2
Jun 2014
5.661
Plays: 1
One of the most horrendous game designs and graphic designs that I have seen in a long time.
2014-06-25
ImageID 163565
5
Dec 2012
7.132
Plays: 7
Rating based on 2 plays.
2008-05-08*
Genesis (2006)
ImageID 183566
2
Dec 2012
5.849
Plays: 2
Disappointing for a Knizia game.
2007-12-20*
Go (-2200)
10
May 2010
7.455
Owned
Plays: 341
The deepest and purest abstract strategy game ever.

SEE MY REVIEW
2008-05-23*
Goa (2004)
ImageID 72018
10
Nov 2010
7.509
Owned
Plays: 33
Fantastic! It's unusual for an auction game that you could possibly win every auction (or none of them) each round.
2010-02-18
El Grande (1995)
ImageID 105293
8
Dec 2012
7.709
Owned
Plays: 13
I liked this game even more than I thought I would. The mechanics are simple; the decisions are tough. See my 2p variant; it works great!
2007-10-31*
Greenland (2014)
3
Nov 2015
6.197
Plays: 1
Random crap. Not a simulation. Barely a game.
2015-11-27
Hacienda (2005)
ImageID 125367
4
Feb 2011
6.730
Not as terrible as Ticket to Ride. That's the only good thing I could think of to say.
2008-03-16*
Hansa (2004)
ImageID 45647
6
Dec 2012
6.717
Owned
Plays: 22
Light abstract.

SEE MY REVIEW
2008-05-23*
Hermagor (2006)
ImageID 156420
2
Dec 2012
6.476
Plays: 1
Very disappointing.
2007-12-20*
Hive (2001)
ImageID 117972
8
Dec 2012
7.245
Owned
Plays: 37
2008-05-23*
Homesteaders (2009)
4
Dec 2012
6.979
Plays: 1
Kind of blah euro with uninteresting auction and resource conversion. Nice wooden bits, but otherwise poor physical quality and graphic design.
2010-02-13
Ideology (aka Ideology: The War of Ideas) (2003)
ImageID 301240
5
Dec 2012
5.835
Plays: 1
Interesting, but physically unplayable in the same way that War of the Ring or VG's Die Macher are unplayable.
2009-09-30
Imperial (2006)
ImageID 156493
6
Nov 2010
7.417
Plays: 2
Want to try again on BSW.
2007-07-08*
ImageID 82870
8
Jan 2010
6.652
Owned
Plays: 7
A lot of game for such a small package. This game is unique in that it has a two-tier "election" system. The bottom tier is area influence, and the winners of those 7 areas get to vote for the results of the top tier. There's a lot of potential for screwage and leader bashing, but is really a blast if you don't mind thinking.
2007-12-20*
ImageID 243217
8
Jan 2011
7.253
Owned
Plays: 14
Best game from 2007.
2008-05-29*
Inkognito (1988)
ImageID 83908
8
Jan 2010
6.292
Owned
Plays: 4
Partnership game where you have to deduce who your partner is. I love this aspect of the game.

SEE MY REVIEW
2008-05-23*
Intrigue (1994)
ImageID 200191
5
Dec 2012
6.126
Plays: 3
A lot of game for such a small box.
2007-12-20*
Java (2000)
ImageID 75099
7
Dec 2012
6.718
Owned
Plays: 5
Excellent quality 3d building game with an action point allowance system. My only beef with the game is the underdeveloped party mechanic. You can hold a party on any resort on which you have a marker. There should be forces at work making you want to choose one over another.
2007-12-20*
Kahuna (1998)
ImageID 111691
6
Dec 2012
6.499
Owned
Plays: 6
Kind of an area influence game. You want the majority of bridges to an island in order to place a stone of your own upon it. However, bridges connect 2 islands, so they count for majority in 2 places. If an opponent "captures" an island, you lose all your bridges to that island. This can have a ripple effect. Nice little 2 player abstract.
2008-02-15*
Keythedral (2002)
ImageID 57627
6
Dec 2012
6.769
Owned
Plays: 4
This is the game that Catan should have been. The randomness is spread across all players. No stinkin' dice rolls.

SEE MY REVIEW.
2007-12-20*
ImageID 58132
6
Dec 2012
5.725
Owned
Plays: 2
Just some extra tiles to make the top levels more varied.
2007-12-20*
Kremlin (1986)
ImageID 122196
8
Jan 2011
6.619
Owned
Plays: 4
Very light and humorous.
2009-11-19
ImageID 589357
7
Dec 2012
6.419
Owned
Plays: 6
Not your usual train game: 5 types of resources (4 of which are auctioned), all track counts as loss, passenger and cargo trains are only "rented", track may (in reality, must) be sold to bigger companies, large networks of your own track not important.
2009-12-03
ImageID 143704
3
Dec 2012
6.553
Plays: 1
I dislike the hidden nature of what players are building. Area influence type games deserve less uncertainty.
2008-03-16*
Liberté (2001)
ImageID 60191
10
Feb 2010
6.736
Owned
Plays: 11
Leave it to Martin Wallace to turn area majority inside out. Players are NOT the 3 factions of the French Revolution; they can control all of them in various regions. Players seek to have the most control of the faction that ends up winning each election. Players can also win (even if behind in the VP race) through Revolution or Counter-Revolution.
2011-02-10
ImageID 59385
8
Jan 2011
6.697
Owned
Plays: 28
Cooperative. Very linear. Card and risk management.
2010-02-18
Die Macher (1986)
ImageID 79423
8
Oct 2014
7.349
Plays: 5
Players are trying to maximize their party's political control in Germany. Elections are held in 7 regions. Each region resolves itself over 4 turns and is offset from the previous region by 1 turn. Regions are scored partly based on each party's popularity there. Popularity is a dynamic graph similar to a stock chart. Players attempt to cash in their "meetings" when the graph is high so as to score as many votes as possible. This is complicated by the fact that players can change their party's stand on the issues each turn, and by the fact that the stance of a region on the issues is only revealed one new issue per turn.

So you need to find a balance between your party's issues and the 7 constantly (but slowly) changing regional issue sets. If you max out the current region which is about the hold the election, then you may have almost no sway at all in the next one. But maybe it's worth it. Winning an election gives you a big boost on the national charts, and let's you sway opinions...
2007-12-20*
ImageID 45338
3
Dec 2012
5.827
Plays: 4
After a few more 2-player games, this one has come way down in my ratings. The game has some interesting mechanics, but doesn't work well in practice. I'm not sure if there is any simple fix. Probably works a little better with 3+ players.
2008-03-19*
Magna Grecia (2003)
ImageID 119054
6
Dec 2012
6.063
Owned
Plays: 5
Some very quirky rules for road/city placement. Still, I'm enjoying the learning of this game.
2008-02-15*
Maharaja (aka Maharaja: The Game of Palace Building in India) (2004)
ImageID 196479
9
Dec 2012
6.928
Owned
Plays: 15
Improved rating after more plays.
2007-12-20*
Mahjong (1850)
N/A
6.770
Addicted to this game (Riichi), with no signs of slowing down after 450 plays.
2016-01-29
Manila (2005)
ImageID 76168
6
Dec 2012
6.779
Plays: 4
SEE MY REVIEW.
2007-12-20*
Medina (2001)
ImageID 129897
8
Jan 2010
6.714
Owned
Plays: 8
Tile laying, but the tiles are wooden blocks. Feels like playing chicken. You must grab the palaces when they get big enough. If you grab too soon, you get few points. If you wait too long, someone else grabs them. The additional mechanics of the villagers and walls gives some extra tension to the game.

SEE MY REVIEW
2009-04-24
Memoir '44 (2004)
ImageID 61082
2
Dec 2012
7.398
Plays: 24
The cards play you.
2007-12-25*
ImageID 110459
7
Dec 2012
6.298
Owned
Plays: 1
Very disappointed with physical quality. The timer is worse even than I was led to believe. Good thing I got this as a half-price item. Game play is pretty decent.
2007-12-20*
Metropolys (2008)
ImageID 312951
5
Dec 2012
6.768
Plays: 5
Online play so far.
2008-03-26*
Meuterer (2000)
ImageID 109490
9
Dec 2012
6.657
Owned
Plays: 13
Brilliant role selection game with a traitor mechanism as well as simple economics.

SEE MY REVIEW
2008-05-23*
Mexica (2002)
ImageID 106359
8
Jan 2011
6.713
Owned
Plays: 6
The best of the Mask Trilogy. Great bridge movement and blocking tactics.
2007-12-20*
N/A
6.019
Owned
Plays: 1
Setup. Ready to solo full campaign.
2015-06-15
1
Dec 2012
5.501
Plays: 1
Almost no decisions. Pointless theme.
2012-04-21
Monopoly (1933)
ImageID 19090
2
Dec 2007*
4.375
Owned
Roll and move. Sigh.
2007-12-20*
Mr. Jack (2006)
ImageID 204014
8
Dec 2012
6.983
Owned
Plays: 30
One player is the Detective, and the other player is Jack the Ripper. There are 8 characters on the board. One of them is Jack, but his identity is unknown to the Detective. Both players have partial control over all the characters. To win, the Detective must accuse Jack within 8 turns. In order to do this, he must correctly deduce Jack's identity, then get another character to Jack's location. Jack wins if he escapes the city, if he remains unaccused after 8 turns, or if the Detective falsely accuses the wrong character. Jack may only escape if he was not witnessed on the previous turn. Through control of the characters available, their positions, the careful movement of street lamps, manhole covers, and roadblocks, the players play a cat-and-mouse game of risk, bluffing, and wit.

SEE MY REVIEW
2008-05-23*
Mykerinos (2006)
ImageID 129707
5
Dec 2012
6.655
Plays: 7
Rating based on 2 plays.
2007-12-25*
Napoleon's Triumph (aka Napoleon's Triumph) (2007)
ImageID 298088
10
Feb 2010
7.121
Owned
Plays: 15
The system is odd, but plays out in a very satisfying way. There's an amazing amount of play with only 3 basic unit types. Players are not throwing huge piles of units against huge piles of units (eg Risk). They are using position and maneuver to force their opponent to retreat and/or stretch their defenses too thin.
2010-02-18
ImageID 74671
3
Dec 2012
5.774
SEE MY REVIEW.
2008-03-19*
Notre Dame (2007)
ImageID 158301
8
Nov 2010
7.259
Owned
Plays: 80
Great game. Typical Alea physical quality, which is to say okay. The cardboard coins, VP counters, and messages are really too thin. The main boards are much thicker but also too thin. The purple cubes are too close to the black cubes. The "red" message counters are barely orange.
2007-12-25*
ImageID 157787
7
Dec 2012
6.551
Owned
Plays: 9
The passenger mechanism is fastastic and keeps the game from becoming scripted. Each turn you must decide whether to "chase the passenger" and/or play for fixed/long-term points.
2007-12-20*
Origo (2007)
ImageID 184093
3
Dec 2012
5.663
Plays: 8
Not bad, but a little too much wide-spectrum randomness, and a little heavy on choas as well.
2007-12-20*
Palazzo (2005)
4
Feb 2011
6.290
Plays: 1
I didn't enjoy any part of this game.
2011-02-01
Pandemic (2008)
ImageID 254415
7
Dec 2012
7.588
Owned
Plays: 249
Best game (so far) from 2008.
2008-04-13*
ImageID 568156
7
Dec 2012
7.910
Owned
Plays: 128
The new roles, the mutation disease, as well as the virulent strain are all excellent additions to the base game. The bio-terrorist is just okay.
2010-02-18
Pick & Pack (2007)
ImageID 226510
3
Dec 2012
5.977
Plays: 4
Playing online.
2007-12-20*
ImageID 147572
4
Dec 2012
7.189
Plays: 4
A little heavy on the screwage factor for a lighter game. That said, it takes the best of Caylus and Powergrid, without the weight of the former or the fiddliness of the later. Probably best with 2.
2006-11-02*
Piranha Pedro (2004)
ImageID 209065
3
Dec 2012
5.867
Plays: 3
BSW play only. Too much SAS to take seriously.
2008-03-21*
Pirate's Cove (2002)
ImageID 115095
2
Dec 2007*
6.463
Plays: 7
SEE MY REVIEW.
2007-12-20*
ImageID 208162
2
Dec 2007*
5.783
Plays: 1
A truly awful game. Overwhelmingly simple, ambiguous, and analog. The number of cannons you have is equal to your masts, but your masts do not affect your speed. Huh!?!? I can see 10-year-olds drooling over the neato-cool detailed plastic models, but there is no game here. At all.
2007-12-20*
Poker (1810)
6
Dec 2012
6.538
Plays: 251
No-Limit Hold'Em
2008-11-01*
ImageID 201322
7
Dec 2012
6.087
Owned
Plays: 12
Very cool tactical abstract.
2008-06-06*
Power Grid (2004)
ImageID 62750
8
Aug 2015
7.908
Owned
Plays: 16
Plant market rules are not elegant.

SEE MY REVIEW.
2007-12-25*
3
Dec 2012
6.734
Plays: 1
Auctions are too coarse and meaningless. Selecting tiles is pretty meaningless. Acquiring tiles has all the same problems as Agricola action selection.
2009-12-14
ImageID 87902
10
Nov 2010
7.482
Owned
Plays: 19
Played lots on BSW. A terrific game of interaction and optimization. I'm still no good at it, but that doesn't keep me from trying to find ways to win.
2007-12-20*
Puerto Rico (2002)
ImageID 8072
7
Apr 2014
8.032
Owned
Plays: 35
Decent semi-multi-player-solitaire. Not the #1 game by far in my book. Each player has their own buildings, plantations, colonists, and crops. They only share ships and the trading post. Too much chaos for me with more than 3 players.
2008-02-27*
PÜNCT (2005)
ImageID 97206
8
Dec 2012
6.353
Owned
Plays: 14
3d Twixt!
2007-12-20*
Quo Vadis? (1992)
ImageID 63212
4
Dec 2012
6.171
Plays: 1
First and only play was underwhelming for the group. I'm not sure it will ever hit the table again. Traded.
2008-02-22*
Ra (1999)
ImageID 148719
7
Dec 2012
7.360
Owned
Plays: 41
Do not dismiss this as a simple bidding game. It is very unique. If you win the bid, you win the previous bidding marker, and your bidding marker gets added to the items for the next auction. You are trying to collect various items that score in all sorts of ways (sets, most of, most different, etc). There is also an unknown amount of time to get what you want. If you are too greedy, you might get burned.

SEE MY REVIEW
2008-05-23*
ImageID 253528
7
Dec 2012
7.712
Owned
Plays: 114
If you hate this game after 1 or 2 plays because of the icons, please give it another game or 2.
2010-02-18
6
Dec 2013
6.472
Prev. Owned
Plays: 1
Too much simulation, not enough game. The simulation is well done, though.
2013-12-24
ImageID 120685
5
Dec 2012
7.518
Plays: 5
It's a great game, but almost seems fiddly after playing Age of Steam.
2007-12-20*
N/A
7.108
Plays: 1
On radar because of very high user ratings, but VG publishing makes it a very unlikely purchase.
2009-11-03
Rheinländer (1999)
ImageID 90431
8
Jan 2011
6.225
Owned
Plays: 7
Rating based 1 play. Sort of a 1-dimensional version of E&T, except that the river winds back on itself in some places making some spaces adjacent that wouldn't normally be. Some luck of the draw, but being able to use any card to reinforce a knight in play (as long as it's not adjacent to an opponent's knight) makes this game work nicely.
2007-12-20*
Roads & Boats (1999)
ImageID 2910
3
Dec 2012
7.187
Plays: 1
Terrible, terrible game.
2008-03-16*
1
Dec 2012
5.875
Plays: 3
The game is broken in so many ways. FFG really needs to work on their quality, rules, and overall design. Shipping it in its current state is insulting.
2006-09-27*
ImageID 82611
8
Dec 2012
7.219
Owned
Plays: 35
Incredible card game...with a board.
2007-12-20*
Samurai (1998)
ImageID 2479
6
Dec 2012
7.298
Owned
Plays: 9
Based on playing the computer version....and now face to face.
2007-05-14*
San Juan (2004)
ImageID 44115
8
Dec 2012
7.212
Owned
Plays: 17
This game stands on its own while giving some feel of Puerto Rico. Setup is minimal (shuffle a deck of cards), so it's much easier to bring out if you feel lazy. A little heavy on luck, but light enough that it doesn't matter so much.
2007-12-20*
San Marco (2001)
ImageID 61909
8
Apr 2010
6.917
Owned
Plays: 26
It's even great with 2 players.
2007-12-25*
Santiago (2003)
ImageID 125368
6
Dec 2012
6.906
Owned
Plays: 6
Medium weight bidding game with some Torres feel to it. As you build up plantations, you have to balance what you gain with what you are giving others. Money is tight.
2007-10-03*
ImageID 112749
N/A
5.961
Plays: 2
BSW play only.
2008-02-24*
ImageID 84637
4
Dec 2012
7.051
Owned
Plays: 12
2008-05-23*
ImageID 187505
4
Dec 2012
6.619
Plays: 1
A little random for my tastes.
2007-12-20*
Steam (2009)
ImageID 515164
8
Dec 2012
7.506
Owned
Plays: 17
Better than Age of Steam, and much better than Railroad Tycoon.
2010-02-18
ImageID 59217
8
Dec 2012
7.139
Owned
Plays: 3
Turn order and alliance auction, combat, area influence, and negotiation...all in a small box.
2008-03-07*
Subbuteo (1947)
ImageID 161440
7
Dec 2012
6.390
Plays: 26
Incredibly fun real-time game.
2007-12-25*
Sutter's Mill (2008)
2
Sep 2009*
5.727
Plays: 1
Horrible, clunky system, lacking in any sort of reasonable granularity. Large turn order binding. Will never play again.
2009-09-30
Taj Mahal (2000)
ImageID 105522
10
Dec 2010
7.146
Owned
Plays: 17
Best design I've ever seen. You are trying to get points spatially, by set collection, by collecting bonuses, and by possession of the +2 card. A little bit of press-your-luck, a little bit of bluffing, and some hand management. You don't refill your hand by drawing cards blindly from a deck; you get to draw 2 cards (usually) from a set of face-up cards...but only at the point where you decide to stop competing for the round. Withdraw early and you get your choice. Withdraw late and you get what's left. Awesome awesome game, and about as medium in weight as Euros go.
2007-11-01*
1
Mar 2010
7.093
Plays: 1
Nice graphical production, okay physical production. Not really a game by my definition.
2009-07-26
ImageID 147021
N/A
5.847
Owned
Jason Little kindly picked up a copy for me from Origins 2007.
2007-07-25*
Terra Nova (2006)
ImageID 131164
6
Dec 2012
6.095
Owned
Plays: 5
Nasty, nasty game. I like it.
2007-12-20*
Terra Prime (2009)
3
Dec 2012
5.826
Plays: 1
Abolutely NOT my kind of game. Too random. Too much chaos. The component design choices are all wrong, and the physical quality is very poor.
2011-02-01
The Traders of Genoa (aka Genoa) (2001)
ImageID 141220
6
Dec 2012
6.961
Prev. Owned
Plays: 4
This is the game to wean American gamers from playing Monopoly. Great player interaction. Every move is up for grabs to the highest bidder.
2007-12-20*
Through the Ages (aka Through the Ages: A Story of Civilization) (2006)
ImageID 559118
6
Aug 2015
8.038
Owned
Plays: 64
Amazing system. Deep, subtle, lots of tough choices. The military part of the game really shines.
2008-05-12*
ImageID 35426
6
Dec 2012
6.945
Owned
Plays: 11
This is not the simple "chase each other around the board" game that you may think. Every decision is painful. If you play in one area, you know you are giving up something elsewhere. While the game is pretty, the colors detract from functionality, and the quality (FFG) is subpar.
2005-12-26*
7
May 2015
6.702
Plays: 9
This is a GAME! It is not pure simulation like other solo wargames (eg RAF).
2015-04-28
Tichu (1991)
ImageID 141839
7
Dec 2012
7.454
Owned
Plays: 72
The best 4p team game ever.
2010-02-18
ImageID 115214
2
Dec 2012
7.411
Plays: 19
A little too much chaos factor and solitaire play for my tastes. Every time I play it, it gets worse.
2008-03-16*
ImageID 86567
8
Dec 2012
7.632
Owned
Plays: 43
Almost completely abstract tile laying game. The only luck is the draw of the tiles. Always plenty of choices, and some deep player interaction/conflict.

SEE MY REVIEW
2008-05-23*
9
Apr 2013
6.996
Owned
Plays: 13
Light and nasty. Random and manageable.
2010-02-18
Tongiaki (2004)
ImageID 45641
6
Dec 2012
6.019
Owned
Plays: 9
The only randomness is the draw of the tile(s) when you set sail; this might be a little too random for some; you can get a lucky break and have half the board for yourself. Otherwise, very chess-like in its play. Trying to calculate a complicated series of chain reactions is difficult.
2007-12-20*
Torres (1999)
ImageID 97144
8
Jan 2011
6.997
Owned
Plays: 16
Own it but have only played online. As the game progresses, the AP gets a little daunting. I tend to want to calculate out the current score in order to decide what to do. My rating may drop a little over time. Definitely use the "all cards in hand" variant if you don't like the luck element.
2005-12-26*
ImageID 80268
6
Dec 2012
6.371
Plays: 4
Knizia does it again. This can be taught in 5 minutes "as you play". But there is some depth here that casual gamers will not find. A little dry, but I don't mind at all.
2007-12-20*
Tumblin-Dice (2004)
ImageID 111976
5
Dec 2012
6.777
Plays: 7
Fantastic quality.
2007-04-16*
Utopia (2007)
ImageID 249811
4
Dec 2012
5.914
Plays: 4
Bits are good, but visually dysfunctional.
2008-02-15*
N/A
5.643
Pathetically incomplete rules. Shame, shame on you Columbia Games for releasing it in this state.
2015-03-05
ImageID 181649
10
Dec 2012
6.588
Owned
Plays: 9
A very simple operational-level game. The Axis player must make a controlled retreat while waiting for reinforcements and better command ability. The Soviets must use shear weight of numbers to overwhelm the superior German units, and try to punch a hole through the sparse defensive lines.
2011-02-01
Villa Paletti (2001)
ImageID 14086
1
Dec 2012
6.301
Plays: 5
The pieces are all different lengths, cause a huge color bias. Not very fun.
2007-12-20*
Vinci (1999)
ImageID 142465
8
Jan 2010
6.854
Owned
Plays: 14
Excellent civ-light game. The tile selection mechanic, and the ever-declining-and-rising civilizations create a very dynamic game with lots of interaction. It feels a little wargame-like.

SEE MY REVIEW
2008-05-23*
ImageID 21456
6
Dec 2007*
7.149
Plays: 4
A simple pseudo-wargame with moderately complex logistics.
2007-12-25*
ImageID 132562
6
Feb 2014
7.619
Plays: 1
Waiting to see quality and changes for the deluxe edition.
2009-10-21
Wizard (1984)
ImageID 100146
3
Dec 2012
6.674
Plays: 4
Just ok. BSW implementation is retarded.
2008-03-16*
Wizard Kings (2000)
ImageID 108798
4
Dec 2012
6.195
Plays: 5
I've lowered my rating a bit since my initial review. The game now feels like less than a game kit. The rules are in constant flux, and none of them feel quite right. If I wanted a game with no scenarios and no rules, I could have made one up myself.

SEE MY REVIEW.
2007-12-20*
4
Dec 2012
5.836
Dwarves and Undead (so far).
2007-12-25*
4
Dec 2012
5.778
Maps 5-12. Thounsands of configurations.
2007-12-25*
YINSH (2003)
ImageID 61083
8
Jan 2010
7.351
Owned
Plays: 41
This game is what Othello could have been. Rings move around the board flipping over discs (in both directions). The simplest move can have such drastic effects. Very difficult to look ahead.
2007-12-25*
Ys (2004)
ImageID 61426
3
Dec 2012
6.599
Plays: 7
SEE MY REVIEW.
2007-12-20*
Yspahan (2006)
ImageID 150661
4
Mar 2008*
6.976
Plays: 4
Too many uninteresting, meaningless, and false choices.
2008-03-16*
Zendo (2001)
ImageID 107655
7
Dec 2012
6.705
Owned
Plays: 9
The only game of induction that I know. Given a bunch of positive and negative examples, you must find the rule that applies to them all. In effect, the opposite of Mastermind or Sleuth.
2005-10-30*
ZÉRTZ (1999)
ImageID 62780
9
Dec 2012
6.944
Owned
Plays: 53
Best of the GIPF games.
2008-06-01*
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