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User: ekted: Board Game Collection
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Title Version User
Rating
Geek Rating Status User
Plays
Comment
1001 Karawane (2007)
3
Dec 2012
5.449
Plays: 1
9
Jun 2013
7.336
Plays: 3
9
Oct 2015
6.360
Plays: 8
1960 (aka 1960: The Making of the President) (2007)
ImageID 224859
5
Dec 2012
7.331
Owned
Plays: 4
Nice design. Although I enjoy Twilight Struggle, I think 1960 solves a number of small issues I have with it.

1) Bad hands (CP-wise) are mitigated by Rest Cubes and Campaign Bag.
2) Bad hands (event-wise) are mitigated by Momentum.
3) More things to juggle (media, endorsements, issues, debates).
4) Scoring only happens at the end.

It's a simple system made complex by 91 unique events. Each card has 4 functions: event (for one or both players), campaign points (campaign, advertise, position), issue icon for debates, and state for election day. Each full game turn, you have either 6 or 7 cards. You need to decide which cards to play during the turn, and which you want to save for the debate/election day. For the debate, you generally want high-valued cards with your own icon and a symbol for the issue(s) you want to win. For election day, you want cards with states that have a chance of swinging your way with 3 support checks. In both these cases, you don't know exactly what you might need at the beginning of the turn (and less so in earlier turns), and you may even change your mind as the events play out.

---

I have changed my mind on this. After playing it a bit, I now understand why TS works the way it does, and I enjoy it more.
2011-08-27
2 de Mayo (2008)
5
Dec 2012
6.514
Plays: 2
7 Wonders (2010)
5
Feb 2013
7.779
Plays: 11
Abalone (1987)
ImageID 64491
3
Dec 2012
6.254
Owned
Plays: 1
Acquire (1964)
ImageID 303
4
Dec 2012
7.242
Plays: 2
Ad Astra (2009)
3
Dec 2012
6.572
Plays: 1
ImageID 135414
5
Dec 2012
5.419
Owned
More fun than Monopoly.
2007-12-20*
ImageID 273964
7
Apr 2015
7.285
Owned
Plays: 8
After playing a number of tactical wargames, there are 4 things that stand out as being required for me:

- Morale. At the tactical level, units simply do not constantly eliminate each other. They take cover, they run, they refuse to fight. You can order them to charge the heavy machine gun, but you can't force them to commit suicide.

- Defensive Fire. Over the course of a full turn, every unit gets to take its move/fire actions AND fire at enemy units, during and after movement. Many games make defensive fire more costly than any other action, and basically require the unit to give up everything for the possibility of a future shot.

- Choice. If I want a unit to fire because it's obvious/necessary, but it cannot because I don't have a Fire Attack card, then I am not playing a wargame. A deck of all possible wargame concepts DOES NOT simulate the chaos of war. If you want to simulate command problems, broken radios, or a general lack of information being available to every unit, then build that specifically into the game.

- Playable. Many people fear or criticize ASL because it has a reputation for being really complicated and full of chrome. That may be true, but I can teach and play an infantry scenario (granted, SK) to a wargame newbie in an evening. That says a lot about the system. You only need to know the rules for the parts of the system you are playing, and you can add new stuff as you go.
2010-06-09
ImageID 56474
7
Apr 2015
7.046
Owned
Plays: 21
Just the right amount of detail and abstraction for tactical squad-level combat. If you haven't played other wargames before (M44 doesn't count), then you won't get it right away.
2007-12-20*
ImageID 108744
8
Dec 2012
6.753
Owned
Plays: 3
3
Dec 2012
6.424
Plays: 1
ImageID 480259
7
Dec 2012
6.243
Owned
Plays: 3
Age of Empires III (aka Age of Empires III: The Age of Discovery) (2007)
Tropical First English Edition
Year: 2007
5
Dec 2012
7.424
Plays: 2
Hmmm.
2008-01-03*
9
Jun 2014
7.031
Plays: 17
5
Dec 2012
6.141
Plays: 2
The Minnesota map is as good as, but different from, the basic maps (8). The Japan map turns the game into Agricola (5). Thus the 6.5 rating.
2011-07-12
9
Jun 2014
5.858
Plays: 9
Age of Steam (2002)
ImageID 126872
6
Dec 2012
7.479
Plays: 3
I like it better than Railroad Tycoon. It's cleaner, easier to setup, and takes half the space. The rules are terrible, but we figured out what they meant to say.
2007-12-20*
Agricola (2007)
5
Aug 2015
8.015
Plays: 5
A little too coarse for my tastes.
2008-08-16*
8
Jun 2013
7.354
Owned
Plays: 19
Airships (2007)
4
Dec 2014
6.214
Plays: 1
ImageID 444823
4
Dec 2012
6.391
Plays: 1
Alexandros (2003)
ImageID 43870
5
Dec 2012
5.845
Owned
Plays: 1
Alhambra (2003)
ImageID 105163
6
Dec 2012
6.963
Owned
Plays: 41
Excellent with 2. Haven't played much with more. It's a bit like an area influence game with no board.
2007-12-20*
Amun-Re (2003)
ImageID 105291
10
Mar 2010
7.185
Owned
Plays: 16
Like Ra, players bid for things that have different values for each of them. On top of that, you have 3 resources to manage (farmers, pyramids, cards) that affect your game position. Looks great and plays great.
2007-10-31*
Amyitis (2007)
ImageID 224204
3
Dec 2012
6.657
Plays: 2
Android (2008)
3
Dec 2012
6.509
Plays: 1
4
Aug 2015
7.931
Owned
Plays: 181
Antics! (2010)
3
Dec 2012
6.100
Plays: 1
Antike (2005)
ImageID 109989
7
Dec 2012
6.881
Owned
Plays: 15
Light civilization game with micro-actions which makes for very quick turns.
2007-12-20*
Antiquity (2004)
ImageID 91238
6
Aug 2012
7.231
Plays: 1
ImageID 92607
5
Dec 2012
5.946
Owned
Plays: 15
High in fun. Low in everything else. No such a bad thing for a party game.
2007-12-20*
4
Dec 2012
6.516
Plays: 4
Arkadia (2006)
ImageID 157835
6
Dec 2012
6.718
Owned
Plays: 6
Arkham Horror (2005)
ImageID 226524
5
Dec 2012
7.244
Owned
Plays: 46
Poor design, terrible rules, okay game.
2010-09-23
ImageID 196738
3
Dec 2012
6.945
Owned
Plays: 1
ImageID 190060
3
Dec 2012
7.511
Owned
Plays: 3
3
Dec 2012
7.360
Plays: 3
3
Dec 2012
6.908
Owned
ImageID 105159
5
Dec 2012
6.332
Owned
Plays: 5
Interesting physical issues: the huge box is almost empty, yet the board doesn't really fit into it. The game is really nice light fare. Card/action drafting, card-driven movement, low score wins. A little heavy on rules for such a light game, but pretty easy to teach.
2007-12-20*
3
Dec 2012
6.884
Plays: 2
Z-Man English edition
Year: 2010
7
Dec 2014
7.168
Owned
Plays: 43
Atlantis (2009)
3
Dec 2012
6.177
Plays: 1
Aton (2005)
ImageID 130879
7
Dec 2012
6.636
Owned
Plays: 15
This game was EXACTLY like I thought it would be from reading the rules. It matched my expectations more closely than any other game so far. And that is a good thing.

SEE MY REVIEW
2008-05-23*
Attika (2003)
ImageID 45942
7
Dec 2012
6.844
Owned
Plays: 20
A game of building and optimization. If you build in the right order, and in the right locations, you can build much faster and cheaper. No hope of winning by connection against reasonable opponents.
2007-12-20*
Attribute (2002)
ImageID 232796
3
Dec 2012
6.030
Plays: 10
Augsburg 1520 (2006)
ImageID 276860
7
Dec 2012
6.095
Owned
Plays: 1
Automobile (2009)
ImageID 533204
8
Dec 2014
7.131
Owned
Plays: 5
Axis & Allies (1981)
4
Dec 2012
6.330
Owned
Great pseudo-wargame for non-wargamers.
2011-05-16
Babel (2000)
ImageID 224499
7
Dec 2012
6.467
Owned
Plays: 32
Backgammon (-3000)
5
Dec 2012
6.384
Owned
Plays: 56
Balloon Cup (2003)
ImageID 108227
5
Dec 2012
6.548
Owned
Plays: 10
Bananagrams (2006)
3
Dec 2012
6.203
Plays: 1
6
Jun 2015
5.990
Owned
Plays: 4
Design is okay. Rules are disorganized and sloppy.
2015-05-28
BANG! (2002)
ImageID 97063
5
Dec 2012
6.485
Plays: 10
Light fun.
2008-03-12*
5
Dec 2012
6.613
Plays: 1
Basari (1998)
ImageID 132141
6
Dec 2012
6.348
Plays: 4
Liked it much better after my second play.
2007-12-20*
Battle Cry (2000)
ImageID 5854
2
Jan 2008*
6.817
The mechanics are flawed by randomness or lack of strategic choices.
2008-01-29*
Battle Line (2000)
6
Dec 2012
7.280
Plays: 6
5
Dec 2012
7.681
Owned
Plays: 11
5
Dec 2012
7.406
Plays: 4
ImageID 192205
7
Dec 2012
6.166
Owned
Plays: 8
My GeekBuddies demanded that I like it despite my reservations. And, you know, they were right! It's not as much like Taj Mahal as I expected it to be.
2008-05-29*
ImageID 224819
1
Mar 2010
6.943
Plays: 1
Not a game.
2010-09-02
Big City (1999)
3
Dec 2012
6.540
Plays: 1
Big Points (2008)
4
Dec 2012
5.975
Plays: 1
Black Friday (2010)
7
Dec 2012
6.144
Plays: 4
Black Vienna (1987)
ImageID 1614
7
Dec 2012
6.036
Plays: 3
Blockers! (2007)
3
Dec 2012
6.336
Plays: 2
Blokus (2000)
ImageID 42688
6
Nov 2008*
6.874
Plays: 2
3
Dec 2012
7.192
Plays: 1
Blue Moon (2004)
3
Dec 2012
6.585
Plays: 1
ImageID 252102
3
Dec 2012
6.892
Plays: 1
Unimpressed. Too tactical and coarse.
2008-03-16*
Boggle (1972)
ImageID 61689
5
Dec 2012
6.044
Owned
Bohnanza (1997)
ImageID 41716
4
Dec 2012
7.004
Plays: 6
ImageID 129890
6
Dec 2012
6.506
Plays: 2
All plays online.
2007-12-20*
Boomtown (2004)
ImageID 77355
5
Dec 2012
6.318
Plays: 4
Bootleggers (2004)
5
Dec 2012
6.433
Plays: 1
5
Dec 2012
6.432
Plays: 3
Brass (2007)
5
Aug 2015
7.857
Plays: 5
Bridge (1925)
ImageID 137721
4
Dec 2012
6.967
Owned
Plays: 39
Duplicate Bridge is the only way to play the game.

SEE MY REVIEW.
2005-12-26*
ImageID 9030
5
Dec 2012
6.047
Plays: 7
5
Dec 2012
6.227
Plays: 1
Bus (1999)
3
Dec 2012
6.100
Plays: 1
Byzantium (2005)
ImageID 103452
9
Apr 2013
6.306
Owned
Plays: 4
Byzanz (2008)
3
Dec 2012
6.016
Plays: 1
Ca$h 'n Gun$ (2005)
ImageID 249240
3
Dec 2012
6.576
Plays: 6
Hmm.
2008-07-03*
Caligula (2009)
5
Dec 2012
5.624
Plays: 1
Seems like a combination of ideas from Tribune, Meuterer, and Pacific Typhoon. On radar.
2009-08-03
3
Dec 2012
6.420
Plays: 2
Can't Stop (1980)
ImageID 58123
6
Dec 2007*
6.723
Plays: 11
El Capitán (2007)
5
Dec 2012
6.398
Plays: 1
Capitol (2001)
ImageID 60189
3
Dec 2012
6.371
Plays: 1
Carcassonne (2000)
ImageID 81969
6
Dec 2012
7.341
Owned
Plays: 92
A must play for everyone, even non-gamers. Simple tile laying with some connectivity and spatial relations. I recommend using the new farmer scoring (3 points per city for the owner of each farm).
2007-04-16*
ImageID 144177
6
Dec 2012
7.457
Owned
Plays: 1
The 2nd best expansion for the original. The inn tiles make roads more interesting. The cathedral tiles are pretty much useless. The best part is the large meeple, allowing you to compete in new ways.
2007-12-20*
ImageID 135820
6
Dec 2012
7.419
Owned
Plays: 5
A must have if you like the original. It adds extra elements that pull you in different directions. Do you help your opponent finish his city/road in order to gain the resources?
2007-12-20*
ImageID 61906
5
Dec 2012
6.996
Owned
Plays: 4
I don't really see what all the fuss is about. It's normal Carc with different scoring for the "roads" and fields. It's a good game, but I like City, Castle, and T&B better.
2007-12-20*
ImageID 76184
6
Dec 2012
6.871
Owned
Plays: 14
Fantastic 2-player version of Carcassonne. I find the interaction is less direct than with the original or H&G. The wall tiles make the game a bit more random. The fact that you only need to match up road edges (as in The City) gives more choices for tile placement.
2007-12-20*
ImageID 54983
6
Dec 2012
6.899
Owned
Plays: 10
The best of the Carcassonne family. So much going on. Tile placement, wall placement, and guard placement. All are somewhat opposing forces, making you have to keep your eyes on everything the whole time.

SEE MY REVIEW.
2007-12-20*
ImageID 96560
5
Dec 2012
6.772
Owned
Plays: 1
A mildly different flavor to the basic game, but I feel it's a step down in play. The river, while ostensibly trying to split the map in 2, actually tends to make it all one large field.
2007-07-08*
ImageID 75999
8
Jan 2011
6.578
Owned
Plays: 27
Very interesting and pretty abstract area influence game. The king moves around the circle of territories under player control. Each place he visits gets resolved. The winner places a tower and merges the territory with any neighboring territories with their towers. Very tense, but a bit chaotic at the end.

SEE MY REVIEW
2008-05-23*
Carson City (2009)
3
Dec 2012
7.087
Plays: 1
Cartagena (2000)
ImageID 105379
6
Jan 2010
6.568
Owned
Plays: 24
Great filler. Fun with 2-5.
2005-09-08*
Castle Panic (2009)
4
Jan 2010*
6.583
Plays: 1
Castle Risk (1986)
4
Dec 2012
5.403
Owned
Catan (1995)
ImageID 17996
3
Dec 2012
7.185
Owned
For Trade
Plays: 2
A sad choice of gateway game for non-gamers or Monopoly lovers.
2005-09-16*
Catch Phrase! (1994)
ImageID 16378
7
Dec 2012
6.079
Plays: 21
Cavum (2008)
4
Dec 2012
6.258
Plays: 1
Caylus (2005)
ImageID 108707
4
Aug 2015
7.771
Owned
Plays: 17
I enjoy the "micro-actions" of Caylus. Instead of coarse choices per turn, like build this and that, you actually have to "save up" for things.
2007-12-20*
Chang Cheng (2007)
4
Mar 2010
5.881
Plays: 1
ImageID 571383
3
Dec 2012
7.501
Plays: 5
Not a bad design, but the physical production is lacking in quality and playability.
2009-11-13
Cheeky Monkey (2007)
3
Dec 2012
6.068
Plays: 2
Chess (1475)
ImageID 33028
6
Feb 2008*
6.944
Owned
Plays: 6
Too quirky to be a top game. The best abstract 100% information game is Go.
2008-02-22*
7
Dec 2012
7.026
Plays: 2
China (2005)
ImageID 130493
7
Dec 2012
6.798
Owned
Plays: 8
Chinatown (1999)
6
Jan 2010*
6.970
Plays: 1
3
Dec 2012
5.161
Owned
Plays: 2
Churchill (2015)
9
Sep 2015
6.683
Owned
Plays: 6
Cineplexity (2007)
7
Dec 2012
5.559
Owned
Plays: 27
Citadels (2000)
ImageID 548
7
Dec 2012
7.093
Owned
Plays: 22
Some like lots of players, but I think 2-3 players is best because you each choose 2 characters. Instead of 8 possibilities, there are 56! Rated 8 with 2-3 players, 6 with 4+.
2008-02-15*
La Città (2000)
ImageID 15224
6
Dec 2012
6.884
Owned
Plays: 8
It feels like a 9 game, but the fact that you can do "too well" and lose just feels a little wrong. So it loses a point.
2008-01-10*
Clans (2002)
ImageID 67965
5
Dec 2012
6.402
Owned
Plays: 9
Cluzzle (2004)
ImageID 165548
3
Dec 2012
5.884
Plays: 3
3
Dec 2012
6.206
Plays: 1
Code 777 (1985)
9
Sep 2013
6.317
Plays: 9
Codenames (2015)
9
Jan 2016
7.832
Owned
Plays: 23
ImageID 155786
7
Dec 2012
6.453
Owned
Plays: 14
Coloretto (2003)
ImageID 32348
4
Feb 2011
6.884
Owned
Plays: 21
ImageID 60931
7
Dec 2012
6.659
Owned
Plays: 13
8 nasty critters battle it out until only 3 are left. Players place bets on them. Earlier bets are worth more, but are riskier since your favorite critters can be killed off. The player with the highest visible bet values of a given critter can use its special powers. Very good depth for such a simple game.
2007-05-19*
ImageID 185896
10
Oct 2014
7.523
Owned
Plays: 24
Concept (2013)
7
Sep 2015
6.824
Owned
Plays: 10
Concordia (2013)
7
Oct 2014
7.593
Plays: 1
Condottiere (1995)
ImageID 238601
7
Dec 2012
6.545
Owned
Plays: 9
Conflict of Heroes (aka Conflict of Heroes: Awakening the Bear! – Russia 1941-42) (2008)
ImageID 308909
4
Dec 2012
7.109
Plays: 3
A thoroughly elegant design that incorporates many of the complicated tactical wargame concepts into a nice clean system. Each unit counter shows costs for movement and attack, firepower, range, front/flank defensive ratings, and a few other special things on certain units. This information, along with a small terrain effects chart, is all you need to make your decisions. There's no CRT, no other tables, no special rules for cross-unit combat. Players take turns taking actions/reactions until both pass. This handles the issues of simultaneity and defensive fire much better than other light wargames, and much cleaner than other heavy wargames.
2008-07-06*
Confucius (2008)
4
Dec 2012
6.147
Plays: 1
Confusion (aka Confusion: Espionage and Deception in the Cold War) (1992)
7
Jul 2015
6.510
Owned
Plays: 2
Container (2007)
6
Dec 2012
6.802
Plays: 3
ImageID 478830
5
Dec 2012
7.471
Plays: 9
CO₂ (2012)
7
Jan 2014
6.866
Plays: 3
Cribbage (1630)
6
Jun 2008*
6.786
Owned
Plays: 5
Crokinole (1876)
ImageID 79413
8
Jan 2010
7.585
Plays: 47
Crusader Rex (2005)
9
Aug 2015
6.454
Plays: 3
When harrying met sallying.
2015-08-02
ImageID 278225
2
Dec 2012
6.433
Plays: 1
Good idea, but poorly-implemented. All the potential fun is sapped right out of the game.
2007-12-25*
D-Day Dice (2012)
5
Dec 2012
6.610
Plays: 16
4
Apr 2015
6.501
Plays: 1
Very unimpressive mechanical, physical, and graphical design. Few interesting or meaningful decisions. Not even that fun to watch unfold.
2015-04-21
Deukalion (2008)
3
Dec 2012
5.591
Plays: 1
Diamant (2005)
ImageID 70600
4
Dec 2012
6.518
Plays: 4
Diamonds Club (2008)
3
Dec 2012
6.564
Plays: 1
Diplomacy (1959)
ImageID 11666
6
Dec 2012
6.886
Owned
Was very fun the few times I managed to get 7 people together who were willing to play. Don't play with close friends.
2007-07-08*
Dixit (2008)
5
Jun 2013
7.307
Plays: 3
Dog (1997)
1
Dec 2012
5.982
Plays: 1
Domaine (2003)
ImageID 46178
6
Dec 2012
6.770
Owned
Plays: 11
Rating could go up or down depending on how stagnant play becomes. Does the initial setup and randomness of the cards allow for a nice variety, or does the game become repetetive? [04/06] Starting to feel like tug-of-war. Down a half point.

SEE MY REVIEW
2008-05-23*
8
Jan 2016
7.716
Owned
Plays: 5
Dominion (2008)
5
Dec 2012
7.664
Owned
Plays: 218
ImageID 61079
5
Dec 2012
6.938
Owned
Plays: 11
The Duke (2013)
8
Jan 2016
7.028
Plays: 24
Dune (1979)
ImageID 86193
8
Dec 2012
7.272
Want To Buy
Plays: 3
I don't care as much about retaining the original theme as I do about retaining the game itself. If it ends up being FFG-ized (500 indistinguishable plastic figures and tokens, decks of command cards, simple rules disguised as complex rules), then I'm not interested.
2011-02-01
Dungeon Lords (2009)
4
Dec 2012
7.326
Plays: 2
1
Sep 2010
6.377
Plays: 1
This game is retarded. There's no other word that describes it as well. Every part of this design is a joke: movement, tile draws, card draws, combat, encounters. I can't think of any age that I would have enjoyed this game at all.
2010-09-07
3
Dec 2012
6.789
Plays: 1
Silly design. Not in the least bit reminiscent of a fantasy RPG with a GM.
2010-09-16
DVONN (2001)
ImageID 56692
8
Dec 2012
7.060
Owned
Plays: 20
The endgame is great. The beginning is hard to play, because it's difficult to know what moves will result in what positions at the end. Might as well setup the board randomly.
2007-12-20*
Eclipse (2011)
6
Aug 2015
7.915
Plays: 3
Egizia (2009)
5
Dec 2012
7.169
Plays: 2
ImageID 117457
5
Dec 2012
6.435
Owned
Plays: 6
Elder Sign (2011)
5
Dec 2012
6.879
Plays: 24
Not bad as a light version of Arkham, but yet another FFG failure of graphic design. They not only don't have a clue, they also don't have a clue that they don't have a clue. The card stock and cutting sucks. There are 10x more components than there needs to be.
2011-09-20
Emerald (2002)
ImageID 181495
3
Dec 2012
6.036
Plays: 6
BSW play only.
2008-03-07*
ImageID 100532
6
Dec 2012
6.398
Owned
Plays: 5
Endeavor (2009)
ImageID 542032
7
Dec 2012
7.284
Owned
Plays: 4
ImageID 176620
8
Jan 2011
6.245
Owned
Plays: 4
Evo (2001)
ImageID 110952
4
Dec 2012
6.679
Plays: 1
Excape (1998)
ImageID 81732
5
Dec 2012
6.003
Plays: 4
ImageID 302964
10
Dec 2012
6.359
Owned
Plays: 8
Factory Fun (2006)
ImageID 167121
4
Dec 2012
6.631
Plays: 2
Fading Glory (2012)
8
Dec 2014
6.170
Owned
Plays: 4
Fairy Tale (2004)
ImageID 65817
3
Dec 2012
6.676
Plays: 10
Disappointing play and very disappointing physical design. I don't know why everyone raves about the graphics and art. They are horrendously bad.
2008-03-16*
10
Oct 2015
5.958
Owned
Plays: 6
10
Apr 2015
6.221
Owned
Plays: 7
Although I have enjoyed SFB in the past, Federation Commander pretty much fixes every issue I had with it, without creating more problems. In fact, the game is deeper and more fun because of the additional impulse tactics and speedier play.
2015-04-28
4
Dec 2012
7.238
Plays: 1
Inexcusable board design.
2011-08-21
Finca (2009)
3
Dec 2012
6.838
Plays: 1
ImageID 186332
3
Dec 2012
6.658
Plays: 1
Fjords (2005)
ImageID 181686
7
Dec 2012
6.424
Owned
Plays: 3
Excellent design. A nice filler with elements of Carcassonne and Through the Desert. The tile placement rules keep the region from being too "stringy". It's amazing how frequent it occurs that a tile is unplayable, and must be set aside into the face up pile.
2007-12-20*
4
Jun 2013
7.184
Plays: 1
Fluxx (1997)
ImageID 96875
3
Dec 2012
5.610
Plays: 2
Flying Carpet (1987)
ImageID 83145
2
Dec 2012
5.600
Plays: 1
Foppen (1995)
ImageID 36054
2
Dec 2012
5.842
Plays: 2
For Sale (1997)
ImageID 144058
5
Dec 2012
7.108
Plays: 5
9
Apr 2013
6.711
Owned
Plays: 2
4
Dec 2012
6.346
Owned
4
Aug 2010
6.505
Plays: 1
Fresco (2010)
4
Dec 2012
7.191
Plays: 2
ImageID 90663
1
Dec 2012
6.278
Plays: 1
Friedrich (2004)
ImageID 90103
8
Jul 2014
6.999
Owned
Plays: 6
Anniversary edition coming.
2011-08-14
Funny Friends (2005)
6
Mar 2010
6.218
Plays: 2
ImageID 128999
6
Dec 2012
7.040
Owned
Plays: 13
2
Jun 2014
5.661
Plays: 1
One of the most horrendous game designs and graphic designs that I have seen in a long time.
2014-06-25
ImageID 263280
4
Dec 2012
7.401
Plays: 1
ImageID 66792
2
Nov 2005*
4.156
Owned
ImageID 163565
5
Dec 2012
7.132
Plays: 7
Rating based on 2 plays.
2008-05-08*
5
Dec 2012
6.838
Plays: 3
Gangster (2007)
3
Dec 2012
5.789
Plays: 1
3
Dec 2012
7.080
Plays: 3
Genesis (2006)
ImageID 183566
2
Dec 2012
5.849
Plays: 2
Disappointing for a Knizia game.
2007-12-20*
Gettysburg (2010)
8
Dec 2012
5.944
Owned
Plays: 2
Gheos (2006)
ImageID 139672
6
Dec 2012
6.220
Owned
Plays: 4
Ghost Stories (2008)
ImageID 346826
5
Dec 2012
7.271
Owned
Plays: 21
GIPF (1997)
ImageID 61828
8
Oct 2010
6.672
Owned
Plays: 14
Gipsy King (2007)
ImageID 263002
3
Dec 2012
5.965
Plays: 2
Glen More (2010)
4
Dec 2012
7.165
Plays: 2
2
Nov 2006*
5.421
Owned
Gloria Mundi (2006)
ImageID 127246
5
Dec 2012
5.850
Owned
Plays: 5
Cambridge Games Factory Black Box Edition
Year: 2012
10
Feb 2015
7.364
Owned
Plays: 48
Go (-2200)
10
May 2010
7.456
Owned
Plays: 341
The deepest and purest abstract strategy game ever.

SEE MY REVIEW
2008-05-23*
Goa (2004)
ImageID 72018
10
Nov 2010
7.510
Owned
Plays: 33
Fantastic! It's unusual for an auction game that you could possibly win every auction (or none of them) each round.
2010-02-18
Gonzaga (2009)
3
Dec 2012
6.046
Plays: 1
GOSU (2010)
ImageID 861680
3
Dec 2012
6.338
Plays: 3
Grand Cru (2010)
6
Dec 2012
6.269
Plays: 2
El Grande (1995)
ImageID 105293
8
Dec 2012
7.709
Owned
Plays: 13
I liked this game even more than I thought I would. The mechanics are simple; the decisions are tough. See my 2p variant; it works great!
2007-10-31*
ImageID 160161
6
Mar 2010
6.026
Plays: 1
Greenland (2014)
3
Nov 2015
6.201
Plays: 1
Random crap. Not a simulation. Barely a game.
2015-11-27
Hab & Gut (2008)
3
Dec 2012
6.539
Plays: 1
Hacienda (2005)
ImageID 125367
4
Feb 2011
6.730
Not as terrible as Ticket to Ride. That's the only good thing I could think of to say.
2008-03-16*
Haggis (2010)
6
Dec 2012
6.763
Plays: 4
Hamburgum (2007)
4
Dec 2012
6.744
Plays: 1
ImageID 109586
8
Apr 2015
7.173
Plays: 6
Hanabi (2010)
10
Nov 2013
7.219
Owned
Plays: 247
ImageID 180721
6
Nov 2010
7.444
Plays: 1
Hansa (2004)
ImageID 45647
6
Dec 2012
6.717
Owned
Plays: 22
Light abstract.

SEE MY REVIEW
2008-05-23*
ImageID 594072
8
Mar 2010
7.442
Owned
Plays: 17
8
Dec 2012
6.682
Owned
Plays: 1
Havana (2009)
4
Dec 2012
6.559
Plays: 1
Le Havre (2008)
ImageID 481619
8
Dec 2014
7.858
Owned
Plays: 29
6
Dec 2012
6.716
Owned
Plays: 1
ImageID 140955
3
Dec 2012
6.222
Plays: 7
English first edition
Year: 2000
9
Dec 2012
6.311
Owned
Plays: 30
Here I Stand (2006)
ImageID 688851
8
Apr 2015
7.394
Plays: 2
Hermagor (2006)
ImageID 156420
2
Dec 2012
6.476
Plays: 1
Very disappointing.
2007-12-20*
ImageID 144026
6
Dec 2007*
6.727
Plays: 3
High Society (1995)
ImageID 133210
9
Dec 2012
6.584
Plays: 17
Himalaya (2002)
ImageID 58948
5
Dec 2012
6.610
Owned
Plays: 3
Hive (2001)
ImageID 117972
8
Dec 2012
7.246
Owned
Plays: 37
2008-05-23*
6
Dec 2012
6.752
Owned
Plays: 2
6
Dec 2012
6.899
Owned
Plays: 3
Hoity Toity (1990)
4
Dec 2012
6.384
Plays: 1
Hollywood Blockbuster (aka Dream Factory) (2000)
ImageID 178584
7
Dec 2012
6.858
Plays: 2
Homesteaders (2009)
4
Dec 2012
6.979
Plays: 1
Kind of blah euro with uninteresting auction and resource conversion. Nice wooden bits, but otherwise poor physical quality and graphic design.
2010-02-13
I'm the Boss! (1994)
5
Dec 2012
6.563
Plays: 2
Ice Flow (2008)
4
Dec 2012
6.107
Plays: 1
Ideology (aka Ideology: The War of Ideas) (2003)
ImageID 301240
5
Dec 2012
5.835
Plays: 1
Interesting, but physically unplayable in the same way that War of the Ring or VG's Die Macher are unplayable.
2009-09-30
Iliad (2006)
ImageID 119971
5
Dec 2012
6.229
Owned
Plays: 2
Illuminati (1982)
5
Dec 2012
5.976
Plays: 1
5
Dec 2012
6.324
Plays: 1
Imperial (2006)
ImageID 156493
6
Nov 2010
7.417
Plays: 2
Want to try again on BSW.
2007-07-08*
ImageID 82870
8
Jan 2010
6.652
Owned
Plays: 7
A lot of game for such a small package. This game is unique in that it has a two-tier "election" system. The bottom tier is area influence, and the winners of those 7 areas get to vote for the results of the top tier. There's a lot of potential for screwage and leader bashing, but is really a blast if you don't mind thinking.
2007-12-20*
ImageID 243217
8
Jan 2011
7.254
Owned
Plays: 14
Best game from 2007.
2008-05-29*
3
Dec 2012
5.735
Plays: 3
Ingenious (2004)
ImageID 80600
6
Feb 2011
7.089
Owned
Plays: 49
Inkognito (1988)
ImageID 83908
8
Jan 2010
6.292
Owned
Plays: 4
Partnership game where you have to deduce who your partner is. I love this aspect of the game.

SEE MY REVIEW
2008-05-23*
Innovation (2010)
2
Jan 2011
7.123
Plays: 1
Intrigue (1994)
ImageID 200191
5
Dec 2012
6.126
Plays: 3
A lot of game for such a small box.
2007-12-20*
Jambo (2004)
ImageID 78460
7
Dec 2012
6.927
Owned
Plays: 20
Java (2000)
ImageID 75099
7
Dec 2012
6.718
Owned
Plays: 5
Excellent quality 3d building game with an action point allowance system. My only beef with the game is the underdeveloped party mechanic. You can hold a party on any resort on which you have a marker. There should be forces at work making you want to choose one over another.
2007-12-20*
3
Dec 2012
5.585
Plays: 1
Kahuna (1998)
ImageID 111691
6
Dec 2012
6.500
Owned
Plays: 6
Kind of an area influence game. You want the majority of bridges to an island in order to place a stone of your own upon it. However, bridges connect 2 islands, so they count for majority in 2 places. If an opponent "captures" an island, you lose all your bridges to that island. This can have a ripple effect. Nice little 2 player abstract.
2008-02-15*
Key Harvest (2007)
ImageID 234990
7
Dec 2012
6.378
Owned
Plays: 4
Keythedral (2002)
ImageID 57627
6
Dec 2012
6.769
Owned
Plays: 4
This is the game that Catan should have been. The randomness is spread across all players. No stinkin' dice rolls.

SEE MY REVIEW.
2007-12-20*
ImageID 58132
6
Dec 2012
5.725
Owned
Plays: 2
Just some extra tiles to make the top levels more varied.
2007-12-20*
Khronos (2006)
ImageID 150446
7
Dec 2012
6.117
Owned
Plays: 1
1
Dec 2012
5.427
Plays: 1
1
Dec 2012
5.985
Plays: 1
1
Dec 2012
5.930
Plays: 1
King Me! (1998)
ImageID 60186
3
Dec 2012
6.096
Plays: 1
ImageID 181542
3
Dec 2012
5.953
Plays: 1
King of Tokyo (2011)
6
Oct 2014
7.283
Plays: 6
Kingsburg (2007)
6
Oct 2008*
7.137
Plays: 4
ImageID 223711
8
Jan 2011
6.533
Owned
Plays: 10
Kremlin (1986)
ImageID 122196
8
Jan 2011
6.619
Owned
Plays: 4
Very light and humorous.
2009-11-19
Kreta (2005)
ImageID 94458
4
Dec 2012
6.368
Plays: 5
Labyrinth (aka Labyrinth: The War on Terror, 2001 – ?) (2010)
6
Dec 2012
7.111
Plays: 2
ImageID 589357
7
Dec 2012
6.420
Owned
Plays: 6
Not your usual train game: 5 types of resources (4 of which are auctioned), all track counts as loss, passenger and cargo trains are only "rented", track may (in reality, must) be sold to bigger companies, large networks of your own track not important.
2009-12-03
League of Six (2007)
4
Dec 2012
6.444
Plays: 1
ImageID 143704
3
Dec 2012
6.553
Plays: 1
I dislike the hidden nature of what players are building. Area influence type games deserve less uncertainty.
2008-03-16*
Liar's Dice (1987)
ImageID 5710
6
Dec 2007*
6.806
Owned
Plays: 8
Liberté (2001)
ImageID 60191
10
Feb 2010
6.736
Owned
Plays: 11
Leave it to Martin Wallace to turn area majority inside out. Players are NOT the 3 factions of the French Revolution; they can control all of them in various regions. Players seek to have the most control of the faction that ends up winning each election. Players can also win (even if behind in the VP race) through Revolution or Counter-Revolution.
2011-02-10
Lifeboat (2002)
ImageID 236081
3
Dec 2012
6.133
Plays: 1
Light Speed (2003)
3
Dec 2012
6.010
Plays: 1
London (2010)
6
Dec 2012
7.186
Plays: 3
ImageID 59385
8
Jan 2011
6.698
Owned
Plays: 28
Cooperative. Very linear. Card and risk management.
2010-02-18
2
Dec 2007*
6.255
Owned
ImageID 200050
7
Dec 2012
6.095
Owned
Plays: 2
ImageID 158545
7
Dec 2012
6.839
Owned
Plays: 3
ImageID 404677
9
Dec 2012
7.010
Plays: 16
ImageID 125034
9
Apr 2013
7.193
Owned
Plays: 8
8
May 2015
6.235
Plays: 6
4
Jun 2013
7.698
Plays: 1
Lost Cities (1999)
ImageID 166195
6
Dec 2012
7.041
Owned
Plays: 57
Lost Valley (2004)
ImageID 49953
5
Dec 2012
6.400
Plays: 2
Louis XIV (2005)
ImageID 204812
6
Dec 2012
6.909
Owned
Plays: 3
Love Letter (2012)
8
Aug 2013
7.300
Owned
Plays: 32
Macao (2009)
4
Jun 2013
7.215
Plays: 1
Die Macher (1986)
ImageID 79423
8
Oct 2014
7.349
Plays: 5
Players are trying to maximize their party's political control in Germany. Elections are held in 7 regions. Each region resolves itself over 4 turns and is offset from the previous region by 1 turn. Regions are scored partly based on each party's popularity there. Popularity is a dynamic graph similar to a stock chart. Players attempt to cash in their "meetings" when the graph is high so as to score as many votes as possible. This is complicated by the fact that players can change their party's stand on the issues each turn, and by the fact that the stance of a region on the issues is only revealed one new issue per turn.

So you need to find a balance between your party's issues and the 7 constantly (but slowly) changing regional issue sets. If you max out the current region which is about the hold the election, then you may have almost no sway at all in the next one. But maybe it's worth it. Winning an election gives you a big boost on the national charts, and let's you sway opinions...
2007-12-20*
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