Pretty cool. After one game, I'm not ready to rate it, but I'm pretty sure it'll end up in the 7+ range. UPDATE (Sept. 2011): Can't believe it took me so long to play this again. It's a great, light strategy game with a solid amount of tactics.
Only one play so far, but it was an absolute blast. Needs a whole evening to play, so I don't think I'll pick it up, since I have a couple of friends who own it. Still, I'm looking forward to my next play.
Easy to teach, with surprisingly deep strategy. A great gateway game for those with a leaning towards abstracts. Plays equally well with 3 and 4 players. (Get Blokus Duo if you want to play with 2, though.)
The ships are a neat addition. I need another play or two to decide how much I like it. UPDATE (Mar. '14): It's a bit swingy, depending on if you draw one of the ships early enough, but bringing down a "ship hammer" on your opponent is pretty satisfying.
I like it! Definitely has the Carcassonne crossed with the end-game of Go feel, but since I love both those games, that's definitely not a problem. UPDATE (Oct. 2010): There's other quick two-player games I'd rather play, in general. Dropping to a 7.
Actually a pretty great first abstract game. Less simplistic than tic-tac-toe, but easy to understand. The memory factor is cool, and gives you a chance to "throw the game" in favour of the little one without making it too obvious.
I won this in a contest, but it's actually a pretty neat little game. The mechanics are unlike anything I've come across before. The card play is a bit opaque at first, but it's actually surprisingly thematic once you get into it. UPDATE (July '11): I've played it 4-player partnership, as I believe it was designed to be played, and it definitely was my best experience of the game so far. If you're on the fence about this one, try it this way!
More complex than the theme would imply, it's still not too difficult once you figure out what all the cards mean. Our first play we completely misunderstood how the worms work, but we had a good time anyway. Now that we know the worms rules (kinda like No Thanks!, another great game), it's even better.
A great game to play with kids who are old enough to think that Gulo Gulo is too 'babyish'. Also good for a quick filler whenever you don't feel like thinking too hard. And the game description makes me laugh every time i read it.
Nice little abstract. I like the game, but I mainly picked it up because I won an Ingenious Puzzles prototype autographed by Dr. Knizia himself and I just had to try it out! Update: after a few more plays, it's growing on me. It's still not quite an 8, though. UPDATE: Yeah,I'll give it an 8. It has some really lovely tension in the endgame.
(Apr. 2011): It's hard to to know when to pick a leader, but I tried it a couple of times in my last game and I won, so I guess they aren't so bad! UPDATE (Aug. 2011): I don't bring it out when teaching, but whenever all the players have played before, there's no reason not to include it. I tend to buy a couple of leaders per game, and it seems to work out for me.
A fun game, but i can't figure out why some people say it's too easy. Maybe our gaming group is just really unlucky, but we've only managed to beat it once, at the easiest difficulty level. UPDATE (Oct. 2010): It's been pretty much displaced by Pandemic at this point. Dropping to a 7.
(Aug. 2011): Just picked this one up, and I quite like it! Thanks to Jack at Interactivity Games & Stuff in Victoria for the recommendation, and for letting me know that I can play Schotten Totten with the same deck of cards!
Only two partial plays. I love the components, but the game seems to be a little long to get to the table very often with my group. UPDATE (Aug. 2011): I'm not sure about this one. I've had it on my shelf for ages, but I never seem to want to get it out an actually play it. I want to give it a chance with more players before I consider trading it away.
Poker's great if I'm playing with friends, for a small, but not TOO small, amount of money, say $5-$10. Above $20, I'm not so interested anymore, and playing with strangers wouldn't be much fun at all for me.
I'm rating this a 7 right now, but it really is a solid little abstract that may go up to an 8 with repeated plays. UPDATE: Yup, this one's an 8 now. One of a very few that I've been able to get my non-gamer parents to play.
Only one play, and I don't think this one has 'clicked' yet. I'll need to try it one or two more times before rating. UPDATE: Another play, and I still feel like I'm sort of floundering when I play this game. I managed to come in dead last with a score of 0, but it didn't feel like there was anything I could do about it. I'll try it a couple more times...
Much more random than Puerto Rico, but fun nonetheless. Manages to get quite a bit of the feel of PR out of a deck of cards. UPDATE: Pretty much entirely supplanted by Race for the Galaxy at this point, but if I ever get tired of Race, I'll pull this out for a change. UPDATE: I still prefer RFTG, but my co-workers were getting a bit tired of it, so we've been pulling out San Juan a bit more often lately.
June 2012: I finally got his one to the table after owning it for five years! I actually liked it quite a bit. Even though the theme isn't even managing to fulfill a basic mnemonic function, it's still a good excuse to have a cup of chai and put on some Bollywood music.
One almost completed play so far. Not enough for a rating. UPDATE (Feb. '14): Another incomplete attempt. I feel like I shouldn't give this a rating until I see how the endgame plays out. Right now I think it's heading towards a 7.
Good, but (pardon the pun) a bit dry. UPDATE (Oct. 2010): I just don't have a strong desire to play this one anymore. Maybe getting it to the table again would change that, but I don't think so. Dropping to a 7.
I got a copy of this for my birthday. It looks like it plays well with 2, so hopefully I'll get a chance to play it with my fiancée some time soon. UPDATE (Jan. '09): It does play quite well with 2. I'll give it a 7 for now.
I know people tend to like this one better than the original, but based on my one play, I like the obscurity of the names in the original. The most fun happens when you have NO IDEA who the card is referring to!
Yes, I know I could make this out of Treehouse packs, but I'd love to get a boxed version of this. The other Icehouse games don't appeal to me much. UPDATE: Got it! The local games store sold their demo copy! Woot! Oh, and it's fun, too.
I'm a big fan of Coloretto, and this 'sequel' of sorts doesn't disappoint. The money actions add a few extra tactics that make it worth picking up even if you have Coloretto, and the cute-factor can come in handy when trying to convince recalcitrant lady-types to play.