Nothing to write home about -- a cute little mini-expansion for 7 Wonders that gives you a unique starting monument that (on the B side) only has one stage to be built at great cost for great rewards. The fact that you start off the game with money rather than a resource is interesting. The free beer offered as a reward is a pretty lame joke in my opinion.
I have only tried the triple catapult and the battering ram so far. As might be expected, these additions are constructed fairly poorly and only work intermittently. Still they add some variety to the game and can be fun.
My rating for BattleLore is an 8.5. It is difficult to rate this expansion as I enjoy playing it about as much as I enjoy playing the original game. The problem is that it simply doesn't add anything significant to the experience. I will try to rate this expansion on the basis of my desire to play IT rather than simply to play the base game itself. "Take it or leave it" feels about right.
Cute idea for an expansion but the components were poorly made -- not a good idea for a game in which the proper functioning of the pieces is essential to gameplay. The Cyclops was superior to the Minotaur (who hardly functioned). Both pieces were fairly useless compared to the base catapults and dragon though they looked cool. At age 11 was it already obvious that I would become a completist who needs every expansion for games.
Once again, a cute idea for an expansion to the Crossbows and Catapults system that fell a bit short of its intended function because of component problems. The Battle shield was excellent at exploding dramatically when hit but the included crossbow hardly functioned. The Trojan horse also blew up nicely from its vulnerable toe and its tail catapult actually worked decently.
Repainted Vipers with different abilities and a different unit card. These were available through base sets bought at Walmart. Not a bad bonus item but not particularly worth searching out in my opinion.
The extra terrain tiles are nice but this is a very high priced expansion with little payoff. The inclusion of only a handful of extra scenarios which don't even make full use of all the terrain tiles is particularly disappointing. This is far inferior to the Eastern Front expansion.
While it is not strictly necessary, this board does add a bit of flavor to desert and snow battles. Unfortunately, it is packaged in a sleeve and is thus completely unprotected on my shelf. It also developed a slight rip along a fold after my first play (and it still doesn't lie flat easily). This should have been packaged with the expansions in a proper box.
Although I have enjoyed Pitchar Mini greatly as a light game with my family, I will not be buying the expansion for several reasons. While the ramps are fun the chicanes add little to the game in my opinion and require one to cut the railing pieces before play. For nearly $40, this expansion simply doesn't enhance the gameplay enough to justify its purchase in my opinion.
I have only played the Spain/Portugal map so far and I was not impressed. The Portugal special rules will almost never be of importance in the game and the extra wind plants actually clogged the power plant market at a key moment of the game and led to a very wonky endgame. Was this playtested?
Survive simply plays best with four. Sadly, the lower number of turns means that a number of your people may not be killed but simply not have any time to get off the island. Also, risking being in range of a sea monster is one thing for three other turns but it's quite another for 5 other turns. More deadly but not more fun. Also the sticker problem is significant and annoying.