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User: ekted: Board Game Collection
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Title Version User
Rating
Geek Rating Status User
Plays
Comment
ImageID 273964
7
Apr 2015
7.305
Owned
Plays: 8
After playing a number of tactical wargames, there are 4 things that stand out as being required for me:

- Morale. At the tactical level, units simply do not constantly eliminate each other. They take cover, they run, they refuse to fight. You can order them to charge the heavy machine gun, but you can't force them to commit suicide.

- Defensive Fire. Over the course of a full turn, every unit gets to take its move/fire actions AND fire at enemy units, during and after movement. Many games make defensive fire more costly than any other action, and basically require the unit to give up everything for the possibility of a future shot.

- Choice. If I want a unit to fire because it's obvious/necessary, but it cannot because I don't have a Fire Attack card, then I am not playing a wargame. A deck of all possible wargame concepts DOES NOT simulate the chaos of war. If you want to simulate command problems, broken radios, or a general lack of information being available to every unit, then build that specifically into the game.

- Playable. Many people fear or criticize ASL because it has a reputation for being really complicated and full of chrome. That may be true, but I can teach and play an infantry scenario (granted, SK) to a wargame newbie in an evening. That says a lot about the system. You only need to know the rules for the parts of the system you are playing, and you can add new stuff as you go.
2010-06-09
ImageID 56474
7
Apr 2015
7.074
Owned
Plays: 21
Just the right amount of detail and abstraction for tactical squad-level combat. If you haven't played other wargames before (M44 doesn't count), then you won't get it right away.
2007-12-20*
ImageID 480259
7
Dec 2012
6.274
Owned
Plays: 3
Antike (2005)
ImageID 109989
7
Dec 2012
6.903
Owned
Plays: 15
Light civilization game with micro-actions which makes for very quick turns.
2007-12-20*
Z-Man Edition
Year: 2010
7
Dec 2014
7.171
Owned
Plays: 43
Aton (2005)
ImageID 130879
7
Dec 2012
6.663
Owned
Plays: 15
This game was EXACTLY like I thought it would be from reading the rules. It matched my expectations more closely than any other game so far. And that is a good thing.

SEE MY REVIEW
2008-05-23*
Attika (2003)
ImageID 45942
7
Dec 2012
6.855
Owned
Plays: 20
A game of building and optimization. If you build in the right order, and in the right locations, you can build much faster and cheaper. No hope of winning by connection against reasonable opponents.
2007-12-20*
Augsburg 1520 (2006)
ImageID 276860
7
Dec 2012
6.121
Owned
Plays: 1
Babel (2000)
ImageID 224499
7
Dec 2012
6.474
Owned
Plays: 32
ImageID 192205
7
Dec 2012
6.192
Owned
Plays: 8
My GeekBuddies demanded that I like it despite my reservations. And, you know, they were right! It's not as much like Taj Mahal as I expected it to be.
2008-05-29*
Black Friday (2010)
7
Dec 2012
6.154
Plays: 4
Black Vienna (1987)
ImageID 1614
7
Dec 2012
6.066
Plays: 3
Catch Phrase! (1994)
ImageID 16378
7
Dec 2012
6.104
Plays: 21
7
Dec 2012
7.046
Plays: 2
China (2005)
ImageID 130493
7
Dec 2012
6.826
Owned
Plays: 8
Cineplexity (2007)
7
Dec 2012
5.562
Owned
Plays: 24
Citadels (2000)
ImageID 548
7
Dec 2012
7.114
Owned
Plays: 22
Some like lots of players, but I think 2-3 players is best because you each choose 2 characters. Instead of 8 possibilities, there are 56! Rated 8 with 2-3 players, 6 with 4+.
2008-02-15*
ImageID 155786
7
Dec 2012
6.467
Owned
Plays: 14
ImageID 60931
7
Dec 2012
6.676
Owned
Plays: 13
8 nasty critters battle it out until only 3 are left. Players place bets on them. Earlier bets are worth more, but are riskier since your favorite critters can be killed off. The player with the highest visible bet values of a given critter can use its special powers. Very good depth for such a simple game.
2007-05-19*
Concordia (2013)
7
Oct 2014
7.530
Plays: 1
Condottiere (1995)
ImageID 238601
7
Dec 2012
6.552
Owned
Plays: 9
CO₂ (2012)
7
Jan 2014
6.876
Owned
Plays: 3
Eclipse (2011)
7
Dec 2012
7.937
Plays: 3
Endeavor (2009)
ImageID 542032
7
Dec 2012
7.301
Owned
Plays: 4
Fjords (2005)
ImageID 181686
7
Dec 2012
6.440
Owned
Plays: 3
Excellent design. A nice filler with elements of Carcassonne and Through the Desert. The tile placement rules keep the region from being too "stringy". It's amazing how frequent it occurs that a tile is unplayable, and must be set aside into the face up pile.
2007-12-20*
Hollywood Blockbuster (aka Dream Factory) (2000)
ImageID 178584
7
Dec 2012
6.884
Plays: 2
Jambo (2004)
ImageID 78460
7
Dec 2012
6.946
Owned
Plays: 20
Java (2000)
ImageID 75099
7
Dec 2012
6.743
Owned
Plays: 5
Excellent quality 3d building game with an action point allowance system. My only beef with the game is the underdeveloped party mechanic. You can hold a party on any resort on which you have a marker. There should be forces at work making you want to choose one over another.
2007-12-20*
Key Harvest (2007)
ImageID 234990
7
Dec 2012
6.399
Owned
Plays: 4
Khronos (2006)
ImageID 150446
7
Dec 2012
6.127
Owned
Plays: 1
ImageID 589357
7
Dec 2012
6.461
Owned
Plays: 6
Not your usual train game: 5 types of resources (4 of which are auctioned), all track counts as loss, passenger and cargo trains are only "rented", track may (in reality, must) be sold to bigger companies, large networks of your own track not important.
2009-12-03
ImageID 200050
7
Dec 2012
6.137
Owned
Plays: 2
ImageID 158545
7
Dec 2012
6.872
Owned
Plays: 3
Maria (2009)
7
Jun 2013
7.225
Plays: 2
7
Dec 2012
6.203
Plays: 2
ImageID 110459
7
Dec 2012
6.327
Owned
Plays: 1
Very disappointed with physical quality. The timer is worse even than I was led to believe. Good thing I got this as a half-price item. Game play is pretty decent.
2007-12-20*
Mordred (1999)
ImageID 244522
7
Dec 2012
5.824
Plays: 1
7
Dec 2012
6.660
Owned
Plays: 7
Neue Heimat (2007)
7
Dec 2012
6.092
Plays: 2
ImageID 157787
7
Dec 2012
6.575
Owned
Plays: 9
The passenger mechanism is fastastic and keeps the game from becoming scripted. Each turn you must decide whether to "chase the passenger" and/or play for fixed/long-term points.
2007-12-20*
Pandemic (2007)
ImageID 254415
7
Dec 2012
7.583
Owned
Plays: 249
Best game (so far) from 2008.
2008-04-13*
ImageID 568156
7
Dec 2012
7.914
Owned
Plays: 128
The new roles, the mutation disease, as well as the virulent strain are all excellent additions to the base game. The bio-terrorist is just okay.
2010-02-18
Peloponnes (2009)
7
Dec 2012
6.767
Plays: 3
Pizarro & Co. (2002)
ImageID 212005
7
Dec 2012
6.199
Owned
Plays: 4
ImageID 201322
7
Dec 2012
6.111
Owned
Plays: 12
Very cool tactical abstract.
2008-06-06*
Power Grid (2004)
ImageID 62750
7
Dec 2012
7.923
Owned
Plays: 15
Plant market rules are not elegant.

SEE MY REVIEW.
2007-12-25*
Puerto Rico (2002)
ImageID 8072
7
Apr 2014
8.050
Owned
Plays: 35
Decent semi-multi-player-solitaire. Not the #1 game by far in my book. Each player has their own buildings, plantations, colonists, and crops. They only share ships and the trading post. Too much chaos for me with more than 3 players.
2008-02-27*
Ra (1999)
ImageID 148719
7
Dec 2012
7.374
Owned
Plays: 41
Do not dismiss this as a simple bidding game. It is very unique. If you win the bid, you win the previous bidding marker, and your bidding marker gets added to the items for the next auction. You are trying to collect various items that score in all sorts of ways (sets, most of, most different, etc). There is also an unknown amount of time to get what you want. If you are too greedy, you might get burned.

SEE MY REVIEW
2008-05-23*
ImageID 253528
7
Dec 2012
7.727
Owned
Plays: 114
If you hate this game after 1 or 2 plays because of the icons, please give it another game or 2.
2010-02-18
7
Apr 2015
7.527
Plays: 23
Shazamm! (2003)
ImageID 62060
7
Dec 2012
5.830
Owned
Plays: 9
Sleuth (1971)
ImageID 49234
7
Dec 2012
6.486
Owned
Plays: 2
ImageID 12448
7
Dec 2014
6.227
Owned
Plays: 5
Stronghold (2009)
7
Dec 2014
6.984
Owned
Plays: 12
Subbuteo (1947)
ImageID 161440
7
Dec 2012
6.416
Plays: 26
Incredibly fun real-time game.
2007-12-25*
Terra Mystica (2012)
7
Jun 2013
8.134
Plays: 2
Through the Ages (aka Through the Ages: A Story of Civilization) (2006)
ImageID 559118
7
Jan 2013
8.064
Owned
Plays: 64
Amazing system. Deep, subtle, lots of tough choices. The military part of the game really shines.
2008-05-12*
7
May 2015
6.734
Plays: 9
This is a GAME! It is not pure simulation like other solo wargames (eg RAF).
2015-04-28
ImageID 125373
7
Dec 2012
7.050
Owned
Plays: 15
Tichu (1991)
ImageID 141839
7
Dec 2012
7.482
Owned
Plays: 72
The best 4p team game ever.
2010-02-18
Time's Up! (1999)
7
Jun 2013
7.065
Plays: 1
ImageID 128360
7
Dec 2012
6.309
Plays: 6
Vikings (2007)
ImageID 260271
7
Dec 2012
7.123
Owned
Plays: 30
Werewolf (1986)
7
Dec 2012
6.518
Owned
Plays: 3
Zendo (2001)
ImageID 107655
7
Dec 2012
6.723
Owned
Plays: 9
The only game of induction that I know. Given a bunch of positive and negative examples, you must find the rule that applies to them all. In effect, the opposite of Mastermind or Sleuth.
2005-10-30*
1 to 65 of 65   Page 1. 1
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