Children's game that frightens many children. Check a tooth and see if the crocodile's jaws snap shut on your fingers. If you're young enough to get a kick out of this, you might also be too terrified to enjoy it.
Of course this is simply a basic roll and move game intended for very young children who are fans of the Thomas the Tank Engine show. According to the rules as written, it is functionally unplayable with the target audience because one can over shoot the star squares and must then run around the whole board before returning to the square again (and possibly overshooting it again). This is far too tedious even for a very young child. We play that you may stop on the station as you pass and the game seems to run a fairly diverting (for him) 10 minutes.
The mechanics of this trivia game are absolutely awful. Unfortunately, the designers are faithful to the gameplay of Quidditch in the books which means that the only meaningful question in almost every game is the capture of the snitch question (150 pts.) as other scoring opportunites are worth only 10 pts. Nevertheless, the bits are cute and my daughter loves the books, so this game gets played more than it should.
Boring pattern recognition game. This is NOT among the better games for kids. The positive side is the simultaneous action and the quick (12 minute) playing time. The downside is that it is 11 minutes too long.
This is a very poorly made children's game in the style of Hungry Hungry Hippos. The shoddy quality of this game has actually given me more respect for some other gimmicky childrens' games. The plastic kangaroos do not fasten tightly into their bases so they just fall off whenever any child tries to play. By the time a child is old enough to understand how to play without repeatedly knocking off the kangaroo, he is probably too old to enjoy the game. I'm a fan of some children's games but I can definitely advise you to avoid this klunker.
This game gives me a headache and the hippos frequently break. Personally I'd rather play a game with young children that encourages some modicum of thinking or at least teaches them how to take turns. I try to enjoy children's games for what they are but cheaply-made grasping hippos constantly reaching for more, more, more marbles and loudly slapping the board are where I draw the line.
Miserable game that I bought as a kid at a garage sale in the early 80's (when the game was already old). Torturing ice cubes to death seemed interesting but the actual game was messy and fairly boring. Only the "hot bath" seemed to do anything substantive to the size of the ice cube.
A friend of my purchased this for my daughter from the Mount Rushmore gift shop because she is very interested in the presidency. Unfortunately, this is not really a game so much as educational flashcards that are matched to numbered pictures of the 43 presidents.
I used to own this during the trivia games craze during the 1980's. Not only was the design of all elements incredibly generic and cheap but the questions were horrible. Honestly, for all those Board Game aficionados who think Trivial Pursuit is an awfully designed game -- you have to try a game like this to see just how terrible a really bad trivia game can be.
This game was probably developed by a parent trying to teach his children the basic card values. For that purpose, I suppose it works well. It's highly recommended to try to get the kids into just about any other card game (including Go Fish) ASAP.
Several Disney movies that the company wanted to hype around the time of the game's release play FAR too important a role in the question sets in this edition. Watching my daughters struggling to remember trivia from the classic Disney films that they've watched repeatedly is fun, frequent questions about relative duds like "Dinosaur" or "A Goofy Movie" is a bore.
Among the most ambiguous rulebooks I've ever encountered. This game clearly needed more playtesting. Some potentially interesting ideas (like the number of zombies moving each turn building slowly to a climax throughout the game) but the game dragged and the rules debates were frequent.