A great light-medium board/wargame combo that teaches history very well. I thought it's very clever how the designer turned an imbalanced situation into a balanced gameplay, via different rules (e.g. French player can move 2 orders per turn, Spanish unlimited) and the use of cards. Pretty board is a plus.
Fun city building game with a nice twist: you have to get rid of garbage that multiplies as your city grows. Garbage ultimately doesn't seem that big a deal since there is a last half-turn to get rid of them, but I suspect the designer meant for us to expand the cities more aggressively. Looking forward to more plays.
Superb game that 'simulates' the life of Jesus Christ surprisingly well by adapting Victory Point's famed "State of Siege" engine. I think the historical outcome is very hard to achieve due to high luck factor, but it's still lots of fun to replay over and over again even for a minor victory.
Excellent solo game. Lots of heroes, lots of locations, different hero stats, and very clever use of cards make this quite addictive. I lost my first game but still had a lot of fun. Definitely a keeper.
Pretty cool Martin Wallace game. About the same 'weight' as Tinner's Trail. Some people in my group complain about die rolls, but to me they add an acceptable (and realistic) element of unpredictability of dangers of early air travel. Certainly plays more chaotic than a typical Wallace game though, so it won't be everyone's cup of tea.
Awesome economic game from Martin Wallace. Although the learning curve is quite steep, the effort pays off and the logic of the game flows smoothly once you learned it. Currently this game is right up there with Automobile and Power Grid in my list of favorite economic games.
Great farm management game that fits the theme well. The vast amount of occupations and buildings that allow for different paths to victory. Quite AP-prone though, so it's only great with people who don't over-analyze (or where everyone else can pressure AP player to think quicker ;-) )
One of the best co-op games I've ever played, and the best deduction game in my collection. Always tense, always exciting to the end. I think playing as Jack is much more fun than as the police, though.
Best cyberpunk boardgame ever. I don't quite understand why this game got such low scores here on BGG; I suppose if you're looking for a "whodunnit" kind of game (like Clue), you'd be sorely disappointed. This is a different kind of game where you follow your "hunches" about who is the real culprit while trying to cope with personal problems (which is the best part of the game IMO). Really really cool.
Great sequel to a great game. Combining cards from both Roma and Arena into one really makes this breather game much more fun. Of course the outcome still depends a lot on luck, but it's more important to make the best of what you've got, so I'm ok with that.
Fun and exciting solo space combat game from Chris Taylor, designer of Fallout the great computer game. You really feel like you run a fleet that tries to kill the monster spaceship in this game. Lost my first game; eager to play more.
I didn't know what all the fuss was about Martin Wallace here on BGG until I played Automobile. Now I know why so many people like his games. This is by far one of the best economic/business boardgames ever made. I especially like how the game forces you to continually catch up with technology curve.
Fun stuff. Way easier to set up than Mansions of Madness. I really like how the plot is revealed midway through, so not only the "betrayer" is different, but the different house layout also makes for an infinitely replayable game.
A great card game that meshes set collection and auction mechanics very well. I really like how special cards can change the value of various items, so you can both give yourself and edge or hurt your opponents' potential. Very balanced; tight race up to the end in every game I played.
Fun, fast light game that offers a good mix of strategy, backstabbing, and bluffing. I like how the game never drags on too long (every turn you have to play a card), but the ramifications that come from the few decisions you have (which card to play, whether to deploy gangsters in which city) are pretty cool.
Awesome worker placement / empire building game. Lots of options and different ways to win. Different board layouts and random knowledge tiles ensure great replayability. I especially like how many ways the dice can be used. This game along with Troyes are now my favorite "dice" games :-)
Pretty neat area control game with a twist: you have to score for both sides. Not sure about the Bulgars though; it seemed too easy in our game for them to attack Constantinople and trigger Arab-only win. I like the mechanics of cubes and separate treasury for both sides.
Super worker placement game that's hard as hell, but very rewarding at the end where you see all the fancy new buildings you've managed to build and all the favors you've managed to get. Utterly merciless though, so maybe not good for strategic players who hate to see his/her plans dashed to bits.
Fun and quick deduction/auction game with a novel premise: winner is the guy who finishes last. Playing with Derby rules is a must here, since play order under basic rules is randomly determined, and play order plays a huge part in the game.
My all-time favorite economic/business game alongside Power Grid, Navegador, and Automobile. Nothing to complain in this one; I love how "capitalists" (people who focus on buying shares) and "builders" (people who focus on expanding railways) personalities came out in this game. Capitalists always win though, just like in real life :-P
Awesome game of circus management. Money is very tight in this one, so you have to try to plan carefully and hope that lots of people would want to come to your show in the fall near where you are. The theme is unique, it works, and it's a lot of fun solo (haven't played multiplayer yet).
One of the rare games that I think gamers and non-gamers alike can enjoy. I play it both as a gateway game to introduce non-gamer friends, and as light-medium filler for my regular gaming group, and we have fun every time. I think great player interactions that come out of various role cards is what makes this game tick.
A fun light family game with strong "wow" factor, namely the 3D temple that looks cool at the end of the game. The most corrupt player will be fed to the alligators, but corruption lets you build faster, so the trick is how to be the second-most-corrupt player. Always don't mind a game or two of this one.
The amazing Mac Gerdts strikes again After his immensely enjoyable Navegador, I'm amazed at how complex a game he's managed to design with 4 pages of rules in Concordia. Excellent balance, lots of strategies, and the highest complexity vs. # of rule pages ratio in my collection.
An awesome game that manages to realistically convey the "semi-cooperative" nature of fighting global warming and the difficulty of aligning one's self-interest with common interest. I don't quite understand what the debate on BGG really is -- there just seems to be a lot of climate change deniers. If you're not one of them, it's hard to see why you wouldn't like this game.
Fun game with cool auctioning-the-gods system. It never rises up to the exciting tension felt in Dirk Henn's Shogun, though, which means it will likely get relatively little play. A pity as I really like the components.
I never had this much fun with throwing dice until I played D-Day Dice. The mechanics of "locking" die and the wide variety of maps, specialists, and items make for a very fun game that's ideal to play over lunch break.
Fun logic puzzle filler. It's fast (15-20 minutes) and very easy to teach, thereby making it one of my favorite fillers. Will have runaway leader problem if someone in the group lacks deduction skills though.
Addictive co-operative game. IMO calling it "Fantasy Pandemic" doesn't do it justice, because there are many more options in this game than in Pandemic, and the theme holds very well. Besides, hero miniatures and the blue dragon are awesome :-) Very very difficult though.
Neat little solo game. Conveys the tension and risks of climbing mountain pretty well I thought. Playing with advanced rules (each athlete has traits that make planning their movements more challenging) is a must. Especially like the difference between day and night.
Enjoyable card-based game set in the Discworld universe. Pretty lightweight fare compared to Martin Wallace's other games, but provides good fun for the 60-80 minutes it takes to play through. Prefer London over this, but wouldn't turn down a game.
Fun and very thematic game that's probably best described as "board game version of Tamagotchi." The game is much tougher and more competitive than the cuteness suggests. This game turns me into Vlaada Chvatil fan :-) (some of my friends hate how micro-managed this game is though).
Superb space exploration/combat/area control game. Excellent board design makes doing everything a snap. I really like how maps fit together, the technologies, the alien artifacts, and all the cool ship upgrades :-)
Fun card game. I like how the different traits of animal affect food supply, and the pairwise traits (used on two animals at once) are very neat. It's random but no more random as nature is, which means it's quite thematic.
Clever 2-player set collection game. Pretty unique as far as I can tell. Each clan's special ability that you must balance between getting new cards ("recruiting gangsters") and getting cards in front of you (your gang members) into your hand (so you can use them) better and faster than your opponent makes for a good filler that's deeper than it seems.
As the first modern Euro-style boardgame I've ever played, FINCA will always have a special place in my heart and on my shelf. Well-balanced rules, fun theme, attractive board and playing pieces make this an exemplary game of its genre.
Excellent economic + train game in half the time it takes to play Railways of the World. Both games have enough unique mechanisms to be vastly different; I like how you are forced to sell rails to bigger companies every turn... such is the nature of SME :-)
The king of all auction games. Fast, fun, and furious - exactly what an auction game should be. Buying low and selling high is not enough to win; must also see what your opponents are doing. Ability to bluff well gives a clear edge. My favorite filler at the moment, along with Incan Gold.
One of the best co-operative games ever made, and one that's really good for introducing new players to the genre, since it's got great components and easy-to-understand rules. Hectic, fast, and full of great choices to make - as much fun as Pandemic from the same designer.
Played once. Didn't really grab me for some reason. Maybe I really don't like dice games except the ones that have great atmosphere and an interesting theme (e.g. Zombie in My Pocket and Airborne in My Pocket).
Typical Euro with nices bits and board. Some people may find it boring, but for those who like worker management games, I find Fresco much more interesting than the likes of Stone Age since there are more things to do and keep track of. I especially like how wake-up time affects many factors in the game, from the mood of your workers to pigment prices in the market.
Neat little solo game from Friese my favorite designer. I have yet to beat this game even on easiest setting, but I look forward to more sessions. As a "deck-building" game I like this more than Furstenfeld.
Fast and fun little economic game from Friedemann Friese my favorite designer. Full of interesting choices e.g. when to build palace tiles (bring you closer to victory but restrict moneymaking opportunities), what buildings to build, which factory to sell to. It's growing on me and I can see many more plays in the future, especially since it goes much faster than Power Grid.
Pleasant garden game with fiddly weeds mechanic. I like the deduction nature of the game and the different kinds of flowers. Don't really like how fast weed grows, but I guess it captures how annoying real-life weeds can be.
My favorite "chain the cards to make better combos" kind of game. Much better than Dominion IMHO. Multiple roles and buildings make for many different ways to win. Always a tight race until the end. Always look forward to playing and don't see it "get old" anytime soon.
Great trick-taking card game with innovative victory conditions (bidding) and mechanics (punishing players who use "bombs" i.e. special cards). One of the best if not THE best 2-3 player card games in my opinion.
Superb economic game by Uwe Rosenberg. I like Ora & Labora a bit more but Le Havre came close second. Lots of ways to score, lots of buildings, and 'upgradable' goods that are the signs of great things to come in Ora & Labora.
The first "variable board" game that I really like; each game is truly unique due to different relative costs of buildings/actions etc. The theme comes across pretty well too, with great graphics. Plus the feet are just too cute :-)
Superb historical strategy game based on the Aaron Burr chapter in US history. I really like how the conspiracy portion affects the trial portion, e.g. if you arrest Burr and his co-conspirators too soon, you may not have enough evidence to secure a verdict.
One of my most favorite auction + management games. The auction mechanism guarantees a tense competitive game, but the variety of building and flexible "marketplace" guarantee it's never too late to change strategy if you don't win that one building you want.
Great unique game that combines road building with a cool event-card system that affects 2 players at once, possibly for many turns. The events can hurt or help and can be a deciding factor in the final outcome. I also really like the art in this game.
Fast and fun filler that really brings out the intrepid Shylock in all of us. Extremely easy-to-understand rules and attractive components (glittering "gold") make this one of the gateway games I use a lot to introduce new people to the hobby. Works every time :-)
Fun game. I like the decisions and the relationship between roads vs. resources vs. buildings (quick-win scores) vs. building temple (long-term scores) in the game. Also the length is just about right; manages to stuff interesting choices in under 90 minutes.
Very tight and fun fantasy co-operative game that feels like a more family-oriented version of Defender of the Crown. I like the tutorial board feature; really makes learning the game a fun exercise (and much easier for the rules reader). It's so rare that a game that says "60 minutes" actually play exactly that :-) Awesome art also helps.
Fun defend-the-castle-against-hordes-of-monsters solo game, designed by Chris Taylor of Fallout fame. I like this game a lot - it's full of interesting choices (should I create acid trap or cast spell to boost morale?) that really make you feel like defenders against the horde that's coming every which way. I can see myself playing this little game for years to come.
Superb medium-heavy strategy game about the French Revolution. Clever design (e.g. the radicals get stronger in the second half) makes the game unfold so close to history that it merits the term "simulation." Simple mechanics (draw a card, play a card) belies a lot of depth underneath.
Fun game that depicts the chaos of democracy pretty well in my opinion. Lobbying, betrayal, shifting allegiances, vote buying, and interest groups -- it's all there in the guise of lifeboat survival game.
Yet another great Martin Wallace game. Very thematic card-based game that comes with a pretty board (though I think the board is somewhat redundant). Having to take care of rising poverty as you expand London is a nice touch that adds to the complexity of this game that's easy to play, but very hard to master - exactly what games should be :-)
One of the best games in my collection and hands down my favorite game from Stefan Feld. Luna has got it all - pretty board, variety of actions, multiple ways to score, and some interesting & unique mechanisms e.g. how the length of each round is up to the players.
Excellent trading game by Stefan Feld with a unique "cubes plus compass rose" mechanic. The cards are hard to plan ahead for, but the game has the same addictive "so many things to do and too few resources to do them" feel as Feld's other gems like Trajan and Castles of Burgundy.
Super cool RPG-board game with a great system of leveling up and spells. Learning the game has a pretty steep learning curve, and battle system is a little too finicky for my tastes (lots of little icons to keep track of), but the overall experience makes all of that worthwhile, especially when your hero powers up enough to wipe out powerful enemies in one turn
Fun puzzle game that's disguised as cute thematic game. How many games use cloth rugs as playing pieces and are set in the charming city of Marrakech? Only this one in my opinion. The carpets alone make me want to own it, so it's a great thing that there's also a solid game underneath. Great with kids :-)
Best boardgame about pirates ever. Sure it's long (even with 3 players it took us 3+ hours), and you'll be rolling a lot of dice, but you'd be having too much fun to notice. I really like the variety of missions and rumors in this game, and the effects of war, bounty and Letters of Marque :-)
Wonderful RPG board game set in the Middle Earth. Just gawking at the amazing board is an experience, playing it is an experience unlike any other (how many games make you feel like heroes of the Middle Earth or Sauron?). The first time it clocked well over 4 hours, the second time went much smoother. Now, if my friends would only let me play as fellowship. They seem to think I'm a natural Sauron >-)
The best murder mystery deduction game I have in my library, bar none. Lots of opportunities to be creative with questioning other players, fun "penance" system, with a touch of humor to boot (never know what to do when the game instructs us to chant the entire turn!).
A superb economic/trading game that I really like. This time you're a Portuguese merchant in the age of discoveries, sending huge fleets around the globe in search of prestige and profits. Great rondel mechanic, many different ways to score points, historical accuracy (it even comes with a booklet that explains important personages in the game) and a very pretty map combine to make a modern classic IMHO.
Decent solo boardgame that puts you in Captain Nemo's boots from 20,000 Leagues Under the Sea. Translates the novel to boardgame format pretty well, i.e. events show up as event cards. I like how you can decide at the beginning on what you (Nemo) want to focus on, and the game will award victory points based on how far you go in achieving those goals.
Fun and exciting light family game with a strong "wow" factor - those 3D boards and transparent "waterfall current" tiles helped me convert many non-gamers into boardgame fans. Contrarians who like to "go against the current" (heh) seem to excel more than most people at this game.
Elegant, solid euro game. A bit too placid and feels like a solo multiplayer for my taste, which means it's great with friends who love tight strategy games with lots of options to earn victory points. I prefer Castles of Burgundy though.
A fun little solo card game that's deeper than meets the eye. On the surface it looks like another trick-taking game with neat graphics, but in fact it's got enough clever use of cards to make it stand out. Haven't played the add-ons that came with it yet.
Another instant classic from Mr. Rosenburg. Lots of fun buildings to build, goods to convert, multiple paths to victory, nice-looking boards etc. I like this game even more than Agricola now, since the production wheel and card-based mechanism are a lot less fiddly.
Cool solo wargame. My favorite "state of siege" game by far among the 7 games in this series that I have. The designer translates historical events into event cards and various DRMs very well, and the "national will" mechanic is a nice touch.
A disappointment for me as a Martin Wallace fan; expected this to be a bit more than glorified Mastermind. He probably meant to design a family-style game with the similar level of depth as Discworld, but somehow Discworld comes out quite a bit more fun. I guess it's fine for what it is, but if I wanted to play deduction-based murder mystery, I'd play Mystery of the Abbey over this any day of the week.
Fun game about the digging up archaeological finds and completing treasure halves to exhibit them in museum (the Pergamon in Berlin). Bidding mechanic (to raise funds for expedition) and older-exhibits-are-less-attractive mechanic are innovative and true to the theme. Very nicely illustrated board and components round off a solid eurogame.
My most favorite economic game so far. It's got it all - supply and demand, increasing resource scarcity, cool bidding mechanic (I especially like the "future market"), cost/benefit calculations, and several ways to screw your opponents. Plus it is very thematic - different kinds of power plants, real-world map, etc. One of the rare games that I don't think will ever "get old" for me.
It's basically a baby version of Power Grid, which is fine by me -- it keeps all the essentials that makes PG great and can be finished in less than half the time, thereby making it ideal to introduce newcomers.
Fun fashion business game that manages to marry theme with mechanics well: it doesn't feel like just pushing cubes around. Some symbols are difficult to 'read' and the cards and money tokens are too small, but other than that it's a solid game.
Awesome, if abstract and hard to learn, game of coral survival. I think the game mechanics are innovative and true to the theme (fixing algae change coral "dominance" etc.). Too bad the rules aren't easy to explain, and the game seems to induce AP easily, so it's not easy for me to get friends around the table for this one.
My favorite "party game" by far. Rules can be explained in 5 minutes, and great interactions always ensue. Especially good as a game that exposes how much trust you and your friends earn from each other >-)
Very cool railroad laying + freight business game that's a lot less luck-based than it first appears. I like how you can modify your odds and the many different ways you can use the die. It's also a fresh take on the railroad genre, with mechanisms that might draw beginners who maybe think Steam is too daunting.
An innovative but sadly overlooked Euro game. Unfortunately official rules are badly translated from German which may deter people; I had to download unofficial rewrite from BGG before I understood how it works. The first few turns we were all a bit clueless, but after a while everything 'clicks' and we began to have fun. If you like thematic economic games, you should definitely enjoy this one.
Fun plantation tile-laying game with unique auction mechanic for irrigation. Teaches the concept of how to manage CPR (common-pool resources) pretty well in my opinion. I like the tension of jostling for space and how un-irrigated fields would become less productive and dry up. Solid euro.
Awesome management game with a clever auction mechanism that works very well. Feels like Le Havre-light for me, and it hits all the right spots with excellent graphics to boot. The only downside seems to be length - ends right when we're getting used to the flow and looking to do more unloading/trading/buying things.
Excellent "gamer's game" that's got it all - lots of different interesting options, balance between short-term and long-term gains, resource management, great art. Plus it's very thematic to boot: I really like how disasters in ancient Rome are modeled in the game, and the "rise of Christianity" event is a nice touch.
Cute filler that takes only 50 minutes to complete. I suspect that if the game hadn't come with cute components, the appeal would go down approx. 50% since it's very luck-based and not well balanced (the "land" objectives are much easier to fulfill than the other two). But then again, surely everyone has a soft spot for pandas :-p
The absolute best "political" game in my collection. It's amazing how closely the relatively simple ruleset simulate the "Gangs of New York" era. Really cut-throat and really exciting especially the final term (4 turns). Even prefer this to the superb Liberte by Martin Wallace.
Another great economic game from Martin Wallace. I really like the role of water in this game (the more you mine, the deeper you get, the more difficult you have to pump water out, and therefore the more costs you have to pay). The theme and mechanics mesh together really well and it offers a decent amount of strategic options in half the time it takes to play Automobile :-)
My most favorite Feld game so far. Tough decisions, lots of ways to score points, and the clever rondel + Trajan mechanics really mesh together very well. I've always liked how Mr. Feld balances between short-term tactics and long-term strategy, but I think Trajan takes this balance to a whole new engrossing level.
Near-perfect strategy game with the best dice mechanic I've seen. Aside from amazing graphics and great replayability, I really like the fact that everything you do in this game has repercussions and trade-offs. Definite keeper.
Simply awesome game that manages to simulate life in the primordial soup. I like how different genes make your amoeba grow into very different tribes. The eat-and-poo cycle that forces some amoeba to die so that others can live is ingenious. Hands down the best biology-themed game I've seen. Plays a tad too long though.
Excellent resource management game with a unique action selection mechanism (if you don't have simple majority you don't get to do the action you want), making for a fun competitive atmosphere (maybe too competitive for some). I really like how the very limited resources in the game forces you to optimize well, and the board art is gorgeous.
Fun RPG/eurogame hybrid that I think manages to 'translate' the fun of dense-text RPG games to eurograme format very well. Definitely better than Prophecy (which I like a lot) and cane be finished in less than half the time it takes to play Prophecy.
Excellent tile-laying game. Hits just the right mix between luck and strategy, long term and short term planning, with different ways to win. The fact that it's very easy to teach and is over in about an hour makes it a good "gateway game" as well.
Super fun "life simulation" game. The mechanic of death is very clever, and really forces you to think what you want each family member (meeple) to be, and who should die first and where. Subtle ways of screwing with other people's plans (especially the "grab two cubes" spots) adds to the fun.
A very interesting game with a unique theme that I think comes across pretty well in mechanics. I like the different ways to score points, and how the game sort of 'forces' you to decide when to switch from merchant to become friar/cardinal (for the rest of the game). Very nice graphics on the game board too.
Fun but fiddly forest management game. I like the impact of seasons and the overall goal (you get points for biodiversity, not money) and how seeds grow into seedlings and trees, but the cards really add large unpredictable element that many friends hate. I'm ok with that though, since nature *is* unpredictable :-)
Fun light solo wargame. Yes luck plays a big factor in this game but I was having too much fun learning about this exciting period of history to care (and it's better if you say "risk management" instead of "luck-driven" anyhow). I also like the fact that you have to balance between pushing back allied units and making sure army/oil/prestige don't go to zero.
Awesome trading/economic game with a unique blend of short-term tactics (own enough shops) and long-term strategy (send your goods to camel, build buildings). The pretty board is also a plus. One of my most favorite games that I don't think will ever get old.
Fun, fast solo card game. The mechanics is pretty good for a 15-20 minutes game. You choose 1-3 cards to resolve events. More cards mean more chance to resolve the event successfully, but also mean less chance to get good scores since the game is over when the deck runs out. Event names are also pretty atmospheric :-)
One of the first print-and-play games I tried, this is by far still one of the best. The simple mechanic (draw a new location, move there, have an encounter) manages to convey a plot and increasing excitement that makes it so much fun. If you like this also try Airborne in my Pocket, the fanmade variant.
Fun and tense solo game based on the proven Siege! engine. Compared to legions of darkness I like Zulus quite a bit more, perhaps because of real historical setting. This little game is slowly growing on me the way Nemo's War did.