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User: ekted: Board Game Collection
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Title Version User
Rating
Geek Rating Status User
Plays
Comment
1960 (aka 1960: The Making of the President) (2007)
ImageID 224859
5
Dec 2012
7.343
Owned
Plays: 4
Nice design. Although I enjoy Twilight Struggle, I think 1960 solves a number of small issues I have with it.

1) Bad hands (CP-wise) are mitigated by Rest Cubes and Campaign Bag.
2) Bad hands (event-wise) are mitigated by Momentum.
3) More things to juggle (media, endorsements, issues, debates).
4) Scoring only happens at the end.

It's a simple system made complex by 91 unique events. Each card has 4 functions: event (for one or both players), campaign points (campaign, advertise, position), issue icon for debates, and state for election day. Each full game turn, you have either 6 or 7 cards. You need to decide which cards to play during the turn, and which you want to save for the debate/election day. For the debate, you generally want high-valued cards with your own icon and a symbol for the issue(s) you want to win. For election day, you want cards with states that have a chance of swinging your way with 3 support checks. In both these cases, you don't know exactly what you might need at the beginning of the turn (and less so in earlier turns), and you may even change your mind as the events play out.

---

I have changed my mind on this. After playing it a bit, I now understand why TS works the way it does, and I enjoy it more.
2011-08-27
Abalone (1987)
ImageID 64491
3
Dec 2012
6.259
Owned
Plays: 1
ImageID 135414
5
Dec 2012
5.419
Owned
More fun than Monopoly.
2007-12-20*
ImageID 273964
7
Apr 2015
7.310
Owned
Plays: 8
After playing a number of tactical wargames, there are 4 things that stand out as being required for me:

- Morale. At the tactical level, units simply do not constantly eliminate each other. They take cover, they run, they refuse to fight. You can order them to charge the heavy machine gun, but you can't force them to commit suicide.

- Defensive Fire. Over the course of a full turn, every unit gets to take its move/fire actions AND fire at enemy units, during and after movement. Many games make defensive fire more costly than any other action, and basically require the unit to give up everything for the possibility of a future shot.

- Choice. If I want a unit to fire because it's obvious/necessary, but it cannot because I don't have a Fire Attack card, then I am not playing a wargame. A deck of all possible wargame concepts DOES NOT simulate the chaos of war. If you want to simulate command problems, broken radios, or a general lack of information being available to every unit, then build that specifically into the game.

- Playable. Many people fear or criticize ASL because it has a reputation for being really complicated and full of chrome. That may be true, but I can teach and play an infantry scenario (granted, SK) to a wargame newbie in an evening. That says a lot about the system. You only need to know the rules for the parts of the system you are playing, and you can add new stuff as you go.
2010-06-09
ImageID 56474
7
Apr 2015
7.077
Owned
Plays: 21
Just the right amount of detail and abstraction for tactical squad-level combat. If you haven't played other wargames before (M44 doesn't count), then you won't get it right away.
2007-12-20*
ImageID 108744
8
Dec 2012
6.785
Owned
Plays: 3
ImageID 480259
7
Dec 2012
6.273
Owned
Plays: 3
8
Jun 2013
7.356
Owned
Plays: 19
N/A
6.429
Owned
N/A
6.920
Owned
Plays: 1
Alexandros (2003)
ImageID 43870
5
Dec 2012
5.860
Owned
Plays: 1
Alhambra (2003)
ImageID 105163
6
Dec 2012
6.969
Owned
Plays: 41
Excellent with 2. Haven't played much with more. It's a bit like an area influence game with no board.
2007-12-20*
N/A
6.408
Owned
Plays: 1
Amun-Re (2003)
ImageID 105291
10
Mar 2010
7.203
Owned
Plays: 16
Like Ra, players bid for things that have different values for each of them. On top of that, you have 3 resources to manage (farmers, pyramids, cards) that affect your game position. Looks great and plays great.
2007-10-31*
Andean Abyss (2012)
N/A
6.783
Owned
Plays: 2
4
Aug 2015
7.987
Owned
Plays: 181
N/A
6.792
Owned
N/A
6.940
Owned
N/A
6.966
Owned
N/A
6.274
Owned
N/A
6.316
Owned
N/A
6.810
Owned
N/A
6.512
Owned
N/A
6.802
Owned
N/A
6.421
Owned
N/A
6.595
Owned
N/A
6.468
Owned
N/A
6.071
Owned
N/A
6.975
Owned
N/A
6.407
Owned
N/A
6.089
Owned
N/A
7.055
Owned
Antike (2005)
ImageID 109989
7
Dec 2012
6.902
Owned
Plays: 15
Light civilization game with micro-actions which makes for very quick turns.
2007-12-20*
ImageID 92607
5
Dec 2012
5.988
Owned
Plays: 15
High in fun. Low in everything else. No such a bad thing for a party game.
2007-12-20*
Archipelago (2012)
N/A
7.112
Owned
Plays: 1
Ardennes '44 (2003)
N/A
6.387
Owned
Arkadia (2006)
ImageID 157835
6
Dec 2012
6.739
Owned
Plays: 6
Arkham Horror (2005)
ImageID 226524
5
Dec 2012
7.267
Owned
Plays: 46
Poor design, terrible rules, okay game.
2010-09-23
ImageID 196738
3
Dec 2012
6.966
Owned
Plays: 1
ImageID 190060
3
Dec 2012
7.538
Owned
Plays: 3
3
Dec 2012
6.926
Owned
ImageID 105159
5
Dec 2012
6.339
Owned
Plays: 5
Interesting physical issues: the huge box is almost empty, yet the board doesn't really fit into it. The game is really nice light fare. Card/action drafting, card-driven movement, low score wins. A little heavy on rules for such a light game, but pretty easy to teach.
2007-12-20*
Ars Victor (2013)
N/A
5.696
Owned
Z-Man Edition
Year: 2010
7
Dec 2014
7.169
Owned
Plays: 43
Aton (2005)
ImageID 130879
7
Dec 2012
6.658
Owned
Plays: 15
This game was EXACTLY like I thought it would be from reading the rules. It matched my expectations more closely than any other game so far. And that is a good thing.

SEE MY REVIEW
2008-05-23*
Attika (2003)
ImageID 45942
7
Dec 2012
6.854
Owned
Plays: 20
A game of building and optimization. If you build in the right order, and in the right locations, you can build much faster and cheaper. No hope of winning by connection against reasonable opponents.
2007-12-20*
Augsburg 1520 (2006)
ImageID 276860
7
Dec 2012
6.118
Owned
Plays: 1
Axiom (1988)
N/A
5.799
Owned
Plays: 4
Axis & Allies (1981)
4
Dec 2012
6.341
Owned
Great pseudo-wargame for non-wargamers.
2011-05-16
Babel (2000)
ImageID 224499
7
Dec 2012
6.476
Owned
Plays: 32
Backgammon (-3000)
5
Dec 2012
6.386
Owned
Plays: 56
Balloon Cup (2003)
ImageID 108227
5
Dec 2012
6.561
Owned
Plays: 10
6
Jun 2015
5.996
Owned
Plays: 4
Design is okay. Rules are disorganized and sloppy.
2015-05-28
N/A
5.892
Owned
Plays: 4
N/A
7.322
Owned
5
Dec 2012
7.704
Owned
Plays: 11
ImageID 192205
7
Dec 2012
6.192
Owned
Plays: 8
My GeekBuddies demanded that I like it despite my reservations. And, you know, they were right! It's not as much like Taj Mahal as I expected it to be.
2008-05-29*
Biblios (2007)
N/A
7.051
Owned
Plays: 5
Blood & Roses (2014)
N/A
5.812
Owned
Boggle (1972)
ImageID 61689
5
Dec 2012
6.048
Owned
Bridge (1925)
ImageID 137721
4
Dec 2012
6.985
Owned
Plays: 39
Duplicate Bridge is the only way to play the game.

SEE MY REVIEW.
2005-12-26*
ImageID 186071
N/A
6.439
Owned
Byzantium (2005)
ImageID 103452
9
Apr 2013
6.330
Owned
Plays: 3
Carcassonne (2000)
ImageID 81969
6
Dec 2012
7.346
Owned
Plays: 92
A must play for everyone, even non-gamers. Simple tile laying with some connectivity and spatial relations. I recommend using the new farmer scoring (3 points per city for the owner of each farm).
2007-04-16*
ImageID 61906
5
Dec 2012
7.009
Owned
Plays: 4
I don't really see what all the fuss is about. It's normal Carc with different scoring for the "roads" and fields. It's a good game, but I like City, Castle, and T&B better.
2007-12-20*
ImageID 144177
6
Dec 2012
7.462
Owned
Plays: 1
The 2nd best expansion for the original. The inn tiles make roads more interesting. The cathedral tiles are pretty much useless. The best part is the large meeple, allowing you to compete in new ways.
2007-12-20*
ImageID 76184
6
Dec 2012
6.884
Owned
Plays: 14
Fantastic 2-player version of Carcassonne. I find the interaction is less direct than with the original or H&G. The wall tiles make the game a bit more random. The fact that you only need to match up road edges (as in The City) gives more choices for tile placement.
2007-12-20*
ImageID 54983
6
Dec 2012
6.918
Owned
Plays: 10
The best of the Carcassonne family. So much going on. Tile placement, wall placement, and guard placement. All are somewhat opposing forces, making you have to keep your eyes on everything the whole time.

SEE MY REVIEW.
2007-12-20*
ImageID 96560
5
Dec 2012
6.776
Owned
Plays: 1
A mildly different flavor to the basic game, but I feel it's a step down in play. The river, while ostensibly trying to split the map in 2, actually tends to make it all one large field.
2007-07-08*
ImageID 135820
6
Dec 2012
7.423
Owned
Plays: 5
A must have if you like the original. It adds extra elements that pull you in different directions. Do you help your opponent finish his city/road in order to gain the resources?
2007-12-20*
ImageID 75999
8
Jan 2011
6.599
Owned
Plays: 26
Very interesting and pretty abstract area influence game. The king moves around the circle of territories under player control. Each place he visits gets resolved. The winner places a tower and merges the territory with any neighboring territories with their towers. Very tense, but a bit chaotic at the end.

SEE MY REVIEW
2008-05-23*
Cartagena (2000)
ImageID 105379
6
Jan 2010
6.572
Owned
Plays: 24
Great filler. Fun with 2-5.
2005-09-08*
Castle Risk (1986)
4
Dec 2012
5.400
Owned
Catan (1995)
ImageID 17996
3
Dec 2012
7.214
Owned
For Trade
Plays: 2
A sad choice of gateway game for non-gamers or Monopoly lovers.
2005-09-16*
Caylus (2005)
ImageID 108707
4
Aug 2015
7.781
Owned
Plays: 17
I enjoy the "micro-actions" of Caylus. Instead of coarse choices per turn, like build this and that, you actually have to "save up" for things.
2007-12-20*
Chess (1475)
ImageID 33028
6
Feb 2008*
6.945
Owned
Plays: 6
Too quirky to be a top game. The best abstract 100% information game is Go.
2008-02-22*
China (2005)
ImageID 130493
7
Dec 2012
6.823
Owned
Plays: 8
3
Dec 2012
5.173
Owned
Plays: 2
Cineplexity (2007)
7
Dec 2012
5.563
Owned
Plays: 24
Citadels (2000)
ImageID 548
7
Dec 2012
7.112
Owned
Plays: 22
Some like lots of players, but I think 2-3 players is best because you each choose 2 characters. Instead of 8 possibilities, there are 56! Rated 8 with 2-3 players, 6 with 4+.
2008-02-15*
La Città (2000)
ImageID 15224
6
Dec 2012
6.902
Owned
Plays: 8
It feels like a 9 game, but the fact that you can do "too well" and lose just feels a little wrong. So it loses a point.
2008-01-10*
Clans (2002)
ImageID 67965
5
Dec 2012
6.411
Owned
Plays: 9
ImageID 155786
7
Dec 2012
6.466
Owned
Plays: 14
Coloretto (2003)
ImageID 32348
4
Feb 2011
6.887
Owned
Plays: 21
ImageID 60931
7
Dec 2012
6.675
Owned
Plays: 13
8 nasty critters battle it out until only 3 are left. Players place bets on them. Earlier bets are worth more, but are riskier since your favorite critters can be killed off. The player with the highest visible bet values of a given critter can use its special powers. Very good depth for such a simple game.
2007-05-19*
ImageID 185896
10
Oct 2014
7.546
Owned
Plays: 21
N/A
7.231
Owned
Concept (2013)
N/A
6.798
Owned
Plays: 9
Condottiere (1995)
ImageID 238601
7
Dec 2012
6.552
Owned
Plays: 9
Confusion (aka Confusion: Espionage and Deception in the Cold War) (1992)
7
Jul 2015
6.540
Owned
Plays: 2
Coup (2012)
N/A
7.106
Owned
Plays: 19
CO₂ (2012)
7
Jan 2014
6.882
Owned
Plays: 3
Cribbage (1630)
6
Jun 2008*
6.790
Owned
Plays: 5
N/A
5.722
Owned
4
Apr 2015
6.528
Owned
Plays: 1
Very unimpressive mechanical, physical, and graphical design. Few interesting or meaningful decisions. Not even that fun to watch unfold.
2015-04-21
Diplomacy (1959)
ImageID 11666
6
Dec 2012
6.901
Owned
Was very fun the few times I managed to get 7 people together who were willing to play. Don't play with close friends.
2007-07-08*
Domaine (2003)
ImageID 46178
6
Dec 2012
6.794
Owned
Plays: 11
Rating could go up or down depending on how stagnant play becomes. Does the initial setup and randomness of the cards allow for a nice variety, or does the game become repetetive? [04/06] Starting to feel like tug-of-war. Down a half point.

SEE MY REVIEW
2008-05-23*
9
Aug 2015
7.726
Owned
Plays: 2
Dominion (2008)
5
Dec 2012
7.690
Owned
Plays: 218
ImageID 61079
5
Dec 2012
6.947
Owned
Plays: 11
DVONN (2001)
ImageID 56692
8
Dec 2012
7.077
Owned
Plays: 20
The endgame is great. The beginning is hard to play, because it's difficult to know what moves will result in what positions at the end. Might as well setup the board randomly.
2007-12-20*
ImageID 117457
5
Dec 2012
6.464
Owned
Plays: 6
Elevenses (2013)
N/A
5.839
Owned
First edition
Year: 2005
N/A
6.582
Owned
ImageID 100532
6
Dec 2012
6.422
Owned
Plays: 5
Endeavor (2009)
ImageID 542032
7
Dec 2012
7.301
Owned
Plays: 4
ImageID 176620
8
Jan 2011
6.264
Owned
Plays: 4
ImageID 302964
10
Dec 2012
6.407
Owned
Plays: 7
Fading Glory (2012)
8
Dec 2014
6.185
Owned
Plays: 4
N/A
5.980
Owned
N/A
5.606
Owned
10
Apr 2015
6.252
Owned
Plays: 4
Although I have enjoyed SFB in the past, Federation Commander pretty much fixes every issue I had with it, without creating more problems. In fact, the game is deeper and more fun because of the additional impulse tactics and speedier play.
2015-04-28
Fjords (2005)
ImageID 181686
7
Dec 2012
6.438
Owned
Plays: 3
Excellent design. A nice filler with elements of Carcassonne and Through the Desert. The tile placement rules keep the region from being too "stringy". It's amazing how frequent it occurs that a tile is unplayable, and must be set aside into the face up pile.
2007-12-20*
N/A
5.624
Owned
Plays: 4
9
Apr 2013
6.727
Owned
Plays: 1
4
Dec 2012
6.367
Owned
Friedrich (2004)
ImageID 90103
8
Jul 2014
7.024
Owned
Plays: 6
Anniversary edition coming.
2011-08-14
ImageID 128999
6
Dec 2012
7.055
Owned
Plays: 13
ImageID 66792
2
Nov 2005*
4.138
Owned
Gettysburg (2010)
8
Dec 2012
5.973
Owned
Plays: 2
Gheos (2006)
ImageID 139672
6
Dec 2012
6.238
Owned
Plays: 4
Ghost Stories (2008)
ImageID 346826
5
Dec 2012
7.277
Owned
Plays: 21
GIPF (1997)
ImageID 61828
8
Oct 2010
6.693
Owned
Plays: 14
2
Nov 2006*
5.412
Owned
Gloria Mundi (2006)
ImageID 127246
5
Dec 2012
5.865
Owned
Plays: 5
Cambridge Games Factory Black Box Edition
Year: 2012
10
Feb 2015
7.382
Owned
Plays: 38
Glory to Rome (German) (aka Glory to Rome) (2011)
Lookout Games German first edition
Year: 2011
N/A
7.382
Owned
Plays: 38
Go (-2200)
10
May 2010
7.460
Owned
Plays: 290
The deepest and purest abstract strategy game ever.

SEE MY REVIEW
2008-05-23*
Goa (2004)
ImageID 72018
10
Nov 2010
7.536
Owned
Plays: 33
Fantastic! It's unusual for an auction game that you could possibly win every auction (or none of them) each round.
2010-02-18
El Grande (1995)
ImageID 105293
8
Dec 2012
7.721
Owned
Plays: 13
I liked this game even more than I thought I would. The mechanics are simple; the decisions are tough. See my 2p variant; it works great!
2007-10-31*
N/A
6.302
Owned
Plays: 2
Hanabi (2010)
10
Nov 2013
7.252
Owned
Plays: 194
Hansa (2004)
ImageID 45647
6
Dec 2012
6.730
Owned
Plays: 22
Light abstract.

SEE MY REVIEW
2008-05-23*
ImageID 594072
8
Mar 2010
7.447
Owned
Plays: 17
8
Dec 2012
6.703
Owned
Plays: 1
Le Havre (2008)
ImageID 481619
8
Dec 2014
7.885
Owned
Plays: 28
6
Dec 2012
6.736
Owned
Plays: 1
English first edition
Year: 2000
9
Dec 2012
6.322
Owned
Plays: 30
Himalaya (2002)
ImageID 58948
5
Dec 2012
6.635
Owned
Plays: 3
Hive (2001)
ImageID 117972
8
Dec 2012
7.257
Owned
Plays: 37
2008-05-23*
6
Dec 2012
6.765
Owned
Plays: 2
6
Dec 2012
6.916
Owned
Plays: 3
Ido (1998)
N/A
5.570
Owned
Plays: 3
Ikusa (1986)
N/A
6.747
Owned
Iliad (2006)
ImageID 119971
5
Dec 2012
6.250
Owned
Plays: 2
Impulse (2013)
N/A
6.440
Owned
Plays: 3
ImageID 82870
8
Jan 2010
6.677
Owned
Plays: 7
A lot of game for such a small package. This game is unique in that it has a two-tier "election" system. The bottom tier is area influence, and the winners of those 7 areas get to vote for the results of the top tier. There's a lot of potential for screwage and leader bashing, but is really a blast if you don't mind thinking.
2007-12-20*
ImageID 243217
8
Jan 2011
7.272
Owned
Plays: 14
Best game from 2007.
2008-05-29*
Ingenious (2004)
ImageID 80600
6
Feb 2011
7.107
Owned
Plays: 49
N/A
6.681
Owned
Plays: 4
Inkognito (1988)
ImageID 83908
8
Jan 2010
6.314
Owned
Plays: 4
Partnership game where you have to deduce who your partner is. I love this aspect of the game.

SEE MY REVIEW
2008-05-23*
Jambo (2004)
ImageID 78460
7
Dec 2012
6.945
Owned
Plays: 20
Java (2000)
ImageID 75099
7
Dec 2012
6.739
Owned
Plays: 5
Excellent quality 3d building game with an action point allowance system. My only beef with the game is the underdeveloped party mechanic. You can hold a party on any resort on which you have a marker. There should be forces at work making you want to choose one over another.
2007-12-20*
Kahuna (1998)
ImageID 111691
6
Dec 2012
6.504
Owned
Plays: 5
Kind of an area influence game. You want the majority of bridges to an island in order to place a stone of your own upon it. However, bridges connect 2 islands, so they count for majority in 2 places. If an opponent "captures" an island, you lose all your bridges to that island. This can have a ripple effect. Nice little 2 player abstract.
2008-02-15*
Key Harvest (2007)
ImageID 234990
7
Dec 2012
6.400
Owned
Plays: 4
Keythedral (2002)
ImageID 57627
6
Dec 2012
6.794
Owned
Plays: 4
This is the game that Catan should have been. The randomness is spread across all players. No stinkin' dice rolls.

SEE MY REVIEW.
2007-12-20*
ImageID 58132
6
Dec 2012
5.742
Owned
Plays: 2
Just some extra tiles to make the top levels more varied.
2007-12-20*
Khronos (2006)
ImageID 150446
7
Dec 2012
6.130
Owned
Plays: 1
ImageID 223711
8
Jan 2011
6.557
Owned
Plays: 10
Koryŏ (2013)
N/A
6.273
Owned
Plays: 1
Kremlin (1986)
ImageID 122196
8
Jan 2011
6.644
Owned
Plays: 4
Very light and humorous.
2009-11-19
Labyrinth (aka Labyrinth: The War on Terror, 2001 - ?) (2010)
6
Dec 2012
7.130
Owned
Plays: 2
ImageID 589357
7
Dec 2012
6.459
Owned
Plays: 6
Not your usual train game: 5 types of resources (4 of which are auctioned), all track counts as loss, passenger and cargo trains are only "rented", track may (in reality, must) be sold to bigger companies, large networks of your own track not important.
2009-12-03
Liar's Dice (1987)
ImageID 5710
6
Dec 2007*
6.815
Owned
Plays: 8
Liberté (2001)
ImageID 60191
10
Feb 2010
6.766
Owned
Plays: 11
Leave it to Martin Wallace to turn area majority inside out. Players are NOT the 3 factions of the French Revolution; they can control all of them in various regions. Players seek to have the most control of the faction that ends up winning each election. Players can also win (even if behind in the VP race) through Revolution or Counter-Revolution.
2011-02-10
ImageID 59385
8
Jan 2011
6.714
Owned
Plays: 28
Cooperative. Very linear. Card and risk management.
2010-02-18
2
Dec 2007*
6.274
Owned
ImageID 200050
7
Dec 2012
6.132
Owned
Plays: 2
ImageID 158545
7
Dec 2012
6.871
Owned
Plays: 3
ImageID 125034
9
Apr 2013
7.217
Owned
Plays: 8
Lost Cities (1999)
ImageID 166195
6
Dec 2012
7.042
Owned
Plays: 57
Louis XIV (2005)
ImageID 204812
6
Dec 2012
6.933
Owned
Plays: 3
Love Letter (2012)
8
Aug 2013
7.340
Owned
Plays: 29
9
Aug 2015
7.966
Owned
Plays: 12
N/A
7.857
Owned
ImageID 88412
4
Dec 2012
7.309
Owned
Plays: 8
Magna Grecia (2003)
ImageID 119054
6
Dec 2012
6.092
Owned
Plays: 5
Some very quirky rules for road/city placement. Still, I'm enjoying the learning of this game.
2008-02-15*
Maharaja (aka Maharaja: The Game of Palace Building in India) (2004)
ImageID 196479
9
Dec 2012
6.948
Owned
Plays: 15
Improved rating after more plays.
2007-12-20*
Mahjong (1850)
10
Jan 2015
6.792
Owned
Plays: 355
Addicted to this game (Riichi), with no signs of slowing down after 350 plays.
2015-08-22
Mancala (1944)
4
Dec 2012
5.747
Owned
Plays: 1
Mascarade (2013)
N/A
6.611
Owned
Plays: 1
Masons (2006)
ImageID 119784
5
Dec 2012
6.317
Owned
Plays: 4
Mastermind (1971)
ImageID 13738
5
Dec 2012
5.411
Owned
Plays: 1687
Medici (1995)
ImageID 121659
6
Dec 2012
6.913
Owned
Plays: 5
ImageID 155817
6
Dec 2007*
6.204
Owned
Plays: 7
Medina (2001)
ImageID 129897
8
Jan 2010
6.731
Owned
Plays: 8
Tile laying, but the tiles are wooden blocks. Feels like playing chicken. You must grab the palaces when they get big enough. If you grab too soon, you get few points. If you wait too long, someone else grabs them. The additional mechanics of the villagers and walls gives some extra tension to the game.

SEE MY REVIEW
2009-04-24
ImageID 110459
7
Dec 2012
6.325
Owned
Plays: 1
Very disappointed with physical quality. The timer is worse even than I was led to believe. Good thing I got this as a half-price item. Game play is pretty decent.
2007-12-20*
Meridian (2001)
ImageID 79214
5
Dec 2012
5.677
Owned
Plays: 1
Meuterer (2000)
ImageID 109490
9
Dec 2012
6.685
Owned
Plays: 13
Brilliant role selection game with a traitor mechanism as well as simple economics.

SEE MY REVIEW
2008-05-23*
Mexica (2002)
ImageID 106359
8
Jan 2011
6.709
Owned
Plays: 6
The best of the Mask Trilogy. Great bridge movement and blocking tactics.
2007-12-20*
N/A
6.020
Owned
Plays: 1
Setup. Ready to solo full campaign.
2015-06-15
Modern Art (1992)
ImageID 133198
8
Jan 2011
7.183
Owned
Plays: 9
Monopoly (1933)
ImageID 19090
2
Dec 2007*
4.393
Owned
Roll and move. Sigh.
2007-12-20*
Mr. Jack (2006)
ImageID 204014
8
Dec 2012
6.998
Owned
Plays: 30
One player is the Detective, and the other player is Jack the Ripper. There are 8 characters on the board. One of them is Jack, but his identity is unknown to the Detective. Both players have partial control over all the characters. To win, the Detective must accuse Jack within 8 turns. In order to do this, he must correctly deduce Jack's identity, then get another character to Jack's location. Jack wins if he escapes the city, if he remains unaccused after 8 turns, or if the Detective falsely accuses the wrong character. Jack may only escape if he was not witnessed on the previous turn. Through control of the characters available, their positions, the careful movement of street lamps, manhole covers, and roadblocks, the players play a cat-and-mouse game of risk, bluffing, and wit.

SEE MY REVIEW
2008-05-23*
7
Dec 2012
6.659
Owned
Plays: 7
Napoleon's Triumph (aka Napoleon's Triumph) (2007)
ImageID 298088
10
Feb 2010
7.160
Owned
Plays: 15
The system is odd, but plays out in a very satisfying way. There's an amazing amount of play with only 3 basic unit types. Players are not throwing huge piles of units against huge piles of units (eg Risk). They are using position and maneuver to force their opponent to retreat and/or stretch their defenses too thin.
2010-02-18
N/A
6.798
Owned
Plays: 1
No Thanks! (2004)
ImageID 98548
5
Dec 2012
6.939
Owned
Plays: 11
Notre Dame (2007)
ImageID 158301
8
Nov 2010
7.268
Owned
Plays: 80
Great game. Typical Alea physical quality, which is to say okay. The cardboard coins, VP counters, and messages are really too thin. The main boards are much thicker but also too thin. The purple cubes are too close to the black cubes. The "red" message counters are barely orange.
2007-12-25*
O Zoo le Mio (2002)
ImageID 132013
5
Dec 2012
6.357
Owned
Plays: 6
ImageID 157787
7
Dec 2012
6.574
Owned
Plays: 9
The passenger mechanism is fastastic and keeps the game from becoming scripted. Each turn you must decide whether to "chase the passenger" and/or play for fixed/long-term points.
2007-12-20*
9
Apr 2014
7.296
Owned
Plays: 37
8
Jun 2015
6.413
Owned
Plays: 15
Othello (1883)
ImageID 158681
3
Dec 2012
5.945
Owned
N/A
5.941
Owned
Panamax (2014)
N/A
6.901
Owned
Plays: 2
Pandemic (2007)
ImageID 254415
7
Dec 2012
7.582
Owned
Plays: 249
Best game (so far) from 2008.
2008-04-13*
ImageID 568156
7
Dec 2012
7.914
Owned
Plays: 128
The new roles, the mutation disease, as well as the virulent strain are all excellent additions to the base game. The bio-terrorist is just okay.
2010-02-18
N/A
7.081
Owned
Plays: 23
Pente (1977)
6
Dec 2007*
6.304
Owned
Plays: 7
Phoenix (2003)
ImageID 165904
5
Dec 2012
5.939
Owned
Plays: 22
Pictionary (1985)
ImageID 11700
4
Sep 2006*
5.747
Owned
Pizarro & Co. (2002)
ImageID 212005
7
Dec 2012
6.193
Owned
Plays: 4
9
Feb 2014
6.929
Owned
Plays: 2
ImageID 201322
7
Dec 2012
6.113
Owned
Plays: 12
Very cool tactical abstract.
2008-06-06*
ImageID 205875
5
Dec 2012
6.197
Owned
Plays: 2
Power Grid (2004)
ImageID 62750
8
Aug 2015
7.919
Owned
Plays: 16
Plant market rules are not elegant.

SEE MY REVIEW.
2007-12-25*
ImageID 110665
6
Dec 2012
6.788
Owned
Plays: 2
ImageID 87902
10
Nov 2010
7.502
Owned
Plays: 19
Played lots on BSW. A terrific game of interaction and optimization. I'm still no good at it, but that doesn't keep me from trying to find ways to win.
2007-12-20*
Pueblo (2002)
ImageID 262589
6
Dec 2012
6.501
Owned
Plays: 2
Puerto Rico (2002)
ImageID 8072
7
Apr 2014
8.047
Owned
Plays: 35
Decent semi-multi-player-solitaire. Not the #1 game by far in my book. Each player has their own buildings, plantations, colonists, and crops. They only share ships and the trading post. Too much chaos for me with more than 3 players.
2008-02-27*
6
Dec 2012
7.047
Owned
Plays: 1
PÜNCT (2005)
ImageID 97206
8
Dec 2012
6.366
Owned
Plays: 14
3d Twixt!
2007-12-20*
Quarto! (1991)
ImageID 114288
5
Dec 2012
6.525
Owned
Plays: 3
Ra (1999)
ImageID 148719
7
Dec 2012
7.372
Owned
Plays: 41
Do not dismiss this as a simple bidding game. It is very unique. If you win the bid, you win the previous bidding marker, and your bidding marker gets added to the items for the next auction. You are trying to collect various items that score in all sorts of ways (sets, most of, most different, etc). There is also an unknown amount of time to get what you want. If you are too greedy, you might get burned.

SEE MY REVIEW
2008-05-23*
ImageID 253528
7
Dec 2012
7.726
Owned
Plays: 114
If you hate this game after 1 or 2 plays because of the icons, please give it another game or 2.
2010-02-18
6
Dec 2013
6.494
Owned
Plays: 1
Too much simulation, not enough game. The simulation is well done, though.
2013-12-24
Rattus (2010)
4
Dec 2012
6.672
Owned
Plays: 2
4
Dec 2012
5.970
Owned
Realm (1973)
N/A
5.559
Owned
Red7 (2014)
N/A
6.723
Owned
Plays: 1
N/A
5.829
Owned
Rheinländer (1999)
ImageID 90431
8
Jan 2011
6.246
Owned
Plays: 7
Rating based 1 play. Sort of a 1-dimensional version of E&T, except that the river winds back on itself in some places making some spaces adjacent that wouldn't normally be. Some luck of the draw, but being able to use any card to reinforce a knight in play (as long as it's not adjacent to an opponent's knight) makes this game work nicely.
2007-12-20*
Risk (1959)
ImageID 65832
4
Dec 2012
5.472
Owned
RoboRally (1994)
ImageID 108803
6
Dec 2012
7.103
Owned
Plays: 6
Roma (2005)
ImageID 94425
8
Jan 2011
6.635
Owned
Plays: 181
Rook (1906)
ImageID 96847
6
Dec 2007*
6.080
Owned
Ruse (2014)
N/A
5.499
Owned
Plays: 1
6
Oct 2014
7.582
Owned
Plays: 7
ImageID 82611
8
Dec 2012
7.228
Owned
Plays: 35
Incredible card game...with a board.
2007-12-20*
Samurai (1998)
ImageID 2479
6
Dec 2012
7.301
Owned
Plays: 9
Based on playing the computer version....and now face to face.
2007-05-14*
San Juan (2004)
ImageID 44115
8
Dec 2012
7.219
Owned
Plays: 17
This game stands on its own while giving some feel of Puerto Rico. Setup is minimal (shuffle a deck of cards), so it's much easier to bring out if you feel lazy. A little heavy on luck, but light enough that it doesn't matter so much.
2007-12-20*
San Marco (2001)
ImageID 61909
8
Apr 2010
6.941
Owned
Plays: 26
It's even great with 2 players.
2007-12-25*
Santiago (2003)
ImageID 125368
6
Dec 2012
6.925
Owned
Plays: 6
Medium weight bidding game with some Torres feel to it. As you build up plantations, you have to balance what you gain with what you are giving others. Money is tight.
2007-10-03*
Scattergories (1988)
ImageID 17870
6
Aug 2005*
5.981
Owned
Plays: 6
Scrabble (1948)
ImageID 340986
6
Dec 2012
6.263
Owned
Plays: 1
SET (1988)
ImageID 60858
4
Dec 2012
6.340
Owned
Plays: 2
ImageID 532298
5
Dec 2012
6.701
Owned
Plays: 9
ImageID 84637
4
Dec 2012
7.050
Owned
Plays: 12
2008-05-23*
Shazamm! (2003)
ImageID 62060
7
Dec 2012
5.834
Owned
Plays: 9
Shogi (1000)
ImageID 610514
10
Sep 2012
6.478
Owned
Plays: 33
Skip-Bo (1967)
ImageID 121379
3
Dec 2012
5.297
Owned
Plays: 5
Skybridge (2006)
N/A
5.605
Owned
Plays: 2
Sleuth (1971)
ImageID 49234
7
Dec 2012
6.483
Owned
Plays: 2
ImageID 12448
7
Dec 2014
6.218
Owned
Plays: 5
N/A
6.075
Owned
Plays: 2
ImageID 92061
2
Dec 2007*
5.631
Owned
Steam (2009)
ImageID 515164
8
Dec 2012
7.538
Owned
Plays: 17
Better than Age of Steam, and much better than Railroad Tycoon.
2010-02-18
N/A
5.807
Owned
Stratego (1947)
ImageID 66351
4
Sep 2006*
5.919
Owned
Plays: 1
Stronghold (2009)
7
Dec 2014
6.986
Owned
Plays: 12
N/A
5.760
Owned
Plays: 1
ImageID 59217
8
Dec 2012
7.166
Owned
Plays: 3
Turn order and alliance auction, combat, area influence, and negotiation...all in a small box.
2008-03-07*
N/A
6.667
Owned
Taboo (1989)
ImageID 131492
5
Dec 2012
6.158
Owned
Plays: 1
Taj Mahal (2000)
ImageID 105522
10
Dec 2010
7.169
Owned
Plays: 17
Best design I've ever seen. You are trying to get points spatially, by set collection, by collecting bonuses, and by possession of the +2 card. A little bit of press-your-luck, a little bit of bluffing, and some hand management. You don't refill your hand by drawing cards blindly from a deck; you get to draw 2 cards (usually) from a set of face-up cards...but only at the point where you decide to stop competing for the round. Withdraw early and you get your choice. Withdraw late and you get what's left. Awesome awesome game, and about as medium in weight as Euros go.
2007-11-01*
Taluva (2006)
ImageID 356888
6
Mar 2010
6.967
Owned
Plays: 11
TAMSK (1998)
ImageID 203779
6
Mar 2010
6.295
Owned
Plays: 1
ImageID 147021
N/A
5.867
Owned
Jason Little kindly picked up a copy for me from Origins 2007.
2007-07-25*
Terra Nova (2006)
ImageID 131164
6
Dec 2012
6.116
Owned
Plays: 5
Nasty, nasty game. I like it.
2007-12-20*
Terrace (1992)
ImageID 10932
5
Dec 2012
5.797
Owned
Plays: 1
The Traders of Genoa (aka Genoa) (2001)
ImageID 141220
6
Dec 2012
6.993
Owned
Plays: 4
This is the game to wean American gamers from playing Monopoly. Great player interaction. Every move is up for grabs to the highest bidder.
2007-12-20*
Through the Ages (aka Through the Ages: A Story of Civilization) (2006)
ImageID 559118
6
Aug 2015
8.061
Owned
Plays: 64
Amazing system. Deep, subtle, lots of tough choices. The military part of the game really shines.
2008-05-12*
ImageID 35426
6
Dec 2012
6.959
Owned
Plays: 11
This is not the simple "chase each other around the board" game that you may think. Every decision is painful. If you play in one area, you know you are giving up something elsewhere. While the game is pretty, the colors detract from functionality, and the quality (FFG) is subpar.
2005-12-26*
ImageID 125373
7
Dec 2012
7.049
Owned
Plays: 15
Tichu (1991)
ImageID 141839
7
Dec 2012
7.481
Owned
Plays: 72
The best 4p team game ever.
2010-02-18
ImageID 86567
8
Dec 2012
7.652
Owned
Plays: 43
Almost completely abstract tile laying game. The only luck is the draw of the tiles. Always plenty of choices, and some deep player interaction/conflict.

SEE MY REVIEW
2008-05-23*
Tikal (1999)
ImageID 106333
8
Jan 2011
7.232
Owned
Plays: 5
9
Apr 2013
7.026
Owned
Plays: 13
Light and nasty. Random and manageable.
2010-02-18
Tongiaki (2004)
ImageID 45641
6
Dec 2012
6.040
Owned
Plays: 9
The only randomness is the draw of the tile(s) when you set sail; this might be a little too random for some; you can get a lucky break and have half the board for yourself. Otherwise, very chess-like in its play. Trying to calculate a complicated series of chain reactions is difficult.
2007-12-20*
Torres (1999)
ImageID 97144
8
Jan 2011
7.010
Owned
Plays: 16
Own it but have only played online. As the game progresses, the AP gets a little daunting. I tend to want to calculate out the current score in order to decide what to do. My rating may drop a little over time. Definitely use the "all cards in hand" variant if you don't like the luck element.
2005-12-26*
ImageID 80268
6
Dec 2012
6.390
Owned
Plays: 4
Knizia does it again. This can be taught in 5 minutes "as you play". But there is some depth here that casual gamers will not find. A little dry, but I don't mind at all.
2007-12-20*
Tri-Ominos (1965)
ImageID 98920
3
Dec 2012
5.292
Owned
Trias (2002)
ImageID 62766
5
Dec 2012
6.238
Owned
Plays: 3
ImageID 77693
4
Mar 2008*
5.490
Owned
English Deluxe edition 2012
Year: 2012
10
Dec 2012
8.221
Owned
Plays: 21
Twixt (1962)
ImageID 115974
5
Dec 2012
6.265
Owned
TZAAR (2007)
ImageID 260803
9
Dec 2012
7.048
Owned
Plays: 30
UNO (1971)
4
Dec 2012
5.271
Owned
Plays: 1
Upwords (1981)
ImageID 96114
5
Dec 2012
5.636
Owned
Utopia Engine (2010)
N/A
5.898
Owned
Plays: 1
N/A
6.010
Owned
Plays: 7
Verräter (1998)
N/A
6.390
Owned
ImageID 181649
10
Dec 2012
6.615
Owned
Plays: 9
A very simple operational-level game. The Axis player must make a controlled retreat while waiting for reinforcements and better command ability. The Soviets must use shear weight of numbers to overwhelm the superior German units, and try to punch a hole through the sparse defensive lines.
2011-02-01
Vikings (2007)
ImageID 260271
7
Dec 2012
7.123
Owned
Plays: 30
Vinci (1999)
ImageID 142465
8
Jan 2010
6.876
Owned
Plays: 14
Excellent civ-light game. The tile selection mechanic, and the ever-declining-and-rising civilizations create a very dynamic game with lots of interaction. It feels a little wargame-like.

SEE MY REVIEW
2008-05-23*
War of the Ring CE (aka War of the Ring Collector's Edition) (2010)
ImageID 590207
8
Dec 2012
7.331
Owned
Plays: 20
Werewolf (1986)
7
Dec 2012
6.512
Owned
Plays: 3
Yahtzee (1956)
4
Nov 2006*
5.195
Owned
YINSH (2003)
ImageID 61083
8
Jan 2010
7.369
Owned
Plays: 41
This game is what Othello could have been. Rings move around the board flipping over discs (in both directions). The simplest move can have such drastic effects. Very difficult to look ahead.
2007-12-25*
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