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User: latindog: Board Game Collection
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Title Version User
Rating
Geek Rating Status User
Plays
Comment
7.5
Dec 2007*
6.234
Owned
Plays: 10
I enjoy playing this with my grade school age children. It is a nice, light, rummy-style game which offers some meaningful decision making and also manages to introduce the players to basic African geography. Components are quite nice for the price.
2007-12-26*
11 nimmt! (2010)
6
Oct 2011
5.949
Plays: 1
Like its ancestor 6 Nimmt, this is a filler card game in which one is trying not to take points. There are decisions to be made as the game progresses but they are not terribly engaging. Still I think this plays better than 6 Nimmt with a larger group.
2011-10-16
8
Jul 2014
7.135
Owned
Plays: 3
Excellent light wargame. Only slight tweaks to the system of 1812.
2014-07-04
7.5
Jun 2014
6.808
Owned
Plays: 1
Very good, quick playing light wargame. Works well multiplayer and the battle mechanics and card play keep the games simple mechanics interesting.
2014-06-20
7
Jan 2010
7.341
Owned
Plays: 3
Wow. I really admire this game and would rate it higher if not for the length. I love the combination of stock market manipulation and track laying. The playing time is definitely edging towards my upper limit although I could see the game going significantly more quickly with more experienced players than I have experienced so far. I have also played and enjoyed the shorter game variant ($4500 in bank and no diesel trains). It cuts the time nearly in half and still offered a very satisfying game to me. Played the original version again recently and was really disappointed in the grind that the endgame became.
2010-01-30
1856 (1995)
6.5
Jul 2010
6.691
Owned
Plays: 1
My rating for this game presents a problem. I have chosen to rate this a 6.5 because I like many things about the design but this is not a game I would like to play particularly often. It is a design that I respect for the richness of gameplay but I don't enjoy it as much as many others. I find the stock manipulation a little cumbersome and I have found myself screwed by my lack of knowledge of the tile manifest. I enjoy how the rules build upon the engine of 1830 and provide for some thematically variation with the government loans and possible state owned railroad company.
2010-07-24
18AL (1999)
8.5
Jul 2012
6.272
Plays: 1
My biggest problem with 18xx games is the time commitment so this game is one of the best for me. It offers most of the feel of the longer 18xx titles while shaving a couple of hours off the playtime.
2012-07-21
18TN (2006)
8
Sep 2012
5.593
Plays: 1
Very good, streamlined, simple 18xx with a reasonable playing time. The civil war is a very minor speed bump (which seems a little weak) and the map doesn't seem to resemble Tennessee (it's nearly square) but it is a solid game.
2012-09-01
9
Apr 2008*
7.343
Owned
Plays: 3
Excellent game that recreates a fascinating period in American history. The game is very well designed and every move has advantages and trade-offs. Z-Man has given the game top drawer production values as well. This game incorporates the historical feel and attention to theme of a wargame with the ease of play and tense decisions of a Euro.
2008-04-23*
8
Jun 2014
7.126
Owned
Plays: 1
Very good implementation of the Twilight Struggle system to a related (but greatly condensed) period of conflict. The "We the People" like battle card play for the Power Struggles made things interesting. I also like the idea of scoring the same countries multiple times and rewarding the communist player for holding out against the tide for as long as possible.
2014-06-01
1st & Goal (2011)
6
Aug 2012
6.236
Plays: 1
This is a decent light football game. The cards are an elegant way of getting the same results as an old fashioned results matrix and they also handle the question of timing nicely. My main problem with this and other football simulations is that they encourage you to play counter to conventional football strategy. Is third and twelve. If your opponent calls a pass defense you are almost completely sunk, you are probably better off calling a run. Yes, that does occur in real football but it is very rare. Often the defense expects play, the offense calls play and the play comes off perfectly anyway. This thus becomes an elaborate name of rock paper scissors rather than the amusing light simulation of football that it wants to be.
2012-08-02
2 de Mayo (2008)
7.5
Aug 2012
6.540
Owned
Plays: 2
A lot of historical flavor in a tense two player game of manuever with an easily digestible rule set. Not sure how it will hold up to repeated play though.
2012-08-27
51st State (2010)
8
Aug 2013
6.612
Owned
Plays: 1
Clever card game in which each card has three possible effects. Drafting the right combinations will make all the difference.
2013-08-31
5ive Straight (1958)
6
Dec 2007*
5.684
Plays: 1
Interesting little n-in-a-row game that introduces a random card element and allows for team play.
2007-12-15*
6 nimmt! (1994)
6
May 2008*
6.760
Owned
For Trade
Plays: 7
Above average card game that can be played in a large group (up to 10). The game seems a bit overly luck-based to me but this might be a result of my lack of experience with it. Further play has shown me that it clearly becomes more strategic with fewer gamers but, unfortunately, not more fun.
2008-05-18*
7 Wonders (2010)
8
Jan 2013
7.798
Owned
Plays: 8
Very cool card drafting Euro that allows for a variety of strategies in building up an empire. Decisions are neither obvious nor overly opaque and the game packs a lot of room for strategic manuever in a short time..
2011-03-06
5
Jul 2011
6.355
Plays: 1
Nothing to write home about -- a cute little mini-expansion for 7 Wonders that gives you a unique starting monument that (on the B side) only has one stage to be built at great cost for great rewards. The fact that you start off the game with money rather than a resource is interesting. The free beer offered as a reward is a pretty lame joke in my opinion.
2011-07-24
Abalone (1987)
7
Jul 2009*
6.258
Owned
Plays: 10
Interesting abstract game in which one masses power over intersecting lines to push 6 of your opponent's pieces off the board. The rules seem to encourage defensive play -- I even felt this a little in my very first game. The clicking of the marbles as they move is very nice.
2007-10-20*
6
Aug 2009*
6.312
Owned
Plays: 3
Innovative unique game that plays in minutes and is very clever. This ultimately feels a bit repetitive to me though.
2009-08-10
6
Aug 2009*
6.091
Plays: 1
I rate this the same as the Ace of Aces base set. Somewhat different planes with different maneuvers but, as an inexperienced player, it feels pretty much like the same game.
2009-08-10
Acquire (1962)
7.5
Jul 2009*
7.257
Owned
For Trade
Plays: 1
I have only recently had the opportunity to play this game for the first time. It must have been outstanding in its day and it still provides an excellent gaming experience. In my one game, I've already had the experience of being shut out of the benefits of the early mergers by a poor tile draw. I don't consider the level of randomness a major problem, however, as I think the game has enough meat on its bones generally to balance the luck factor with opportunities for clever play.
2006-12-29*
Ad Astra (2009)
7.5
Jan 2012
6.605
Plays: 1
Interesting combination of Settlers-like colonization with an order selection mechanic from Puerto Rico etc. The game is tense, offers interesting decisions each turn and comes quickly to its conclusion.
2012-01-08
6.5
Jan 2008*
7.460
Plays: 1
Excellent game and a true classic that lives up to its reputation. The major drawback for me is the length -- in fact, the length issue is so bad that I will probably only be interested in playing this game once every two years or so. As with many multiplayer strategy games, it is possible to become embroiled in unavoidable conflicts that prevent you from winning if the surrounding players are more aggressive than others.
2008-01-05*
7.5
Apr 2010
6.438
Owned
Plays: 5
Very fun, light, and quick Indiana Jones style adventure game. I enjoy the tension of fleeing the boulders and the press your luck elements involved in deciding to hold onto treasures or jettison them in the attempt to escape. Replay value is a bit limited.
2010-04-24
7
Jan 2011
6.352
Prev. Owned
Plays: 2
Light wargame with some area control bits added in. It plays fairly fast for this sort of game once you digest the tricky ruleset. A solid game but not a standout in its genre.
2011-01-29
8
Mar 2011
7.439
Plays: 5
A very good Euro game. The ability to structure your efforts towards a variety of different long term strategies (which seem to be equally potent), recalls Puerto Rico. The placement of tokens mechanic (similar to Caylus, Pillars and Leonardo) also encourages clever tactical play. All in all a well balanced, fun, meaty Euro game with an appropriate length.
2007-07-18*
Age of Steam (2002)
10
May 2011
7.508
Owned
Plays: 24
This is an excellent game that can be VERY tense and thought-provoking. Gut-wrenching decisions abound, and the game is very unforgiving of mistakes -- especially in the early rounds.
2007-10-20*
8.5
Jun 2013
6.387
Owned
Plays: 1
Western US : An interesting map that plays well with six. Constraining early builds to track contiguous with one's own network is a big change and the continental linkage race adds some tension. Early money infusion is probably necessary because of the build costs in the Rockies and te building constraints.
2013-06-16
8.5
Jun 2014
6.397
Owned
Plays: 1
Korea:

Korea is an interesting map because of the major rule change which requires players to ship cubes to their destinations based on the goods currently in the target cities. A little more chaotic but still rewards both long term strategic planning and short term look ahead.
Very good expansion.
2014-06-14
7.5
Mar 2009*
6.035
Owned
Plays: 2
I have played both sides of this map. The 1830's Pennsylvania map seems well designed. The coal bonuses are very tempting but it's tough to lay track over the mountains. The cities in the East make the track laid in that region very tight.

The Northern California map has several twists including a mega city in San Jose, the bridge from Oakland to Sanfrancisco and changing demand from Sacramento based on shipping into the coastal port. A map with some added spice but not radically different from standard AOS.
2011-12-18
7
Jan 2015
N/A
Owned
Plays: 1
African Diamond Mines -- rewards efficient routes contrary to the usual order of business in AOS. MY first play was marred by a misinterpretation of the large white diamond in the center of the board which we used to accept cubes of any color. Obviously, this made the game strategically flat.
2015-01-18
8.5
Oct 2009*
5.856
Owned
Plays: 1
I have only played the America map from this expansion. I enjoy how the free 6 locomotive makes the game somewhat less tense and allows for a bit more creative goods shipping in the early/middle rounds. A good expansion for those who are looking for something that has the classic Age of Steam feel while simplifying the number of decisions per turn somewhat.
2009-10-11
8.5
Feb 2011
5.601
Owned
Plays: 2
Atlantis only:

A very tight map in terms of goods production and building is expensive as well (the engineer option eases this a bit for someone each round). When played with three the brutality was softened by the fact that there was some elbow room. When played with 6, it was full-on nasty -- half of the players finished in the negative. An interesting a fun map overall.
2012-01-29
9
May 2011
6.036
Owned
Plays: 2
St.Lucia is an interesting little map that makes for a tight two player game. Rules could use a little more explanation, I needed a trip to BGG in order to decipher exactly how the mechanic of delivering the cubes worked.

Barbados is an interesting experience -- my first solo game of AoS. The game loses much of the tension of real AoS when I am not paranoid about others stealing "my" big deliveries out from under me. That said it is a cute little optimization puzzle. My score for my single play was $53.
2011-05-24
8.5
Oct 2009*
N/A
Plays: 2
I have played both sides of this expansion. The bonuses and penalties on the Brazil map make for interesting end game decisions on shipping goods. The wide open terrain and the cheap early round builds also complicate things. Nice solid map. The Chicago map has some interesting twists. The all important four hex Chicago space draws a lot of competition and the strikes that threaten to cut off shipping options keep you on your toes.
2010-07-25
8
Aug 2008*
5.818
Plays: 1
This refers to the South America map only: One of the tamer Age of Steam expansion maps that I've played on. The major innovation here is the handling of the hub city Buenos Aires. It is the only blue city on the board (and there can be no urbanized blue city either). It also receives an extra cube each turn. The catch is that any delivery involving it requires a payment be made to "El Presidente" who is either the bank or an opponent (who selects it as his role for the turn). The geography keeps things interesting with the Andes on the West Coast and the broad plains to the center and east.
2008-08-31*
8
Feb 2011
N/A
Plays: 1
Portugal only: Interesting map -- I spent much of the game in the North with one opponent so the special cube generation at Lisboa was not a big part of my experience. A lot of mountains and the board was very crowded by the end of our 4 player game. Not much in terms of new rules here but a decent map.
2011-02-19
8
Jun 2013
N/A
Plays: 1
Should be a tight, tough map but my one three player game had room or everyone to turn a profit relatively early and no shares were taken after round four or five. Would like to play a more tense gem of this with more players
2013-06-16
9
Jan 2012
5.699
Plays: 1
I have only played the Holland side with three players so far. The polders added some interesting decision-making and effected both early game strategy and tactics.Being in the right place once the polders became available was a key to success in our game at least.
2012-01-29
7
Jul 2013
5.760
Owned
Plays: 1
Have only played the two-player Jamaica map so far. Two-player Age of Steam definitely seems to lack something -- perhaps the tension of the competition for role selection. By doing away with the turn order auction in favor of a different mechanism and having only half a goods chart, this map streamlines things further. A decent map with high build costs and competition for entry to cities.
2013-07-30
8.5
May 2014
5.660
Owned
Plays: 1
I have only played the Mexico map. The nationalization action is interesting and adds some negative play options. I like the limit on the one blue city in Mexico City.
2012-08-05
8
May 2014
5.606
Owned
Played the moon years ago. See my comments on that particular map for specifics.
2014-05-25
8
Apr 2013
N/A
Owned
Have played South America in a previous expansion but never in this format.
2014-05-25
8
May 2009*
5.730
Owned
Plays: 1
Very interesting expansion that offers three very different new games (assuming you have access to an extra copy of the board). The rules disallowing parallel routes and using others' track to move goods make the goods moving phase more easily to predict and significantly reduce the cutthroat nature of the game. The requirement of interstate delivery (if you don't choose the "Smuggle" option) makes for an interesting dynamic in the Central New England version. So far, I have only played Central New England (both maps at once with special rules).
2009-05-09
8
Oct 2009*
5.600
Plays: 1
I have only played the Washington D.C. expansion. Washington D.C. is one of those Age of Steam expansions that makes some rather radical changes to the game -- including a "ring-road" highway system that allows for virtual transfer of goods between routes and some unusual build costs. I played this with four players and found it to be a fun, tense map.
2009-10-11
8
Oct 2009*
N/A
Plays: 1
Played the Pittsburgh map only. This was a very tight map for three players with straight track build costs. This essentially forces the construction of odd loopy segments that crowd opponents out of key squares or force them to use complex track. The goods come out in bunches because there is not a light/dark side on the track. Weird but interesting three player map.
2009-10-11
8
Sep 2007*
5.674
Plays: 1
The Moon adds several new twists to the gameplay of Age of Steam. The Light Side / Dark Side flipping, building track off the edges to access the "spherical" surface, and using gravitational pull to commandeer a section of others' tracks all add up to a fresh new take on the game. While not a map that I would play to the exclusion of others, it is a nice variant to have in the mix.
2007-09-02*
The Agency (2011)
6
Sep 2014
N/A
Plays: 1
Interesting little game with a traitor mechanic but it feels a little underdeveloped to me. Homebrew components don't particularly help.
2014-09-26
Agricola (2007)
9
Dec 2008*
8.043
Owned
Plays: 6
This is the sort of meaty Eurogame that I prefer. The cards would seem to give this game a level of replayability that makes it even more impressive. Although I've only played a few times so far, I am very glad to say that this is one of those occasions where the hype seems well deserved. Played E and I, O and Z decks.
2012-02-12
7.5
Sep 2014
7.353
Plays: 1
Excellent two player game that offers some of the feel of Agricola at a fraction of the time and complexity. A well-done "small" version of Agricola that shrinks the complexity and playing time while retaining much of the tension and tough choices of the parent game (albeit in a far less rich format).
2014-09-09
7
Dec 2011
6.676
Plays: 2
Another solid deck. I played with the deck on its own rather than mixed in with other decks. As always some cards seemed quite powerful while others were less impressive.
2011-12-24
Air Baron (1996)
7.5
Aug 2005*
5.927
Owned
Plays: 1
Although this game has something that I usually consider a fatal flaw -- namely, a high degree of randomness in a relatively long game -- I enjoyed it. The "fare wars" mechanic is very fun and allows for some wrenching decisions that force you to balance risk and reward with a strategic assessment of the overall game position.
2005-08-20*
Alba Longa (2011)
6.5
Jul 2012
5.741
Plays: 1
Decent rather unremarkable Euro.
2012-07-29
Albion (2009)
5
Aug 2010
5.700
Plays: 2
A mediocre "dud" of an action point / engine building game with some tension added by the ability to mess with the plans of your militarily unprepared opponents. Kind of longish and boring for what it offers. Attractive components though.
2010-08-06
Alchemist (2007)
7
Oct 2011
5.992
Plays: 4
Odd game in which one designs recipes to gain ingredients for other recipes and to score points. The difficulty arises in that one can only return to score others' recipes multiple times. There is also a hidden element in which one is trying to run a specific resource low in order to receive and endgame bonus. I have only played online at Yucata so far. The game is radically different when played with two or multiplayer and strategies are almost the inverse of one another.
2011-10-02
7
Jul 2014
6.405
Owned
Plays: 3
Very nice, quick dice allocation game. The different builings offer interesting decisions when considering where to place dice.
2014-07-19
Alhambra (2003)
8
Oct 2007*
6.969
Owned
Plays: 5
Very well designed game which offers a large number of meaningful decisions without being too overwhelming to play with the family. It appeals to those who enjoy strategy (in terms of when to select buildings or draw cards) and those who enjoy puzzles (in terms of how to place the walled tiles of one's Alhambra).
2007-10-20*
Alibi (1993)
6.5
May 2011
5.423
Plays: 1
Interesting Clue-type deduction game for a larger group (plays up to ten). Most of our info cam not from questions and genuine deduction but from passing cards but we did play with ten players so initial info was scant.
2011-05-14
7.5
Feb 2011
7.378
Plays: 2
Well designed dice game that integrates elements of To Court the King and Kingsburg in a satisfying resource acquisition and building game. I may prefer the two player game to the full compliment of players as the colony placements of others can lead to odd kingmaking situations. Luck plays a role but alien technology cards can mitigate that somewhat. There is a choice of options each turn even with poor rolls and I enjoy the tradeoffs that those choices force you to make.
2011-02-26
8
May 2012
6.400
Owned
Plays: 1
Very good train/stock game. Determing a company's value is an art and this game basically measures how efficiently you can master that art. The balance between developing companies and controlling the auctions is interesting.
2012-05-06
Amerigo (2013)
8
Jan 2015
7.082
Owned
Plays: 1
Very interesting Euro which integrates the cube tower in determining the options are available each turn. The various phases of the game interact in clever ways. I am a fan of Feld's "point salad" games and I think this one is among his best.
2015-01-03
Amun-Re (2003)
8
Jul 2009*
7.204
Plays: 5
Very good game that incorporates a unique bidding system with some civilization building mechanics to ensure that the players will have difficult decisions about how to maximize their victory points. I enjoy how the game changes between the old and new kingdoms. Great game on SBW that's even better face to face.
2006-11-18*
Amyitis (2007)
8
Apr 2008*
6.680
Plays: 1
Very nice Euro game that integrates a number of mechanics nicely into a system that allows you to pursue a number of different yet viable strategies for victory. Nearly every action phases is tense with the struggle to maximize your resources, infrastructure and/or points.
2008-04-20*
Anachronism (2005)
7
Jan 2010*
5.649
Owned
For Trade
Plays: 1
Fun little battle game with a light historical veneer. The heart of the strategy (such as it is) lies in creating effective combinations so one needs to have a bunch of cards on hand (this is not a game that I would imagine plays well out of the starter pack). Games are very quick (five minutes) and often the die rolls will determine the victor. The cards are very well produced and have entertaining little historical details on them.
2009-05-10
9
Apr 2015
7.993
Owned
Plays: 12
Very good asymmetrical card game. Theme is nicely interwoven into the mechanics. The game feels tense and tactical decisions each turn are interesting. The more I play this, the more I enjoy it.
2015-04-25
6
Jun 2010
6.634
Owned
Plays: 16
Cute childrens dexterity game. The interlocking animals are ingeniously designed.
2010-06-26
Antike (2005)
9
Mar 2008*
6.901
Owned
Plays: 3
Excellent light civilization game that rewards several strategically diverse styles of play doesn't outlast its welcome. Warfare is difficult and costly but also has its rewards (temple destruction cards) and can be necessary at times to block a runaway leader. This game provides the tense decisions of a middle weight Euro and the negotation of a light wargame.
2008-03-25*
8
Jan 2013
6.556
Owned
Plays: 5
I enjoy the original Antike so it is no surprise that I also enjoy the two player version (only played online so far). The event cards are a slight negative in my opinion but their effects are mild enough.
2013-01-26
Antiquity (2004)
7
Mar 2011
7.254
Plays: 1
My rating for this game is not so much a remark about its quality as I find it to be rather ingenious after my first play but rather about my desire to play it again. It is a rather brutal game and there is definitely the feeling that it is difficult to tread water and survive much less work toward the victory conditions. The grinding aspect of taking three steps forward and two steps back might give the game its epic flavor but it's not my preferred style.
2011-03-06
4.5
Apr 2007*
5.213
Average kids' dexterity game as I recall from my own youth in the 1970's. I haven't played this with my kids so my rating is somewhat inaccurate compared to other children's games that I've had the opportunity to judge as a parent.
2007-04-02*
6
Nov 2010
5.764
Owned
This is a preliminary rating based on a partial solo play of one game. I appreciate how the game allows for speedy resolution of play but I miss the enhanced detail and customization of Strat-o-Matic -- especially in regards to fielding and pitching.
2010-11-07
6
Aug 2008*
5.992
Owned
Plays: 23
I realized when I bought it that this game was designed to be very light, suitable for non-gamers etc. I am also not a gaming snob and often enjoy such games. I have never really enjoyed this at all.
2007-08-05*
Aquädukt (2005)
7
Jul 2007*
6.157
Prev. Owned
Plays: 2
Relatively quick and light tile placement game which offers the option of building springs or water for known gains or rolling the die and placing houses for possible immediate reward or future speculation. Ironically for a game about Aquaducts, I suspect this will get a little dry with further play.
2007-07-16*
Architekton (2005)
6
Nov 2010
5.548
Owned
Plays: 2
Very abstract tile placement game. Offers plenty of opportunities to be nasty. This seems like it might get a little samey feeling after many plays.
2009-12-08
3
Nov 2009*
5.352
Plays: 1
My one play of this left me unsatisfied. It felt like night one of a werewolf game every round with nothing to base one's decisions on aside from gut feelings and trying to read one's opponents' faces. Werewolf just does the same sort of thing so much better.
2009-11-21
Arimaa (2002)
7
Mar 2010
6.164
Owned
Plays: 5
Interesting abstract that can be played with a chess set. I like the four actions a turn format. I like using my Zman set with the animal theme. Feels a little more crowded/constrained than most chess style games.
2010-03-07
Arkadia (2006)
7.5
Dec 2007*
6.739
Plays: 2
Very interesting combination of a tile placement and area control game. The mechanics seem familiar but are used to new effect here. I particularly enjoy the tension over when to choose to score.
2007-12-02*
Arkham Horror (2005)
6
Oct 2005*
7.272
Plays: 2
Highly thematic cooperative game that is a bit fiddly for what it is. I like the ability to adjust one's statistics on a sliding scale at the beginning of each turn and the slight roleplaying feel.
2009-07-30
Arktia (2008)
6
Sep 2011
5.534
Plays: 1
I have only played this online at Yucata. I am not sure I fully understand all of the movement rules and the strategies remain opaque as a consequence. I am intrigued though and will hopefully revise my rating upward with more play.
2011-09-24
Army of Frogs (2007)
6
Mar 2011
5.766
A disappointment considering its heritage in the family of Hive. I have only played this against a single bot on Board Space though so my rating is provisional until I play it face to face with more than one opponent. It actually seems to distill the "freezing a piece" mechanism of Hive into an entire game. That was an interesting element of Hive but it might be a bit strained to carry an entire game.
2011-03-13
Aronda (2008)
7
Sep 2011
5.557
Plays: 5
An above average modern abstract. Uses an interesting area majority mechanic which players must use carefully in order to cause chain reactions that generally determine the winner. I have only played on Yucata but would love to try this live.
2011-09-16
Art of War (2007)
6
May 2009*
5.561
Owned
Plays: 1
Interesting, abstract wargame. Offensive combat is an uphill struggle. One must rely on clever manuever to discover an opponent's weak spots since attacks are so costly. Nice tactical game.
2009-05-30
4
May 2005*
N/A
My older daughter used to enjoy playing this game at a local library (they had copies of a few children's games available to play). Although , it is only a simple memory game (and an advertisement for Marc Brown's books), the Arthur theme worked well for her and she always enjoyed playing this game.
2005-05-25*
7
Aug 2011
6.904
Owned
Plays: 4
I have played this both on the iphone (a very good implementation) and face to face. It strikes me as a rather run-of-the-mill deckbuilder with nothing radically different to separate it from the pack but the quick setup (because of the single central draw deck) is a plus.
2011-09-24
6
Sep 2011
6.936
Owned
Plays: 3
Decent expansion that offers additional options but does not seem to radically alter the base game. The difference in the card backs from the original set is a negative (I don't want to have to sleeve cards) but not a complete deal-breaker. The fate mechanism is a nice addition.
2011-09-24
6.5
Jan 2015
6.968
Plays: 1
I'm not persuaded that the addition of the event and trophy powers add too much to the game. I do prefer the art to the base game.
2015-01-03
7
Apr 2013
6.105
Owned
Plays: 1
Interesting little mini expansion but it can be worth a lot to the payer able to kill the king quickly.
2013-04-23
Asia Engulfed (2007)
5.5
Aug 2008*
6.206
Plays: 2
Like its older brother EE, this game sits just beyond the upper limit of complexity for me. The gameplay itself often seems to flow nicely and suggests that with further play I may be able to forgive the dense 24 page rule book. I enjoy the modifications to the naval and air rules in this game and I liked the way in which the oil, supply and building limitations constrain the Japanese options each turn. I have only played the Tipping Point scenario so far but my enthusiasm for a longer scenario is seriously restrained by the fact that my opponent and I spend a good deal of time with our noses in the rulebook each session.
2008-07-29*
7.5
Sep 2012
7.171
Owned
Plays: 4
Probably the weakest member of the Harvest Trilogy but that's still impressive company to be a part of. Very multiplayer solitaire with only a few helper cards that encourage any sort of interaction. Probably best with two.
2012-09-18
9
Jul 2008*
5.885
Owned
Plays: 12
Although technically a trick-taking game, this is unlike almost all card games of its type because of the negotiation that goes on across the table. Further play has convinced me that this is an excellent game.
2007-11-24*
Atoll (2008)
6
Sep 2011
5.496
Plays: 5
Decent Hex variant (oddly the description here calls Hex "a special case of Atoll" since the rules of Atoll allow one to play on a board with any multiple of 4 starting areas. Since the game of Hex far predates Atoll and Atoll would likely have never been imagined if Hex did not exist, it seems odd to list Hex as some sort of subordinated variant of it.
2013-06-21
Aton (2005)
7.5
May 2008*
6.662
Owned
Plays: 4
Very elegant two player area control game. I enjoy the difficult choices that one must make when allocating cards to the different cartouches. I also like the multiple victory conditions. Better short two-player game than anything in the Kosmos line that I have tried.
2008-05-22*
Atta Ants (2003)
5.5
Sep 2011
5.574
Plays: 2
An unusual fairly abstract game that I have only begun exploring online at Yucata. Although I generally like abstracts,nothing really draws me in here.
2011-09-16
Attika (2003)
7
Aug 2008*
6.854
Prev. Owned
Plays: 2
Interesting rather abstract tile placement game with many decisions to consider before each play. I have yet to experience the problems with multiplayer games that others have had but I have not played with four players yet.
2008-05-20*
Attribute (2002)
6
Jun 2008*
6.049
Owned
Plays: 1
Cute word game in the vein of Apples to Apples. I find this slightly better than A&A but it is still not a very fun game for me and I enjoy lighter party/word games from time to time.
2008-06-10*
Augustus (2013)
6.5
Jun 2014
6.683
Owned
Plays: 1
Decent but rather luck driven Euro with a light Roman theme. Sort of an advanced Bingo variant.
2014-06-10
Australia (2005)
8.5
Nov 2005*
6.158
Plays: 1
I'm a fan of area influence games and rank this game with Louis XIV and just below El Grande and Web of Power. It is sufficiently different from each of the games above to justify purchasing it (although I haven't). I have only played with three and suspect it would improve with more players (although it might also become a bit more chaotic).
2005-11-06*
Automobile (2009)
8
Apr 2011
7.155
Owned
Plays: 2
Very good economic game that involves managing money, inventory, r and d etc. I have the sense that my group plays too conservative;y as most cars sell with each turn (having played with both 3 and 5 players). I wish I knew how to how to maximize my profits in this game but I seem to be missing some strategic piece.
2011-12-30
Axis & Allies (1981)
6
Aug 2008*
6.342
Owned
Axis and Allies was a game that I played often soon after its release when I was young. My rating, therefore, represents my sense of it as a classic. Although the gameplay was heavily unbalanced in favor of the allies, somehow it never seemed boring.
2007-05-25*
Axis & Allies (2004)
7
Aug 2008*
6.508
Plays: 1
I played the old MB version of Axis and Allies quite a bit as a teenager in the 80's. I have always enjoyed the game and credit it with helping to introduce me to other wargames. The new version improves the game significantly in my opinion. The quest for victory point cities is a more sensible end game condition and helps curtail the game's unfortunate length. I like the new units as well. Although the map is definitely a bit uglier and the plastic pieces aren't quite as nice, the production values are still impressive. This update really has improved an old classic (albeit not a game I could play often).
2008-08-23*
7
Nov 2010
6.470
Plays: 1
Interesting Pacific theater Axis and Allies version. I have been enjoying the Axis and Allies Battle series (DDay,Guadacanal, Bulge) more than the original/revised games so I was curious about what I would think of this game. I find it a good deal closer to the original Axis and Allies format -- longer playing time than the battle games and it still has essentially the same cumbersome unit purchase phase each turn as classic A&A. Not a bad game by any stretch and the focus on a specific theater allows for a bit more depth than the world wide version but not a particular favorite either after a first (exploratory) play.
2010-11-03
7.5
Oct 2009*
6.035
Prev. Owned
Plays: 1
I am enjoying the specific battle series of A&A games very much. This game has quite a different feel from the A&A Bulge game. There is plenty of opportunity for clever manuever and dramatic swings of fortune. I happen to like the random casualty system provided by the much maligned Battle Box. The fact that units which attack in more than one sphere (land, sea, air) can make multiple attacks per turn seems a little odd but I suppose the units that are capable are also of higher cost. Airfields and carriers really play an important role in this game. Very nice job in creating a simple wargame that is not in any way simplistic!
2008-02-11*
7.5
Oct 2009*
6.082
Prev. Owned
Plays: 1
I enjoy the level of complexity in this game. It hits the sweet spot for me in terms of offering some nice thematic touches to enhance the experience of recreating history while avoiding tons of exceptions and special cases. My biggest problem with the game is the initiative roles for combat as they seem overpowerful and a bad run on those particular rolls will sink your chances of winning (of course rolling poorly in any A&A game is not going to be good but the entire game seems to me to rest on only 7 combat initiative rolls (no role for round 1). My first play saw the battle come down to a struggle for Bastogne and exhibited a bulged front line that rather nicely approximated the historical front.
2007-04-25*
7.5
Oct 2010
6.060
Owned
Plays: 1
Fun,light wargame focusing on the invasion of Normandy. My one play of the standard (non-advanced) rules showed the game to have a remarkably easy flow to it. Very much the sort of game to introduce people to wargaming a specific battle with its programmed turn structure and relative simple ruleset.
2010-10-06
Babel (2000)
8.5
Mar 2006*
6.471
Owned
Plays: 8
Interesting two-player card game. It seems that the ability to look ahead and visualize long combinations is the key to success. I have enjoyed my preliminary explorations so far and expect my rating may rise with further play.
2006-03-03*
6
May 2010
5.719
Plays: 1
Very light hidden role game reminiscent of Bang. Fulfilling victory conditions for each role varies greatly in difficulty. Fortunately, it is light and quick.
2010-05-09
Backgammon (-3000)
6
Nov 2004*
6.386
Owned
Plays: 1
I am not a great lover of race games and have never thought this game worth the effort to really play competively but it plays fast, presents enough decisions to be interesting, and is very non-threatening to non-gamers.
2004-11-06*
Balderdash (1984)
6.5
Oct 2011
6.177
Owned
Plays: 5
Clever mass-market party/word game in which one attempts to compose faux definitions for obscure vocabulary words that could pass as legimate. The best rounds are those in which all of the players fool one another with their false definitions.
2011-10-23
Balloon Cup (2003)
6
Oct 2011
6.563
Owned
Plays: 6
Intriguing two-player card game. Turns typically offer a number of interesting decisions with a good balance between tactics and the luck of the draw. UPDATE: I only play a modified form of the designer's original version now, forcing one to play all the cards of a color on one's own side of the hop before trying to screw the opponent and without the 3 for one trade rule (which leads to far too many "if I win this trophy, then I lose" scenarios).
2014-08-17
8
Aug 2012
6.242
Owned
Plays: 1
Excellent game of route building -- shares some similarities with Chicago Express.
2012-08-08
Bamboleo (1996)
6
Oct 2010
6.041
Owned
Plays: 7
Tricky dexterity game that challenges you to anticipate which piece will not affect the overall balance of the plate much upon removal. As much a perception challenge as a dexterity challenge I suppose. More difficult than most games of this type.
2010-10-14
Bananagrams (2006)
6.5
Dec 2008*
6.216
Owned
Plays: 10
Interesting word game with a speed element. I enjoy trying to work out the best combinations of letters.
2012-10-20
BANG! (2002)
6
Sep 2008*
6.516
Owned
Plays: 7
Excellent use of theme in a game that can be fun with the right group but runs the risk of being a bit boring with the wrong group. Decisions are a bit too obvious and the game is therefore a bit too light for my tastes. It also can run a good deal too long. Nevertheless, it can offer a diverting experience that is accessible to non-gamers.
2005-07-24*
Barbarossa (1988)
7
Dec 2013
6.085
Owned
Plays: 5
Intersting gamer's party game. i like the challenge of making riddles that are neither too easy nor too hard to solve. The roll annd move portion of the game is unnecessary.
2013-12-30
7
Nov 2012
6.130
Owned
Plays: 1
Interesting trick taking game with some variety in the collection of sets and in the nature of the way trump functions from others of its kind. The balance between ducking tricks and taking them is delicate. I did not manage that effectively in my first play.
2012-11-02
4
Dec 2005*
4.653
Kids dexterity game which few actually play as a game -- it feels more like a toy/puzzle.
2005-12-20*
7.5
Jul 2015
6.461
Owned
Plays: 3
Very cool baseball themed hand management / card drafting game. As a baseball and card game fan, this game is a very good fit for me.
2015-07-13
Batik (1997)
6
Jan 2015
5.683
Owned
Plays: 7
Clever, quick, abstract dexterity combination.
2013-06-12
Batt'l Kha'os (2009)
6
Aug 2010
5.911
Plays: 1
Cute components help this clever little abstract with a pasted on fantasy theme. Oddly enough, the basic game actually seems more strategic than the advanced which introduces a lot of luck to the tile draws and power chits.
2010-08-06
Battle Cry (2000)
7
Mar 2009*
6.843
Prev. Owned
Plays: 1
Light but very engaging war game. While short on strategic depth and historical simulation, it makes up for that with its streamlined rules and FAST play.
2006-11-30*
6.5
Mar 2010
6.309
Plays: 2
Interesting little tactical wargame played entirely with cards. It has a fairly abstract feel to the gameplay and began to feel a little samey to me after only my second play.
2010-03-28
Battle Line (2000)
10
Jul 2013
7.288
Owned
Plays: 110
Very intense strategy game. Despite the fact that it plays quickly and is only a deck of cards with a few pawns, this game presents you with more tense decisions and tricky puzzles than many larger and more complicated games. Update -- this game has become a huge hit with a bunch of people at the office; the cards are becoming worn from frequent play.
2007-08-12*
4.5
Dec 2007*
5.620
Plays: 1
Mediocre "take-that" card game. Unlike some others in the genre, it is mercifully short.
2007-12-02*
Battleball (2003)
7
Oct 2010
6.047
Owned
Plays: 1
Fun, light game that I enjoy playing with my son. There are definitely some tactical choices to be made and a healthy dose of chance to keep things interesting.
2010-10-03
5
Dec 2008*
5.608
Plays: 3
I have only tried the triple catapult and the battering ram so far. As might be expected, these additions are constructed fairly poorly and only work intermittently. Still they add some variety to the game and can be fun.
2008-12-30*
6
Dec 2008*
5.890
Plays: 4
I bought this for my son as a Christmas gift. I had enjoyed the original Crossbows and Catapults when I was young. It is still not a bad game but my son enjoys using it more as a toy.
2008-12-30*
BattleLore (2006)
8.5
Feb 2008*
7.241
Plays: 6
This may well be the best game of the Command and Colors system. The resource management aspect added by the war council and the Lore system is a welcome addition. I also appreciate the inclusion of battle back and moral boost rules from C&C Ancients. I happen to enjoy the (admittedly light) sense of historical recreation from the non-fantasy Command and Colors games and I also enjoy the rules for leaders and the additional units of C&C Ancients but on mechanics alone this game might really deserve the edge.

Scenarios Played: Crisis in Avignon, First Encounter (CtA), Burgos: Castille, Deeper in Castile, Free Companies on a War Footing
2011-11-24
5
Jun 2007*
6.625
Plays: 1
My rating for BattleLore is an 8.5. It is difficult to rate this expansion as I enjoy playing it about as much as I enjoy playing the original game. The problem is that it simply doesn't add anything significant to the experience. I will try to rate this expansion on the basis of my desire to play IT rather than simply to play the base game itself. "Take it or leave it" feels about right.
2007-06-23*
7
Dec 2007*
6.163
Didn't know this had a separate BGG entry when I played a game involving it. I enjoy scenarios that use the creatures and their extra powers.
2007-12-28*
Battleship (1931)
3
Dec 2006*
4.584
Plays: 1
Not a particularly good children's game. It does help teach very young children how to navigate a simple coordinate graph.
2006-12-03*
8
Mar 2010
7.705
Owned
Plays: 9
Well designed cooperative game with a traitor element. The theme is well integrated into the design in terms of the general structure of the game and the smaller details. The game can be a bit long though.
2008-12-24*
7
Dec 2011
7.502
Owned
Plays: 1
I have not explored most of the options from this expansion but I did enjoy using Gaeta's insurrection power to take over from the admiral.
2011-12-18
8
Mar 2010
7.414
Owned
Plays: 3
Adds three interesting elements to the base game -- Pegasus, Cylon leaders and New Caprica. I like Pegasus and the Cylon leaders quite a bit; the humans have not yet lasted long enough for me to explore New Caprica yet. I also like the new character choices. Solid expansion.
2010-03-26
3
Apr 2008*
5.713
Plays: 1
I genuinely enjoy short, light combat games that involve a certain amount of luck. This particular game though was sooo random and short that I cannot recommend it. The pieces are quite nice and the city exploration mechanic is well handled but the event cards, tile flipping, combat die rolls, loot card draws etc. just make the game way too random for anyone to care about the outcome.
2008-04-12*
Bausack (1987)
8
Dec 2007*
6.625
Owned
Plays: 35
Very cool dexterity game. The wild pieces force the players to imagine comstructing their towers in very interesting ways. There's nothing better than finding the perfect use for a wonky piece late in the game. Some of the rule sets seem prone to gamey strategies that reduce the fun.
2007-12-12*
Bazaar (1967)
6.5
Jun 2005*
6.154
Plays: 4
Very dry, mathematical game with gameplay that feels like one is solving a puzzle. I normally do well, or at least respectably, at games of this sort but seem to have a mental block in figuring out how to maximize my payout options through multiple trades.
2005-06-30*
Belfort (2011)
7
Jul 2015
7.112
Plays: 1
Good worker placement and area control Euro. The ramp up of powers in my five player game seemed to reach a peak about a turn too early and the endgame was a bit underwhelming. Meaningful decisions throughout but might play a bit slow for its relatively modest weight/depth.
2015-07-10
Belote (1930)
7
Sep 2005*
5.670
I played this game extensively for a month when I was on an archaeological dig in Italy with a bunch of other college students (many of whom were French). A group of us would dhave a few drinks while playing Belote and occasionally poker late into the night before waking up at 5 AM or so to dig in the hot sun. It's amazing the stamina you have in your early twenties for things like that. An amazing summer and an above-average trick-taking game.
2010-02-15
7
Jul 2009*
6.190
Owned
Plays: 1
Fairly interesting game of resource management. The "risk" element adds some tension and the bidding elements are nicely integrated. Not terribly thematic but still provides some atmosphere with the artwork etc. The card play has much of the feel of the cooperative LotR game to me, although everyone is obviously out for themselves here.
2008-05-27*
5
Dec 2005*
5.466
I remember that one of my sisters owned this game when I was very young (preschool). I definitely remember enjoying using the cloud to eat up the ships but I have very little memory of the actual gameplay so my rating is an educated guess based on impressions that are over two decades old.
2005-12-17*
4.5
Oct 2010
5.466
Owned
Reading the rules makes this seem more like a puzzle game but the questions usually feel more like straightforward trivia. A bit repetitive and nothing much new here.
2010-10-02
6
Dec 2010
N/A
Owned
Plays: 4
Well done quiz book with a variety of questions about English words assigned according to 5 different difficulty levels. Clever questions are generally well made and thought-provoking.
2010-12-23
7.5
Jun 2008*
6.939
Owned
Plays: 14
Fun, relatively light, Horror-themed dungeon crawl. I was pleasantly surprised by how much I've enjoyed this game. I can see how there could be significant game balance issues and replay might become a problem after frequent play but I appreciated the level of immersion into the theme that the game achieves with a relatively small ruleset. After several plays, I can say that all of the complaints about balanced gameplay and how one spends the first half of the game doing little but exploring rooms waiting for something to happen are true. Nevertheless I still enjoy the game very much and feel that it provides for a unique and interesting experience nonetheless.
2008-06-14*
Biblios (2007)
7.5
Jun 2011
7.042
Owned
Plays: 7
Interesting game of drafting and then auctioning cards. It plays quickly, has some random elements and still allows for some strategic depth. I like how you seed the auction deck in part one of the game.
2011-04-17
Big City (1999)
8
Sep 2010
6.557
Plays: 1
Interesting game of placement -- reminds me vaguely of Acquire and Chinatown in the numbered region placement mechanic but the building requirements and bonuses make the game interesting and the parks, factories and streetcars add tension.
2010-09-19
Big Foot (1977)
4.5
Jan 2005*
5.493
I haven't seen this game since the seventies/early eighties but remember having enjoyed playing it as a kid.
2005-01-21*
Big Kini (2005)
6.5
Mar 2011
5.753
Plays: 1
Light exploration game with a bit of an area control mechanic built in. Seemed to have ended before it became particularly interesting.
2011-03-06
Bingo (1530)
4
Sep 2008*
3.566
Plays: 38
Not really a game -- just a prolonged coin flip.
2005-06-28*
Bitter Woods (1998)
7
Aug 2009*
5.791
Prev. Owned
Plays: 1
This is a very solid hex and counter wargame. I have only played the shorter (tournament) scenario without the optional rules so my experience here is very limited. The game seems to model the Battle of the Bulge nicely with a minimum of complexity. It offers opportunity for creative manuever and rewards solid tactical play. On the negative side, it can run a bit long and it's a bit too tempting to try to "math" your way towards the optimal combat ratios.
2008-05-18*
Black Friday (2010)
6
Oct 2011
6.152
Plays: 1
This is a preliminary rating for this stock game. I have only played on Yucata and my understanding of the market mechanism is imperfect. I will need to play this game live to get a better feel for how the market manipulation actually takes place in real time.
2011-10-10
Black Sheep (2008)
7.5
Jan 2012
5.767
Owned
Plays: 1
Cute pieces enhance this light game that has much of the same feel as Battle Line with less control and additional players.
2012-01-01
Black Vienna (1987)
6.5
May 2008*
6.060
Owned
Plays: 2
Interesting pure deduction game. Play might be a little to dry for me to really enjoy it.
2008-05-18*
Blackbeard (2008)
6
Oct 2009*
5.840
Plays: 1
Fiddly pirate game that might very well play better on subsequent plays when everyone's heads are not in the rulebook constantly. I fear that the gameplay might be a little repetitive though -- attack a merchant ship, attack a port, rinse repeat. An interesting game about which I will hold off final judgement until I play it again.
2009-10-03
Blackjack (1700)
4
Jun 2005*
4.898
Plays: 8
Although this is basically a gambling activity more than a game per se, I have played with my kids and their cousins in tournaments for chips in which the "money" management aspect lent some interest.
2005-06-28*
6
Nov 2007*
5.499
We used to play this regularly as part of dealer's choice poker nights as a gambling game. It is of course more similar to knock rummy and blackjack than poker but it fit the spirit of the night as an opportunity to play a light card game over conversation for a few bucks.
2007-11-11*
Blokus (2000)
8
Feb 2006*
6.901
Owned
Plays: 11
Blokus is an interesting and successful example of a rare class of games that I enjoy -- the multi-player abstract. I have played both against people and the computer AI. My rating has improved after about 10 plays.
2006-02-11*
Blokus 3D (2003)
7
Feb 2009*
6.613
Owned
Plays: 7
Pretty cool light multiplayer abstract game. Sort of a three dimensional version of Blokus.
2009-02-21
Blokus Duo (2005)
7.5
Oct 2005*
6.685
Plays: 3
Very good game. Just as interesting as the four person original version and better than the 2 person version using the smaller board.
2005-10-16*
Blokus Trigon (2006)
7.5
Dec 2009*
6.614
Owned
Plays: 2
Feels very much the same as the original Blokus despite the differently shaped pieces. I look forward to trying this with three as that number doesn't really work with the original.
2009-12-28
Blood Bound (2013)
7
Dec 2014
6.174
Owned
Plays: 2
Solid hidden role game that has gone over well with Werewolf fans. I'm still exploring the game and am not sure I have a firm grip on the best strategies yet.
2014-12-27
7.5
Jun 2012
7.213
Plays: 1
Interesting card game with some of the feel of Knizia's Battle Line in a more free form multiplayer structure.
2012-06-04
7
Jun 2006*
5.756
Owned
Plays: 3
Fun, light combat theme with an engaging theme and an interesting NYC setting. The game is fun and is structured in such a way to encourage combat (which nicely discourages players from "turtling" -- which is often a problem in multi-player wargames of this type. I think the different types of combat units and different means of transportation (limo, helicopter and speedboat) offer interesting tactical choices. The major criticisms that I have are the relatively long downtime in between turns and the player elimination aspect.
2006-06-23*
Blue Moon (2004)
9
Jan 2008*
6.602
Owned
Plays: 51
Interesting card game with very simple mechanics. In enjoy the base decks and the additional decks but have not yet explored deckbuilding. It is one of a very select group of games that my wife will play (although she does hate the geekish artwork). UPDATE -- my rating has increased with further play and additional decks.

2012-01-12
7.5
Dec 2006*
6.901
Owned
Plays: 6
This is a very interesting game with an interesting and unique mechanic that drives the construction of buildings for rewards of various types. Choosing which building to make your offering is often difficult as it often forces you to weigh the benefits of several competing possibilities. Other tough decisions include whether to use a card for offerings or for its power, whether to discard at the end of a turn and whether to run to the obelisk to make an offering or continue making offerings at builings and gathering more crystals.
2006-12-27*
7
Apr 2010
6.179
Owned
The new buildings are a good addition to the game. They are by no means necessary but they add a few extra options. I see no reason not to always play with them.
2010-04-11
8.5
Aug 2007*
6.051
Owned
Plays: 1
An expansion that adds two significantly different mechanics to the game -- bluffing and ships. I am not sure that I love the new mechanics but they certainly add variety to the system. There are a few more rules specific to this deck so this is not an ideal introductory deck.
2007-08-18*
6.5
Jan 2007*
6.010
Owned
Plays: 1
I have played using the emissaries and the extra three cards for each race but I have yet to explore deck building and incorporate the inquisitors. The extra ten cards give the game a little more time to develop before someone runs out of cards. I rate this a bit lower than the decks for the different races as I always randomly select different people each game but I will not always use these extra cards.
2007-01-01*
6.5
Jan 2007*
6.000
Owned
Plays: 1
I have played using the emissaries and the extra three cards for each race but I have yet to explore deck building and incorporate the inquisitors. The extra ten cards give the game a little more time to develop before someone runs out of cards. I rate this a bit lower than the decks for the different races as I always randomly select different people each game but I will not always use these extra cards. Also, as I only play individual games and don't count dragons, the presence of the crystal cards is somewhat imbalancing as only some emissaries include them and those cards have no real function in the style of game that I play. How can one easily restore balance to the Phar emissary for instance who has two (useless from my perspective) crystal cards and thus lacks others?
2007-01-01*
8.5
Nov 2005*
6.370
Owned
Plays: 4
This is the last of the eight decks of Blue Moon races. It offers opportunities to shuffle one's discard pile back into the draw deck and to win dragons by means of flood cards.
2005-11-22*
8.5
Sep 2005*
6.373
Owned
Plays: 3
Interesting deck that encourages one to make extensive use of paired boosters and retrievable character cards. This deck has been particularly effective in games that I've played against my wife; I have no idea why others seem to think it is weak.
2005-09-20*
8.5
Sep 2005*
6.405
Owned
This is another unique deck that encourages a different style of play. The cards must be used in gangs to maximize their relatively low earth/fire numbers as individuals. There are a number of cards that can be used to increase one's chances of getting the right cards in combination. I find this a very interesting deck to play.
2005-09-20*
8.5
Sep 2005*
6.388
Owned
Plays: 4
This deck encourages the play of paired character cards and has special cards that offer ways to increase the possibilty of getting a pair in your hand.
2005-09-20*
8.5
Aug 2006*
6.350
Owned
Plays: 2
Interesting deck that encourages the efficient play of boosters. I like the caterpillar/butterfly theme to this deck's artwork. As a classicist, I have to say that I find the mock Latin names to be awful.
2006-08-17*
8.5
Sep 2005*
6.338
Owned
This deck is very high in earth power and relatively weak in fire. As such, it's bascially the inverse of the Vulca deck. I like the 3 Storm support cards which are dangerous if one can get them out in combination. Often the threat of having one on the table can lead an opponent to try to end the battle prematurely.
2005-09-20*
Blueprints (2013)
7.5
Apr 2014
6.644
Owned
Plays: 1
Cute filler that uses dice in an interesting way to accumulate points. Nothing groundbreaking here but a pleasant diversion.
2014-04-23
Boggle (1972)
6
Jul 2005*
6.049
Classic word search game -- more pattern recognition than knowledge of words required here.
2005-07-24*
Bohnanza (1997)
7.5
Mar 2007*
7.013
Owned
Plays: 7
Cute trading game with an interesting fixed hand order arrangement that makes it sometimes necessary to offer trades just to clear one's own hand of useless cards. The theme is a little bizarre and I think the game would be easier to introduce to nongamers if the "humorous" artwork were abandoned but it still works very well for what it is. Runs a bit long for what it is if people keeping insisting on hyper-optimizing their trades every turn.
2014-07-24
8
May 2009*
6.543
Prev. Owned
Plays: 1
Excellent game -- VERY unique wargame that is elegant in both appearance and play. Decisions are tense and the fog of war effect works better even than in the Columbia Games I've played. I've only played as the Austrians so far but I enjoy the asymmetrical forces with different victory conditions. My only (slight) gripe is that the game lacks a certain intangible "fun" factor that is probably a result of the diceless combat.
2007-10-20*
Booby-Trap (1965)
4.5
Dec 2014
5.431
Owned
Plays: 1
Vaguely diverting little dexterity game. I guess my nerves are a little on edge when removing pieces but sudden snaps of the bar can make me jump.
2014-12-22
Boomtown (2004)
7
Apr 2009*
6.339
Prev. Owned
Plays: 1
Cute light bidding game and majority control game. Reminds me of Medici in that you bid your victory points (gold) each round to gain items that might score larger bonuses. Of course the random production element and the take that card play make this game much lighter and less fulfilling.
2011-08-30
Bootleggers (2004)
7.5
Dec 2010
6.443
Owned
Plays: 2
Fun game with some luck, some negotiation, some resource management and some take-that card play. The mix is ultimately satisfying and the game integrates its gangster theme quite well.
2010-12-30
Bora Bora (2013)
8
Jan 2014
7.380
Owned
Plays: 3
Very cool, fairly meaty Euro with a lot of moving interlocking parts. There seem to be a variety of different viable paths to victory. Dice keep the game tactical but there is some real scope for long range strategizing as well.
2013-11-23
7.5
Jan 2008*
6.457
Owned
Plays: 2
Very nice trick-taking game with a unique mechanism that lends some risk to playing lower trump cards. You can hurt yourself by being overly bold and you can be hurt by being stuck with unfortunate cards at the end of the hand. I love how the plot of the short story guides the principal mechanism of the game. This would probably be a game that I would enjoy more with repeated play among the same group of players.
2008-01-20*
Brandywine (2000)
7.5
May 2006*
5.817
Prev. Owned
Plays: 1
Very interesting simulation of a fairly large scale American Revolutionary War battle. The conventional wisdom suggests that this game offers more scope for creative manuevering than the other titles in the series. Having only played Guilford and Eutaw Springs before this, I cannot really confirm or deny this but I would tend to believe that it's true as my first play saw fronts opening and closing all over the large map. In enjoy this series although I do find that the tactics chits can slow down the gameplay somewhat.
2006-05-18*
Brass (2007)
9
Jul 2009*
7.859
Owned
Plays: 14
Another excellent Martin Wallace game. This may be the high point of the meaty Euro genre in terms of density of decisions and plenitude of options per turn. Very satisfying but it can be frustrating when one has a hand of nearly useless cards (admittedly this may occur because of a lack of strategic forethought). This game plays very differently as the skill of the players increases.
2015-01-03
Bridge (1925)
9
Jul 2006*
6.988
The best traditional card game I've ever played. The more I learn, the more interested I become. Along with chess and go, one of the few games that I take the time to study. The only problem with bridge is the demands that it places on knowing the basic rudiments of bidding. It is therefore difficult to play with people who are not already experienced players themselves.
2006-07-10*
6.5
Mar 2009*
6.438
Prev. Owned
Plays: 1
Interesting, highly abstract game of placement, spawning and hopefully well-timed movement. There is a definite tension to each decision and determining one's opponents' most likely moves is critical. Of course, as with most perfect information multiplayer games I could see the possibility of there being kingmaker and bash-the-leader problems. The end game can also become a rather dry exercise in number crunching
2007-04-22*
7
Apr 2012
6.275
Plays: 1
Interesting civ lite game with a Small World / Vinci feel to it. Playing with fewer than six seemed to boil down to getting lucky enough to be in a part of the world where emerging civilizations were not drawn in the next year.
2012-04-28
Britannia (1986)
9
Aug 2009*
6.921
Owned
Plays: 4
Absolutely brilliant multiplayer wargame that (lightly) simulates the settlement of Britain from the invasion of the Romans to the Normans. An absolute blast to play that infuses a huge amount of theme into a game that does not feel complex at all.
2009-08-30
British Rails (1984)
7.5
Mar 2009*
6.093
Owned
Plays: 2
I enjoy Crayon Rail games. I found this map to be interesting as one has to decide exactly where one will branch off from the main North - South axis. Obviously, there is not enough time and money to branch off to every corner of the map.
2014-11-26
4
Nov 2007*
5.454
Plays: 1
Fairly simple abstract area control game. I found myself getting rather bored with it after only a round or two of gameplay. It might be possible to play error free moves after a few games but it seems like a decent introduction to strategy games for children.
2007-11-11*
Bruges (2013)
8
Nov 2014
7.277
Owned
Plays: 1
Well done Euro that has a lot of meat on its bones for a short play time and an uncomplicated rule set. I like the opportunity for replayability that the rules for setting aside cards offers. The dice are used in an interesting way and give each turn a healthy dose of tactical choices while still allowing scope for long range planning.
2014-11-28
7
Apr 2005*
6.045
Owned
Plays: 12
Fun chess variant if you have four people. It must be played with with chess clocks under blitz conditions to prevent someone losing his game from waiting for help from his partner. Ultimately less satisfying than pure chess as victories feel like they are determined more chaotically and were not "earned" in quite the same way.
2005-04-16*
7
Nov 2007*
5.560
Shockingly addictive. I picked up my nephew's copy one holiday and spent much of the day obsessively trying to beat my previous high scores. For what it is, this game is pretty well done.
2007-11-12*
Burger Joint (2009)
7
Nov 2011
5.728
Plays: 1
A decent two player Euro -- I tend to like multiplayer Euros but prefer my two player games to be more directly conflict driven so I am probably not the ideal audience for this. The game is solid and offers meaningful decisions but it left me a bit flat.
2011-11-13
Bus (1999)
6
Feb 2009*
6.107
Plays: 1
My rating here is provisional and based only on a single play online at SBW. I feel that I would have a better overall feel for the game if I had played face-to-face first. Hopefully, I will have the opportunity to play over the board with an experienced teacher. My rating may well improve.
2009-02-17*
7
May 2008*
5.861
Owned
For Trade
Plays: 6
My only plays thus far have been with my family (including my four year old son who basically played a random card each turn) so I really haven't had the full experience of playing this against competitive gamers. I am giving my initial impressions though as I was able to get a sense of the gameplay from the experience and I feel that this is a very nice, although somewhat dry, Euro. The choices are significant and I could see some room for a variety of different strategic approaches depending on the cards in your hand and the actions of other players.
2008-05-18*
BuyWord (2004)
7
Sep 2008*
5.921
Owned
For Trade
Plays: 5
This is an above average word game. It is not as good as Scrabble but it plays better with 3 and 4 than Scrabble and is good for some variety. As a High School language teacher, I have played this in my class in Latin.
2007-04-27*
Byzantium (2005)
7
Mar 2014
6.327
Owned
Plays: 1
An interesting game that just doesn't seem to be one of Wallace's best efforts. The balance between Arab and Byzantine points lends the game its interest but often is irrelevant because of the Constantinople falling endgame.
2014-03-28
Ca$h 'n Gun$ (2005)
6.5
May 2008*
6.595
Plays: 3
Cute game with a fun central mechanic. I enjoy the special roles and I especially like the "cop" variant. The base game itself has the potential to feel a little too thin.
2014-11-28
7.5
Dec 2014
6.945
Owned
Plays: 2
The different loot cards (cash, diamonds, paintings) and their shifting values add portent tactical decisions and make the game a bit better than the first edition. Went over well with a mostly non gaming crew of Werewolf fans.
2014-12-07
7
Aug 2008*
6.288
Owned
For Trade
Plays: 5
This is a good two player game that feels similar to Battle Line in some respects (playing number cards to win a row, using action cards to shift things in your favor) but has enough differences to make it an interesting game in its own right. A slight complaint is the small vote deck. The constant reshuffling is a pain and the cards are handled so often I'm sure they will show wear quickly. I guess adding two or three cards of each type would throw off the balance by allowing people to draw the same card type on successive turns but it seems there should be a more elegant solution.
2007-11-19*
Calculus (2007)
5
Aug 2013
N/A
Plays: 1
Interesting concept for an abstract connection game. I find the identification of perimeters and their owners cumbersome on a crowded board and the "touching or not" issue to be an impediment. There may be a great and very original game in there but I'm not entirely convinced the rule set is fully cooked just yet.
2013-08-01
California (2006)
6.5
Sep 2007*
6.004
Owned
Plays: 1
Rather bland twist on a set collection Euro game. The 12 days of play and the bank / store interaction provide some interest but this is a fairly pedestrian effort from a talented designer.
2007-09-30*
Camel Up (2014)
6.5
May 2015
6.861
Plays: 1
Decent light betting game. Balancing short and long terms options on each turn leads to some tough decisions. I prefer Royal Turf for a game of similar length and complexity that scratches the same itch.
2015-05-24
6.5
Nov 2006*
5.862
Plays: 1
Nicely designed Arthurian-themed card game. The sheer amount of text on the cards probably makes this a game that rewards repeated play and increased familiarity with the different characters. I only played the two player "standard" game and would be interested to try the Advanced game with more players.
2006-11-05*
7.5
Jul 2010
6.444
Owned
Plays: 6
Lighter, quicker than it's older brother 1960 while still managing to offer a good deal of the tense decisions of its sibling. Some of the cards seem like they are fairly generic in effect and I worry that the decks might get a little "samey" in feel over repeated play.
2010-07-17
Can't Stop (1980)
7
Jul 2009*
6.733
Owned
Plays: 15
Very addictive dice game. I have played the computer version frequently but I like playing it live even more.
2009-07-19
Canasta (1939)
5
Jul 2005*
5.904
A slight improvement on Rummy but still not one of the better traditional card games.
2005-07-23*
7
May 2012
5.934
Plays: 1
Interesting Catan variant that feels more unlike the original than many of the others. There is a kind of RPG-like aspect that reminds me of Runebound, Prophecy and the other games in which one tries to "level up" during play. Grabbing low lying fruit and bonus points seems to be a key element to winning. The encounters add a large degree of randomness but the game is pretty light anyway. It might overstay its welcome somewhat.
2012-05-26
Candy Land (1949)
3
Jan 2009*
3.655
Plays: 7
Like diapers -- necessary at a certain age but you've got to do everything you can to get your kids past this one.
2004-11-28*
6
Aug 2010
5.709
Prev. Owned
Decent network building game. One must upgrade resources into other more advanced resources in order to buy and produce films, Can be a little bit of a grind but the game basically works. Graphics detract from the whole.
2010-08-10
Cannon (2003)
7
Mar 2011
5.700
Intriguing abstract capturing game in which all pieces have the same basic attributes but they can combine in triples to become a powerful cannon.
2011-03-21
5
Sep 2011
5.463
Plays: 1
I have only played this online at Yucata and I struggled with the rules for the first few turns before getting the hang of it. An interesting little abstract game but it has little to recommend it over so many other worthy modern abstracts.
2011-09-27
Carcassonne (2000)
6.5
Nov 2007*
7.347
Owned
For Trade
Plays: 4
Carcassonne is an enjoyable, light tile-placement game that always looks very nice on the table. A number of people whom I play with have really taken a liking to it but I find it doesn't put me on the edge of my seat like some of my favorite games.
2007-11-19*
7
Oct 2011
7.009
Plays: 3
Good implementation of Carcassonne mechanics with a few twists. The hunter scoring is probably a little more intuitive than the farmer scoring in regular Carcassonne and the huts on the river add an interesting element as well.
2011-10-15
7
Sep 2008*
7.462
Prev. Owned
Plays: 2
This expansion adds some more interesting strategic decisions (which are, in my opinion, welcome) to the base game. The inns make the road scoring a more significant part of the game and I like the depth added by the giant meeple.
2007-07-18*
7
Jul 2005*
6.364
Plays: 1
I have played with the king expansion to the main set only. Like several other Carcassonne expansions, I think it presents meaningful (and much needed) strategic decisions to the options available in the base game.
2005-07-24*
7.5
May 2008*
6.884
Owned
For Trade
Plays: 1
My favorite of the Carcassonne series. It has a bit more going on than the vanilla version without the added length of the expansions. The house scoring is particularly clever.
2008-05-18*
7
Mar 2007*
6.917
Plays: 1
Along with the 2 player Castle version, this is one of the best Caracassonnes available. Obviously, the wooden pieces add to its charm but the new rules also make the game more interesting.
2007-03-24*
6.5
Jun 2006*
6.233
Plays: 1
I give this game the same rating as the base Carcassonne game because I enjoy the additional tension of having to choose to remove meeples to score as your one action (after placing a tile) per turn and having to allocate fewer meeples but I miss the ability to outnumber an opponent in a region and steal control from him/her.
2006-06-18*
7
Nov 2007*
6.774
Owned
For Trade
Plays: 1
I received this expansion for free with the base game. I generally use it in order to minimize the chances that the whole board will turn into one large field.
2007-11-19*
7
Sep 2008*
7.423
Prev. Owned
Plays: 1
Possibly the best of the Carcassonne expansions. This adds some interesting (and much needed) strategic decisions to the base game.
2007-07-18*
Careers (1955)
5.5
Dec 2004*
5.642
Owned
One of the better roll-and-move games from my youth.
2004-12-23*
6.5
Oct 2011
6.602
Plays: 1
Decent fairly abstract game in which one manages leadership in the court vs. leadership on the board. I have only played online at Yucata so my rating should be seen as provisional until I manage to get in a play face to face.
2011-10-29
Castle (2000)
6
Nov 2004*
5.912
Plays: 1
I have only played the five player version, which supposedly makes the game less strategic so my rating might change if I try it again with only 2 or 3.
2004-11-14*
6
Nov 2009*
6.499
Plays: 1
Decent worker placement game with a bit too much unplanned player interaction for my taste which can lead to chaos and inadvertent kingmaking. The master builder cards and various reward spaces in the castle force people to choose whether to give players points or deny them and forgo their own plans. Although there is some art to predicting others' plays and playing your pieces accordingly, there also seems to be a fairly significant amount of randomness.
2009-11-07
6
Sep 2007*
5.597
Plays: 1
This is a fairly abstract path building game in which players try to maximize their forward progress toward delivry points based on their hands of cards. There are some interesting twists that allow players to target the leader with obstacles and alter the path by a die roll. Overall, a fairly bland Euro game in my opinion with a minimal integration of theme and mediocre components.
2007-09-30*
7
Dec 2007*
6.251
Plays: 1
I enjoy Werewolf and like the secret identity mechanic generally. Deducing my allies was fun and trying to locate the necessary object proved challenging. There seemed to be something missing from the combat mechanism to me though. I think I would prefer a very small element of chance to the combat to give the combat a little extra "kick." Perhaps something like a die with 3 1's, 2 2's and a 3 that the attacker and defender could roll after the declarations of support were made. The game was also won by someone who had the coat of arms. Unfortunately, his teammates were hopelessly behind in the game as they essentially had an extra opponent.
2007-12-15*
8
Dec 2014
7.943
Owned
Plays: 3
This is a very clever game that, like many of Feld's offerings, allows players to score points in a variety of ways. Choosing the best option available is often not at all obvious and it is necessary to keep track of one's opponents as well.
2014-12-29
Cat's Eye (1978)
4
Jan 2006*
N/A
I have very vague memories of playing this game as a young kid in the 70's. My rating is an estimate.
2006-01-13*
Catan (1995)
8
Nov 2003*
7.218
Owned
Plays: 7
Settlers is a well-balanced game offering strategic interest without being too serious for non-gamers.
2003-11-28*
8
Mar 2007*
6.681
Owned
Plays: 2
Very interesting and enjoyable 2 player game. In fact this game is so rich that it would be easily be among my favorite two-player Euros if it were not for the long playtime. Perhaps if further plays reduce the playtime (maybe in combination with the 10 victory point variant), this game will receive the 9 or higher that it seems to deserve.
2007-03-26*
6
Oct 2008*
5.643
Plays: 1
Cute little Yahtzee-style filler. I like the tension that the three dice rolls generate. Decisions are not trivial during the allocation of dice phase after each roll but the game is still very light.
2008-10-11*
8
Dec 2005*
6.851
Plays: 2
Although I think that the 5-6 player expansion changes the game a bit by allowing players to build on other peoples' turns, the flavor of the original is retained. The extra tiles integrate neatly into the set-up and alleviate the cramped space nicely.
2005-12-10*
8
May 2010
7.036
Plays: 1
Adds a little spice and variety to the base game without complicating or lengthening the game beyond its welcome. Also adds a bit more chaos to a game that already has a fair share of luck.
2010-05-09
8
May 2010
6.630
I like how the ability to build between other turns makes up for the extra time between turns. If you like Seafarers and want to play with 5 or 6, it's a good choice.
2010-05-09
Catch Phrase! (1994)
6
Mar 2009*
6.105
Owned
Plays: 20
Cute Party word game that's fun in small doses if played in the right spirit. The game can be broken by the use of "gamey" strategies that circumvent the brief ruleset.
2008-06-28*
Cathedral (1978)
7
May 2008*
6.283
Owned
For Trade
Plays: 10
Simple but satisfying abstract game with a limited range of tactical and strategic decisions. There seems to be a big advantage for the person who places the first piece after the cathedral.
2008-05-18*
8.5
Aug 2014
8.068
Owned
Plays: 2
Excellent meaty Euro that develops the "Agricola" system in a new direction. Obviously this has some of the feel of Agricola but the exploration and cave development (building rooms) factors give the game a very different feel.
2014-08-13
Caylus (2005)
8.5
Aug 2009*
7.782
Owned
Plays: 5
I can certainly understand why this game received so much attention after its release. It is a very well designed "gamer's" Eurogame. There seems to be an enormous amount going on and it's very difficult to weigh the advantages and disadvantages of the different options effectively. The playing time is a bit longer than most Euros and it is certainly a brain burner but this game has enough meat on its bones to make it all worthwhile.
2007-11-11*
8
Jun 2012
5.641
Owned
Plays: 1
Advanced StreetSoccer gives more depth to the original game. I'm not sure that the overall experience is better for it though.
2012-06-26
Chang Cheng (2007)
7
Dec 2009*
5.906
Owned
Plays: 2
Interesting highly abstract two-edged game of area control wherein you seek majorities in certain areas and try to avoid them in others. The nature of the placement mechanics though make it difficult to accomplish both at once. Special circumstances allow for tricky plays through cards and special tokens.
2009-12-05
8
Feb 2011
7.517
Plays: 1
Cool multiplayer light wargame with a robust Euro feel. The four sides seem relatively well balanced and have significant differences in the way they must be played. The dark theme is a negative for me but the gameplay is engaging and fun.
2011-02-26
3
Dec 2006*
5.488
This rating is for the specific set mentioned. I discuss the actual parlor game under the entry "Charades." The original party game certainly never needed a board or a box of prescribed topics (not to mention the obnoxious timer).
2006-12-31*
Charades (1550)
5.5
Dec 2006*
5.296
Plays: 1
This is my rating of the parlor game charades. I have rated one of the boxed sets "The Charade Game" under that entry. It is best played without regard for score by two groups with each group choosing the topics for the other group and putting the words into a hat. This can be a lot of laughs with the right group but it can also drag.
2006-12-31*
7.5
Dec 2008*
6.504
Prev. Owned
Plays: 8
Very nice combination of memory and strategy game for young children and the whole family. Children and aduts will enjoy the lavish components and the cute theme as well.
2008-12-04*
6
Sep 2005*
5.391
Plays: 2
Played this often as a kid. I will probably play again with my kids soon as I remember enjoying the bluffing and light strategy.
2005-09-20*
Checkers (1150)
7
Aug 2008*
4.893
Owned
Plays: 21
A classic abstract that I still sometimes play. I appreciate its elegance and might like it more if my play improved but I prefer to play Lines of Action with the same board and pieces.
2005-01-22*
Chess (1475)
10
Nov 2003*
6.947
Owned
Plays: 354
Classic -- perhaps my favorite game.
2003-11-28*
7
Apr 2009*
7.043
Owned
Plays: 1
When I first played 18xx, I wished someone would design a railroad game that included the ability to manage track laying with buying share in the various companies without the very long play time. Chicago Express is the answer to that dilemma in some respects but the nature of the share always being subject to auction (rather than purchase) detracts somewhat from this game for me.
2009-04-19
9
Oct 2005*
6.312
Owned
Plays: 41
Best Children's game that I have ever encountered. My older daughter loves it. This game has been played in my house more than any other. The version we have is French and called Pique Plume. UPDATE: It's been several years since I returned from a trip to Paris with this game and it's still a family favorite. I've now become concerned about keeping all the pieces in order as I would like her to be able to share this game with her children some day as she has enjoyed so much. My son who was just born when I bought this now plays with me.
2009-07-22
China (2005)
9
Feb 2006*
6.824
Owned
Plays: 1
I love Web of Power and enjoy UberPlay's rethemed version. I miss the end of the first round house scoring in this version (in fact I may add it on my own) but I like the fortresses. Very tense and elegant game that plays quickly and always seems to produce close endings.
2006-02-03*
Chinagold (2004)
7
Oct 2011
5.623
Plays: 1
Good, simple quick abstract with a random element introduced by the die rolls. I have only played online at Yucata so this rating is provisional but it plays quickly and does not overstay its welcome despite not offering great variety of play experience.
2011-10-30
Chinatown (1999)
7.5
May 2015
6.969
Owned
Plays: 3
Elegant negotiation game. The tile placement reminds me a bit of Acquire. The game manages to offer interesting space for negotiation while avoiding fiddly rules.
2009-06-14
5
Nov 2004*
5.172
Owned
Plays: 1
A decent abstract strategy game to play with kids.
2004-11-28*
ChiZo RISING (2005)
5.5
Aug 2007*
5.541
Plays: 1
Collectible Tile game based on Chinese Zodiac animals. The mechanics seemed unfinished in the one 2 player game that I played. There might be an interesting game in there somewhere but I felt like I was unduly rewarded for drawing the right tiles at the right time rather than for making particularly clever plays.
2007-08-13*
5.5
Feb 2007*
5.499
I have very vague memories of playing this as a kid. I don't think I owned it myself but must have played other people's copies. My rating is obviously an estimate based on recollections from 20 years ago.
2007-02-28*
7.5
Aug 2007*
6.248
Owned
Plays: 3
Very nice light filler. The "press your luck" element gives the game some tension and the odd set collection / scoring gives it some strategy.
2007-08-30*
7
May 2009*
6.253
Owned
Plays: 3
I think that this is one of the more enjoyable "old school" Avalon Hill games. It has a lot of die rolling, too much downtime, a few too many charts and plays a bit long, but, unlike many games of its era, it retains the hard to quantify "fun factor" despite its flaws. The combat greatly livens up this racing game and raises it above most games of that genre for me.
2007-02-03*
Citadels (2000)
7.5
Nov 2007*
7.114
Owned
Plays: 10
Very nice game with a mix of strategy and luck with an interesting role-selection mechanic. There are kingmaking problems and it might run a little too long with many players but it still works well.
2007-11-03*
7
Oct 2014
6.806
Plays: 1
Some interesting new buildings here. It's nice that the new edition includes this expansion for free.
2014-10-25
La Città (2000)
7.5
Oct 2008*
6.902
Owned
Plays: 3
Very well designed building game. Although I've played many building games, the mechanics here feel unique. The graphic design could use some improvement -- the tiles seem to have been drawn with more concern for their beauty than their functional purpose. The game is a little fiddly and late rounds can bog down in mathematical calculations.
2011-09-24
Civilization (1980)
6.5
May 2009*
7.277
Plays: 1
I have only played the Advanced Civilization version but I have logged this game as played since Advanced Civ. is an expansion that uses components from the original game. I would like to try the original Civilization rules and see if it improves my opinion of the game. The frequency of calamities in Advanced Civ. and the length detract from what I otherwise consider a pretty solid design.
2009-05-25
7.5
Mar 2006*
6.623
Plays: 1
More territory for Advanced Civilization. I've used this when playing in a seven player game.
2006-03-05*
8
Jul 2009*
5.812
Owned
For Trade
Plays: 3
Interesting variation on the Command and Colors system that gives more of a traditional wargame feel. My original fear that this might be too close to the C&C games to be worth owning was off base. This is another light battle game but the rules differences are sufficient to justify owning it as well.

Scenarios Played: Fort Duquesne, Bunker Hill, Lake George
2007-10-25*
7
Aug 2008*
5.705
Prev. Owned
Plays: 2
The common criticism that this game is very light and involves a ton of dice rolling is absolutely true. However, it does offer some meaningful decisions (especially when assembling gladiator teams) and remains fun throughout its relatively short playing time.
2007-06-14*
8.5
Oct 2008*
6.654
Owned
Plays: 3
I really enjoy this game as it has enough to interest a gamer while remaining approachable for families and non-gamers. The balancing of the relative value of corruption and victory points is the highlight. I like the placement of mosaics, the closed fist offerings for sacrifice and the way in which the market piles are half-visible and half-concealed. Very clever and beautifully designed game.
2006-09-16*
6.5
May 2012
6.284
Owned
Plays: 12
Cute dexterity game -- gets a little samey quick but is a clever diversion.
2012-05-24
Cloud 9 (1999)
7
Sep 2008*
6.210
Prev. Owned
Plays: 3
Light as air, quick and fun. I have only used the Out of the Box ruleset but I think I will try out the FX Schmidt special rules for melds (3,4,5 card plays) in the near future.
2007-07-18*
Clue (1949)
7
Dec 2005*
5.553
Owned
Plays: 10
Good game for kids who are learning the basics of deduction. Clue also offers adults some opportunities for more clever play. Rolling dice to move around the hallways is a bit tedious. Nice theme.
2005-12-17*
Clue FX (2003)
7.5
May 2009*
5.735
Owned
Plays: 2
I have always had a soft spot for Clue among traditional American mass market boardgames. This version improves upon the original in several respects. It eliminates the roll and move tedium, it is playable with 2 players and the search/make a suggestion mechanic adds a new degree of decision making.
2008-12-30*
4
Feb 2012
5.369
Like with most mainstream boardgames, you are probably better off introducing the kids to the original games which are not terribly more difficult or strategic than the Jr. versions anyway. That said, this game introduces kids to the deduction genre without a backstory of bloody murder (although the murder story in Clue was always tongue-in-cheek anyway).
2012-02-04
4
Dec 2006*
5.492
Plays: 6
Children's deduction game. My kids like the "decoder" dials but is far inferior to the original Clue (which itself could stand to be a bit more complex in terms of its gameplay).
2006-12-03*
5
Sep 2008*
5.517
Prev. Owned
I used to own this game in my youth. It remember it being quite different from every other game I'e ever played becaused of the way in which it requires you to pay close attention to the events transpiring during the scenes. I haven't seen this in almost 20 years so I don't know what I would think of this today.
2005-12-09*
7
Mar 2015
6.187
Owned
Plays: 7
Cool mainstream deduction game. This is one of the rare series games that is better than the original. It has a lighter (and shorter) Scotland Yard feel with enough interesting wrinkles to make it worth picking up in itself.
2012-02-04
Code 777 (1985)
7.5
Aug 2010
6.326
Owned
Plays: 10
Very clever deduction game that forces you to gather information based upon others' answers to a series of questions. The process results in fulfilling puzzle.
2010-08-06
7.5
Jan 2013
6.465
Plays: 2
Surprisingly good two handed card game with some push our luck elements and a good deal of bluffing. Different from anything else I've played lately and that's very much in its favor.
2012-08-27
6.5
May 2015
6.295
Owned
For Trade
Plays: 2
Very good game with tense decisions throughout. I especially like the mechanics for planning one's actions during the endeavor phase. There can be problems in the endgame with kingmaking and leader bashing.
2015-05-08
Coloretto (2003)
7.5
Dec 2005*
6.887
Owned
Plays: 6
Excellent short multiplayer light strategy game. This game seems to me to be one of the best in its class. The joker cards might be a bit too powerful.
2005-12-13*
8
Oct 2008*
6.675
Owned
Plays: 8
Gut-wrenching game that forces one to make decisions about which monster to place bets on. The basic choice is should one try to keep up with the other players making a lot of early bets or save tokens to place in the more reliable later rounds. Manipulating the monster powers lends the game some tactical depth. I prefer to use the original rules for the endgame as the game loses its tension if more than three monsters are standing when the deck runs out.
2007-07-16*
Colosseum (2007)
7.5
Nov 2010
6.994
Prev. Owned
Plays: 4
Some have complained that about this game simply recycles mechanisms from other Euros. There is some truth to the complaint but it does not inhibit my enjoyment of the game at all. The game has set collection, auctions, and resource management aspects that will seem very familiar. It also includes a roll and move element that's not typical of most Euros. The mixture works well for me however and seems to offer tension and opportunity for clever play. The game is over produced and I like the colorful components.
2008-05-18*
7
Nov 2011
6.683
Owned
Plays: 1
This is a good example of an expansion that offers "more of the same." These are quality historical scenarios that offer interesting situations on interesting new maps but bring little that's radically different to the system. I do not mean this as a criticism -- it's a solid product -- but it's really only necessary if you want/need more scenarios/options.
2011-11-10
8
Apr 2008*
7.545
Owned
Plays: 14
The complexity level is fairly modest but there is still a good amount of historical feel. The game is certainly infused with randomness of many different types but that seems appropriate to the nature of WWII squad level combat. There always seem to be interesting and significant decisions to make and I'm sure experienced players will generally defeat lucky amateurs over the long run despite the incredible swings of fortune. Scenarios Played: 1 Fat Lipki, 2 Hedgerows and Handgrenades 3 Bonfire of the NKVD, 4 Closed for Renovation 5 Cold Front, 6 Paralyzed from the West Down,7 Bessarabian Nights,8 Breakout Dance,10 Commando School, 13 Tussle at Maleme, 14 At the Crossroads, 30 Red Skies at Night, 102 Night Shift, CC: P Grassy Knoll
2012-01-12
8
Jan 2008*
7.230
Owned
Plays: 2
I give this game the same rating as the base game because the BGG rating is a measure of how much I would like to play it and my desire to play is equally as high as the original. For those looking to buy this game, you should consider how often you're likely to play it. If you play infrequently and are not a completist, CC:E has enough scenarios and variety on its own for quite a lot of play. If you need more scenarios and really want to explore British, Italian and French troops in new scenarios and on new maps, this is for you.
2008-01-03*
9
Aug 2010
7.143
Prev. Owned
Plays: 1
I generally like the rules alterations in this version - the overstacking penalty seems to make more sense and adds a tense choice, the automatic kill possibility lends tension to large fire attacks and I love the recon order. The breaking of weapons mechanic here seems odd honestly.
2010-08-17
9
Jun 2008*
7.571
Owned
Plays: 31
Excellent light combat game which is far superior to its predecessors, Battle Cry and Memoir 44. This game offers far more tense tactical choices with very little added complexity.

Scenarios Played: Akragas, Crimissos River, Lake Trasimenus, Cannae, Dertosa, Castulo, Zama, Baecula, Ilipa, Trebbia, 2nd Beneventum, Metaurus, Bagradas, Ticinus River, Magnesia (Exp. #1),Battle of Utica(TW), Utica: Rebel Camp (TW), Hannibal's Camp (TW), Raphia (Exp.#1), Cynoscephalae (Exp. #1), Beneventum (Exp. #1)Colline Gates (Exp.#3), Clusium (Exp. #2), Agrigentum (Ci3#20)
2011-04-18
9
Jan 2008*
7.105
Owned
Plays: 9
This is a tough one to rate. I enjoy Command and Colors Ancients quite a bit and have found the scenarios here to be just as enjoyable as the original game which I rate a 9. I feel that this expansion, however, ultimately doesn't bring a lot that's new to the table and so it is somewhat disappointing. By a strict BGG rating scale, based solely on my desire to play this, it should probably rate a 9 like the original but I would caution those looking for significantly new mechanics that this expansion doesn't really deliver on that front.
2008-01-03*
9
Jun 2008*
6.894
Owned
Plays: 11
I have thus far only used the mounted board and red Roman units (Marian infantry) and not played any of the included scenarios. My rating reflects my rating for the series as a whole but my impression of the scenarios here is good from having read through the additional rules in the booklet.
2008-06-30*
9
Jun 2008*
6.655
Owned
Plays: 2
Have only played one scenario from this expansion so far but it is of equal quality with its predecessors. The mounted board is excellent. I look forward to trying out the Epic scenarios.
2008-06-30*
8
Nov 2010
6.292
Owned
Plays: 1
I haven't played the scenarios in this set yet but have used the card holders with the base game and earlier expansions.
2010-11-12
8
Nov 2010
6.428
Owned
Plays: 1
Haven't used any of the scenarios yet but have used the card holders with the base game and other expansions.
2010-11-12
8
Dec 2011
7.135
Owned
Plays: 3
Another excellent installment in the Command and Colors series. This one takes a bit of getting used to -- especially in terms of remembering the differences among nations. Melee is not as prominent asin Ancients.
2011-12-07
7.5
Sep 2008*
5.633
Owned
Want In Trade
For Trade
Plays: 4
Interesting CCG with some unique combat mechanics. The premise of dueling Conans is sort of odd thematically but it works fine in practice. Having only scratched the surface of this game, I am a bit concerned about game length and smoothness of flow, but that might well improve with further play and familiarity with the rules. The game is a bit too long for my tastes multiplayer.
2008-09-10*
Concept (2013)
7
Jan 2015
6.789
Plays: 1
Clever party game in which you attempt to lead other players to a word or phrase by referencing icons on a board. An interesting challenge in wordless communication. Not much of a "game" but more of an interesting activity (like many party games).
2015-01-03
7
Apr 2014
5.497
Owned
Plays: 1
Decent trick taking game in a somewhat overcrowded field. The scoring is a little convoluted -- sufficiently so that it is a bit laborious to track combinations during the play of the hand.
2014-04-20
Condottiere (1995)
7
Jul 2009*
6.551
Prev. Owned
Plays: 3
Interesting card/board game with bluffing and hand management aspects. Although it can seem like a card game with a board that's really just an elaborate victory track, the determination of which areas to compete for and which areas to abandon is the key to strategic play.
2007-07-16*
8.5
Jan 2009*
7.141
Owned
Plays: 7
Another excellent WWII tactical game that manages to hit the sweet spot for me between historical depth and modest rules complexity. A very playable, engaging game. I look forward to seeing what more is done with this system.

Scenarios Played: #1 Partisans, #2 The Gap,#3 General Petrov,#4 The Bunker, # 5 Monsters #6 Breakthrough to the Mzensk Pocket
2009-03-25
ConHex (2002)
6
Sep 2011
5.809
Plays: 3
Interesting connection game but I'd prefer to play the grandfather of the genre, Hex.
2011-09-12
Connect Four (1974)
6
Dec 2013
4.885
Plays: 18
Decent abstract strategy game for kids.
2006-12-03*
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