After one play, I found it fun, but a bit more complicated that I thought it would be. Definitely a stretch to call this one a family game. I'm looking forward to playing it more. UPDATE: I'm bumping it down a notch to 7. I like it well enough, but it's kind of stressful to play, to be honest. Maybe it's because I always seem to lose so horribly. UPDATE (Sept. 2011): Back up to an 8! This game shines with 2 players, and since my wife really likes it, that makes for better gaming experiences.
Only one play, and I was starting to come down with a flu at the time. Unfortunately, that unfairly makes me connect this game with a headache, so I'm not willing to give it a rating just yet. UPDATE (Nov. 2011): I FINALLY got this one to the table with a full complement of six players, and I really liked it! I know Gerdt's rondel games get more complex and sophisticated than this, but I really appreciated the straight-forward rules.
I've had more fun playing this game than any other on the planet. If you're a competitive person, you might not like it very much, as there's no real 'winner'; you just play until the game collapses under the weight of its own rules, which usually involves laughing until you can't breathe anymore.
Excellent game. The time it takes to set up and play has been gradually increasing as I've worked through the scenarios, but it's still engaging throughout.
UPDATE (Oct. 2010): I'm sad to drop this down to an 8, but I just can't seem to get it to the table anymore, and I'm sure could if I really pushed for it. That doesn't mean it's not an awesome game, though.
I've only played the base set so far (Hoax vs. Vulca), But I'm really enjoying it. I'm rating it a 7 for now, but it could easily go up once I've tried out a few other races. UPDATE: I now have a couple more races (Mimix & Khind), and it's just as interesting as ever. UPDATE (Jul. '08): I'm upping this to an 8. I guess that means I should pick up the rest of the decks!
What can I say? The best game about bean farming ever made! UPDATE: Increasing to a 9. This one has seriously stood the test of time. UPDATE (Oct. 2010): Dropping to an 8. I've finally outplayed this one a bit.
A great filler with lots of atmosphere. I've only played the basic game so far, without the special abilities, but it's still a great time. UPDATE (Sept. '09): The special abilities add even more to an already great game. Upping it to an 8; this game deserves a permanent place in my collection.
With this and Diamant, I think I have pretty much the two ultimate push-your-luck games (at least of the ones I've played thus far). If you want a simple dice game that actually gives you some decisions to make, this is the one to go for.
I guess this is my first "proper" consim. It took a little while for my non-wargamer brain to wrap itself around the rules, but the game played surprisingly smoothly once that happened. If I end up buying a "real" wargame any time soon, it'll probably be one in this series.
My first play was a total blast. There are quite a few rules ambiguities, but we had fun anyway. UPDATE (May '09): It's a long game, and there seem to be rules issues every time we play, but it's still a great time.
Great party game! It requires a unique combination of visual and verbal understanding to play well, but it's accessible that pretty much anyone can play it. Every group I've introduced it to has loved it.
(Aug. 2011): I like! I have to say I'm getting a little worn out on Dominion at the moment, though. So I'm taking a bit of a break from it. I'm not entirely sure how this one stacks up to the other expansions.
It took me a while to figure out the rules, especially with all the icons on the cards that are hardly even used during gameplay. Once you get past the rules, this is a quick and fun card game with some refreshing mechanics.
Only one aborted play under my belt, but the experience was really fascinating. I can't wait to play it through properly. UPDATE (Jul. '13): Six years later, and I finally get this big guy to the table. We played it for 5+ hours, and didn't manage to finish it. Still, it was super fun, and I'd like to give it a try again soon.
Intriguing. I've marked up an old deck of cards to try it out. If my wife likes it, I think I'll pick up a copy! UPDATE (May '10): My wife likes it! But the first printing is sold out, so I'm crossing my fingers for the 2nd printing... UPDATE (Mar. '11): I have the second printing, which is beautiful. If you classic card games and want one that plays great with 2, then you NEED to pick this one up.
A bit longer than I'd like, and maybe a bit too random (although that could be a result of my inexperience), but nevertheless a really fun little game. UPDATE: it gets quite a bit quicker once you get used to all the cards, which makes the randomness less of an issue. UPDATE: I'm moving this up to an 8. Maybe it's because I keep winning all the time, but that in itself tells me that it's not as random as I first thought. UPDATE (Apr. '09): A welcome discovery! My wife really likes this one. It's definitely staying an 8 for now. UPDATE (Nov. '09): With both expansions, this game has TONS of replayability. This game has solidified its position as an 8.
Kind of a pain to get the wares cards and the other cards in the right ratio, but there's some neat variations that I'm looking forward to trying. UPDATE (Nov. '09): Now that expansion 2 is out, I don't need to worry about the ware/non-ware ratio anymore. Yay! (This rating only when using both expansions.)
I've played this s few times now, but I'm always introducing it to someone, so I keep on replaying the first scenario. I'm interested to see how the rest play out. UPDATE: it seems to have been pretty much supplanted by BattleLore for me. I'll still bring it out if my opponent prefers the WW2 theme, though. UPDATE: I'm trying it out with my wife. If she likes it a lot, maybe I'll bring out BattleLore and C&C:Ancients.
I wish I was more familiar with rummy games. I'm afraid I just don't 'get' this one yet. UPDATE: I think I'm starting to figure it out. Pretty Cool! I'll rate it a 7 for now, but it may go up. UPDATE: I'll bump it up to a 8. Sometimes it's just the perfect thing to play.
One play. It was fun, but not terribly memorable. I want to play it just for the cool geometry of the player boards! UPDATE (Dec. '09): It plays great with two players, which definitely makes it a keeper. I'd probably rate it a 7.5 if I did fractional ratings, which I don't.
A total blast. I've played with as few as 3 and as many as 8 and it's always a good time. I'd like to try the full-sized version, but I'm glad I picked up mini because it's hard enough getting _that_ on the table (with the extension, at least).
Only a few plays, but I'm really liking this one so far. A nice balance between the simplicity of Through the Desert and the complexity of Tigris & Euphrates. UPDATE (Oct. '07): Continued play, and this one is still holding up strong.
This game seems to be infinitely expandable! This adds a little more chaos to a game that some might think is too predictable. UPDATE (Apr. 2011): I'm considering adding this in by default. I think it's probably simple enough to introduce to new players.
This'll probably get an 8, or maybe even a 9 once I play it a bit more. The forthcoming mounted board will deal with the major shortcoming in this game. UPDATE (Dec. '10): I'll give it an 8 for now. I definitely think that there's something to this game, but it's long enough that I'm not sure how often I'll get to play it.
Only a couple of plays, but I'm looking forward to playing it more. Trying to take advantage of the caravan more effectively is my next goal. UPDATE: Well, I just got 99 points with the caravan strategy, so I guess it works pretty well!