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User: latindog: Board Game Collection
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Title Version User
Rating
Geek Rating Status User
Plays
Comment
7.5
Dec 2007*
6.214
Owned
Plays: 10
I enjoy playing this with my grade school age children. It is a nice, light, rummy-style game which offers some meaningful decision making and also manages to introduce the players to basic African geography. Components are quite nice for the price.
2007-12-26*
8
Jul 2014
7.146
Owned
Plays: 3
Excellent light wargame. Only slight tweaks to the system of 1812.
2014-07-04
7.5
Jun 2014
6.791
Owned
Plays: 1
Very good, quick playing light wargame. Works well multiplayer and the battle mechanics and card play keep the games simple mechanics interesting.
2014-06-20
7
Jan 2010
7.338
Owned
Plays: 3
Wow. I really admire this game and would rate it higher if not for the length. I love the combination of stock market manipulation and track laying. The playing time is definitely edging towards my upper limit although I could see the game going significantly more quickly with more experienced players than I have experienced so far. I have also played and enjoyed the shorter game variant ($4500 in bank and no diesel trains). It cuts the time nearly in half and still offered a very satisfying game to me. Played the original version again recently and was really disappointed in the grind that the endgame became.
2010-01-30
1856 (1995)
6.5
Jul 2010
6.653
Owned
Plays: 1
My rating for this game presents a problem. I have chosen to rate this a 6.5 because I like many things about the design but this is not a game I would like to play particularly often. It is a design that I respect for the richness of gameplay but I don't enjoy it as much as many others. I find the stock manipulation a little cumbersome and I have found myself screwed by my lack of knowledge of the tile manifest. I enjoy how the rules build upon the engine of 1830 and provide for some thematically variation with the government loans and possible state owned railroad company.
2010-07-24
9
Apr 2008*
7.331
Owned
Plays: 3
Excellent game that recreates a fascinating period in American history. The game is very well designed and every move has advantages and trade-offs. Z-Man has given the game top drawer production values as well. This game incorporates the historical feel and attention to theme of a wargame with the ease of play and tense decisions of a Euro.
2008-04-23*
8
Jun 2014
7.106
Owned
Plays: 1
Very good implementation of the Twilight Struggle system to a related (but greatly condensed) period of conflict. The "We the People" like battle card play for the Power Struggles made things interesting. I also like the idea of scoring the same countries multiple times and rewarding the communist player for holding out against the tide for as long as possible.
2014-06-01
2 de Mayo (2008)
7.5
Aug 2012
6.514
Owned
Plays: 2
A lot of historical flavor in a tense two player game of manuever with an easily digestible rule set. Not sure how it will hold up to repeated play though.
2012-08-27
7
Aug 2015
5.672
Owned
Plays: 1
The track placement may feel like Transamerica and choosing company cards may feel like choosing tickets in Ticket to Ride but this game is quite a bit deeper than either of those. I like how the regional cards and the company cards interact and lead the player to develop rails in patterns that generally sketch out the history of railroad expansion throughout America.
2015-08-07
N/A
5.601
Owned
Currently Unplayed
2011-10-27
51st State (2010)
8
Aug 2013
6.589
Owned
Plays: 1
Clever card game in which each card has three possible effects. Drafting the right combinations will make all the difference.
2013-08-31
6 nimmt! (1994)
6
May 2008*
6.768
Owned
For Trade
Plays: 7
Above average card game that can be played in a large group (up to 10). The game seems a bit overly luck-based to me but this might be a result of my lack of experience with it. Further play has shown me that it clearly becomes more strategic with fewer gamers but, unfortunately, not more fun.
2008-05-18*
7 Wonders (2010)
8
Jan 2013
7.778
Owned
Plays: 8
Very cool card drafting Euro that allows for a variety of strategies in building up an empire. Decisions are neither obvious nor overly opaque and the game packs a lot of room for strategic manuever in a short time..
2011-03-06
Abalone (1987)
7
Jul 2009*
6.254
Owned
Plays: 10
Interesting abstract game in which one masses power over intersecting lines to push 6 of your opponent's pieces off the board. The rules seem to encourage defensive play -- I even felt this a little in my very first game. The clicking of the marbles as they move is very nice.
2007-10-20*
6
Aug 2009*
6.291
Owned
Plays: 3
Innovative unique game that plays in minutes and is very clever. This ultimately feels a bit repetitive to me though.
2009-08-10
Acquire (1964)
7.5
Jul 2009*
7.241
Owned
For Trade
Plays: 1
I have only recently had the opportunity to play this game for the first time. It must have been outstanding in its day and it still provides an excellent gaming experience. In my one game, I've already had the experience of being shut out of the benefits of the early mergers by a poor tile draw. I don't consider the level of randomness a major problem, however, as I think the game has enough meat on its bones generally to balance the luck factor with opportunities for clever play.
2006-12-29*
7.5
Apr 2010
6.422
Owned
Plays: 5
Very fun, light, and quick Indiana Jones style adventure game. I enjoy the tension of fleeing the boulders and the press your luck elements involved in deciding to hold onto treasures or jettison them in the attempt to escape. Replay value is a bit limited.
2010-04-24
Age of Steam (2002)
10
May 2011
7.478
Owned
Plays: 25
This is an excellent game that can be VERY tense and thought-provoking. Gut-wrenching decisions abound, and the game is very unforgiving of mistakes -- especially in the early rounds.
2007-10-20*
N/A
6.529
Owned
Currently Unplayed (Print and Play)
2011-12-25
8.5
Jun 2013
6.349
Owned
Plays: 1
Western US : An interesting map that plays well with six. Constraining early builds to track contiguous with one's own network is a big change and the continental linkage race adds some tension. Early money infusion is probably necessary because of the build costs in the Rockies and te building constraints.
2013-06-16
8.5
Jun 2014
6.352
Owned
Plays: 1
Korea:

Korea is an interesting map because of the major rule change which requires players to ship cubes to their destinations based on the goods currently in the target cities. A little more chaotic but still rewards both long term strategic planning and short term look ahead.
Very good expansion.
2014-06-14
N/A
6.070
Owned
Currently Unplayed
2011-11-15
7.5
Mar 2009*
5.993
Owned
Plays: 2
I have played both sides of this map. The 1830's Pennsylvania map seems well designed. The coal bonuses are very tempting but it's tough to lay track over the mountains. The cities in the East make the track laid in that region very tight.

The Northern California map has several twists including a mega city in San Jose, the bridge from Oakland to Sanfrancisco and changing demand from Sacramento based on shipping into the coastal port. A map with some added spice but not radically different from standard AOS.
2011-12-18
N/A
5.624
Owned
Currently Unplayed
2011-11-15
7
Jan 2015
N/A
Owned
Plays: 1
African Diamond Mines -- rewards efficient routes contrary to the usual order of business in AOS. MY first play was marred by a misinterpretation of the large white diamond in the center of the board which we used to accept cubes of any color. Obviously, this made the game strategically flat.
2015-01-18
N/A
5.656
Owned
Currently Unplayed
2011-11-15
8.5
Oct 2009*
5.829
Owned
Plays: 1
I have only played the America map from this expansion. I enjoy how the free 6 locomotive makes the game somewhat less tense and allows for a bit more creative goods shipping in the early/middle rounds. A good expansion for those who are looking for something that has the classic Age of Steam feel while simplifying the number of decisions per turn somewhat.
2009-10-11
8.5
Feb 2011
5.588
Owned
Plays: 2
Atlantis only:

A very tight map in terms of goods production and building is expensive as well (the engineer option eases this a bit for someone each round). When played with three the brutality was softened by the fact that there was some elbow room. When played with 6, it was full-on nasty -- half of the players finished in the negative. An interesting a fun map overall.
2012-01-29
9
May 2011
6.003
Owned
Plays: 2
St.Lucia is an interesting little map that makes for a tight two player game. Rules could use a little more explanation, I needed a trip to BGG in order to decipher exactly how the mechanic of delivering the cubes worked.

Barbados is an interesting experience -- my first solo game of AoS. The game loses much of the tension of real AoS when I am not paranoid about others stealing "my" big deliveries out from under me. That said it is a cute little optimization puzzle. My score for my single play was $53.
2011-05-24
N/A
N/A
Owned
Currently Unplayed
2009-07-19
7
Jul 2013
5.744
Owned
Plays: 1
Have only played the two-player Jamaica map so far. Two-player Age of Steam definitely seems to lack something -- perhaps the tension of the competition for role selection. By doing away with the turn order auction in favor of a different mechanism and having only half a goods chart, this map streamlines things further. A decent map with high build costs and competition for entry to cities.
2013-07-30
8.5
May 2014
5.643
Owned
Plays: 1
I have only played the Mexico map. The nationalization action is interesting and adds some negative play options. I like the limit on the one blue city in Mexico City.
2012-08-05
N/A
5.719
Owned
Currently Unplayed
2009-04-04
8
May 2014
5.609
Owned
Played the moon years ago. See my comments on that particular map for specifics.
2014-05-25
N/A
5.550
Owned
Currently Unplayed
2011-11-15
8
Apr 2013
N/A
Owned
Have played South America in a previous expansion but never in this format.
2014-05-25
N/A
5.792
Owned
Currently Unplayed
2009-07-16
N/A
N/A
Owned
Currently unplayed
2013-06-16
8
May 2009*
5.713
Owned
Plays: 1
Very interesting expansion that offers three very different new games (assuming you have access to an extra copy of the board). The rules disallowing parallel routes and using others' track to move goods make the goods moving phase more easily to predict and significantly reduce the cutthroat nature of the game. The requirement of interstate delivery (if you don't choose the "Smuggle" option) makes for an interesting dynamic in the Central New England version. So far, I have only played Central New England (both maps at once with special rules).
2009-05-09
Agricola (2007)
9
Dec 2008*
8.014
Owned
Plays: 6
This is the sort of meaty Eurogame that I prefer. The cards would seem to give this game a level of replayability that makes it even more impressive. Although I've only played a few times so far, I am very glad to say that this is one of those occasions where the hype seems well deserved. Played E and I, O and Z decks.
2012-02-12
N/A
6.156
Owned
Currently Unplayed
2008-12-21*
N/A
6.010
Owned
Currently Unplayed
2009-08-07
Air Baron (1996)
7.5
Aug 2005*
5.907
Owned
Plays: 1
Although this game has something that I usually consider a fatal flaw -- namely, a high degree of randomness in a relatively long game -- I enjoyed it. The "fare wars" mechanic is very fun and allows for some wrenching decisions that force you to balance risk and reward with a strategic assessment of the overall game position.
2005-08-20*
7
Jan 2016
7.115
Owned
Plays: 1
Decent stock manipulation Euro game. In my limited experience the board play is not as tense as the stock race. There are usually several routes that one can choose that are all beneficial with only slight differences. Only the four smallest companies actually have specific destinations to achieve. It is very rare that I feel pressure to build with a certain airline just to avoid being cut off. The stock portion of the game is much more tense.
2016-01-31
7
Jul 2014
6.392
Owned
Plays: 3
Very nice, quick dice allocation game. The different builings offer interesting decisions when considering where to place dice.
2014-07-19
Alhambra (2003)
8
Oct 2007*
6.963
Owned
Plays: 5
Very well designed game which offers a large number of meaningful decisions without being too overwhelming to play with the family. It appeals to those who enjoy strategy (in terms of when to select buildings or draw cards) and those who enjoy puzzles (in terms of how to place the walled tiles of one's Alhambra).
2007-10-20*
7.5
Feb 2011
7.376
Owned
Plays: 2
Well designed dice game that integrates elements of To Court the King and Kingsburg in a satisfying resource acquisition and building game. I may prefer the two player game to the full compliment of players as the colony placements of others can lead to odd kingmaking situations. Luck plays a role but alien technology cards can mitigate that somewhat. There is a choice of options each turn even with poor rolls and I enjoy the tradeoffs that those choices force you to make.
2011-02-26
8
May 2012
6.384
Owned
Plays: 1
Very good train/stock game. Determing a company's value is an art and this game basically measures how efficiently you can master that art. The balance between developing companies and controlling the auctions is interesting.
2012-05-06
Amerigo (2013)
8
Jan 2015
7.091
Owned
Plays: 1
Very interesting Euro which integrates the cube tower in determining the options are available each turn. The various phases of the game interact in clever ways. I am a fan of Feld's "point salad" games and I think this one is among his best.
2015-01-03
Anachronism (2005)
7
Jan 2010*
5.631
Owned
For Trade
Plays: 1
Fun little battle game with a light historical veneer. The heart of the strategy (such as it is) lies in creating effective combinations so one needs to have a bunch of cards on hand (this is not a game that I would imagine plays well out of the starter pack). Games are very quick (five minutes) and often the die rolls will determine the victor. The cards are very well produced and have entertaining little historical details on them.
2009-05-10
9
Apr 2015
7.929
Owned
Plays: 12
Very good asymmetrical card game. Theme is nicely interwoven into the mechanics. The game feels tense and tactical decisions each turn are interesting. The more I play this, the more I enjoy it.
2015-04-25
N/A
6.754
Owned
N/A
5.996
Owned
Currently Unplayed
2015-04-06
N/A
5.840
Owned
Currently Unplayed
2015-04-21
N/A
5.819
Owned
Currently Unplayed
2015-07-04
N/A
6.917
Owned
Currently Unplayed
2015-04-02
N/A
6.913
Owned
Currently unplayed
2013-06-07
N/A
5.850
Owned
Currently Unplayed
2015-11-13
N/A
6.264
Owned
Currently Unplayed
2015-04-06
N/A
6.289
Owned
Currently Unplayed
2015-04-06
N/A
6.041
Owned
Currently Unplayed
2015-04-06
N/A
6.755
Owned
Currently unplayed
2013-06-23
N/A
6.503
Owned
Currently Unplayed
2015-04-02
N/A
6.758
Owned
N/A
6.379
Owned
Currently Unplayed
2015-04-06
N/A
5.771
Owned
Currently Unplayed
2015-11-13
N/A
6.555
Owned
Currently Unplayed
2015-04-06
N/A
6.193
Owned
Currently Unplayed
2015-04-02
N/A
6.438
Owned
Currently Unplayed
2015-04-06
N/A
5.975
Owned
Currently Unplayed
2015-04-06
N/A
6.078
Owned
Currently Unplayed
2015-04-06
N/A
5.779
Owned
Currently Unplayed
2015-07-04
N/A
5.750
Owned
Currently Unplayed
2015-11-13
N/A
5.854
Owned
Currently Unplayed
2015-04-06
N/A
6.925
Owned
Currently unplayed
2013-06-07
N/A
6.380
Owned
Currently Unplayed
2015-04-06
N/A
6.017
Owned
Currently Unplayed
2015-04-06
N/A
6.102
Owned
Currently Unplayed
2015-04-06
N/A
7.015
Owned
currently unplayed
2013-06-05
6
Jun 2010
6.652
Owned
Plays: 16
Cute childrens dexterity game. The interlocking animals are ingeniously designed.
2010-06-26
Anno 1503 (2003)
7
Dec 2015
5.974
Owned
Plays: 1
Solid Euro that reminds me of Settlers in the method of resource production and the way in which one uses those resources to build up infrastructure and earn victory points. The expiration mechanic sets this off somewhat and the race for key victory point objectives makes this a bit different but the lack of inter-player trading makes it significantly less interactive.
2015-12-06
Antike (2005)
9
Mar 2008*
6.880
Owned
Plays: 3
Excellent light civilization game that rewards several strategically diverse styles of play doesn't outlast its welcome. Warfare is difficult and costly but also has its rewards (temple destruction cards) and can be necessary at times to block a runaway leader. This game provides the tense decisions of a middle weight Euro and the negotation of a light wargame.
2008-03-25*
8
Jan 2013
6.531
Owned
Plays: 6
I enjoy the original Antike so it is no surprise that I also enjoy the two player version (only played online so far). The event cards are a slight negative in my opinion but their effects are mild enough.
2013-01-26
6
Nov 2010
5.742
Owned
This is a preliminary rating based on a partial solo play of one game. I appreciate how the game allows for speedy resolution of play but I miss the enhanced detail and customization of Strat-o-Matic -- especially in regards to fielding and pitching.
2010-11-07
5
Jan 2016
5.946
Owned
Plays: 24
I realized when I bought it that this game was designed to be very light, suitable for non-gamers etc. I am also not a gaming snob and often enjoy such games. I have never really enjoyed this at all.
2007-08-05*
AquaSphere (2014)
N/A
7.039
Owned
Currently Unplayed
2015-04-02
Arboretum (2015)
N/A
6.646
Owned
Currently Unplayed
2015-07-04
Architekton (2005)
6
Nov 2010
5.545
Owned
Plays: 2
Very abstract tile placement game. Offers plenty of opportunities to be nasty. This seems like it might get a little samey feeling after many plays.
2009-12-08
N/A
6.516
Owned
Currently Unplayed
2010-02-20
Arimaa (2002)
7
Mar 2010
6.155
Owned
Plays: 5
Interesting abstract that can be played with a chess set. I like the four actions a turn format. I like using my Zman set with the animal theme. Feels a little more crowded/constrained than most chess style games.
2010-03-07
Art of War (2007)
6
May 2009*
5.559
Owned
Plays: 1
Interesting, abstract wargame. Offensive combat is an uphill struggle. One must rely on clever manuever to discover an opponent's weak spots since attacks are so costly. Nice tactical game.
2009-05-30
7
Aug 2011
6.884
Owned
Plays: 4
I have played this both on the iphone (a very good implementation) and face to face. It strikes me as a rather run-of-the-mill deckbuilder with nothing radically different to separate it from the pack but the quick setup (because of the single central draw deck) is a plus.
2011-09-24
6
Sep 2011
6.900
Owned
Plays: 3
Decent expansion that offers additional options but does not seem to radically alter the base game. The difference in the card backs from the original set is a negative (I don't want to have to sleeve cards) but not a complete deal-breaker. The fate mechanism is a nice addition.
2011-09-24
7
Apr 2013
6.081
Owned
Plays: 1
Interesting little mini expansion but it can be worth a lot to the payer able to kill the king quickly.
2013-04-23
7.5
Sep 2012
7.168
Owned
Plays: 5
Probably the weakest member of the Harvest Trilogy but that's still impressive company to be a part of. Very multiplayer solitaire with only a few helper cards that encourage any sort of interaction. Probably best with two.
2012-09-18
9
Jul 2008*
5.869
Owned
Plays: 12
Although technically a trick-taking game, this is unlike almost all card games of its type because of the negotiation that goes on across the table. Further play has convinced me that this is an excellent game.
2007-11-24*
Aton (2005)
7.5
May 2008*
6.636
Owned
Plays: 4
Very elegant two player area control game. I enjoy the difficult choices that one must make when allocating cards to the different cartouches. I also like the multiple victory conditions. Better short two-player game than anything in the Kosmos line that I have tried.
2008-05-22*
Attribute (2002)
6
Jun 2008*
6.030
Owned
Plays: 1
Cute word game in the vein of Apples to Apples. I find this slightly better than A&A but it is still not a very fun game for me and I enjoy lighter party/word games from time to time.
2008-06-10*
Augustus (2013)
6.5
Jun 2014
6.657
Owned
Plays: 1
Decent but rather luck driven Euro with a light Roman theme. Sort of an advanced Bingo variant.
2014-06-10
Automobile (2009)
8
Apr 2011
7.132
Owned
Plays: 2
Very good economic game that involves managing money, inventory, r and d etc. I have the sense that my group plays too conservative;y as most cars sell with each turn (having played with both 3 and 5 players). I wish I knew how to how to maximize my profits in this game but I seem to be missing some strategic piece.
2011-12-30
Axis & Allies (1981)
6
Aug 2008*
6.330
Owned
Axis and Allies was a game that I played often soon after its release when I was young. My rating, therefore, represents my sense of it as a classic. Although the gameplay was heavily unbalanced in favor of the allies, somehow it never seemed boring.
2007-05-25*
7.5
Oct 2010
6.049
Owned
Plays: 1
Fun,light wargame focusing on the invasion of Normandy. My one play of the standard (non-advanced) rules showed the game to have a remarkably easy flow to it. Very much the sort of game to introduce people to wargaming a specific battle with its programmed turn structure and relative simple ruleset.
2010-10-06
Babel (2000)
8.5
Mar 2006*
6.466
Owned
Plays: 8
Interesting two-player card game. It seems that the ability to look ahead and visualize long combinations is the key to success. I have enjoyed my preliminary explorations so far and expect my rating may rise with further play.
2006-03-03*
Backgammon (-3000)
6
Nov 2004*
6.384
Owned
Plays: 1
I am not a great lover of race games and have never thought this game worth the effort to really play competively but it plays fast, presents enough decisions to be interesting, and is very non-threatening to non-gamers.
2004-11-06*
Balderdash (1984)
6.5
Oct 2011
6.185
Owned
Plays: 5
Clever mass-market party/word game in which one attempts to compose faux definitions for obscure vocabulary words that could pass as legimate. The best rounds are those in which all of the players fool one another with their false definitions.
2011-10-23
8
Aug 2012
6.218
Owned
Plays: 1
Excellent game of route building -- shares some similarities with Chicago Express.
2012-08-08
Bamboleo (1996)
6
Oct 2010
6.029
Owned
Plays: 7
Tricky dexterity game that challenges you to anticipate which piece will not affect the overall balance of the plate much upon removal. As much a perception challenge as a dexterity challenge I suppose. More difficult than most games of this type.
2010-10-14
Bananagrams (2006)
6.5
Dec 2008*
6.204
Owned
Plays: 11
Interesting word game with a speed element. I enjoy trying to work out the best combinations of letters.
2012-10-20
BANG! (2002)
6
Sep 2008*
6.484
Owned
Plays: 7
Excellent use of theme in a game that can be fun with the right group but runs the risk of being a bit boring with the wrong group. Decisions are a bit too obvious and the game is therefore a bit too light for my tastes. It also can run a good deal too long. Nevertheless, it can offer a diverting experience that is accessible to non-gamers.
2005-07-24*
Barbarossa (1988)
7
Dec 2013
6.058
Owned
Plays: 5
Intersting gamer's party game. i like the challenge of making riddles that are neither too easy nor too hard to solve. The roll annd move portion of the game is unnecessary.
2013-12-30
7
Nov 2012
6.107
Owned
Plays: 1
Interesting trick taking game with some variety in the collection of sets and in the nature of the way trump functions from others of its kind. The balance between ducking tricks and taking them is delicate. I did not manage that effectively in my first play.
2012-11-02
Barons (2011)
N/A
5.690
Owned
Currently Unplayed
2015-07-10
7.5
Jul 2015
6.795
Owned
Plays: 3
Very cool baseball themed hand management / card drafting game. As a baseball and card game fan, this game is a very good fit for me.
2015-07-13
N/A
5.592
Owned
Currently Unplayed
2015-07-04
N/A
6.114
Owned
Currently Unplayed
2015-07-04
N/A
5.625
Owned
Currently Unplayed
2015-07-04
N/A
5.633
Owned
Currently Unplayed
2015-07-04
N/A
5.632
Owned
Currently Unplayed
2015-07-04
N/A
5.630
Owned
Currently Unplayed
2015-07-04
Batik (1997)
6
Jan 2015
5.665
Owned
Plays: 7
Clever, quick, abstract dexterity combination.
2013-06-12
N/A
6.567
Owned
Currently Unplayed
2011-11-20
Battle Line (2000)
10
Jul 2013
7.280
Owned
Plays: 111
Very intense strategy game. Despite the fact that it plays quickly and is only a deck of cards with a few pawns, this game presents you with more tense decisions and tricky puzzles than many larger and more complicated games. Update -- this game has become a huge hit with a bunch of people at the office; the cards are becoming worn from frequent play.
2007-08-12*
Battleball (2003)
7
Oct 2010
6.039
Owned
Plays: 1
Fun, light game that I enjoy playing with my son. There are definitely some tactical choices to be made and a healthy dose of chance to keep things interesting.
2010-10-03
BattleLore (2006)
8.5
Feb 2008*
7.225
Owned
Plays: 6
This may well be the best game of the Command and Colors system. The resource management aspect added by the war council and the Lore system is a welcome addition. I also appreciate the inclusion of battle back and moral boost rules from C&C Ancients. I happen to enjoy the (admittedly light) sense of historical recreation from the non-fantasy Command and Colors games and I also enjoy the rules for leaders and the additional units of C&C Ancients but on mechanics alone this game might really deserve the edge.

Scenarios Played: Crisis in Avignon, First Encounter (CtA), Burgos: Castille, Deeper in Castile, Free Companies on a War Footing
2011-11-24
N/A
5.882
Owned
Currently Unplayed
2014-12-01
8
Mar 2010
7.681
Owned
Plays: 9
Well designed cooperative game with a traitor element. The theme is well integrated into the design in terms of the general structure of the game and the smaller details. The game can be a bit long though.
2008-12-24*
N/A
5.521
Owned
For Trade
Currently Unplayed
2006-11-30*
N/A
7.043
Owned
Currently Unplayed
2014-07-31
7
Dec 2011
7.480
Owned
Plays: 1
I have not explored most of the options from this expansion but I did enjoy using Gaeta's insurrection power to take over from the admiral.
2011-12-18
8
Mar 2010
7.406
Owned
Plays: 3
Adds three interesting elements to the base game -- Pegasus, Cylon leaders and New Caprica. I like Pegasus and the Cylon leaders quite a bit; the humans have not yet lasted long enough for me to explore New Caprica yet. I also like the new character choices. Solid expansion.
2010-03-26
Bausack (1987)
8
Dec 2007*
6.612
Owned
Plays: 39
Very cool dexterity game. The wild pieces force the players to imagine comstructing their towers in very interesting ways. There's nothing better than finding the perfect use for a wonky piece late in the game. Some of the rule sets seem prone to gamey strategies that reduce the fun.
2007-12-12*
Bazaar (1967)
6.5
Jun 2005*
6.140
Owned
Plays: 4
Very dry, mathematical game with gameplay that feels like one is solving a puzzle. I normally do well, or at least respectably, at games of this sort but seem to have a mental block in figuring out how to maximize my payout options through multiple trades.
2005-06-30*
7
Jul 2009*
6.165
Owned
Plays: 1
Fairly interesting game of resource management. The "risk" element adds some tension and the bidding elements are nicely integrated. Not terribly thematic but still provides some atmosphere with the artwork etc. The card play has much of the feel of the cooperative LotR game to me, although everyone is obviously out for themselves here.
2008-05-27*
N/A
6.057
Owned
Currently Unplayed
2010-03-13
4.5
Oct 2010
5.463
Owned
Reading the rules makes this seem more like a puzzle game but the questions usually feel more like straightforward trivia. A bit repetitive and nothing much new here.
2010-10-02
6
Dec 2010
N/A
Owned
Plays: 4
Well done quiz book with a variety of questions about English words assigned according to 5 different difficulty levels. Clever questions are generally well made and thought-provoking.
2010-12-23
7.5
Jun 2008*
6.942
Owned
Plays: 14
Fun, relatively light, Horror-themed dungeon crawl. I was pleasantly surprised by how much I've enjoyed this game. I can see how there could be significant game balance issues and replay might become a problem after frequent play but I appreciated the level of immersion into the theme that the game achieves with a relatively small ruleset. After several plays, I can say that all of the complaints about balanced gameplay and how one spends the first half of the game doing little but exploring rooms waiting for something to happen are true. Nevertheless I still enjoy the game very much and feel that it provides for a unique and interesting experience nonetheless.
2008-06-14*
Biblios (2007)
7.5
Jun 2011
7.066
Owned
Plays: 7
Interesting game of drafting and then auctioning cards. It plays quickly, has some random elements and still allows for some strategic depth. I like how you seed the auction deck in part one of the game.
2011-04-17
Black Gold (2011)
N/A
6.229
Owned
Currently Unplayed
2014-12-01
Black Sheep (2008)
7.5
Jan 2012
5.754
Owned
Plays: 1
Cute pieces enhance this light game that has much of the same feel as Battle Line with less control and additional players.
2012-01-01
Black Vienna (1987)
6.5
May 2008*
6.037
Owned
Plays: 2
Interesting pure deduction game. Play might be a little to dry for me to really enjoy it.
2008-05-18*
Blokus (2000)
8
Feb 2006*
6.873
Owned
Plays: 11
Blokus is an interesting and successful example of a rare class of games that I enjoy -- the multi-player abstract. I have played both against people and the computer AI. My rating has improved after about 10 plays.
2006-02-11*
Blokus 3D (2003)
7
Feb 2009*
6.593
Owned
Plays: 7
Pretty cool light multiplayer abstract game. Sort of a three dimensional version of Blokus.
2009-02-21
Blokus Trigon (2006)
7.5
Dec 2009*
6.592
Owned
Plays: 2
Feels very much the same as the original Blokus despite the differently shaped pieces. I look forward to trying this with three as that number doesn't really work with the original.
2009-12-28
Blood Bound (2013)
7
Dec 2014
6.165
Owned
Plays: 2
Solid hidden role game that has gone over well with Werewolf fans. I'm still exploring the game and am not sure I have a firm grip on the best strategies yet.
2014-12-27
7
Jun 2006*
5.754
Owned
Plays: 3
Fun, light combat theme with an engaging theme and an interesting NYC setting. The game is fun and is structured in such a way to encourage combat (which nicely discourages players from "turtling" -- which is often a problem in multi-player wargames of this type. I think the different types of combat units and different means of transportation (limo, helicopter and speedboat) offer interesting tactical choices. The major criticisms that I have are the relatively long downtime in between turns and the player elimination aspect.
2006-06-23*
Blue Moon (2004)
9
Jan 2008*
6.585
Owned
Plays: 51
Interesting card game with very simple mechanics. In enjoy the base decks and the additional decks but have not yet explored deckbuilding. It is one of a very select group of games that my wife will play (although she does hate the geekish artwork). UPDATE -- my rating has increased with further play and additional decks.

2012-01-12
7.5
Dec 2006*
6.892
Owned
Plays: 6
This is a very interesting game with an interesting and unique mechanic that drives the construction of buildings for rewards of various types. Choosing which building to make your offering is often difficult as it often forces you to weigh the benefits of several competing possibilities. Other tough decisions include whether to use a card for offerings or for its power, whether to discard at the end of a turn and whether to run to the obelisk to make an offering or continue making offerings at builings and gathering more crystals.
2006-12-27*
7
Apr 2010
6.153
Owned
The new buildings are a good addition to the game. They are by no means necessary but they add a few extra options. I see no reason not to always play with them.
2010-04-11
8.5
Aug 2007*
6.018
Owned
Plays: 1
An expansion that adds two significantly different mechanics to the game -- bluffing and ships. I am not sure that I love the new mechanics but they certainly add variety to the system. There are a few more rules specific to this deck so this is not an ideal introductory deck.
2007-08-18*
N/A
5.554
Owned
For Trade
6.5
Jan 2007*
5.983
Owned
Plays: 1
I have played using the emissaries and the extra three cards for each race but I have yet to explore deck building and incorporate the inquisitors. The extra ten cards give the game a little more time to develop before someone runs out of cards. I rate this a bit lower than the decks for the different races as I always randomly select different people each game but I will not always use these extra cards.
2007-01-01*
6.5
Jan 2007*
5.973
Owned
Plays: 1
I have played using the emissaries and the extra three cards for each race but I have yet to explore deck building and incorporate the inquisitors. The extra ten cards give the game a little more time to develop before someone runs out of cards. I rate this a bit lower than the decks for the different races as I always randomly select different people each game but I will not always use these extra cards. Also, as I only play individual games and don't count dragons, the presence of the crystal cards is somewhat imbalancing as only some emissaries include them and those cards have no real function in the style of game that I play. How can one easily restore balance to the Phar emissary for instance who has two (useless from my perspective) crystal cards and thus lacks others?
2007-01-01*
8.5
Nov 2005*
6.335
Owned
Plays: 4
This is the last of the eight decks of Blue Moon races. It offers opportunities to shuffle one's discard pile back into the draw deck and to win dragons by means of flood cards.
2005-11-22*
8.5
Sep 2005*
6.338
Owned
Plays: 3
Interesting deck that encourages one to make extensive use of paired boosters and retrievable character cards. This deck has been particularly effective in games that I've played against my wife; I have no idea why others seem to think it is weak.
2005-09-20*
8.5
Sep 2005*
6.368
Owned
This is another unique deck that encourages a different style of play. The cards must be used in gangs to maximize their relatively low earth/fire numbers as individuals. There are a number of cards that can be used to increase one's chances of getting the right cards in combination. I find this a very interesting deck to play.
2005-09-20*
8.5
Sep 2005*
6.353
Owned
Plays: 4
This deck encourages the play of paired character cards and has special cards that offer ways to increase the possibilty of getting a pair in your hand.
2005-09-20*
8.5
Aug 2006*
6.314
Owned
Plays: 2
Interesting deck that encourages the efficient play of boosters. I like the caterpillar/butterfly theme to this deck's artwork. As a classicist, I have to say that I find the mock Latin names to be awful.
2006-08-17*
8.5
Sep 2005*
6.305
Owned
This deck is very high in earth power and relatively weak in fire. As such, it's bascially the inverse of the Vulca deck. I like the 3 Storm support cards which are dangerous if one can get them out in combination. Often the threat of having one on the table can lead an opponent to try to end the battle prematurely.
2005-09-20*
Blueprints (2013)
7.5
Apr 2014
6.665
Owned
Plays: 2
Cute filler that uses dice in an interesting way to accumulate points. Nothing groundbreaking here but a pleasant diversion.
2014-04-23
Bohnanza (1997)
7.5
Mar 2007*
7.004
Owned
Plays: 7
Cute trading game with an interesting fixed hand order arrangement that makes it sometimes necessary to offer trades just to clear one's own hand of useless cards. The theme is a little bizarre and I think the game would be easier to introduce to nongamers if the "humorous" artwork were abandoned but it still works very well for what it is. Runs a bit long for what it is if people keeping insisting on hyper-optimizing their trades every turn.
2014-07-24
Booby-Trap (1965)
4.5
Dec 2014
5.412
Owned
Plays: 1
Vaguely diverting little dexterity game. I guess my nerves are a little on edge when removing pieces but sudden snaps of the bar can make me jump.
2014-12-22
Bootleggers (2004)
7.5
Dec 2010
6.432
Owned
Plays: 2
Fun game with some luck, some negotiation, some resource management and some take-that card play. The mix is ultimately satisfying and the game integrates its gangster theme quite well.
2010-12-30
Bora Bora (2013)
8
Jan 2014
7.367
Owned
Plays: 3
Very cool, fairly meaty Euro with a lot of moving interlocking parts. There seem to be a variety of different viable paths to victory. Dice keep the game tactical but there is some real scope for long range strategizing as well.
2013-11-23
Bosworth (1998)
N/A
5.602
Owned
Currently Unplayed
2015-07-25
7.5
Jan 2008*
6.433
Owned
Plays: 2
Very nice trick-taking game with a unique mechanism that lends some risk to playing lower trump cards. You can hurt yourself by being overly bold and you can be hurt by being stuck with unfortunate cards at the end of the hand. I love how the plot of the short story guides the principal mechanism of the game. This would probably be a game that I would enjoy more with repeated play among the same group of players.
2008-01-20*
Bounce-Off (2013)
6.5
Sep 2015
5.558
Owned
Plays: 20
Clever mass market dexterity game intended for kids. It's very short with a good mix of luck and skill. Not something to replay often but diverting for a while.
2015-09-05
Brass (2007)
10
Aug 2015
7.858
Owned
Plays: 20
Another excellent Martin Wallace game. This may be the high point of the meaty Euro genre in terms of density of decisions and plenitude of options per turn. Very satisfying but it can be frustrating when one has a hand of nearly useless cards (admittedly this may occur because of a lack of strategic forethought). This game plays very differently as the skill of the players increases.
2015-08-07
Britannia (1986)
9
Aug 2009*
6.905
Owned
Plays: 4
Absolutely brilliant multiplayer wargame that (lightly) simulates the settlement of Britain from the invasion of the Romans to the Normans. An absolute blast to play that infuses a huge amount of theme into a game that does not feel complex at all.
2009-08-30
British Rails (1984)
7.5
Mar 2009*
6.073
Owned
Plays: 2
I enjoy Crayon Rail games. I found this map to be interesting as one has to decide exactly where one will branch off from the main North - South axis. Obviously, there is not enough time and money to branch off to every corner of the map.
2014-11-26
Broom Service (2015)
N/A
6.678
Owned
Currently Unplayed
2016-02-12
Bruges (2013)
8
Nov 2014
7.276
Owned
Plays: 1
Well done Euro that has a lot of meat on its bones for a short play time and an uncomplicated rule set. I like the opportunity for replayability that the rules for setting aside cards offers. The dice are used in an interesting way and give each turn a healthy dose of tactical choices while still allowing scope for long range planning.
2014-11-28
N/A
5.727
Owned
Currently Unplayed
2013-06-16
7
Apr 2005*
6.016
Owned
Plays: 12
Fun chess variant if you have four people. It must be played with with chess clocks under blitz conditions to prevent someone losing his game from waiting for help from his partner. Ultimately less satisfying than pure chess as victories feel like they are determined more chaotically and were not "earned" in quite the same way.
2005-04-16*
7
May 2008*
5.844
Owned
For Trade
Plays: 6
My only plays thus far have been with my family (including my four year old son who basically played a random card each turn) so I really haven't had the full experience of playing this against competitive gamers. I am giving my initial impressions though as I was able to get a sense of the gameplay from the experience and I feel that this is a very nice, although somewhat dry, Euro. The choices are significant and I could see some room for a variety of different strategic approaches depending on the cards in your hand and the actions of other players.
2008-05-18*
BuyWord (2004)
7
Sep 2008*
5.899
Owned
For Trade
Plays: 5
This is an above average word game. It is not as good as Scrabble but it plays better with 3 and 4 than Scrabble and is good for some variety. As a High School language teacher, I have played this in my class in Latin.
2007-04-27*
Byzantium (2005)
7
Mar 2014
6.306
Owned
Plays: 1
An interesting game that just doesn't seem to be one of Wallace's best efforts. The balance between Arab and Byzantine points lends the game its interest but often is irrelevant because of the Constantinople falling endgame.
2014-03-28
7.5
Dec 2014
6.950
Owned
Plays: 2
The different loot cards (cash, diamonds, paintings) and their shifting values add portent tactical decisions and make the game a bit better than the first edition. Went over well with a mostly non gaming crew of Werewolf fans.
2014-12-07
El Caballero (1998)
N/A
6.136
Owned
Currently Unplayed
2014-07-31
7
Aug 2008*
6.277
Owned
For Trade
Plays: 5
This is a good two player game that feels similar to Battle Line in some respects (playing number cards to win a row, using action cards to shift things in your favor) but has enough differences to make it an interesting game in its own right. A slight complaint is the small vote deck. The constant reshuffling is a pain and the cards are handled so often I'm sure they will show wear quickly. I guess adding two or three cards of each type would throw off the balance by allowing people to draw the same card type on successive turns but it seems there should be a more elegant solution.
2007-11-19*
N/A
5.641
Owned
Currently Unplayed
2012-08-08
California (2006)
6.5
Sep 2007*
5.990
Owned
Plays: 1
Rather bland twist on a set collection Euro game. The 12 days of play and the bank / store interaction provide some interest but this is a fairly pedestrian effort from a talented designer.
2007-09-30*
7.5
Jul 2010
6.420
Owned
Plays: 6
Lighter, quicker than it's older brother 1960 while still managing to offer a good deal of the tense decisions of its sibling. Some of the cards seem like they are fairly generic in effect and I worry that the decks might get a little "samey" in feel over repeated play.
2010-07-17
Can't Stop (1980)
7
Jul 2009*
6.723
Owned
Plays: 18
Very addictive dice game. I have played the computer version frequently but I like playing it live even more.
2009-07-19
Carcassonne (2000)
6.5
Nov 2007*
7.340
Owned
For Trade
Plays: 4
Carcassonne is an enjoyable, light tile-placement game that always looks very nice on the table. A number of people whom I play with have really taken a liking to it but I find it doesn't put me on the edge of my seat like some of my favorite games.
2007-11-19*
7.5
May 2008*
6.871
Owned
For Trade
Plays: 1
My favorite of the Carcassonne series. It has a bit more going on than the vanilla version without the added length of the expansions. The house scoring is particularly clever.
2008-05-18*
7
Nov 2007*
6.771
Owned
For Trade
Plays: 1
I received this expansion for free with the base game. I generally use it in order to minimize the chances that the whole board will turn into one large field.
2007-11-19*
Careers (1955)
5.5
Dec 2004*
5.638
Owned
One of the better roll-and-move games from my youth.
2004-12-23*
Cargo Noir (2011)
7
Jan 2016
6.249
Owned
Plays: 1
Solid Euro with some unique mechanisms. Nothing really here to draw me back but a well made game.
2016-01-07
Carnival (2011)
N/A
5.600
Owned
Currently Unplayed
2015-11-25
Carson City (2009)
8
Sep 2015
7.088
Owned
Plays: 5
Enagaging and different Euro worker placement game with an interesting duel mechanic. Balancing money, board position and victory points gives this game a good deal of tension.
2015-09-12
8
Jan 2016
6.180
Owned
Enagaging and different Euro worker placement game with an interesting duel mechanic. Balancing money, board position and victory points gives this game a good deal of tension. I have not explored the expansions yet.
2016-01-16
Castle Risk (1986)
N/A
5.403
Owned
Currently Unplayed
2010-09-04
9
Sep 2015
7.973
Owned
Plays: 10
This is a very clever game that, like many of Feld's offerings, allows players to score points in a variety of ways. Choosing the best option available is often not at all obvious and it is necessary to keep track of one's opponents as well.
2014-12-29
7
Aug 2015
7.612
Owned
Plays: 1
While this game shares elements with Suburbia, they are more siblings than twins. The mechanic by which the master builder arranges the market this turn is quite unique and the interactions of the rooms is much easier to track here. The quest to complete rooms and the irregular geometry of the tiles provide unique challenges as well. A solid middle-weight Euro.
2015-08-07
Catan (1995)
8
Nov 2003*
7.184
Owned
Plays: 7
Settlers is a well-balanced game offering strategic interest without being too serious for non-gamers.
2003-11-28*
8
Mar 2007*
6.663
Owned
Plays: 2
Very interesting and enjoyable 2 player game. In fact this game is so rich that it would be easily be among my favorite two-player Euros if it were not for the long playtime. Perhaps if further plays reduce the playtime (maybe in combination with the 10 victory point variant), this game will receive the 9 or higher that it seems to deserve.
2007-03-26*
N/A
7.291
Owned
Currently Unplayed
2015-07-28
Catch Phrase! (1994)
6
Mar 2009*
6.079
Owned
Plays: 20
Cute Party word game that's fun in small doses if played in the right spirit. The game can be broken by the use of "gamey" strategies that circumvent the brief ruleset.
2008-06-28*
Cathedral (1978)
7
May 2008*
6.265
Owned
For Trade
Plays: 10
Simple but satisfying abstract game with a limited range of tactical and strategic decisions. There seems to be a big advantage for the person who places the first piece after the cathedral.
2008-05-18*
8.5
Aug 2014
8.051
Owned
Plays: 2
Excellent meaty Euro that develops the "Agricola" system in a new direction. Obviously this has some of the feel of Agricola but the exploration and cave development (building rooms) factors give the game a very different feel.
2014-08-13
Caylus (2005)
8.5
Aug 2009*
7.770
Owned
Plays: 5
I can certainly understand why this game received so much attention after its release. It is a very well designed "gamer's" Eurogame. There seems to be an enormous amount going on and it's very difficult to weigh the advantages and disadvantages of the different options effectively. The playing time is a bit longer than most Euros and it is certainly a brain burner but this game has enough meat on its bones to make it all worthwhile.
2007-11-11*
8
Jun 2012
5.633
Owned
Plays: 1
Advanced StreetSoccer gives more depth to the original game. I'm not sure that the overall experience is better for it though.
2012-06-26
Chang Cheng (2007)
7
Dec 2009*
5.880
Owned
Plays: 2
Interesting highly abstract two-edged game of area control wherein you seek majorities in certain areas and try to avoid them in others. The nature of the placement mechanics though make it difficult to accomplish both at once. Special circumstances allow for tricky plays through cards and special tokens.
2009-12-05
Chaos (1970)
N/A
5.489
Owned
Currently Unplayed
2010-09-04
Chase (1986)
N/A
5.824
Owned
Currently Unplayed
2016-02-05
Cheater (1995)
N/A
5.226
Owned
For Trade
Currently Unplayed Came free with Slide 5. Not really looking to play this.
2008-02-22*
Checkers (1150)
7
Aug 2008*
4.891
Owned
Plays: 21
A classic abstract that I still sometimes play. I appreciate its elegance and might like it more if my play improved but I prefer to play Lines of Action with the same board and pieces.
2005-01-22*
Chess (1475)
10
Nov 2003*
6.943
Owned
Plays: 378
Classic -- perhaps my favorite game.
2003-11-28*
7
Apr 2009*
7.026
Owned
Plays: 1
When I first played 18xx, I wished someone would design a railroad game that included the ability to manage track laying with buying share in the various companies without the very long play time. Chicago Express is the answer to that dilemma in some respects but the nature of the share always being subject to auction (rather than purchase) detracts somewhat from this game for me.
2009-04-19
N/A
6.049
Owned
Currently Unplayed
2012-08-08
9
Oct 2005*
6.304
Owned
Plays: 41
Best Children's game that I have ever encountered. My older daughter loves it. This game has been played in my house more than any other. The version we have is French and called Pique Plume. UPDATE: It's been several years since I returned from a trip to Paris with this game and it's still a family favorite. I've now become concerned about keeping all the pieces in order as I would like her to be able to share this game with her children some day as she has enjoyed so much. My son who was just born when I bought this now plays with me.
2009-07-22
China (2005)
9
Feb 2006*
6.798
Owned
Plays: 1
I love Web of Power and enjoy UberPlay's rethemed version. I miss the end of the first round house scoring in this version (in fact I may add it on my own) but I like the fortresses. Very tense and elegant game that plays quickly and always seems to produce close endings.
2006-02-03*
Chinatown (1999)
7.5
May 2015
6.971
Owned
Plays: 3
Elegant negotiation game. The tile placement reminds me a bit of Acquire. The game manages to offer interesting space for negotiation while avoiding fiddly rules.
2009-06-14
5
Nov 2004*
5.159
Owned
Plays: 1
A decent abstract strategy game to play with kids.
2004-11-28*
7.5
Aug 2007*
6.239
Owned
Plays: 3
Very nice light filler. The "press your luck" element gives the game some tension and the odd set collection / scoring gives it some strategy.
2007-08-30*
7
May 2009*
6.233
Owned
Plays: 3
I think that this is one of the more enjoyable "old school" Avalon Hill games. It has a lot of die rolling, too much downtime, a few too many charts and plays a bit long, but, unlike many games of its era, it retains the hard to quantify "fun factor" despite its flaws. The combat greatly livens up this racing game and raises it above most games of that genre for me.
2007-02-03*
N/A
5.679
Owned
Currently unplayed
2012-08-07
Citadels (2000)
7.5
Nov 2007*
7.092
Owned
Plays: 10
Very nice game with a mix of strategy and luck with an interesting role-selection mechanic. There are kingmaking problems and it might run a little too long with many players but it still works well.
2007-11-03*
La Città (2000)
7.5
Oct 2008*
6.885
Owned
Plays: 3
Very well designed building game. Although I've played many building games, the mechanics here feel unique. The graphic design could use some improvement -- the tiles seem to have been drawn with more concern for their beauty than their functional purpose. The game is a little fiddly and late rounds can bog down in mathematical calculations.
2011-09-24
8
Jul 2009*
5.798
Owned
For Trade
Plays: 3
Interesting variation on the Command and Colors system that gives more of a traditional wargame feel. My original fear that this might be too close to the C&C games to be worth owning was off base. This is another light battle game but the rules differences are sufficient to justify owning it as well.

Scenarios Played: Fort Duquesne, Bunker Hill, Lake George
2007-10-25*
8.5
Oct 2008*
6.644
Owned
Plays: 3
I really enjoy this game as it has enough to interest a gamer while remaining approachable for families and non-gamers. The balancing of the relative value of corruption and victory points is the highlight. I like the placement of mosaics, the closed fist offerings for sacrifice and the way in which the market piles are half-visible and half-concealed. Very clever and beautifully designed game.
2006-09-16*
N/A
5.526
Owned
Currently Unplayed
2013-05-11
6.5
May 2012
6.258
Owned
Plays: 12
Cute dexterity game -- gets a little samey quick but is a clever diversion.
2012-05-24
Clue (1949)
7
Dec 2005*
5.552
Owned
Plays: 10
Good game for kids who are learning the basics of deduction. Clue also offers adults some opportunities for more clever play. Rolling dice to move around the hallways is a bit tedious. Nice theme.
2005-12-17*
Clue FX (2003)
7.5
May 2009*
5.727
Owned
Plays: 2
I have always had a soft spot for Clue among traditional American mass market boardgames. This version improves upon the original in several respects. It eliminates the roll and move tedium, it is playable with 2 players and the search/make a suggestion mechanic adds a new degree of decision making.
2008-12-30*
N/A
6.032
Owned
Currently Unplayed
2014-09-01
7
Mar 2015
6.183
Owned
Plays: 7
Cool mainstream deduction game. This is one of the rare series games that is better than the original. It has a lighter (and shorter) Scotland Yard feel with enough interesting wrinkles to make it worth picking up in itself.
2012-02-04
Code 777 (1985)
7.5
Aug 2010
6.318
Owned
Plays: 10
Very clever deduction game that forces you to gather information based upon others' answers to a series of questions. The process results in fulfilling puzzle.
2010-08-06
Codenames (2015)
8
Nov 2015
7.837
Owned
Plays: 7
Very clever word game that forces the players (especially the clue-givers) to stretch their word association skills to the limit. Like Montage, it is a much better experience with creative and clever players. If the market for games accurately reflected the quality of their design rather than their marketing budget, there would be a copy of this game in nearly every home.
2015-11-22
Coloretto (2003)
7.5
Dec 2005*
6.883
Owned
Plays: 6
Excellent short multiplayer light strategy game. This game seems to me to be one of the best in its class. The joker cards might be a bit too powerful.
2005-12-13*
8
Oct 2008*
6.659
Owned
Plays: 8
Gut-wrenching game that forces one to make decisions about which monster to place bets on. The basic choice is should one try to keep up with the other players making a lot of early bets or save tokens to place in the more reliable later rounds. Manipulating the monster powers lends the game some tactical depth. I prefer to use the original rules for the endgame as the game loses its tension if more than three monsters are standing when the deck runs out.
2007-07-16*
Colt Express (2014)
7
Sep 2015
7.057
Owned
Plays: 1
Fun, light game of programmed actions. Not as much of a brain burner as Robo Rally but shares some elements with games of that sort.
2015-09-30
7
Nov 2011
6.653
Owned
Plays: 1
This is a good example of an expansion that offers "more of the same." These are quality historical scenarios that offer interesting situations on interesting new maps but bring little that's radically different to the system. I do not mean this as a criticism -- it's a solid product -- but it's really only necessary if you want/need more scenarios/options.
2011-11-10
N/A
6.603
Owned
Currently Unplayed
2008-12-22*
N/A
6.428
Owned
Currently Unplayed
2015-07-26
8
Apr 2008*
7.524
Owned
Plays: 14
The complexity level is fairly modest but there is still a good amount of historical feel. The game is certainly infused with randomness of many different types but that seems appropriate to the nature of WWII squad level combat. There always seem to be interesting and significant decisions to make and I'm sure experienced players will generally defeat lucky amateurs over the long run despite the incredible swings of fortune. Scenarios Played: 1 Fat Lipki, 2 Hedgerows and Handgrenades 3 Bonfire of the NKVD, 4 Closed for Renovation 5 Cold Front, 6 Paralyzed from the West Down,7 Bessarabian Nights,8 Breakout Dance,10 Commando School, 13 Tussle at Maleme, 14 At the Crossroads, 30 Red Skies at Night, 102 Night Shift, CC: P Grassy Knoll
2012-01-12
8
Jan 2008*
7.196
Owned
Plays: 2
I give this game the same rating as the base game because the BGG rating is a measure of how much I would like to play it and my desire to play is equally as high as the original. For those looking to buy this game, you should consider how often you're likely to play it. If you play infrequently and are not a completist, CC:E has enough scenarios and variety on its own for quite a lot of play. If you need more scenarios and really want to explore British, Italian and French troops in new scenarios and on new maps, this is for you.
2008-01-03*
9
Jun 2008*
7.555
Owned
Plays: 34
Excellent light combat game which is far superior to its predecessors, Battle Cry and Memoir 44. This game offers far more tense tactical choices with very little added complexity.

Scenarios Played: Akragas, Crimissos River, Lake Trasimenus, Cannae, Dertosa, Castulo, Zama, Baecula, Ilipa, Trebbia, 2nd Beneventum, Metaurus, Bagradas, Ticinus River, Magnesia (Exp. #1),Battle of Utica(TW), Utica: Rebel Camp (TW), Hannibal's Camp (TW), Raphia (Exp.#1), Cynoscephalae (Exp. #1), Beneventum (Exp. #1)Colline Gates (Exp.#3), Clusium (Exp. #2), Agrigentum (Ci3#20)
2011-04-18
9
Jan 2008*
7.067
Owned
Plays: 9
This is a tough one to rate. I enjoy Command and Colors Ancients quite a bit and have found the scenarios here to be just as enjoyable as the original game which I rate a 9. I feel that this expansion, however, ultimately doesn't bring a lot that's new to the table and so it is somewhat disappointing. By a strict BGG rating scale, based solely on my desire to play this, it should probably rate a 9 like the original but I would caution those looking for significantly new mechanics that this expansion doesn't really deliver on that front.
2008-01-03*
9
Jun 2008*
6.847
Owned
Plays: 11
I have thus far only used the mounted board and red Roman units (Marian infantry) and not played any of the included scenarios. My rating reflects my rating for the series as a whole but my impression of the scenarios here is good from having read through the additional rules in the booklet.
2008-06-30*
9
Jun 2008*
6.612
Owned
Plays: 2
Have only played one scenario from this expansion so far but it is of equal quality with its predecessors. The mounted board is excellent. I look forward to trying out the Epic scenarios.
2008-06-30*
8
Nov 2010
6.271
Owned
Plays: 1
I haven't played the scenarios in this set yet but have used the card holders with the base game and earlier expansions.
2010-11-12
8
Nov 2010
6.392
Owned
Plays: 1
Haven't used any of the scenarios yet but have used the card holders with the base game and other expansions.
2010-11-12
8
Dec 2011
7.131
Owned
Plays: 3
Another excellent installment in the Command and Colors series. This one takes a bit of getting used to -- especially in terms of remembering the differences among nations. Melee is not as prominent asin Ancients.
2011-12-07
7.5
Sep 2008*
5.625
Owned
Want In Trade
For Trade
Plays: 4
Interesting CCG with some unique combat mechanics. The premise of dueling Conans is sort of odd thematically but it works fine in practice. Having only scratched the surface of this game, I am a bit concerned about game length and smoothness of flow, but that might well improve with further play and familiarity with the rules. The game is a bit too long for my tastes multiplayer.
2008-09-10*
7
Apr 2014
5.497
Owned
Plays: 1
Decent trick taking game in a somewhat overcrowded field. The scoring is a little convoluted -- sufficiently so that it is a bit laborious to track combinations during the play of the hand.
2014-04-20
Concordia (2013)
N/A
7.598
Owned
Currently Unplayed
2016-02-05
Condottiere (1995)
7
Jul 2009*
6.546
Owned
Plays: 3
Interesting card/board game with bluffing and hand management aspects. Although it can seem like a card game with a board that's really just an elaborate victory track, the determination of which areas to compete for and which areas to abandon is the key to strategic play.
2007-07-16*
N/A
5.963
Owned
Currently Unplayed
2009-03-02
8.5
Jan 2009*
7.109
Owned
Plays: 7
Another excellent WWII tactical game that manages to hit the sweet spot for me between historical depth and modest rules complexity. A very playable, engaging game. I look forward to seeing what more is done with this system.

Scenarios Played: #1 Partisans, #2 The Gap,#3 General Petrov,#4 The Bunker, # 5 Monsters #6 Breakthrough to the Mzensk Pocket
2009-03-25
N/A
6.941
Owned
Currently Unplayed
2010-01-15
N/A
5.648
Owned
Currently unplayed
2009-11-28
7
Apr 2010
6.174
Owned
Plays: 1
Clever exploration and civilization building game with an unusual setting. My only play so far saw very little use of military actions so it may have been atypical. The end of our 4 player game seemed to creep up very quickly (possibly a result of how peaceful everyone was). I like the exploration mechanic and appreciate the copious designer notes.
2010-04-11
5
Sep 2006*
5.866
Owned
For Trade
Conquest is a mediocre war game. The catapult bonus leads to a mindless race to produce those units quickly. I haven't played in years but would if I adopted a catapult fix.
2006-09-25*
7.5
Jan 2009*
6.454
Owned
Plays: 2
I have only played the Conquest of the Empire II game of the Eagle Games edition (although I own and have played the MB original edition of game I). I found it to be a very nice game completely independent of the original -- an interesting graft of Euro mechanics onto a large scale multiplayer wargame.
2007-11-24*
Coup (2012)
7
Jun 2014
7.075
Owned
Plays: 3
Cute bluffing game that manages to do a lot with very few components.
2014-06-13
N/A
6.087
Owned
Currently Unplayed
2010-11-24
7
Dec 2007*
5.753
Owned
For Trade
Plays: 4
Decent game of old Western gunfighting. The advanced rules help give a little needed heft to the simple ruleset without really complicating anything. Short playing time is a big plus.
Scenarios played: #3 Shootout at the OK Corral, #8 Clairborne's Last Challenge, #13 Jailbreak, #20 The Big Showdown
2007-12-28*
Coyote (2003)
7
Oct 2007*
6.123
Owned
Plays: 7
Fun game that non-gamers and children particularly enjoy. Of course, the very high powerful make the game chaotic, but it should generally be possible to determine if you have a very powerful card on your head from the other people's bids.
2007-10-20*
CrackeD ICE (2002)
6.5
Mar 2009*
5.505
Owned
Plays: 2
Very clever use of Icehouse pieces in an unconventional way. Nice as a VERY quick filler.
2009-03-15
5.5
Mar 2007*
5.653
Owned
Plays: 11
Decent Party/Family game that (fortunately) plays very quickly. Replay value after one has gone through the (300) cards in the deck will almost certainly not be high but this is not the kind of game one would expect to play repeatedly with the same group anyway.
2007-03-30*
7.5
Sep 2013
5.578
Owned
Interesting and unique game of stock ownership. The decisions are quite unlike most other games. The dice add tension. Somewhere between a filler and a proper game in depth and time required.
2013-09-14
Cribbage (1630)
8
Jan 2016
6.785
Owned
Plays: 19
Best two handed card game that can be played with a standard deck (and I really enjoy Gin Rummy too).
2016-01-20
Crokinole (1876)
9
Aug 2006*
7.585
Owned
Plays: 101
Excellent dexterity game. This should get a lot of play from my non-gaming family and friends. I purchased my board from Stan Hilinski -- it's called Dakota.
2006-08-26*
Crows (2010)
6
Sep 2014
5.885
Owned
Plays: 1
Very light strategy game that probably improves with more than 2 players. Clever but felt a little uninspired with two.
2014-09-09
Dampfross (1979)
N/A
5.860
Owned
Currently Unplayed
2015-09-26
Dancing Eggs (2003)
5.5
Jul 2012
6.187
Owned
Plays: 5
Cute little silly game to play with kids.
2012-07-22
Dawn Under (2004)
6
Jan 2008*
5.915
Owned
Plays: 17
I am rating this as a children's game. This is an excellent variation on the typical "memory" game that is so popular with children(probably because it is one of the few non-dexterity games in which kids can routinely beat their parents). We play with only 2 or 3 rats in the game as the information gained from "rat plagues" is so significant that I feel the events should come more infrequently. The garlic provides an interesting hint of "screw your neighbor" to the game (although it nicely avoids direct conflict because you never know who will spring your trap -- indeed it might be yourself on a subsequent turn.
2008-01-24*
N/A
7.821
Owned
Currently Unplayed
2015-07-04
7.5
Jan 2016
6.305
Owned
Plays: 3
Very clever little filler game. A great deal of game in a very tiny box.
2016-01-09
Deity (2009)
N/A
N/A
Owned
Currently Unplayed
2009-04-11
Democrazy (2000)
6
Jul 2007*
5.486
Owned
For Trade
Plays: 3
Unique voting game that offers some very light strategy and a few laughs with the right group. This is a fun game to play with my nongaming extended family -- the kids can play too with as much chance of winning in this chaotic game as anyone else.
2007-07-16*
Diplomacy (1959)
7
Feb 2007*
6.885
Owned
For Trade
Plays: 1
I have owned this for many years and only had a handful of opportunities to play it. I did enjoy those sessions, however, as I recall the length was always a challenge for a game that demands a relatively large number of players to play well. In short, too few games played and even fewer played to completion to merit the higher rating that this game might deserve under optimal conditions.
2007-02-18*
Dixit (2008)
7
Oct 2009*
7.307
Owned
Plays: 7
Clever party game in the tradition of Apples to Apples. I am doubtful about the replay value but that's not really the point of the game so much as the humor that results from trying to intuit what the clue-giver is trying to convey.
2009-10-30
9
Nov 2010
7.716
Owned
Plays: 2
Excellent, although somewhat long and AP prone, meaty gamers game. I like the interaction between trying to get majorities in an area with individual species and also trying to achieve dominance with the element markers.
2010-11-06
Dominion (2008)
9.5
Jul 2009*
7.663
Owned
Plays: 24
Very interesting card game in which one builds a deck while the game is in progress. I love the challenge of trying to build the most efficient engine to power purchases. Further play with different card combinations has shown that this game has legs. Five player with 12 kingdom cards played until 4 piles run out works fairly well.
2009-03-14
8
Jan 2016
6.858
Owned
Plays: 1
Interesting expansion that adds cards that go into one's tavern and can be "called upon" for effects. Also adds cards that level up to other cards and events which are actions that always remain available to buy in addition to the normal array of cards. All of these elements form a nice mix of additions to this deck building classic.
2015-08-07
9
Jul 2011
6.822
Owned
Plays: 1
Interesting expansion that doesn't get much love on this site. I have enjoyed playing with it. I play with Alchemy cards mixed directly into the randomizers -- I might try to mix a few into the deck per game in order to make buying potions more tempting.
2011-07-24
9
Apr 2009*
6.782
Owned
Plays: 1
I like this new card very much. The addition of one of the "non-selected" cards makes for a whole series of interesting choices. This card has been attractive to players drafting for their decks in my limited experience with it.
2009-04-11
9
Jul 2011
7.422
Owned
Plays: 2
Just beginning to integrate my Cornucopia set into my kitchen sink combined Dominion games using all expansions and have been enjoying exploring the new cards.
2011-07-24
8.5
Jun 2013
7.614
Owned
Plays: 1
An interesting expansion that brings ruin and collapse to the world of Dominion. Difficult times call for difficult measures and I like the interaction of the various cards of this set. The more ruins you have, the more you need to rely of scavengers and the other roles that are uniquely suited to that environment.
2013-06-24
8
Apr 2009*
6.847
Owned
Plays: 3
Interesting new set of cards -- similiar to the council house but it costs less and has the penalty of allowing another player to force you to discard the best card of the bunch that you flip. This was not selected much in my limited experience with it on the table.
2009-04-11
9
Jun 2013
6.785
Owned
Plays: 1
Probably my favorite of the promo cards -- like how the central mechanic of Puerto Rico is captured in this card's effects.
2013-06-27
8
Jun 2013
7.223
Owned
Plays: 1
Another quality expansion to a franchise that is becoming a bit unwieldy for those like me who like to play with all the options. The coin tokens offer a different take on the typical Dominion gameplay.
2013-06-24
8
Jun 2013
7.605
Owned
Plays: 1
Interesting mixture of cards. The immediate effects of certain cards adds a new element to the game.
2013-06-27
9
Jul 2009*
7.717
Owned
Plays: 2
Some really clever cards here. This seems to build nicely on the base game concepts and adds some more interactive cards. I like the dual function victory / action or treasure cards.
2009-07-19
N/A
6.064
Owned
Currently Unplayed
2014-07-31
9
Dec 2010
8.092
Owned
Plays: 2
Interesting expansion that offers card combinations that allow opportunities to buy some big ticket items such as Platinum and Colonies. A well playtested addition to a great game series.
2010-12-24
9
Feb 2010
7.897
Owned
Plays: 2
Still exploring all the cards but I am impressed with what I've seen so far. Pirate ship makes for a very interesting game and I like the Island card a lot as well. The duration cards add an interesting layer of complexity to the game.
2011-07-24
9
Aug 2010
6.777
Owned
Plays: 1
Cool promo card that is a unique treasure. More valuable in some games depending on the card set available.
2010-08-29
N/A
5.599
Owned
Currently Unplayed
2016-01-07
8
Jun 2013
6.683
Owned
Plays: 1
Interesting promo card that is based on the game Carcassonne.
2013-06-27
Dominoes (1500)
7.5
Jan 2005*
5.408
Owned
Plays: 16
Many traditional dominoes games are too luck-based but when played in partnerships under Latin American Competitive Rules dominoes can be a highly strategic (and fun) game.
2005-01-22*
7
Jan 2008*
5.580
Owned
Plays: 4
Quick, tense filler. This game has very much the same feel and weight as Cloud 9 for me.
2008-01-26*
7
Jun 2009*
6.938
Owned
Plays: 12
Light game that has two phases -- a placement phase in which you must strive to place the most meeples and the race out of the city phase after the eruption. Both phases allow for some tactical moves but are also subject to a high degree of randomness. Still a fun game if taken as a filler.
2009-06-06
Dragonheart (2010)
7
Nov 2011
6.333
Owned
Plays: 14
Interesting hand management game in which players seek to fulfill board various objectives by cleverly timing play of their cards on hand.
2011-11-11
Dream Factory (2000)
7
Jul 2009*
6.857
Owned
Plays: 3
Light bidding game with an interesting mechanic whereby all the money (contracts) remains in the game throughout (it just circulates from player to player). It's not my favorite auction game but a solid game nonetheless.
2007-07-16*
Dreamblade (2006)
9
Aug 2007*
6.362
Owned
Plays: 8
My initial impressions here are very strong. The pieces are well designed and rendered, the rules are well thought-out and (thankfully!)straightforward, and the game offers many opportunities for clever tactical play (I suspect the warband building aspects offer room for strategic variety as well but I cannot confirm that yet). The theme was not a selling point for me but the game itself is first rate. Oddly enough, beneath the well painted, hyperthematic minis and the plethora of dice rolling there is an elegant abstract game here. The combination of elements makes the game more than the sum of its parts. Unfortunately, it's collectible but one can obtain enough pieces to satisfy all but those interested in competitive play outside their circle of friends rather cheaply.
2007-08-15*
Drive (2003)
7.5
Aug 2008*
5.878
Owned
Plays: 6
Very nice Rummy style card game. The key decision point comes in determining when to lay down sets of cards as one must weigh the desire to get cards out quickly with the benefits of buidling up a large set. A very good game for non-gamers.
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