A great light-medium board/wargame combo that teaches history very well. I thought it's very clever how the designer turned an imbalanced situation into a balanced gameplay, via different rules (e.g. French player can move 2 orders per turn, Spanish unlimited) and the use of cards. Pretty board is a plus.
Fun city building game with a nice twist: you have to get rid of garbage that multiplies as your city grows. Garbage ultimately doesn't seem that big a deal since there is a last half-turn to get rid of them, but I suspect the designer meant for us to expand the cities more aggressively. Looking forward to more plays.
Superb game that 'simulates' the life of Jesus Christ surprisingly well by adapting Victory Point's famed "State of Siege" engine. I think the historical outcome is very hard to achieve due to high luck factor, but it's still lots of fun to replay over and over again even for a minor victory.
Excellent solo game. Lots of heroes, lots of locations, different hero stats, and very clever use of cards make this quite addictive. I lost my first game but still had a lot of fun. Definitely a keeper.
Pretty cool Martin Wallace game. About the same 'weight' as Tinner's Trail. Some people in my group complain about die rolls, but to me they add an acceptable (and realistic) element of unpredictability of dangers of early air travel. Certainly plays more chaotic than a typical Wallace game though, so it won't be everyone's cup of tea.
Awesome worker placement/area control game that plays nothing like the computer game (for good reason). Multiple paths to victory, with a good mix of tactical and strategic choices that keep everyone on their toes to the very last round. Also it's one of the few games I have that scale very well to 5 players.
Awesome economic game from Martin Wallace. Although the learning curve is quite steep, the effort pays off and the logic of the game flows smoothly once you learned it. Currently this game is right up there with Automobile and Power Grid in my list of favorite economic games.
Great farm management game that fits the theme well. The vast amount of occupations and buildings that allow for different paths to victory. Quite AP-prone though, so it's only great with people who don't over-analyze (or where everyone else can pressure AP player to think quicker ;-) )
Awesome solo game that started out as Zombie in my Pocket variant, but then became a great game in its own right, with many scenarios, event cards, character cards etc. A great and atmospheric lunchbreak game. Ordered the cards from Artscow and am happy with the quality.
One of the best co-op games I've ever played, and the best deduction game in my collection. Always tense, always exciting to the end. I think playing as Jack is much more fun than as the police, though.
Fun semi-cooperative game that forces everyone to cooperate the first half of the game, then splitting into scapegoat vs. non-scapegoat fight in the second half. I think it needs the right group of people though... our first game we had too 'nice' players ;-)
Best cyberpunk boardgame ever. I don't quite understand why this game got such low scores here on BGG; I suppose if you're looking for a "whodunnit" kind of game (like Clue), you'd be sorely disappointed. This is a different kind of game where you follow your "hunches" about who is the real culprit while trying to cope with personal problems (which is the best part of the game IMO). Really really cool.
The awesome building-an-anthill portion more than make up for the slight frustration of roaming around the very busy, ugly, and hard to read forest board. With nicer board and more focus on anthill this would have been a solid 9 for me.
Excellent game that manages to elevate typical resource management + worker placement mechanics to new heights with great semi-cooperative mechanics, such as having to cooperate almost every turn to deal with domestic and foreign crises. Hidden end-of-game and victory conditions take some getting used to, but once I got used to them they add a nice element of excitement and surprise.
Great sequel to a great game. Combining cards from both Roma and Arena into one really makes this breather game much more fun. Of course the outcome still depends a lot on luck, but it's more important to make the best of what you've got, so I'm ok with that.
Fun hierarchy card game. I like the 'balance the boat' mechanic (you can't put too many animals on one side) and animal cartoons. But the rules are a bit iffy, e.g. herbivores can't be in the same room as provisions, yet carnivores can be in the same room as heavier carnivores. Will play with house rules and see if that helps.
Fun and exciting solo space combat game from Chris Taylor, designer of Fallout the great computer game. You really feel like you run a fleet that tries to kill the monster spaceship in this game. Lost my first game; eager to play more.
I didn't know what all the fuss was about Martin Wallace here on BGG until I played Automobile. Now I know why so many people like his games. This is by far one of the best economic/business boardgames ever made. I especially like how the game forces you to continually catch up with technology curve.
Unique set collection game that takes some getting used to, probably because it's so different from other games. But once you "get" it, it's a pretty fun game that offers some neat decisions (like what cards to leave on which island for future turns).
This is a fun game, but not as good as I thought it would be. In our first 4-player game, we've got one cylon sympathizer who became cylon after midway, and right on that turn all the humans had the mishap of losing all their cards. It became a tense but obviously lopsided battle from then on. So the game doesn't seem very well balanced. Will try again though.
Fun stuff. Way easier to set up than Mansions of Madness. I really like how the plot is revealed midway through, so not only the "betrayer" is different, but the different house layout also makes for an infinitely replayable game.
A great card game that meshes set collection and auction mechanics very well. I really like how special cards can change the value of various items, so you can both give yourself and edge or hurt your opponents' potential. Very balanced; tight race up to the end in every game I played.
Neat evolution game that pits dinosaurs against mammals. I like how the habitats move around (forcing your animals to adjust constantly), but feel there are too many random elements to successfully plan for. Willing to play again though.
Fun, fast light game that offers a good mix of strategy, backstabbing, and bluffing. I like how the game never drags on too long (every turn you have to play a card), but the ramifications that come from the few decisions you have (which card to play, whether to deploy gangsters in which city) are pretty cool.
Nice short but fun set collection game where good timing and a little luck are key to winning the game. It doesn't have to involve plastic animals, but adding them makes the game much easier to lure non-gamers with ;-)
Awesome worker placement / empire building game. Lots of options and different ways to win. Different board layouts and random knowledge tiles ensure great replayability. I especially like how many ways the dice can be used. This game along with Troyes are now my favorite "dice" games :-)
Found it while cleaning house; not sure why I bought it and when. Must have been ages ago. Anyways, maybe it's fun for a few minutes if you're bored, but if you want a dice fight with some strategy thrown in, Diceland from the same company is way better.
Pretty neat area control game with a twist: you have to score for both sides. Not sure about the Bulgars though; it seemed too easy in our game for them to attack Constantinople and trigger Arab-only win. I like the mechanics of cubes and separate treasury for both sides.
Fun quick and dirty game. However, it doesn't really work in my group because everyone targeted the most aggressive gangsters in order, from most aggressive to least. This collusion means that we can predict the outcome pretty much every time (i.e. I would die first :-P)
Fun worker placement game that fits the wild west theme very well. Feel that character cards are uneven but can't quite put my finger on why. Maybe I just need to play it more. Duels is definitely the best part of this game. Not for the faint-hearted or people who hate confrontation in their game.
A fun light gateway game I use a lot (and successfully ;-)) to lure - er, introduce - non-gamers to the hobby. Simple rules belie the tactical depth that this game offers, and all the bickering and moaning and c'mon-man-be-a-sport that happen naturally from the rules are always fun to watch.
Super worker placement game that's hard as hell, but very rewarding at the end where you see all the fancy new buildings you've managed to build and all the favors you've managed to get. Utterly merciless though, so maybe not good for strategic players who hate to see his/her plans dashed to bits.
Neat components are the major reason I bought this game (I mean, who could resist the urge to BUILD THE GREAT WALL OF CHINA?!? :-)). The gameplay is pretty decent, though I feel it's a bit too random (strength of Mongols raiders not known until the end of the game) to effectively plan for.
Fun and quick deduction/auction game with a novel premise: winner is the guy who finishes last. Playing with Derby rules is a must here, since play order under basic rules is randomly determined, and play order plays a huge part in the game.
My all-time favorite economic/business game alongside Power Grid, Navegador, and Automobile. Nothing to complain in this one; I love how "capitalists" (people who focus on buying shares) and "builders" (people who focus on expanding railways) personalities came out in this game. Capitalists always win though, just like in real life :-P
Awesome game of circus management. Money is very tight in this one, so you have to try to plan carefully and hope that lots of people would want to come to your show in the fall near where you are. The theme is unique, it works, and it's a lot of fun solo (haven't played multiplayer yet).
One of the rare games that I think gamers and non-gamers alike can enjoy. I play it both as a gateway game to introduce non-gamer friends, and as light-medium filler for my regular gaming group, and we have fun every time. I think great player interactions that come out of various role cards is what makes this game tick.
A fun light family game with strong "wow" factor, namely the 3D temple that looks cool at the end of the game. The most corrupt player will be fed to the alligators, but corruption lets you build faster, so the trick is how to be the second-most-corrupt player. Always don't mind a game or two of this one.
The amazing Mac Gerdts strikes again After his immensely enjoyable Navegador, I'm amazed at how complex a game he's managed to design with 4 pages of rules in Concordia. Excellent balance, lots of strategies, and the highest complexity vs. # of rule pages ratio in my collection.
Fun little strategy game that combines tile-laying with an interesting trade-off mechanism, i.e. you must return 'showman' pieces back to the player board to score big points from attractions, but doing so may reduce your points/income/construction materials per turn. Good amount of decisions in short time-span.
An awesome game that manages to realistically convey the "semi-cooperative" nature of fighting global warming and the difficulty of aligning one's self-interest with common interest. I don't quite understand what the debate on BGG really is -- there just seems to be a lot of climate change deniers. If you're not one of them, it's hard to see why you wouldn't like this game.
Interesting political satire card game. Embezzle seems crucial to gameplay but it's hard to do for boardgamers with poor reflexes like us :-) Good for a few laughs the first time, after which I don't feel compelled to play again since there are many other, better card games.
Fun game with cool auctioning-the-gods system. It never rises up to the exciting tension felt in Dirk Henn's Shogun, though, which means it will likely get relatively little play. A pity as I really like the components.
I never had this much fun with throwing dice until I played D-Day Dice. The mechanics of "locking" die and the wide variety of maps, specialists, and items make for a very fun game that's ideal to play over lunch break.
Fun logic puzzle filler. It's fast (15-20 minutes) and very easy to teach, thereby making it one of my favorite fillers. Will have runaway leader problem if someone in the group lacks deduction skills though.
Addictive co-operative game. IMO calling it "Fantasy Pandemic" doesn't do it justice, because there are many more options in this game than in Pandemic, and the theme holds very well. Besides, hero miniatures and the blue dragon are awesome :-) Very very difficult though.
Neat little solo game. Conveys the tension and risks of climbing mountain pretty well I thought. Playing with advanced rules (each athlete has traits that make planning their movements more challenging) is a must. Especially like the difference between day and night.
Enjoyable card-based game set in the Discworld universe. Pretty lightweight fare compared to Martin Wallace's other games, but provides good fun for the 60-80 minutes it takes to play through. Prefer London over this, but wouldn't turn down a game.
A great wargame disguised as boardgame. The ecologist in our group says it's too confrontational to be an accurate depiction of real ecosystem (she has high praise for Primordial Soup). Still, for anyone looking for all-out fights where reptiles duke it out with mammals while coping with scarce food supply and evolving useful traits, this game is hard to beat. Takes a bit too long though.
Fun family game for all ages. I like how different two halves of the game feel; the first half is full of quick tactical decisions, while the second half is as exciting and frantic as it should be. Plus, who doesn't like throwing hapless cubes into bubbly volcano? :-)
Bought from Artscow because I thought it would be as much fun as Island of D 2. Sad to say, it isn't. Not sure why since it's based on the same system. Maybe it's because it has less "questing" feel and more "hack & slash" feel which I like less. Maybe more plays will tell.
Fun and very thematic game that's probably best described as "board game version of Tamagotchi." The game is much tougher and more competitive than the cuteness suggests. This game turns me into Vlaada Chvatil fan :-) (some of my friends hate how micro-managed this game is though).
Superb space exploration/combat/area control game. Excellent board design makes doing everything a snap. I really like how maps fit together, the technologies, the alien artifacts, and all the cool ship upgrades :-)
An okay game about dinosaurs. Nothing to write home about for my group, although the gene-auction mechanic makes it more strategic than it appears to be at first glance. Now if only there were a game that's midway between Dominant Species and EVO, it'd be great.
Fun card game. I like how the different traits of animal affect food supply, and the pairwise traits (used on two animals at once) are very neat. It's random but no more random as nature is, which means it's quite thematic.
Clever 2-player set collection game. Pretty unique as far as I can tell. Each clan's special ability that you must balance between getting new cards ("recruiting gangsters") and getting cards in front of you (your gang members) into your hand (so you can use them) better and faster than your opponent makes for a good filler that's deeper than it seems.
As the first modern Euro-style boardgame I've ever played, FINCA will always have a special place in my heart and on my shelf. Well-balanced rules, fun theme, attractive board and playing pieces make this an exemplary game of its genre.
Excellent economic + train game in half the time it takes to play Railways of the World. Both games have enough unique mechanisms to be vastly different; I like how you are forced to sell rails to bigger companies every turn... such is the nature of SME :-)
The king of all auction games. Fast, fun, and furious - exactly what an auction game should be. Buying low and selling high is not enough to win; must also see what your opponents are doing. Ability to bluff well gives a clear edge. My favorite filler at the moment, along with Incan Gold.
One of the best co-operative games ever made, and one that's really good for introducing new players to the genre, since it's got great components and easy-to-understand rules. Hectic, fast, and full of great choices to make - as much fun as Pandemic from the same designer.
Played once. Didn't really grab me for some reason. Maybe I really don't like dice games except the ones that have great atmosphere and an interesting theme (e.g. Zombie in My Pocket and Airborne in My Pocket).
Fun majority-control game that's thematic and tense especially in the last round. Good way to learn about US constitution, although the rules should have been much clearer, and I think some cards are way too powerful.
Typical Euro with nices bits and board. Some people may find it boring, but for those who like worker management games, I find Fresco much more interesting than the likes of Stone Age since there are more things to do and keep track of. I especially like how wake-up time affects many factors in the game, from the mood of your workers to pigment prices in the market.
Neat little solo game from Friese my favorite designer. I have yet to beat this game even on easiest setting, but I look forward to more sessions. As a "deck-building" game I like this more than Furstenfeld.
Fun light strategy game that makes you take different actions to fulfill various "life goals" given randomly at the beginning of the game (or less randomly in the control-freak version). Funny action cards alone makes this game a great way to hang out with friends :-)
Fast and fun little economic game from Friedemann Friese my favorite designer. Full of interesting choices e.g. when to build palace tiles (bring you closer to victory but restrict moneymaking opportunities), what buildings to build, which factory to sell to. It's growing on me and I can see many more plays in the future, especially since it goes much faster than Power Grid.
Fun deductive game with some RPG elements. Dracula in this game is too weak; more like Buffy the Vampire than menacing Count Dracula, but I guess that's by design because it forces him to evade more than fight the hunters.
Interesting and quick auction/set collection game that's deeper than meets the eye. I like the choices of using same card as bid currency or point generators. Still prefer Botswana and Modern Art, though.
Pleasant garden game with fiddly weeds mechanic. I like the deduction nature of the game and the different kinds of flowers. Don't really like how fast weed grows, but I guess it captures how annoying real-life weeds can be.
Fun little strategy card game with unique spin-and-pop mechanics. What I like most about this is that the "board" is created from the cards themselves (something that Barons would use to greater effect years later). Too luck-based for my taste and play too long for what it offers though.
My favorite "chain the cards to make better combos" kind of game. Much better than Dominion IMHO. Multiple roles and buildings make for many different ways to win. Always a tight race until the end. Always look forward to playing and don't see it "get old" anytime soon.
Excellent business game that's 'accurate' enough to use in classrooms. I feel the "advertising" mechanic is too cumbersome and could be simplified, but otherwise it plays well with minimal set-up (though explaining rules takes a while).
Great trick-taking card game with innovative victory conditions (bidding) and mechanics (punishing players who use "bombs" i.e. special cards). One of the best if not THE best 2-3 player card games in my opinion.
Superb economic game by Uwe Rosenberg. I like Ora & Labora a bit more but Le Havre came close second. Lots of ways to score, lots of buildings, and 'upgradable' goods that are the signs of great things to come in Ora & Labora.
The first "variable board" game that I really like; each game is truly unique due to different relative costs of buildings/actions etc. The theme comes across pretty well too, with great graphics. Plus the feet are just too cute :-)
Superb historical strategy game based on the Aaron Burr chapter in US history. I really like how the conspiracy portion affects the trial portion, e.g. if you arrest Burr and his co-conspirators too soon, you may not have enough evidence to secure a verdict.
One of my most favorite auction + management games. The auction mechanism guarantees a tense competitive game, but the variety of building and flexible "marketplace" guarantee it's never too late to change strategy if you don't win that one building you want.
Fun family game that offers a good amount of strategy with easy-to-learn rules and very simple mechanics. Each turn you just have to decide whether to catch a fish and put it in a boat, sell a fish you caught in various turns, or catch a fish and use its wish instead of keeping it. But which choice to take to get optimal points is not obvious. The worms are also very cute :-)
Great unique game that combines road building with a cool event-card system that affects 2 players at once, possibly for many turns. The events can hurt or help and can be a deciding factor in the final outcome. I also really like the art in this game.
Fast and fun filler that really brings out the intrepid Shylock in all of us. Extremely easy-to-understand rules and attractive components (glittering "gold") make this one of the gateway games I use a lot to introduce new people to the hobby. Works every time :-)
Awesome game. I like this spiritual successor to Glory to Rome even more. The rules are easy to learn, and the splaying/tucking/melding mechanics plus a huge variety of cards keep the game fresh. Pretty sure I'll be playing this one for years to come. Not good for anyone who dislikes confrontational games though, as some of the cards here are truly nasty >-)
Excellent solo RPG-style card game. I used to think dice-based solo games can't be interesting because they can't be more than luck-based dicefest. Island of D 2 is the game that proved me wrong. Great use of cards make for interesting choices that have real impact on die rolls. I like it so much I ordered the custom art version from Artscow.
Fun game. I like the decisions and the relationship between roads vs. resources vs. buildings (quick-win scores) vs. building temple (long-term scores) in the game. Also the length is just about right; manages to stuff interesting choices in under 90 minutes.
Fun game with a charming premise: spend all the money as much and as fast as you can. Nice graphics and different ways to spend money make for a unique board game that's good for introducing new players too.
Very tight and fun fantasy co-operative game that feels like a more family-oriented version of Defender of the Crown. I like the tutorial board feature; really makes learning the game a fun exercise (and much easier for the rules reader). It's so rare that a game that says "60 minutes" actually play exactly that :-) Awesome art also helps.
Fun defend-the-castle-against-hordes-of-monsters solo game, designed by Chris Taylor of Fallout fame. I like this game a lot - it's full of interesting choices (should I create acid trap or cast spell to boost morale?) that really make you feel like defenders against the horde that's coming every which way. I can see myself playing this little game for years to come.
Superb medium-heavy strategy game about the French Revolution. Clever design (e.g. the radicals get stronger in the second half) makes the game unfold so close to history that it merits the term "simulation." Simple mechanics (draw a card, play a card) belies a lot of depth underneath.
Fun game that depicts the chaos of democracy pretty well in my opinion. Lobbying, betrayal, shifting allegiances, vote buying, and interest groups -- it's all there in the guise of lifeboat survival game.
Yet another great Martin Wallace game. Very thematic card-based game that comes with a pretty board (though I think the board is somewhat redundant). Having to take care of rising poverty as you expand London is a nice touch that adds to the complexity of this game that's easy to play, but very hard to master - exactly what games should be :-)
Played once. Didn't really grab me. Feels too random and samey, not that different from other set collection games. I'd much rather play other games where cards can do more (Island of D2, Glory to Rome etc.), though I guess if you like games that feature cool zombie cartoon this could hold some interest.
Awesome 1-2 player card game set in Lords of the Ring universe. As opposed to Middle Earth Quest you can play main heroes from the original novels (Aragorn etc.). Quick setup time and different ways to play for each hero make for a fun game that doesn't get old, not so long as there are scenarios for it anyway.
Fun thematic game that manages to combine the best of euro & adventure/rpg genres in under an hour. Yes a lot of luck is involved, but I have too much fun to care :-) I think intrigue cards are the best part of this game.
One of the best games in my collection and hands down my favorite game from Stefan Feld. Luna has got it all - pretty board, variety of actions, multiple ways to score, and some interesting & unique mechanisms e.g. how the length of each round is up to the players.
Excellent trading game by Stefan Feld with a unique "cubes plus compass rose" mechanic. The cards are hard to plan ahead for, but the game has the same addictive "so many things to do and too few resources to do them" feel as Feld's other gems like Trajan and Castles of Burgundy.
Super cool RPG-board game with a great system of leveling up and spells. Learning the game has a pretty steep learning curve, and battle system is a little too finicky for my tastes (lots of little icons to keep track of), but the overall experience makes all of that worthwhile, especially when your hero powers up enough to wipe out powerful enemies in one turn
Fun & tense game that's got a few clever twists on worker placement mechanic (for example, the "take back" workers take up one whole turn and you must take back all workers from the board). Bombing and espionage add a good conflict angle that keeps everyone on his/her toes. Lots of fun!
Fun puzzle game that's disguised as cute thematic game. How many games use cloth rugs as playing pieces and are set in the charming city of Marrakech? Only this one in my opinion. The carpets alone make me want to own it, so it's a great thing that there's also a solid game underneath. Great with kids :-)
Best boardgame about pirates ever. Sure it's long (even with 3 players it took us 3+ hours), and you'll be rolling a lot of dice, but you'd be having too much fun to notice. I really like the variety of missions and rumors in this game, and the effects of war, bounty and Letters of Marque :-)
Fun family game that's got one heck of a busy board. Took me a while to make out where the bridges are and which neighborhoods are adjacent to which. Not a lot of choices in the game, but there's enough to hold interest. The fact that you can teach the rules in 5 minutes makes it another good gateway game.
Wonderful RPG board game set in the Middle Earth. Just gawking at the amazing board is an experience, playing it is an experience unlike any other (how many games make you feel like heroes of the Middle Earth or Sauron?). The first time it clocked well over 4 hours, the second time went much smoother. Now, if my friends would only let me play as fellowship. They seem to think I'm a natural Sauron >-)
A fast and fun Knizia auction game. Manages to simulate an important characteristic of the weird world of art auction, i.e. the value of artwork is whatever other people think it is, quite well in less than an hour. Of all the Knizia games I've tried, this game, Samurai and Blue Moon City are my favorites.
The best murder mystery deduction game I have in my library, bar none. Lots of opportunities to be creative with questioning other players, fun "penance" system, with a touch of humor to boot (never know what to do when the game instructs us to chant the entire turn!).
A superb economic/trading game that I really like. This time you're a Portuguese merchant in the age of discoveries, sending huge fleets around the globe in search of prestige and profits. Great rondel mechanic, many different ways to score points, historical accuracy (it even comes with a booklet that explains important personages in the game) and a very pretty map combine to make a modern classic IMHO.
Decent solo boardgame that puts you in Captain Nemo's boots from 20,000 Leagues Under the Sea. Translates the novel to boardgame format pretty well, i.e. events show up as event cards. I like how you can decide at the beginning on what you (Nemo) want to focus on, and the game will award victory points based on how far you go in achieving those goals.
Fun and exciting light family game with a strong "wow" factor - those 3D boards and transparent "waterfall current" tiles helped me convert many non-gamers into boardgame fans. Contrarians who like to "go against the current" (heh) seem to excel more than most people at this game.
Elegant, solid euro game. A bit too placid and feels like a solo multiplayer for my taste, which means it's great with friends who love tight strategy games with lots of options to earn victory points. I prefer Castles of Burgundy though.
A fun little solo card game that's deeper than meets the eye. On the surface it looks like another trick-taking game with neat graphics, but in fact it's got enough clever use of cards to make it stand out. Haven't played the add-ons that came with it yet.
Another instant classic from Mr. Rosenburg. Lots of fun buildings to build, goods to convert, multiple paths to victory, nice-looking boards etc. I like this game even more than Agricola now, since the production wheel and card-based mechanism are a lot less fiddly.
Cool solo wargame. My favorite "state of siege" game by far among the 7 games in this series that I have. The designer translates historical events into event cards and various DRMs very well, and the "national will" mechanic is a nice touch.
A disappointment for me as a Martin Wallace fan; expected this to be a bit more than glorified Mastermind. He probably meant to design a family-style game with the similar level of depth as Discworld, but somehow Discworld comes out quite a bit more fun. I guess it's fine for what it is, but if I wanted to play deduction-based murder mystery, I'd play Mystery of the Abbey over this any day of the week.
A fun puzzle and hand management boardgame about making art. I really like the mechanic of using hexagonal tiles to mix colors, and the breakdown of palettes in beautiful real paintings means art lovers of all ages will enjoy. Most of my extremely left-brained friends hate this game or find the colors too confusing :-)
Fun game about the digging up archaeological finds and completing treasure halves to exhibit them in museum (the Pergamon in Berlin). Bidding mechanic (to raise funds for expedition) and older-exhibits-are-less-attractive mechanic are innovative and true to the theme. Very nicely illustrated board and components round off a solid eurogame.
Fun light filler that illustrates Rawlsian "veil of ignorance" well (since the person who divides up the cake must go last, he would want to divide it up as equally as possible), but makes for a limited game with low replayability. Good for non-gamers maybe, as the cake pictures are nice.
Fun police co-op game that starts out too easy but gets hectic fairly quickly, especially with Dirty Cop in the mix. It's essentially nothing much more than "draw cards, hope for the best" kind of game, but the various emergencies and punks and whatnot make the gameplay very thematic. I like how the town degenerates into a hotbed of criminal activities in the space of about 3 turns :-P
My most favorite economic game so far. It's got it all - supply and demand, increasing resource scarcity, cool bidding mechanic (I especially like the "future market"), cost/benefit calculations, and several ways to screw your opponents. Plus it is very thematic - different kinds of power plants, real-world map, etc. One of the rare games that I don't think will ever "get old" for me.
It's basically a baby version of Power Grid, which is fine by me -- it keeps all the essentials that makes PG great and can be finished in less than half the time, thereby making it ideal to introduce newcomers.
Fun fashion business game that manages to marry theme with mechanics well: it doesn't feel like just pushing cubes around. Some symbols are difficult to 'read' and the cards and money tokens are too small, but other than that it's a solid game.
Fun RPG board game that runs a tad too long on our first play-through (with 4 players). I like how it conveys the RPG cycle of fight monsters -> get experience -> get abilities -> buy items -> fight badder monsters -> get cooler stuff etc. pretty well. Would love to play again :-)
Near-perfect auction game that's got a great emphasis on timing and many different ways to score. Ease of play also makes it an ideal gateway to auction games. Hands-down my most favorite Knizia game, after Modern Art and Blue Moon City.
Awesome, if abstract and hard to learn, game of coral survival. I think the game mechanics are innovative and true to the theme (fixing algae change coral "dominance" etc.). Too bad the rules aren't easy to explain, and the game seems to induce AP easily, so it's not easy for me to get friends around the table for this one.
My favorite "party game" by far. Rules can be explained in 5 minutes, and great interactions always ensue. Especially good as a game that exposes how much trust you and your friends earn from each other >-)
The first boardgame I backed on Kickstarter. Fun little game that manages to turn Canterbury Tales into a very thematic set-collection game. Too bad that it's only for 3 people, though. Components are great to look at. Happy to support Mr. Seegert since I like his game Trollhalla a lot.
Very cool railroad laying + freight business game that's a lot less luck-based than it first appears. I like how you can modify your odds and the many different ways you can use the die. It's also a fresh take on the railroad genre, with mechanisms that might draw beginners who maybe think Steam is too daunting.
One of the best two-player games I have in my collection. Many different ways to play the cards and uses of die rolls make it much less random than it appears; you can always do something useful even if you don't get roll results you want.
Fun and very pretty worker placement game set in Versailles Palace. Feels like Fresco minus mood swings plus loads of servants to boss around the compound. Too bad people in my group don't like it as much as I do.
An innovative but sadly overlooked Euro game. Unfortunately official rules are badly translated from German which may deter people; I had to download unofficial rewrite from BGG before I understood how it works. The first few turns we were all a bit clueless, but after a while everything 'clicks' and we began to have fun. If you like thematic economic games, you should definitely enjoy this one.
Fun abstract tile-laying game. My favorite Knizia game alongside Modern Art and Blue Moon City. The rules cleverly force you to balance all three domains, and they can be explained in less than 5 minutes. It's not a deep game, but it's good fun. You can be knocked out if you don't have a good grip on situations on the board.
Fun plantation tile-laying game with unique auction mechanic for irrigation. Teaches the concept of how to manage CPR (common-pool resources) pretty well in my opinion. I like the tension of jostling for space and how un-irrigated fields would become less productive and dry up. Solid euro.
Excellent economic game under the guise of fantasy. Many fun trade-offs, and ways to "time" the market. I especially like the knowledge tracks that allow for different strategies. The only downside is that it runs a bit too long (4 hrs. my first game), but the pros more than outweigh the cons so this will hit the table for many moons to come.
A neat and fun solo multiplayer that sometimes feels more like a "toy" than a "game," but the task of building huge ships and launching them in canals is pleasant enough that I'm willing to overlook the "solo" nature.
Awesome management game with a clever auction mechanism that works very well. Feels like Le Havre-light for me, and it hits all the right spots with excellent graphics to boot. The only downside seems to be length - ends right when we're getting used to the flow and looking to do more unloading/trading/buying things.
Fun and easy worker placement game that serves very well as an introduction to the world of worker placement games. After a few plays I feel that I sort of "outgrew" this game already, since then moving on to more complicated fare, from Egizia and Fresco to Glen More. But I will always pull out Stone Age once in a while. Plus the board is so very pretty; my favorite illustration from Mr. Menzel.
Fun superhero card game. The best part of this is definitely funny descriptions and clever superhero powers, some of which really made me ROTFL. I like the sidekick concept too. Aside from that it's pretty standard fare - bash doors, battle monsters, collect treasure, trying to cooperate or betray fellow superheroes in the process.
Excellent "gamer's game" that's got it all - lots of different interesting options, balance between short-term and long-term gains, resource management, great art. Plus it's very thematic to boot: I really like how disasters in ancient Rome are modeled in the game, and the "rise of Christianity" event is a nice touch.
One of my favorite medium-weight auction/area control games. I like the interplay between hand management, how influence points are calculated, and different ways to score. More depth meets the eye, though some will decry the abstractness and pasted theme.
Cute filler that takes only 50 minutes to complete. I suspect that if the game hadn't come with cute components, the appeal would go down approx. 50% since it's very luck-based and not well balanced (the "land" objectives are much easier to fulfill than the other two). But then again, surely everyone has a soft spot for pandas :-p
The absolute best "political" game in my collection. It's amazing how closely the relatively simple ruleset simulate the "Gangs of New York" era. Really cut-throat and really exciting especially the final term (4 turns). Even prefer this to the superb Liberte by Martin Wallace.
Great treasure-hunting game that's educational to boot (I learn what famous ancient treasures look like from playing this game :-)). Has a clever time-based action system that gives extra time for those who are behind, so there is no runaway leader problem. Cloth bags and very nice components round off a great game.
Fun family game about running postal network across Germany. Plays like a slightly more complicated version of Ticket to Ride. Gets tedious after a few plays, after you know what to do. Still, it's a good game to introduce people who are looking for challenge after Ticket to Ride.
Fun family game that has many interesting choices and doesn't induce AP as I first feared. It's thematic, competitive without being too stressful, and the board and playing pieces are very nice. All of this make Tikal one of the games I pull out a lot to introduce non-gamers. Works every time too :-)