A thoroughly elegant design that incorporates many of the complicated tactical wargame concepts into a nice clean system. Each unit counter shows costs for movement and attack, firepower, range, front/flank defensive ratings, and a few other special things on certain units. This information, along with a small terrain effects chart, is all you need to make your decisions. There's no CRT, no other tables, no special rules for cross-unit combat. Players take turns taking actions/reactions until both pass. This handles the issues of simultaneity and defensive fire much better than other light wargames, and much cleaner than other heavy wargames.
I've lowered my rating a bit since my initial review. The game now feels like less than a game kit. The rules are in constant flux, and none of them feel quite right. If I wanted a game with no scenarios and no rules, I could have made one up myself.