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User: latindog: Board Game Collection
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Title Version User
Rating
Geek Rating Status User
Plays
Comment
7
Jan 2010
7.332
Owned
Plays: 3
Wow. I really admire this game and would rate it higher if not for the length. I love the combination of stock market manipulation and track laying. The playing time is definitely edging towards my upper limit although I could see the game going significantly more quickly with more experienced players than I have experienced so far. I have also played and enjoyed the shorter game variant ($4500 in bank and no diesel trains). It cuts the time nearly in half and still offered a very satisfying game to me. Played the original version again recently and was really disappointed in the grind that the endgame became.
2010-01-30
1856 (1995)
6.5
Jul 2010
6.638
Owned
Plays: 1
My rating for this game presents a problem. I have chosen to rate this a 6.5 because I like many things about the design but this is not a game I would like to play particularly often. It is a design that I respect for the richness of gameplay but I don't enjoy it as much as many others. I find the stock manipulation a little cumbersome and I have found myself screwed by my lack of knowledge of the tile manifest. I enjoy how the rules build upon the engine of 1830 and provide for some thematically variation with the government loans and possible state owned railroad company.
2010-07-24
7
Aug 2015
5.685
Owned
Plays: 1
The track placement may feel like Transamerica and choosing company cards may feel like choosing tickets in Ticket to Ride but this game is quite a bit deeper than either of those. I like how the regional cards and the company cards interact and lead the player to develop rails in patterns that generally sketch out the history of railroad expansion throughout America.
2015-08-07
Abalone (1987)
7
Jul 2009*
6.253
Owned
Plays: 10
Interesting abstract game in which one masses power over intersecting lines to push 6 of your opponent's pieces off the board. The rules seem to encourage defensive play -- I even felt this a little in my very first game. The clicking of the marbles as they move is very nice.
2007-10-20*
6.5
Jan 2008*
7.403
Plays: 1
Excellent game and a true classic that lives up to its reputation. The major drawback for me is the length -- in fact, the length issue is so bad that I will probably only be interested in playing this game once every two years or so. As with many multiplayer strategy games, it is possible to become embroiled in unavoidable conflicts that prevent you from winning if the surrounding players are more aggressive than others.
2008-01-05*
7
Jan 2011
6.323
Prev. Owned
Plays: 2
Light wargame with some area control bits added in. It plays fairly fast for this sort of game once you digest the tricky ruleset. A solid game but not a standout in its genre.
2011-01-29
7
Jan 2015
5.569
Owned
Plays: 1
African Diamond Mines -- rewards efficient routes contrary to the usual order of business in AOS. MY first play was marred by a misinterpretation of the large white diamond in the center of the board which we used to accept cubes of any color. Obviously, this made the game strategically flat.
2015-01-18
7
Jul 2013
5.735
Owned
Plays: 1
Have only played the two-player Jamaica map so far. Two-player Age of Steam definitely seems to lack something -- perhaps the tension of the competition for role selection. By doing away with the turn order auction in favor of a different mechanism and having only half a goods chart, this map streamlines things further. A decent map with high build costs and competition for entry to cities.
2013-07-30
7
Dec 2011
6.644
Plays: 2
Another solid deck. I played with the deck on its own rather than mixed in with other decks. As always some cards seemed quite powerful while others were less impressive.
2011-12-24
7
Jan 2016
7.114
Owned
Plays: 1
Decent stock manipulation Euro game. In my limited experience the board play is not as tense as the stock race. There are usually several routes that one can choose that are all beneficial with only slight differences. Only the four smallest companies actually have specific destinations to achieve. It is very rare that I feel pressure to build with a certain airline just to avoid being cut off. The stock portion of the game is much more tense.
2016-01-31
Alba Longa (2011)
6.5
Jul 2012
5.723
Plays: 1
Decent rather unremarkable Euro.
2012-07-29
Alchemist (2007)
7
Oct 2011
5.972
Plays: 4
Odd game in which one designs recipes to gain ingredients for other recipes and to score points. The difficulty arises in that one can only return to score others' recipes multiple times. There is also a hidden element in which one is trying to run a specific resource low in order to receive and endgame bonus. I have only played online at Yucata so far. The game is radically different when played with two or multiplayer and strategies are almost the inverse of one another.
2011-10-02
7
Jul 2014
6.387
Owned
Plays: 3
Very nice, quick dice allocation game. The different builings offer interesting decisions when considering where to place dice.
2014-07-19
Alibi (1993)
6.5
May 2011
5.436
Plays: 1
Interesting Clue-type deduction game for a larger group (plays up to ten). Most of our info cam not from questions and genuine deduction but from passing cards but we did play with ten players so initial info was scant.
2011-05-14
Anachronism (2005)
7
Jan 2010*
5.637
Owned
For Trade
Plays: 1
Fun little battle game with a light historical veneer. The heart of the strategy (such as it is) lies in creating effective combinations so one needs to have a bunch of cards on hand (this is not a game that I would imagine plays well out of the starter pack). Games are very quick (five minutes) and often the die rolls will determine the victor. The cards are very well produced and have entertaining little historical details on them.
2009-05-10
Anno 1503 (2003)
7
Dec 2015
5.974
Owned
Plays: 1
Solid Euro that reminds me of Settlers in the method of resource production and the way in which one uses those resources to build up infrastructure and earn victory points. The expiration mechanic sets this off somewhat and the race for key victory point objectives makes this a bit different but the lack of inter-player trading makes it significantly less interactive.
2015-12-06
Antiquity (2004)
7
Mar 2011
7.225
Plays: 1
My rating for this game is not so much a remark about its quality as I find it to be rather ingenious after my first play but rather about my desire to play it again. It is a rather brutal game and there is definitely the feeling that it is difficult to tread water and survive much less work toward the victory conditions. The grinding aspect of taking three steps forward and two steps back might give the game its epic flavor but it's not my preferred style.
2011-03-06
Aquädukt (2005)
7
Jul 2007*
6.119
Prev. Owned
Plays: 2
Relatively quick and light tile placement game which offers the option of building springs or water for known gains or rolling the die and placing houses for possible immediate reward or future speculation. Ironically for a game about Aquaducts, I suspect this will get a little dry with further play.
2007-07-16*
7
Dec 2015
6.012
Plays: 1
Played with this in my only play of Argent: the Consortium. I liked some of the rooms in this expansion and the extra bell tower cards.
2015-12-21
7
Dec 2015
6.807
Plays: 1
Solid worker placement game with a lot of interactions available through the text on many spell, vault, and supporter cards. I could see this game being prone to slowdown because of AP. The sheer amount of information per turn on the board, on the available card tableaus and on the players' card tableaus is so overwhelming that I can only glance at the options and make the best choice based on my gut. It would be tiresome for me to play with someone who needed to calculate out each placement optimally each turn. Although I love heavy Euro games, this might be a game with a little "too much" interaction between cards.
2015-12-21
Arimaa (2002)
7
Mar 2010
6.148
Owned
Plays: 5
Interesting abstract that can be played with a chess set. I like the four actions a turn format. I like using my Zman set with the animal theme. Feels a little more crowded/constrained than most chess style games.
2010-03-07
Aronda (2008)
7
Sep 2011
5.544
Plays: 5
An above average modern abstract. Uses an interesting area majority mechanic which players must use carefully in order to cause chain reactions that generally determine the winner. I have only played on Yucata but would love to try this live.
2011-09-16
7
Aug 2011
6.876
Owned
Plays: 4
I have played this both on the iphone (a very good implementation) and face to face. It strikes me as a rather run-of-the-mill deckbuilder with nothing radically different to separate it from the pack but the quick setup (because of the single central draw deck) is a plus.
2011-09-24
6.5
Jan 2015
6.916
Plays: 1
I'm not persuaded that the addition of the event and trophy powers add too much to the game. I do prefer the art to the base game.
2015-01-03
7
Apr 2013
6.071
Owned
Plays: 1
Interesting little mini expansion but it can be worth a lot to the payer able to kill the king quickly.
2013-04-23
Attika (2003)
7
Aug 2008*
6.837
Prev. Owned
Plays: 2
Interesting rather abstract tile placement game with many decisions to consider before each play. I have yet to experience the problems with multiplayer games that others have had but I have not played with four players yet.
2008-05-20*
Augustus (2013)
6.5
Jun 2014
6.645
Owned
Plays: 1
Decent but rather luck driven Euro with a light Roman theme. Sort of an advanced Bingo variant.
2014-06-10
Axis & Allies (2004)
7
Aug 2008*
6.474
Plays: 1
I played the old MB version of Axis and Allies quite a bit as a teenager in the 80's. I have always enjoyed the game and credit it with helping to introduce me to other wargames. The new version improves the game significantly in my opinion. The quest for victory point cities is a more sensible end game condition and helps curtail the game's unfortunate length. I like the new units as well. Although the map is definitely a bit uglier and the plastic pieces aren't quite as nice, the production values are still impressive. This update really has improved an old classic (albeit not a game I could play often).
2008-08-23*
7
Nov 2010
6.465
Plays: 1
Interesting Pacific theater Axis and Allies version. I have been enjoying the Axis and Allies Battle series (DDay,Guadacanal, Bulge) more than the original/revised games so I was curious about what I would think of this game. I find it a good deal closer to the original Axis and Allies format -- longer playing time than the battle games and it still has essentially the same cumbersome unit purchase phase each turn as classic A&A. Not a bad game by any stretch and the focus on a specific theater allows for a bit more depth than the world wide version but not a particular favorite either after a first (exploratory) play.
2010-11-03
Bagh Chal (1000)
7
Apr 2016
5.559
Owned
Plays: 1
Cool asymmetrical abstract that I need to play more to get a better handle on the different tactical decisions.
2016-04-11
Balderdash (1984)
6.5
Oct 2011
6.189
Owned
Plays: 5
Clever mass-market party/word game in which one attempts to compose faux definitions for obscure vocabulary words that could pass as legimate. The best rounds are those in which all of the players fool one another with their false definitions.
2011-10-23
Bananagrams (2006)
6.5
Dec 2008*
6.202
Owned
Plays: 11
Interesting word game with a speed element. I enjoy trying to work out the best combinations of letters.
2012-10-20
Barbarossa (1988)
7
Dec 2013
6.043
Owned
Plays: 5
Intersting gamer's party game. i like the challenge of making riddles that are neither too easy nor too hard to solve. The roll annd move portion of the game is unnecessary.
2013-12-30
7
Nov 2012
6.095
Owned
Plays: 1
Interesting trick taking game with some variety in the collection of sets and in the nature of the way trump functions from others of its kind. The balance between ducking tricks and taking them is delicate. I did not manage that effectively in my first play.
2012-11-02
Battle Cry (2000)
7
Mar 2009*
6.805
Prev. Owned
Plays: 1
Light but very engaging war game. While short on strategic depth and historical simulation, it makes up for that with its streamlined rules and FAST play.
2006-11-30*
6.5
Mar 2010
6.285
Plays: 2
Interesting little tactical wargame played entirely with cards. It has a fairly abstract feel to the gameplay and began to feel a little samey to me after only my second play.
2010-03-28
Battleball (2003)
7
Oct 2010
6.031
Owned
Plays: 1
Fun, light game that I enjoy playing with my son. There are definitely some tactical choices to be made and a healthy dose of chance to keep things interesting.
2010-10-03
7
Dec 2007*
6.115
Didn't know this had a separate BGG entry when I played a game involving it. I enjoy scenarios that use the creatures and their extra powers.
2007-12-28*
7
Dec 2011
7.467
Owned
Plays: 1
I have not explored most of the options from this expansion but I did enjoy using Gaeta's insurrection power to take over from the admiral.
2011-12-18
Bazaar (1967)
6.5
Jun 2005*
6.137
Owned
Plays: 4
Very dry, mathematical game with gameplay that feels like one is solving a puzzle. I normally do well, or at least respectably, at games of this sort but seem to have a mental block in figuring out how to maximize my payout options through multiple trades.
2005-06-30*
Belfort (2011)
7
Jul 2015
7.084
Plays: 1
Good worker placement and area control Euro. The ramp up of powers in my five player game seemed to reach a peak about a turn too early and the endgame was a bit underwhelming. Meaningful decisions throughout but might play a bit slow for its relatively modest weight/depth.
2015-07-10
Belote (1930)
7
Sep 2005*
5.652
I played this game extensively for a month when I was on an archaeological dig in Italy with a bunch of other college students (many of whom were French). A group of us would dhave a few drinks while playing Belote and occasionally poker late into the night before waking up at 5 AM or so to dig in the hot sun. It's amazing the stamina you have in your early twenties for things like that. An amazing summer and an above-average trick-taking game.
2010-02-15
7
Jul 2009*
6.155
Owned
Plays: 1
Fairly interesting game of resource management. The "risk" element adds some tension and the bidding elements are nicely integrated. Not terribly thematic but still provides some atmosphere with the artwork etc. The card play has much of the feel of the cooperative LotR game to me, although everyone is obviously out for themselves here.
2008-05-27*
Big Kini (2005)
6.5
Mar 2011
5.732
Plays: 1
Light exploration game with a bit of an area control mechanic built in. Seemed to have ended before it became particularly interesting.
2011-03-06
Bitter Woods (1998)
7
Aug 2009*
5.763
Prev. Owned
Plays: 1
This is a very solid hex and counter wargame. I have only played the shorter (tournament) scenario without the optional rules so my experience here is very limited. The game seems to model the Battle of the Bulge nicely with a minimum of complexity. It offers opportunity for creative manuever and rewards solid tactical play. On the negative side, it can run a bit long and it's a bit too tempting to try to "math" your way towards the optimal combat ratios.
2008-05-18*
Black Vienna (1987)
6.5
May 2008*
6.024
Owned
Plays: 2
Interesting pure deduction game. Play might be a little to dry for me to really enjoy it.
2008-05-18*
Blokus 3D (2003)
7
Feb 2009*
6.581
Owned
Plays: 7
Pretty cool light multiplayer abstract game. Sort of a three dimensional version of Blokus.
2009-02-21
Blood Bound (2013)
7
Dec 2014
6.161
Owned
Plays: 2
Solid hidden role game that has gone over well with Werewolf fans. I'm still exploring the game and am not sure I have a firm grip on the best strategies yet.
2014-12-27
7
Jun 2006*
5.745
Owned
Plays: 4
Fun, light combat theme with an engaging theme and an interesting NYC setting. The game is fun and is structured in such a way to encourage combat (which nicely discourages players from "turtling" -- which is often a problem in multi-player wargames of this type. I think the different types of combat units and different means of transportation (limo, helicopter and speedboat) offer interesting tactical choices. The major criticisms that I have are the relatively long downtime in between turns and the player elimination aspect.
2006-06-23*
7
Apr 2010
6.137
Owned
The new buildings are a good addition to the game. They are by no means necessary but they add a few extra options. I see no reason not to always play with them.
2010-04-11
6.5
Jan 2007*
5.965
Owned
Plays: 1
I have played using the emissaries and the extra three cards for each race but I have yet to explore deck building and incorporate the inquisitors. The extra ten cards give the game a little more time to develop before someone runs out of cards. I rate this a bit lower than the decks for the different races as I always randomly select different people each game but I will not always use these extra cards.
2007-01-01*
6.5
Jan 2007*
5.953
Owned
Plays: 1
I have played using the emissaries and the extra three cards for each race but I have yet to explore deck building and incorporate the inquisitors. The extra ten cards give the game a little more time to develop before someone runs out of cards. I rate this a bit lower than the decks for the different races as I always randomly select different people each game but I will not always use these extra cards. Also, as I only play individual games and don't count dragons, the presence of the crystal cards is somewhat imbalancing as only some emissaries include them and those cards have no real function in the style of game that I play. How can one easily restore balance to the Phar emissary for instance who has two (useless from my perspective) crystal cards and thus lacks others?
2007-01-01*
Boomtown (2004)
7
Apr 2009*
6.312
Prev. Owned
Plays: 1
Cute light bidding game and majority control game. Reminds me of Medici in that you bid your victory points (gold) each round to gain items that might score larger bonuses. Of course the random production element and the take that card play make this game much lighter and less fulfilling.
2011-08-30
7
Mar 2016
5.602
Owned
Plays: 2
Originally was going to pass on this expansion because it seemed a little silly but my son actually likes using the super powered cards and their stats are nicely varied.
2016-03-05
Bounce-Off (2013)
6.5
Sep 2015
5.549
Owned
Plays: 20
Clever mass market dexterity game intended for kids. It's very short with a good mix of luck and skill. Not something to replay often but diverting for a while.
2015-09-05
6.5
Mar 2009*
6.413
Prev. Owned
Plays: 1
Interesting, highly abstract game of placement, spawning and hopefully well-timed movement. There is a definite tension to each decision and determining one's opponents' most likely moves is critical. Of course, as with most perfect information multiplayer games I could see the possibility of there being kingmaker and bash-the-leader problems. The end game can also become a rather dry exercise in number crunching
2007-04-22*
7
Apr 2012
6.241
Plays: 1
Interesting civ lite game with a Small World / Vinci feel to it. Playing with fewer than six seemed to boil down to getting lucky enough to be in a part of the world where emerging civilizations were not drawn in the next year.
2012-04-28
7
Apr 2005*
6.005
Owned
Plays: 12
Fun chess variant if you have four people. It must be played with with chess clocks under blitz conditions to prevent someone losing his game from waiting for help from his partner. Ultimately less satisfying than pure chess as victories feel like they are determined more chaotically and were not "earned" in quite the same way.
2005-04-16*
7
Nov 2007*
5.561
Shockingly addictive. I picked up my nephew's copy one holiday and spent much of the day obsessively trying to beat my previous high scores. For what it is, this game is pretty well done.
2007-11-12*
Burger Joint (2009)
7
Nov 2011
5.693
Plays: 1
A decent two player Euro -- I tend to like multiplayer Euros but prefer my two player games to be more directly conflict driven so I am probably not the ideal audience for this. The game is solid and offers meaningful decisions but it left me a bit flat.
2011-11-13
7
May 2008*
5.839
Owned
For Trade
Plays: 6
My only plays thus far have been with my family (including my four year old son who basically played a random card each turn) so I really haven't had the full experience of playing this against competitive gamers. I am giving my initial impressions though as I was able to get a sense of the gameplay from the experience and I feel that this is a very nice, although somewhat dry, Euro. The choices are significant and I could see some room for a variety of different strategic approaches depending on the cards in your hand and the actions of other players.
2008-05-18*
BuyWord (2004)
7
Sep 2008*
5.894
Owned
For Trade
Plays: 5
This is an above average word game. It is not as good as Scrabble but it plays better with 3 and 4 than Scrabble and is good for some variety. As a High School language teacher, I have played this in my class in Latin.
2007-04-27*
Byzantium (2005)
7
Mar 2014
6.298
Owned
Plays: 1
An interesting game that just doesn't seem to be one of Wallace's best efforts. The balance between Arab and Byzantine points lends the game its interest but often is irrelevant because of the Constantinople falling endgame.
2014-03-28
Ca$h 'n Gun$ (2005)
6.5
May 2008*
6.572
Plays: 3
Cute game with a fun central mechanic. I enjoy the special roles and I especially like the "cop" variant. The base game itself has the potential to feel a little too thin.
2014-11-28
7
Aug 2008*
6.270
Owned
For Trade
Plays: 5
This is a good two player game that feels similar to Battle Line in some respects (playing number cards to win a row, using action cards to shift things in your favor) but has enough differences to make it an interesting game in its own right. A slight complaint is the small vote deck. The constant reshuffling is a pain and the cards are handled so often I'm sure they will show wear quickly. I guess adding two or three cards of each type would throw off the balance by allowing people to draw the same card type on successive turns but it seems there should be a more elegant solution.
2007-11-19*
California (2006)
6.5
Sep 2007*
5.979
Owned
Plays: 1
Rather bland twist on a set collection Euro game. The 12 days of play and the bank / store interaction provide some interest but this is a fairly pedestrian effort from a talented designer.
2007-09-30*
Camel Up (2014)
6.5
May 2015
6.951
Plays: 1
Decent light betting game. Balancing short and long terms options on each turn leads to some tough decisions. I prefer Royal Turf for a game of similar length and complexity that scratches the same itch.
2015-05-24
6.5
Nov 2006*
5.840
Plays: 1
Nicely designed Arthurian-themed card game. The sheer amount of text on the cards probably makes this a game that rewards repeated play and increased familiarity with the different characters. I only played the two player "standard" game and would be interested to try the Advanced game with more players.
2006-11-05*
Can't Stop (1980)
7
Jul 2009*
6.719
Owned
Plays: 18
Very addictive dice game. I have played the computer version frequently but I like playing it live even more.
2009-07-19
7
May 2012
5.904
Plays: 1
Interesting Catan variant that feels more unlike the original than many of the others. There is a kind of RPG-like aspect that reminds me of Runebound, Prophecy and the other games in which one tries to "level up" during play. Grabbing low lying fruit and bonus points seems to be a key element to winning. The encounters add a large degree of randomness but the game is pretty light anyway. It might overstay its welcome somewhat.
2012-05-26
Cannon (2003)
7
Mar 2011
5.686
Intriguing abstract capturing game in which all pieces have the same basic attributes but they can combine in triples to become a powerful cannon.
2011-03-21
Carcassonne (2000)
6.5
Nov 2007*
7.339
Owned
For Trade
Plays: 4
Carcassonne is an enjoyable, light tile-placement game that always looks very nice on the table. A number of people whom I play with have really taken a liking to it but I find it doesn't put me on the edge of my seat like some of my favorite games.
2007-11-19*
7
Sep 2008*
7.454
Prev. Owned
Plays: 2
This expansion adds some more interesting strategic decisions (which are, in my opinion, welcome) to the base game. The inns make the road scoring a more significant part of the game and I like the depth added by the giant meeple.
2007-07-18*
7
Sep 2008*
7.415
Prev. Owned
Plays: 1
Possibly the best of the Carcassonne expansions. This adds some interesting (and much needed) strategic decisions to the base game.
2007-07-18*
7
Oct 2011
6.994
Plays: 3
Good implementation of Carcassonne mechanics with a few twists. The hunter scoring is probably a little more intuitive than the farmer scoring in regular Carcassonne and the huts on the river add an interesting element as well.
2011-10-15
7
Jul 2005*
6.351
Plays: 1
I have played with the king expansion to the main set only. Like several other Carcassonne expansions, I think it presents meaningful (and much needed) strategic decisions to the options available in the base game.
2005-07-24*
7
Mar 2007*
6.895
Plays: 1
Along with the 2 player Castle version, this is one of the best Caracassonnes available. Obviously, the wooden pieces add to its charm but the new rules also make the game more interesting.
2007-03-24*
6.5
Jun 2006*
6.209
Plays: 1
I give this game the same rating as the base Carcassonne game because I enjoy the additional tension of having to choose to remove meeples to score as your one action (after placing a tile) per turn and having to allocate fewer meeples but I miss the ability to outnumber an opponent in a region and steal control from him/her.
2006-06-18*
7
Nov 2007*
6.769
Owned
For Trade
Plays: 1
I received this expansion for free with the base game. I generally use it in order to minimize the chances that the whole board will turn into one large field.
2007-11-19*
Cargo Noir (2011)
7
Jan 2016
6.239
Owned
Plays: 1
Solid Euro with some unique mechanisms. Nothing really here to draw me back but a well made game.
2016-01-07
6.5
Oct 2011
6.570
Plays: 1
Decent fairly abstract game in which one manages leadership in the court vs. leadership on the board. I have only played online at Yucata so my rating should be seen as provisional until I manage to get in a play face to face.
2011-10-29
7
Dec 2007*
6.212
Plays: 1
I enjoy Werewolf and like the secret identity mechanic generally. Deducing my allies was fun and trying to locate the necessary object proved challenging. There seemed to be something missing from the combat mechanism to me though. I think I would prefer a very small element of chance to the combat to give the combat a little extra "kick." Perhaps something like a die with 3 1's, 2 2's and a 3 that the attacker and defender could roll after the declarations of support were made. The game was also won by someone who had the coat of arms. Unfortunately, his teammates were hopelessly behind in the game as they essentially had an extra opponent.
2007-12-15*
7
Aug 2015
7.612
Owned
Plays: 1
While this game shares elements with Suburbia, they are more siblings than twins. The mechanic by which the master builder arranges the market this turn is quite unique and the interactions of the rooms is much easier to track here. The quest to complete rooms and the irregular geometry of the tiles provide unique challenges as well. A solid middle-weight Euro.
2015-08-07
Cathedral (1978)
7
May 2008*
6.257
Owned
For Trade
Plays: 10
Simple but satisfying abstract game with a limited range of tactical and strategic decisions. There seems to be a big advantage for the person who places the first piece after the cathedral.
2008-05-18*
Chang Cheng (2007)
7
Dec 2009*
5.873
Owned
Plays: 2
Interesting highly abstract two-edged game of area control wherein you seek majorities in certain areas and try to avoid them in others. The nature of the placement mechanics though make it difficult to accomplish both at once. Special circumstances allow for tricky plays through cards and special tokens.
2009-12-05
Checkers (1150)
7
Aug 2008*
4.894
Owned
Plays: 21
A classic abstract that I still sometimes play. I appreciate its elegance and might like it more if my play improved but I prefer to play Lines of Action with the same board and pieces.
2005-01-22*
7
Apr 2009*
7.023
Owned
Plays: 1
When I first played 18xx, I wished someone would design a railroad game that included the ability to manage track laying with buying share in the various companies without the very long play time. Chicago Express is the answer to that dilemma in some respects but the nature of the share always being subject to auction (rather than purchase) detracts somewhat from this game for me.
2009-04-19
Chinagold (2004)
7
Oct 2011
5.603
Plays: 1
Good, simple quick abstract with a random element introduced by the die rolls. I have only played online at Yucata so this rating is provisional but it plays quickly and does not overstay its welcome despite not offering great variety of play experience.
2011-10-30
7
May 2009*
6.226
Owned
Plays: 3
I think that this is one of the more enjoyable "old school" Avalon Hill games. It has a lot of die rolling, too much downtime, a few too many charts and plays a bit long, but, unlike many games of its era, it retains the hard to quantify "fun factor" despite its flaws. The combat greatly livens up this racing game and raises it above most games of that genre for me.
2007-02-03*
7
Oct 2014
6.791
Plays: 1
Some interesting new buildings here. It's nice that the new edition includes this expansion for free.
2014-10-25
City Hall (2014)
6.5
Aug 2015
5.775
Plays: 1
Fairly generic Euro building game. Lots are acquired, people bid for roles, one competes for acquiring the most stars on one's buildings by exploiting combos with adjacent buildings and there are bonus cards for having the most of a variety of different objectives/statuses. Never seemed to have its own unique mechanism that had not been done elsewhere.
2015-08-07
Civilization (1980)
6.5
May 2009*
7.254
Plays: 1
I have only played the Advanced Civilization version but I have logged this game as played since Advanced Civ. is an expansion that uses components from the original game. I would like to try the original Civilization rules and see if it improves my opinion of the game. The frequency of calamities in Advanced Civ. and the length detract from what I otherwise consider a pretty solid design.
2009-05-25
7
Aug 2008*
5.697
Prev. Owned
Plays: 2
The common criticism that this game is very light and involves a ton of dice rolling is absolutely true. However, it does offer some meaningful decisions (especially when assembling gladiator teams) and remains fun throughout its relatively short playing time.
2007-06-14*
6.5
May 2012
6.257
Owned
Plays: 12
Cute dexterity game -- gets a little samey quick but is a clever diversion.
2012-05-24
Cloud 9 (1999)
7
Sep 2008*
6.185
Prev. Owned
Plays: 3
Light as air, quick and fun. I have only used the Out of the Box ruleset but I think I will try out the FX Schmidt special rules for melds (3,4,5 card plays) in the near future.
2007-07-18*
Clue (1949)
7
Dec 2005*
5.550
Owned
Plays: 10
Good game for kids who are learning the basics of deduction. Clue also offers adults some opportunities for more clever play. Rolling dice to move around the hallways is a bit tedious. Nice theme.
2005-12-17*
7
Mar 2015
6.173
Owned
Plays: 7
Cool mainstream deduction game. This is one of the rare series games that is better than the original. It has a lighter (and shorter) Scotland Yard feel with enough interesting wrinkles to make it worth picking up in itself.
2012-02-04
6.5
May 2015
6.255
Prev. Owned
Plays: 2
Very good game with tense decisions throughout. I especially like the mechanics for planning one's actions during the endeavor phase. There can be problems in the endgame with kingmaking and leader bashing.
2015-05-08
Colt Express (2014)
7
Sep 2015
7.076
Owned
Plays: 1
Fun, light game of programmed actions. Not as much of a brain burner as Robo Rally but shares some elements with games of that sort.
2015-09-30
7
Nov 2011
6.638
Owned
Plays: 1
This is a good example of an expansion that offers "more of the same." These are quality historical scenarios that offer interesting situations on interesting new maps but bring little that's radically different to the system. I do not mean this as a criticism -- it's a solid product -- but it's really only necessary if you want/need more scenarios/options.
2011-11-10
Concept (2013)
7
Jan 2015
6.832
Plays: 1
Clever party game in which you attempt to lead other players to a word or phrase by referencing icons on a board. An interesting challenge in wordless communication. Not much of a "game" but more of an interesting activity (like many party games).
2015-01-03
7
Apr 2014
5.494
Owned
Plays: 1
Decent trick taking game in a somewhat overcrowded field. The scoring is a little convoluted -- sufficiently so that it is a bit laborious to track combinations during the play of the hand.
2014-04-20
Condottiere (1995)
7
Jul 2009*
6.559
Owned
Plays: 3
Interesting card/board game with bluffing and hand management aspects. Although it can seem like a card game with a board that's really just an elaborate victory track, the determination of which areas to compete for and which areas to abandon is the key to strategic play.
2007-07-16*
7
Apr 2010
6.168
Owned
Plays: 1
Clever exploration and civilization building game with an unusual setting. My only play so far saw very little use of military actions so it may have been atypical. The end of our 4 player game seemed to creep up very quickly (possibly a result of how peaceful everyone was). I like the exploration mechanic and appreciate the copious designer notes.
2010-04-11
Corsairs (2000)
7
Oct 2006*
5.720
Plays: 1
Enjoyable pirate themed game which basically revolves around hand management and carefully timing one's opportunities. A player can be hurt significantly by both his card draws and dice rolls. Those who are seriously luck-averse should probably avoid this one.
2006-10-28*
6.5
Dec 2012
6.342
Plays: 1
Really disliked my first play of this game. Very take-that card play with lots of bashing of weak players. I have heard how much of a classic this is and feel that I must be missing something here unless game design has really left this one in the dust. Second play was more fun but still not one of my favorites. Must be taken for what it is -- an older take that light game.
2012-12-16
6.5
Dec 2012
7.475
Plays: 1
I enjoyed my one play of this version better than my one play of the older version because the graphic design was better and probably also because I understood the nature of the game better and was expecting a lighter, take-that kind of feel.
2012-12-16
Coup (2012)
7
Jun 2014
7.058
Owned
Plays: 3
Cute bluffing game that manages to do a lot with very few components.
2014-06-13
7
Dec 2007*
5.748
Owned
For Trade
Plays: 4
Decent game of old Western gunfighting. The advanced rules help give a little needed heft to the simple ruleset without really complicating anything. Short playing time is a big plus.
Scenarios played: #3 Shootout at the OK Corral, #8 Clairborne's Last Challenge, #13 Jailbreak, #20 The Big Showdown
2007-12-28*
Coyote (2003)
7
Oct 2007*
6.123
Owned
Plays: 7
Fun game that non-gamers and children particularly enjoy. Of course, the very high powerful make the game chaotic, but it should generally be possible to determine if you have a very powerful card on your head from the other people's bids.
2007-10-20*
CO₂ (2012)
7
Feb 2016
6.867
Plays: 2
Interesting game with a different feel than most Euros. The rules were a little clunky and differing readings on the rulebook, player aids and FAQ made a relatively simple game more frustrating than it should have been. The game was also a bit longer than it felt it should have been despite ending a decade before it could have ended.
2016-02-19
CrackeD ICE (2002)
6.5
Mar 2009*
5.506
Owned
Plays: 2
Very clever use of Icehouse pieces in an unconventional way. Nice as a VERY quick filler.
2009-03-15
Cthulhu Wars (2015)
7
May 2015
7.089
Plays: 1
Good "world domination" game with variable player powers. Chunky miniatures are overproduced but seem well-made. Reminds me of Chaos in the Old World.
2015-05-24
Cuba Libre (2013)
7
Nov 2013
6.725
Prev. Owned
Plays: 2
Interesting hybrid wargame and Euro game with the procedural gameplay elements of a Euro with the flavor and historical detail of a light wargame. The interplay of the four factions is what gives the game its interest. Have played with 2 and four and find it significantly better with the full compliment of players. This is the first COIN system game I have played.
2013-11-23
Cunning Folk (2015)
6.5
Aug 2015
5.569
Plays: 2
Clever bluffing micro game with the feel of Coup and a deduction element. Very short playtime is a plus.
2015-08-18
7
Jan 2016
6.724
Plays: 1
Clever game that infuses elements of the Codenames experience with some of the misdirection of Werewolf.
2016-01-16
6.5
Dec 2009*
7.181
Plays: 2
In enjoyed the fantasy theme more than Doom and found the gameplay to be very similar. I think the "threat" token mechanic adds to the game (especially to the strategic decision-making of the Overlord). I don't love the idea of teleporting by glyphs into town to buy provisions, etc. -- that just seems clunky and detracts from the spirit of the quest. Playing as the Overlord can feel a little boring.
2009-12-19
6.5
Dec 2009*
7.071
Plays: 1
I have only used some of the extra character ability cards in a recent game. I rate this the same as the base game as it seems to offer more of the same. Perhaps further experience with the expansion (such as playing a scenario designed for it) will change my opinion.
2009-12-19
Diamant (2005)
7
Jan 2009*
6.512
Plays: 4
Tense, push your luck filler. This does quite a bit without bells and whistles.
2009-01-10*
6.5
Apr 2006*
5.747
Plays: 1
This is an utterly unique game that earns points with me for the cleverness of its design alone. The way in which the orientations of the dice change based on a combination of random actions and deliberate choices is very interesting. The actual combat itself, however, seemed less satisfying. Ultimately, this might be a very clever set of mechanics that fails to coalesce into a game I really enjoy.
2006-04-05*
Diplomacy (1959)
7
Feb 2007*
6.872
Owned
For Trade
Plays: 1
I have owned this for many years and only had a handful of opportunities to play it. I did enjoy those sessions, however, as I recall the length was always a challenge for a game that demands a relatively large number of players to play well. In short, too few games played and even fewer played to completion to merit the higher rating that this game might deserve under optimal conditions.
2007-02-18*
Dixit (2008)
7
Oct 2009*
7.299
Owned
Plays: 7
Clever party game in the tradition of Apples to Apples. I am doubtful about the replay value but that's not really the point of the game so much as the humor that results from trying to intuit what the clue-giver is trying to convey.
2009-10-30
7
Nov 2009*
6.634
Prev. Owned
Plays: 2
Doom is a fun and relatively light "dungeon" exploration game. The "balance issues" so frequently discussed were not evident in the first game that I played even though we did not employ any of the fixes listed on this site(the marines eventually lost while standing on the threshold of the victory door). The marines lost heavily when I played the scenario again (with me as the Invader this time) and the three players complained of a lack of ammo which they felt gave a serious advantage to the Invader player.
2006-08-20*
7
Jan 2008*
5.577
Owned
Plays: 4
Quick, tense filler. This game has very much the same feel and weight as Cloud 9 for me.
2008-01-26*
7
Jun 2009*
6.933
Owned
Plays: 12
Light game that has two phases -- a placement phase in which you must strive to place the most meeples and the race out of the city phase after the eruption. Both phases allow for some tactical moves but are also subject to a high degree of randomness. Still a fun game if taken as a filler.
2009-06-06
Dragonheart (2010)
7
Nov 2011
6.328
Owned
Plays: 14
Interesting hand management game in which players seek to fulfill board various objectives by cleverly timing play of their cards on hand.
2011-11-11
Dream Factory (2000)
7
Jul 2009*
6.849
Owned
Plays: 3
Light bidding game with an interesting mechanic whereby all the money (contracts) remains in the game throughout (it just circulates from player to player). It's not my favorite auction game but a solid game nonetheless.
2007-07-16*
7
Dec 2005*
5.716
Owned
Plays: 5
Zicke Zacke Huhnerkacke has been a tremendous hit at my household since I brought a copy home from Europe for my then 6 year old daughter. This expansion has helped breathe a little new life into a beloved classic.
2005-12-25*
7
Jan 2010*
6.226
Owned
Plays: 2
I have only played this in mega-games with all of the expansions. I am not terribly sure which of these elements made it into our game but I appreciate the variety of characters, equipment, scoring tiles etc.
2010-08-21
7
Aug 2010
6.017
Owned
Plays: 2
I have only played this in mega-games with all of the expansions. I appreciate how the various land platters and keys made the terrain options interesting.
2010-08-21
7
Aug 2010
5.903
Owned
Plays: 2
I have only played this in mega-games with all of the expansions. I am not terribly sure which of these elements made it into our game but I appreciate the variety of characters, equipment, scoring tiles etc. I like the adventure key for this expansion.
2010-08-21
7
Aug 2010
5.884
Owned
Plays: 2
I have only played this in mega-games with all of the expansions. I am not terribly sure which of these elements made it into our game but I appreciate the variety of characters, equipment, scoring tiles etc.
2010-08-21
7
Aug 2010
5.848
Owned
Plays: 2
I have only played this in mega-games with all of the expansions. I am not terribly sure which of these elements made it into our game but I appreciate the variety of characters, equipment, scoring tiles etc.
2010-08-21
7
Aug 2010
5.859
Owned
Plays: 2
I have only played this in mega-games with all of the expansions. I am not terribly sure which of these elements made it into our game but I appreciate the variety of characters, equipment, scoring tiles etc.
2010-08-21
7
Aug 2010
5.992
Owned
Plays: 2
The Masters' Addendum rule-set is the way I was taught this game. I have only played this in mega-games with all of the expansions. I am not terribly sure which of these elements made it into our game but I appreciate the variety of characters, equipment, scoring tiles etc.
2010-08-21
7
Aug 2010
5.704
Owned
Plays: 1
I have only played this in mega games with all of the expansions. The variety of characters and equipment is what gives this game a great deal of its appeal. I enjoyed the elf character from this expansion.
2010-08-21
7
Jan 2016
5.893
Plays: 1
Clever dungeon crawler that fortunately plays in far less time than Descent and had none of the grinding feeling of that game (1st edition at least). The adventure I played seemed fairly well balanced.
2016-01-16
7
Dec 2010
6.785
Prev. Owned
Plays: 2
Very light, streamlined dungeon crawl. This might be my favorite game in a genre that I don't really love (although I always have high expectations for this sort of game).
2010-12-24
Eketorp (2003)
7
Sep 2008*
6.004
Plays: 1
Interesting Euro game with a more pronounced bit of direct conflict than usual. The placement of vikings stage reminds me of an advanced Pick Picnic (not a bad thing). The determination of combats can be interesting. It's often difficult to determine what card to play and choosing which battles to fight to win and which to concede by playing low is very important.
2008-09-27*
7
Aug 2015
6.155
Plays: 1
Played this as part of the new revised edition. The builder pieces added an interesting dimension to the scoring of the regions and some of the new buildings were interesting but I would probably prefer to play the game without the expansion because the buildings seemed to be better balanced.
2015-08-25
Encore (1989)
7
Jun 2006*
5.605
Owned
Plays: 9
Interesting party game that can be a lot of fun with the right group. If people are inhibited about singing, it will NOT be fun. Antoher problem -- the game is difficult to play with people of different generations as it becomes a bit boring when people sing songs that no one else knows. Some people also think that they are being clever/creative by making up and singing songs on the spot but this actually kills the game.
2006-06-09*
Endeavor (2009)
6.5
Aug 2012
7.277
Plays: 2
Epitome of a decent but kind of boring Euro.
2012-08-19
7
Jan 2012
5.723
Plays: 3
Decent Euro that does nothing in regards to resource management that is particularly new. The game plays very differently with 3 players versus a full compliment of players. Solid game but nothing to suggest that it move to my "Buy" list.
2012-01-22
España 1936 (2007)
6.5
Jul 2011
6.236
Owned
Plays: 1
A wargame that is admirably streamlined in its ruleset but unfortunately has so little chrome that it seems to lack any of the historical specificity that leads people to play wargames in the first place. The variety of units appears clever but the distinctions between the different troops are fairly trivial. Similarly, the card decks would appear to offer some opportunity for historical flavor but they are mostly bland reinforcements and vary little between the factions. The combat system also seems a little clunky and slow. The most interesting aspect of the game is movement which offers some interesting mechanics and forces one to make tough decisions about how thin to spread one's lines in the pursuit of objectives. Overall a decent game that could have been better.
2011-07-25
7
Aug 2008*
5.836
Plays: 1
Very nice card game implementation of the board game Tigris and Euphrates. This makes for a nice two player version of the game and is a bit quicker but I would always play the boardgame over this if I had four players and 2 hours.
2007-07-18*
Exxit (2006)
7
Sep 2008*
5.678
This is a very preliminary rating after one play. I frequently blundered into unintended situations against the AI, but the moments when I was able to acheive a small scale tactical plan felt satisfying. Further play will probably increase my rating.
2008-09-01*
Fanorona (1680)
6.5
Jul 2008*
5.648
Clever tactical abstract game. This is the sort of game that would require regular play against a partner to do more than scratch the surface of its depth. I have only played this on boardspace.net although I would like to try it on a real board.
2008-07-02*
7
Jul 2008*
6.424
Owned
Plays: 1
Cute filler with an appealing theme. Although this works well and plays fast, it hasn't yet grabbed my interest in more than a casual way.
Feudal (1967)
6.5
Aug 2012
5.734
Prev. Owned
Plays: 1
Interesting tactical game with a blind set up. Chess-like with some more wargame options.
2012-08-08
7
Dec 2015
5.759
Owned
Plays: 1
See comments for individual expansions.
2015-12-24
7
Dec 2015
5.622
Owned
Plays: 1
I have only used the traits portion of this expansion which gives the individual nobles some flavor.
2015-12-24
7
Dec 2015
5.637
Owned
Plays: 1
I have used the archers and bombards from this expansion and would probably try the royal guards as well. The mercenaries seemed to add too much extra chrome to consider using in our first play.
2015-12-24
Fifth Avenue (2004)
7
Mar 2012
5.774
Owned
Plays: 1
Interesting but somewhat opaque game. My group of 4 experienced Eurogamers struggled to determine best strategies during our first play.
2012-03-04
Finca (2009)
7
Jan 2012
6.834
Plays: 1
Engaging relatively lightweight Euro. Nothing new here but a well implemented introductory Euro.
2012-01-21
7
Nov 2015
7.099
Owned
Plays: 4
This is a very tough game to rate because it is a kind of interesting level up/pick up and deliver/press your luck kind of game on its own but it is just improved so much if you enjoy the license. I am a Browncoat so I enjoy the immersive theme. If I did not, I would probably play something else given the length and relative randomness of this game (it is not a completely random game by any means and experienced players will have a huge edge but the best plans can be undone by randomness and the game is best played for the experience in my opinion). This game does what I want it to do very well -- it creates a rich immersive game with a very limited amount of source material. It is also a solid gamer's game but it would not be an exceptional one if not for the theme. The length is a bit of a problem with more than 2 or 3 players for me because the decisions are not sufficiently engaging for the amount of downtime. Scenarios played: First Time in the Captain's Chair, King of All Londinium, Respectable Persons of Business
2015-11-27
7
Nov 2015
6.239
Owned
Plays: 2
Doesn't add much but I'm glad the manufacturer released this promo ship for a (sort of) reasonable price.
2015-11-27
7
Nov 2015
6.643
Owned
Plays: 3
Excellent expansion to the base game that incorporates a lot of material from the film Serenity in an appropriate way. The new reaver mechanics make them more of a threat.
2015-01-31
7
Jan 2015
6.663
Owned
Plays: 3
More of the same but with this game (and other thematic games) that's a very good thing in my book.
2015-01-31
7
Nov 2015
5.658
Owned
Plays: 3
I like it when manufacturers release (at a reasonable price) promo cards for those who weren't lucky enough to be at the right convention to procure them.
2015-11-27
7
Nov 2015
5.863
Owned
Plays: 2
Decent new ship -- nothing particularly outstanding.
2015-11-27
7
Mar 2016
6.049
Owned
Plays: 2
Another addition to the verse that adds details from the show that fans recall fondly. Certainly not needed for gameplay but I play this game more for the theme than the gameplay so this is necessary for me.
2016-03-25
7
Jan 2015
5.803
Owned
Plays: 2
Bought as part of the card pack. I appreciate it when publishers offer promo cards for sale at less that Ebay prices.
2015-01-31
7
Jan 2015
6.644
Owned
Plays: 3
Adds some player vs. player dynamics to the base game and 2 new ships. I think I like the Bounty aspect more than the piracy jobs. Unlike with most games where I rarely enjoy expansions, I love when they add more detail to the Firefly 'verse.
2015-01-31
7
Jan 2015
5.874
Owned
Plays: 2
Bought as part of the card pack. I appreciate it when publishers offer promo cards for sale at less that Ebay prices.
2015-01-31
Fish Eat Fish (2003)
6.5
Mar 2009*
5.604
Owned
Plays: 6
This is a nice light strategy game for the family. It offers meaningful decisions but also can be played casually. It's very quick, has simple rules and the plastic fish pieces are cute. This is a game that I'm very happy to play with my non-gaming family.
2007-11-25*
7
Dec 2007*
5.966
Plays: 2
Light bidding game in which all of the bids are conducted secretly and the losers have to pay as well as the winners. Amassing points can be difficult as there are ways to target other players through special cards etc. Can be quite fun if the players are not overly disturbed by a little "rock, paper, scissors" style chaos.
2007-12-27*
7
Nov 2012
7.181
Plays: 2
Interesting theme for a coperative game. Game play is simple and family friendly. The game seems less tense than some other coops.
2012-11-02
7
Nov 2012
6.623
Plays: 1
I have only played the base game with this expansion -- the structural engineer character is interesting.
2012-11-02
Flick 'em Up! (2015)
7
Jan 2016
6.803
Owned
Plays: 1
Cute flicking game with a Western theme. The fact that it plays up to ten people is great for a nice, quick, light game to end the night.
2016-01-17
For Sale (1997)
7
Oct 2007*
7.110
Owned
Plays: 9
Very fast light auction game. It offers some interesting decisions in a very short space of time.
2007-10-25*
Formula Dé (1991)
6.5
Jun 2006*
6.808
Plays: 1
This is an above average racing game with a little strategy and a healthy dose of luck. I have never played a racing game of any sort (video or boardgame) that I've really enjoyed a great deal. My rating may reflect my tastes more than the game itself.
2006-06-18*
Foxy (1977)
7
May 2007*
5.493
Want In Trade
Wishlist(3)
 (Like to have)
Plays: 1
Cute abstract that plays in five minutes. There is some opportunity for clever tactical play despite its simplicity. I like the tube mechanism and how the wooden disks simply fall into place as you move.
2007-05-28*
7
Dec 2015
7.039
Owned
Plays: 2
I have played this both solitaire and as a true coop and I enjoy the optimization puzzle it presents. The historical flavor lends the game much of its appeal for me as well. I like the blending of historical subjects into Euro mechanics that has characterized a number of recent games from Twilight Struggle, 1960, Campaign Manager, Founding Fathers, and some of the recent Academy Games releases.
2014-07-25
Friday (2011)
7
Jun 2014
7.063
Owned
Plays: 1
Interesting solitaire card game. Very challenging so far. Worried about a possible lack of variety over time.
2014-06-13
7
Jul 2012
5.840
Plays: 1
Interesting tactical combat card game with a slimmer rule set than its obvious inspiration, Up Front. My only play so far was less a game of tactical manuever than of wait for strong cards, hold and shoot with overwhelming firepower. Early attempts to move forward were jeopardized by vicious attacks by the responding player. Subsequent turns saw neither player risking an advance. Not exactly what I had in mind but we selected our 20 VP teams and both chose units with decent firepower so that might not be as big a problem with the historical scenarios -- further play might cause me to revise the rating.
2012-07-17
Funny Friends (2005)
6.5
Apr 2009*
6.210
Prev. Owned
Plays: 2
Interesting set collection/resource management game with a mildly amusing theme. The game is more than a bit fiddly considering how light it is.
2009-04-19
7
Sep 2014
6.783
Plays: 1
A well-done thematic LCG card game that allows for clever play. I have only played with two soI have not sampled the multiplayer game (which seems interesting). At this point in my life I don't have the sort of dedicated opponent that would make exploring this game more deeply possible.
2014-09-09
7
Nov 2006*
6.241
Prev. Owned
I have only tried some of the games presented in this book. The best of those I've tried are Poke (a strange two handed poker game), Lines of Action, Crossings and Focus.
2006-11-30*
7
Jul 2010
5.861
Owned
Plays: 1
Very rules-light hex and counter wargame. Would probably be an excellent introduction to the genre. Fits a nice spot in my collection as a Gettysburg game that I can not play for years and still set up, teach and be ready to play if the opportunity should arise without needing to (re)study the rules beforehand. Of course, the trade-off is that there is somewhat more abstraction in the game but I appreciate the simplicity.
2010-07-22
Gin Rummy (1909)
6.5
Mar 2010
5.778
Very good two handed standard deck card game. I've never played enough to really get into the strategy here.
2010-03-20
GIPF (1997)
7
Jan 2008*
6.662
Owned
Plays: 8
Gipf is a very good 2 player abstract. Although it may be deeper than the other Gipf project games, it's a bit drier and I prefer several others.
2008-01-08*
7
Feb 2008*
5.613
Owned
Plays: 1
My experience with this set is limited but I vastly prefer the Yinsh potential to the Punct potentials so far. The Yinsh potential seems to add an interesting tactical twist to Gipf while the Punct potential seems to unnecessarily complicate the elegant base game. The extra Gipf pieces are a nice bonus for both playing Ultimate Gipf and for handicapping the base game.
2008-02-03*
6.5
Sep 2015
6.239
Owned
Plays: 1
Solid but fairly uninspired Euro. There is nothing to complain about here -- it plays quickly and is engaging but there's also nothing particularly memorable here either.
2015-09-12
Goldland (2002)
7
Jun 2007*
6.221
Plays: 1
Decent Euro game. Although each turn offers meaningful decisions, maxmizing one's moves via the gather resources, trade resources, and spend resources actions becomes a bit stale.
2007-06-17*
Golem Arcana (2014)
6.5
Aug 2014
5.975
Plays: 1
Excellent idea that combines a miniature game with an electronic component that keeps track of all of the fiddly bits that slow down gameplay. I guess I enjoy the low tech nature of the boardgaming hobby and find the electronic elements interfere a bit with my enjoyment of the game. That said, it works as advertised, is quite a groundbreaking idea and I do like the idea of allowing the players to focus on the game rather than the bookkeeping.
2014-08-26
Gonzaga (2009)
6.5
Mar 2013
6.038
Plays: 1
Rather mediocre Eurogame. Optimizing placement of different shaped pieces and card management to earn Vps in a few different ways. Not bad but nothing here to sit up and take notice of.
2013-03-16
7
Apr 2008*
6.361
Owned
Plays: 12
Fun, light card game that allows for some decision-making in the context of a very social game. Gameplay can feel tense as you wait to see if your set makes it around the table.
2008-04-12*
7
Jun 2015
6.442
Plays: 1
Cute, very quick pick up and deliver game. Does quite a bit with a small rule set and short play time. A satisfying filler.
2015-06-06
Greed (2014)
6.5
Jan 2015
6.296
Owned
Plays: 1
I find the basic mechanisms of this game clever and it should be a fun filler but reading the text when the hands passed to you are large (at the beginning of the game) is time consuming and handling the card interactions is more than a bit too fiddly. Maybe I need to play this a bit more.
2015-01-03
Guillotine (1998)
7
Aug 2007*
6.437
Owned
Plays: 7
This a very light card game with a lighthearted and cartoonish post-French Revolution "Reign of Terror" theme. There is some strategy involved in the cardplay but a great deal of luck and game-altering chaotic elements. I prefer several other "filler" type games but this is quick and fun with kids.
2007-08-07*
Gulo Gulo (2003)
6.5
Oct 2005*
6.546
Owned
Plays: 13
Fun children's dexterity game with excellent pieces and a cute theme.
2005-10-08*
Gyges (1985)
7
Feb 2016
5.789
Brutally quick abstract that is quite unforgiving of mistakes.
2016-02-05
Hanabi (2010)
6.5
Jun 2014
7.203
Owned
Plays: 4
Interesting cooperative deduction game with some resource management decisions as well. Rules are a little vague on what exactly constitutes a legitimate convention for play -- is it fair to play with the understanding that your partner will always discard their leftmost card for instance?
2014-12-06
6.5
Jul 2011
5.385
Owned
Plays: 2
A slightly more involved take on "Go Fish." I have two sets from France -- one is Babar themed and the other groups various sights in Paris.
2011-07-26
Hecatomb (2005)
7
Nov 2007*
5.732
Owned
Plays: 6
The flow of gameplay seems decent and the stacking mechanic for abominations is interesting. The theme here is something of a turn off for me as I'm not really a horror fan, but the clearance prices have tempted me to explore the deckbuilding aspects of this game further. This is really my first experience with deckbuilding on a large scale and am finding that I enjoy tinkering with different combinations. I would really need to play more often to get more out of this one though.
2007-11-24*
7
Dec 2006*
6.007
Plays: 7
As has been commented before, once you see felt dice bags included with the miniatures you know that Hasbro has recognized that the hobby gamer is a major part of the target audience for this game in addition to the children to whom it was originally marketed. The units have interested special powers and encourage the creation of armies unified by their allegiance to one of the five generals. At $10 a pop, they are a bit on the expensive side relative to the other units. Perhaps they should have boxed them all together as a large expansion for $20 and only included one set of special dice.
2006-12-17*
7
Jun 2007*
6.134
Plays: 5
Wave six of the expansions continues to add some interesting units. I haven't explored the units exhaustively but the zombies and the Einar Imperium certainly look promising.
2007-06-23*
7
Oct 2008*
6.071
Plays: 2
My experience playing with this set so far is limited to the 10 Regiment soldiers. As a lover of the Massachusettes guard, I'm glad to see some more American Revolutionary figures introduced. Several other sculpts seem attractive and I am intrigued by some of the special powers.
2008-10-16*
7
Oct 2007*
6.106
Plays: 6
This is another solid group of expansion heroes and squads for Heroscape. I like the vampire group and the other inexpensive heroes particularly. the Knights Templar are interesting and well sculpted. I have played against the Ashigari and found their abilities interesting as well.
2007-10-18*
7
Nov 2006*
6.603
Plays: 4
Very nice expansion that allows for adding siege scenarios to Heroscape. The rules for opening and closing the door seem to be simple and intuitive -- in other words in line with the rest of the system. I like to see expansions that offer alternative terrain rather than the straightforward 4 pack squads of new units expansions.
2006-11-05*
7
Aug 2008*
6.256
Prev. Owned
Plays: 22
4-pack wave 3 heroscape expansion. This is a decent but unspectacular bunch of units.
2007-03-29*
7
Aug 2008*
6.469
Prev. Owned
Plays: 15
If you've explored the master set figure options thoroughly, this set offers some new options. The price is a bit high when compared to the price of the master set. As a classicist, my favorite figures are the Romans (although I wish each of the archers was a different sculpt).
2007-03-29*
7
Aug 2008*
6.317
Prev. Owned
Plays: 11
Large Figure Heroscape expansion. The two dragons are both excellent but my favorite figure is the giant, Jotund.
2007-02-03*
7
Aug 2008*
6.322
Prev. Owned
Plays: 8
Like "The Road to the Forgotten Forest," this expansion adds some needed "coverage" terrain to Heroscape. The Snow tiles are only one color -- perhaps they should have been white on a light blue background. The ice tiles and glaciers are excellent.
2007-02-03*
7
Jan 2008*
6.133
Prev. Owned
Plays: 19
Some interesting new units in this expansion. I like the new agents and the Soulborg blastatrons & gladiatrons are a potentially lethal combination
2008-01-26*
7
Aug 2008*
6.392
Prev. Owned
Plays: 21
This is similar to Mallidon's prophecy in that it offers 4 new packs of figures. The price is somewhat high when compared to the terrain expansions and the base set. Try to get a hold of copies at the occasional TRU half price boardgame sales, if possible (that's closer to a fair price). I think the fact that you "have to" buy three packs of the Marro Drones to utilize their special power is absurd. Buy one pack and use their power to move other Marro figures in your army as someone has suggested on this site.
2007-03-29*
7
Sep 2008*
6.224
Prev. Owned
Plays: 6
An interesting Heroscape expansion that adds quite a bit of different terrain as well as some new figures for little more than the cost of a new figure pack from one of the four-part figure expansions.
2006-10-02*
7
Aug 2008*
6.166
Prev. Owned
Plays: 19
Comparable in value to the other 4-pack wave Heroscape expansions. As a classicist, I'm happy to see some Greek soldiers included to compliment the Romans from Mallidon's Prohecy.
2007-03-29*
7
Oct 2007*
6.961
Plays: 4
I have only just begun to explore this new base set. I like the new swamp terrain and find the sculpts for many of the new figures to be well executed. I have seen the Marro stingers in action but have yet to experience the full combinations of new Marro units.
2007-10-18*
Hexxagon (1992)
7
Sep 2011
5.494
Plays: 1
Odd abstract game. I do not yet understand the game's strategic principles in more than the most basic ways. It seems necessary to play tactically because the potential point and control swings are significant but also seems necessary to build toward strongly fortified positions. I'm not sure how to achieve these goals simulataneously yet though I expect to have some fun trying to find where exactly the "game" lies in this one. Only played online at Yucata so far.
2011-09-01
7
Mar 2011
6.754
Owned
I have only played with this piece on Boardspace so far. It seems to have an interesting movement pattern and is very adaptable. A good endgame piece for long range entry into tight spots.
2011-03-13
7
Dec 2008*
6.895
Owned
Plays: 3
Interesting piece that adds a new element to a favorite game of mine. The current prices are a little steep for what it is but I will probably pick this up.
2008-07-02*
Hoity Toity (1990)
6.5
Mar 2009*
6.377
Owned
Plays: 4
This is a fun "read your opponent's mind" game in which one tries to get into the heads of everyone at the table and anticipate their moves. Nothing to write home about but a pretty unique game that must have been impressive in its day.
2009-03-14
I'm the Boss! (1994)
7
Aug 2010
6.547
Owned
Plays: 9
This can be a very fun game with the right crowd. The first time I played we didn't have a hand limit and people could only conclude all deals after waiting for everyone to play their cards. It became an exercise in hoarding cards, hand management and patience (there was no incentive to play any cards before the last possible minute). Using the correct rules, this game becomes a fun, chaotic negotiation game.
2006-08-12*
7
Oct 2014
7.441
Owned
Plays: 1
Interesting hand management game in which you find yourself taking actions to convert resources into new resources to produce more resources etc. Lots of opportunities to develop efficient engines of various sorts and I imagine the four factions each provide their own flavors in this regard. I have played as the Romans and found them to be a pretty solid faction.
2014-10-24
India Rails (1998)
7
Feb 2008*
6.045
Owned
Plays: 1
This was my first crayon rail game. I enjoyed the planning of routes and the decisions regarding how to run routes as efficiently as possible. There was significant downtime in my four player game, however, and there were many sequences when I had my route programmed in (so to speak) for several turns in a row and had to wait 20 minutes through other people's turns before making a meaningful decision.
2008-02-24*
6.5
Dec 2011
6.318
Plays: 2
Average Euro with card management and engine building aspects. Clever but other games of this type seem more engaging to me.
2011-12-27
7
Dec 2014
5.641
Owned
Plays: 4
Like Ingenious itself this is a clever series of themeless puzzle games that present the players with interesting decisions. Rules for all three games share some similarities with one another and with the parent game yet each game has its own subtle differences that radically change the gameplay and strategies. Clever little series of related fillers. I think I prefer the dice game to the others but the others are pretty good as well.
2014-12-18
Innovation (2010)
7
Aug 2010
7.121
Plays: 2
The cards are very icon/text filled and highly interactive. I get the sense that the game is very rich and offers mulitple paths to victory that one can uncover with further play. The game seems to have a steep learning curve as people struggle to learn the extent of each of the card powers.
2010-12-30
Intrigue (1994)
6.5
Oct 2009*
6.123
Plays: 2
Evil little negotiation that distills the essence of the backstab more clearly than any other game I've played. I can see real potential for kingmaking problems and the player induced chaos prevents one from taking it too seriously but there are definitely ways to optimize the placement of your pieces to help shape your deals as inexpensively as possible.
2009-10-03
IQ 5 (2003)
6.5
May 2007*
5.524
Plays: 1
Cute "n in an row" game with hidden information and memory aspect. Production values are excellent and the game itself is amusing enough.
2007-05-28*
La Isla (2014)
7
Dec 2014
6.649
Owned
Plays: 2
Very quick Euro that offers interesting decisions each turn. Components are a little on the cheap side and that detracts a little from my enjoyment but the speed of play make this one stand out from some similar games.
2014-12-20
Jaipur (2009)
6.5
Jun 2013
7.413
Plays: 3
Decent set collection filler with some interesting decisions. Have only played on Yucata but would like to try this live.
2013-06-26
Jambo (2004)
7
Mar 2009*
6.916
Prev. Owned
Plays: 4
Interesting card game that allows for some CCG-like interaction between the players. Buying the items in order to sell sets begins to feel like a lot of work for a little gain sometimes.
2009-03-19
6.5
Mar 2016
5.686
Owned
Plays: 1
I like the quality of the pieces and the Nordic flavor but the highly mobile Jarl pieces and the many defense icons make this a far slower, more defensive game than the Duke. I prefer the more dynamic original.
2016-03-25
Just4Fun (2005)
6.5
Aug 2011
5.608
Plays: 3
A an oddly dry game that is also subject to randomness, this four in a row game left me a little cold although the ability to combine cards into different numbers makes for some interesting decisions.
2011-08-31
K2 (2010)
7
Mar 2011
6.945
Plays: 1
Interesting hand management game that nicely captures the mountain climbing theme. Decisions about when to push climbers up the hill are tense and interesting.
2011-03-12
6.5
Feb 2016
5.997
Owned
Plays: 1
Extremely simple bluffing game. Reading your opponents is not part of this game, it is the whole game.
2016-02-10
7
Apr 2009*
6.281
Prev. Owned
Plays: 4
Try it for the laser gimmick but play it again because it's an interesting abstract game that forces one to look ahead spatially in an unusual way in order to place mirrors in such a way as to divert the laser beam to one's advantage. I am eager to play this further and will update my rating accordingly.
2008-06-28*
King Me! (1998)
7
Jun 2006*
6.090
Plays: 2
Enjoyable filler game with an interesting voting mechanic. It plays very quickly and offers some interesting opportunities for clever play in what appears to be a sea of chaos.
2006-06-23*
King of Tokyo (2011)
7
Aug 2015
7.265
Owned
Plays: 1
Light fun press your luck monster themed dice game.
2015-08-04
Kingdoms (1994)
7
Nov 2007*
6.425
Owned
For Trade
Plays: 3
This is an elegant little tactical tile placement game. I have only played with three and four players but I could see how it would be even better with two.
2007-11-19*
Klickado (2008)
7
Dec 2011
5.608
Owned
Plays: 10
Cute little stacking game with magnetic and non magnetic pieces. I am not yet at the level of trying to set up more difficult moves for my opponent but any strategy in the game must lie in that direction.
2011-12-26
Konexi (2010)
7
Jan 2014
5.611
Owned
Plays: 4
Clever combination of Jenga style dexterity challenge with a word game. No surprises here but fun.
2014-01-08
7
Feb 2012
6.517
Plays: 1
Interesting and combatitive but ultimately rather dry abstract. I have only played this 2 player on Yucata but would like to try it both multiplayer and face to face.
2012-02-22
Kremlin (1986)
7
Sep 2008*
6.611
Owned
Plays: 2


Very interesting game of bluffing, misdirection and political control. This game seems to stand somewhere between most traditional hobby American games and the more streamlined Euros that would develop in the 90's. I enjoy the way in which the various politicians in the Politburo manage to affect the other members and the decisions that one must make when placing influence and taking one's actions each turn. The game is unfortunately a bit long but not terribly so especially in light of its age.
2016-01-31
Labyrinth (1940)
6.5
Apr 2007*
4.987
Plays: 10
More of a puzzle than a game. I recently became somewhat addicted to my daughter's copy of this and played obsessively until I could finish it.
2007-04-22*
Lewis & Clark (2013)
7
Jun 2014
7.433
Owned
Plays: 1
Very good race game that incorporates worker placement elements, resource management and a bit of deck building. I appreciate the thematic elements as well. I like Eurogames with detailed historical themes even if they are not integral to the gameplay.
2014-06-20
Liar! (2005)
7
Apr 2008*
5.550
Plays: 12
Brilliant miniature deduction game. I love to play this with my daughters. This game is an ideal tool for teaching the concepts of bluffing and deduction as there is nothing extraneous here and (unlike more advanced deduction games) the information is easily manageable in one's head.
2008-04-21*
Lifeboat (2002)
7
Sep 2009*
6.125
Plays: 1
Interesting role deduction game in the vein of Bang/Werewolf/Kuschfahrt etc. My one play saw coalitions arise in the mid game and the deterministic combat system meant that there would be no reason to battle for several turns while one group pushed the other group around. I would like to see a slight variable like a 6 sided die numbered 1-3 twice give the losing side at least some incentive to try to defend themselves or change the seating order.
2009-09-07
7
Sep 2009*
5.813
Plays: 1
I rate this the same as the base game. The doctor character seems well balanced and the cannibalism card is clever. A good buy if you're looking for variety or want to play with 7.
2009-09-07
7
Nov 2012
7.692
Plays: 1
Interesting worker placement and resource gathering game. Holds together well and very straightforward. No real new ground here but does what it does well.
2012-11-22
Love Letter (2012)
7
Jul 2013
7.283
Owned
Plays: 2
Quick, very light game with some deduction and a good deal of luck.
2013-07-09
Löwenherz (1997)
7
May 2015
6.665
Plays: 1
Interesting older Euro game with a fair amount of conflict between players. The way in which the actions are selected each round is unique (although it seems a little odd). The point swings during a game can be dramatic because of the shifting boundaries and the creation of large but vulnerable kingdoms.
2015-05-16
Magdar (2003)
6.5
Jan 2007*
5.410
Plays: 1
Cute, quick press-your-luck style game. The theme is perhaps a little tired (and only marginally relevant to the abstract mechanics) but the gameplay is fairly unique.
2007-01-14*
7
Jan 2011
6.566
Owned
Plays: 4
Unusual take on the Memory genre with a unique mechanic for arranging hidden paths. Clever and quick fun.
2011-01-02
7
Apr 2006*
5.819
Plays: 1
Interesting game of manipulating tiles to create opportunities for oneself and limit opportunities for one's opponents. It's difficult to come back from an early deficit as your opponent increases his/her spell power with each additional magical symbol. I've only played the game with 2-players and my rating may well improve if I had the opportunity to play with more.
2006-04-18*
Magnet (2008)
6.5
Nov 2011
5.588
Prev. Owned
Plays: 1
Interesting Stratego-like abstract. I don't have any complaints about the gameplay here but don't feel particularly compelled to play it either.
2011-11-06
Mamma Mia! (1999)
6.5
Jul 2008*
6.331
Owned
Plays: 3
Interesting card game with a memory element that does not completely dominate its mechanics.
2008-07-07*
Mancala (-1300)
7
Feb 2016
5.752
Owned
Plays: 12
The more I explore games on a Mancala board, the more I enjoy them. I prefer Oware to the rules included in my Mancala set.
2016-02-16
Manhattan (1994)
7
Jun 2009*
6.467
Prev. Owned
Plays: 5
This quick, light game offers a nice balance of strategy and luck with a cutthroat edge.
2009-06-06
6.5
Jun 2005*
5.940
Plays: 1
This is an interesting empire-building game that was just a bit too long for what it was. I should try to play again and may revise this preliminary rating but it is rather telling that I have no real wish to play anytime soon. The theme is often stretched a bit to thin to fit the game mechanics (e.g. the "combat" advantages that one accrues from developing professional sports and rock and roll).
2005-06-21*
Maori (2009)
6.5
Jul 2013
6.212
Plays: 2
Kind of uninspired point generating Euro based on acquiring tiles. Meaningful decisions but nothing really grabbed me here. I have only played online at Yucata so far.
2013-07-24
Mare Nostrum (2003)
6.5
Jan 2005*
6.467
Plays: 1
This is an interesting game but ultimately not a favorite. The game seems a bit too much a matter of making political deals with other players and is also highly subject to kingmaking. I do enjoy the fact that each civilization must take very different actions in order to utilize its inherent strenghts and give it the best victory chances. Unfortunately, the game does seem a bit unbalanced in favor of certain powers.
2005-01-21*
Martinique (2009)
7
May 2011
5.933
Owned
Plays: 3
Interesting, quick two player deduction game that includes a set collection aspect used to determine a winner in case neither player actually deduces the correct location of buried treasure. I like the movement of the pirates and the way in which guesses are handled in the endgame
2011-05-25
Masons (2006)
7
Nov 2011
6.279
Plays: 2
About as Euro as a game can get. It does what it does very well with a quick playing time and a simple rule set. There are meaningful decisions throughout but it's ultimately not terribly memorable.
2011-11-13
7
Sep 2015
5.679
Owned
Plays: 1
Clever Euro game of money and crisis management. The way that the even cards interact with one's building crew is unique and lends some interest to this Euro. The three dimensional buildings are well made and attractive as the city takes form.
2015-09-12
7
Mar 2015
6.196
Owned
Plays: 1
Interesting, lightening quick, auction-free version of Modern Art. The luck of being dealt the cards that allow one to play extra paintings can be very influential but there are still opportunities for clever play and tough decisions on most turns.
2015-03-06
7
Dec 2010
5.950
Prev. Owned
Plays: 2
Meaty Economic Euro with some interesting ideas implemented. Unfortunately, the economic system is more than a bit fiddly and the way in which the prices for resources and stocks rise and fall is not completely intuitive. Our first game saw everyone pursuing a guild order strategy with less focus on the stock market; the dangers of having your stock price undercut by other sellers makes the market very risky as a longterm strategy in a large mulitplayer game.
2010-12-18
7
Mar 2009*
6.714
Prev. Owned
Plays: 3
The air rules are by no means necessary to enjoying Memoir 44. They are a little extra razzle-dazzle for the Memori fanatic who has everything. I happen to like the way the planes are handled but they do make a VERY simple game somewhat more complex. I am really getting to the point with all of my Memoir stuff where I need some way to keep track of the terrain hexes that is better than having them spread out through 5 different expansion boxes.
2008-04-14*
7
Aug 2012
6.772
Plays: 2
Cool additional scenarios; I have not actually played the campaign mode.
2012-08-05
Merkator (2010)
7
Jan 2015
6.587
This is about as Euro as a Euro game gets. Interesting set of limited options each turn yields a very solid game of contract filling and cube pushing. No new ground here but it does what it does well.
2015-01-01
Midgard (2007)
6.5
Feb 2012
6.124
Owned
Plays: 1
A mechanically decent but bland Euro area control game.
2012-02-01
Midway (1964)
6.5
Feb 2009*
5.932
Owned
Plays: 1
Light wargame that has held up very well considering its age. It feels quite different from any other wargame I've ever played. The rules err on the side of playability vs. historical simulation (a good thing in my opinion) and they are simple without allowing the game to become a complete abstraction.
2006-09-26*
Monmouth (2007)
7
Aug 2009*
5.898
Prev. Owned
Plays: 1
Another very good entry in the Great Battles of the American Revolution series. I have only played the 3rd scenario which does not include the command rules.
2009-08-14
Mythotopia (2014)
6.5
Jul 2015
6.355
Plays: 1
Very good and engaging game for most of the gameplay but the endgame devolved into a bunch of bash the leader, then the new leader until someone managed to pop up with the ability to win on his turn. Interesting game with a rather gamey and unsatisfying end.
2015-07-30
6.5
Oct 2015
6.601
Plays: 4
Decent and lightning quick implementation of the Nations civilization building game. Getting shut out of key dice in the first round will make for a tough game but the game does offer some room for strategy along with a press your luck aspect to the rerolling.
2015-07-15
New England (2003)
7
Jan 2016
6.204
Owned
Plays: 1
Highly abstract older Eurogame that plays very well with four players. The bidding for turn order mechanism is particularly clever and makes for some interesting decisions.
2016-01-01
Nexus Ops (2005)
7
Mar 2007*
7.078
Owned
Plays: 3
Fun light combat game. I like the secret missions (although achieving them is much simpler and less satisfying than the secret missions in TI3). The rules are very simple and the game encourages a lot of conflict.
2007-03-26*
Niagara (2004)
7
Sep 2007*
6.416
Owned
Plays: 8
Attractive and different light family game which relies a bit on managing a hand of action cards effectively and timing when to rush downriver for the gems and when to retreat. Influencing the river movement by manipulating the weather gives you a bit of control over an otherwise chaotic game factor.
2007-09-02*
No Thanks! (2004)
6.5
May 2006*
6.944
Plays: 4
Elegant filler that is amusing enough but doesn't leave me wanting more despite the fact that it forces one to make difficult decisions and plays very fast. Perhaps it's just a bit too dry to hold my interest over a few hands.
2006-05-28*
6.5
Feb 2008*
5.522
Who didn't play Knock Hockey back in the 1970's-80's? Friends and I used to play a strange variation using hockey cards instead of the sticks. The cards would be scraped along the board like sticks (the position of the puck on the board determined who got to take the shot). We even had "all-star" cards who led in the goal scoring.
2008-02-22*
Nottingham (2006)
7
Jul 2007*
5.987
Owned
Plays: 1
Cute, light filler card game with a completely pasted-on theme. Nothing terribly original here but it remains fun throughout it's brief gameplay.
2007-07-12*
Nyet! (1997)
7
Aug 2009*
6.238
Plays: 1
Njet was a fun, unusual trick taking game that seems like it would improve with regular play. Played as part of Mu and Lots More.
2009-08-08
Octi (1999)
6.5
Jan 2005*
5.826
Owned
Plays: 2
This is an interesting abstract that I have yet to explore fully. After only a handful of plays and from studying the designer's puzzles in the Games Journal, it seems satisfying. The early stages are a bit slow.
2005-01-09*
Oltre Mare (2004)
7
Sep 2014
6.410
Owned
Plays: 3
Interesting little Euro -- nothing too new here but it plays well. First edition board is tiny but the game lies in the card play, not the board.
2014-09-20
7
Oct 2011
6.553
Plays: 1
Fun, freewheeling card game with powerful cards that shift the state of the game nearly each turn. I like the quest for "feat"points and the battle for rewards from the cities. Tense, quick game.
2011-10-02
7
Aug 2014
7.239
Owned
Plays: 2
The game has promise and has provided a good shake-up for my group that had gotten into a rut of similar games of traditional werewolf but I feel we haven't fully explored this version yet.
2014-08-30
Oware (550)
7
Feb 2016
5.682
Plays: 4
A more traditional ruleset that is far better than the rules included with my Mancala set.
2016-02-17
7
Jan 2010*
5.783
Owned
Plays: 2
Snappy, light filler stock market game with a number of interesting mechanisms in a perfect time frame for its weight. I appreciate the subtle differences between the companies and like the occasional "press you luck" decisions the game presents.
2010-01-17
7
Oct 2009*
5.914
Plays: 1
Solid block simulation of the Pacific theater of WWII. The level of rules detail here is substantial enough to give the flavor of the period but not overwhelming.
2009-10-28
7
Aug 2010
6.380
Plays: 2
Very cute little card game with the clever mechanic that allows you to try to make someone else bust or go for the victory of the round yourself. The different card powers and the king cards allow for clever, tactical play. I like the mechanic by which the card you play also dictates who takes their next turn. Endgame problems keep this from being a favorite.
2010-08-06
7
Jul 2012
6.310
Owned
Plays: 2
Very quick and simple train game. This boils down the train laying mechanic of Chicago Express and other games to its most simple essence. Diverting but ultimately needs some more meat on its bones in my opinion.
2012-07-21
Pass the Bomb (1994)
7
Jun 2013
5.698
Owned
Plays: 2
Fun, hot potato word game. Gets people laughing and it's odd how sometimes your mind just locks up and you can't think of the right word.
2013-06-16
Paternoster (1990)
6.5
Aug 2014
5.557
Owned
Plays: 7
Clever little memory game with shifting pieces.
2014-08-14
Pentago (2005)
7
Jul 2008*
6.164
Owned
Plays: 28
Fun, short, abstract game in which one must achieve five marbles in a row on a small board divided into quadrants of 9 spaces each. The game obviously rewards experience with the victory patterns and the "look-ahead" becomes significantly easier with repeated play. On a small board of this size, someone might even be able to master the tactical possibilities with a lot of play but I will never get that far. Wooden components and marbles are very nice.
2008-07-02*
Pente (1977)
6.5
Jan 2006*
6.286
Owned
Another excellent use of a board and go stones. I have only recently begun to play again against a computer AI opponent. I am awful at this game.
2006-01-05*
Pergamemnon (2011)
6.5
Jan 2012
5.486
Plays: 2
Interesting minimalist deck building game that seems to be about timing one's fights appropriately. I have only played two players and we did not play with the rule that the winner of a battle gets an extra turn. I like the different powers of the various civilizations represented and would like to explore this a bit more.
2012-01-04
Pick Picknic (2001)
6.5
Jan 2005*
6.284
Owned
Plays: 4
Above average children's game that is interesting to adults. Although it offers some puzzling decisions, perhaps a bit too much of the game play is decided by luck.
2005-01-21*
Pinochle (1904)
6.5
Mar 2007*
6.110
Above average trick-taking card game, among similiar games I prefer Spades and, when given the rare opportunity to play among people who know the basics of bidding, I prefer bridge.
2007-03-26*
PitchCar Mini (2003)
7
Aug 2008*
6.490
Prev. Owned
Plays: 25
This is a nice dexterity game that my whole family enjoys. Like many dexterity games Pitchcar Mini tempts one to make the "brilliant" shot but seems to reward fairly conservative control shots. This aspect can be a bit frustrating for the kids but they always get a kick when their huge shots pay off.
2006-10-08*
7
Aug 2009*
5.829
Owned
Plays: 20
Cute little CCG that I have played with one of my daughters. She is quite interested in the anime monsters (particularly the cute ones) and likes collecting them at least as much as she likes playing the game. It is more fun for me to play this with her than most other games she likes. Between the deck building and the in-game decisions regarding hand management and timing the appropriate card play, this is a fairly involved game for its target audience. Further play has shown that I like this game quite a bit.
2008-01-22*
Polarity (1986)
7
Jul 2007*
6.099
Owned
Prev. Owned
Plays: 2
Interesting, relatively quick dexterity game with a light strategy component. Perhaps more strategic options will emerge as my opponents and I become more adept at the placement of the pieces. Unique if nothing else.
2007-07-18*
7
Jan 2012
6.075
Owned
Plays: 5
Interesting abstract connection game that can feel a bit dry.
2015-08-07
Praetor (2014)
7
Jan 2015
6.114
Owned
Plays: 1
Cool worker placement game with an interesting twist regarding the retirement of your workers after they reach a certain level of expertise. Nothing earth-shattering here but a solid game with a somewhat unique mechanism.
2015-01-03
Pretense (2015)
6.5
May 2015
5.570
Plays: 2
Cute little game that plays during other games over the course of a game night. Not sure if it works best if everyone knows or does not know the specific roles involved beforehand.
2015-05-09
6.5
Apr 2012
6.756
Plays: 1
Decent euro game that feels a little samey for me from turn to turn. Getting the best combination of genes seems to be the key, althouhg managing the board is also quite important.
2012-04-15
6.5
Sep 2011
6.472
Plays: 1
Decent Euro with smooth mechanics that encourages players to maximize their benefits and handle their resources as effectively as possible. The gold scoring end game for the Spanish victory condition seems over valued and makes it difficult in a four player game at least to take any cards that don't give one the biggest gold bang for the buck.
2011-09-18
Principato (2011)
7
Jan 2013
5.903
Owned
Plays: 1
Typical Euro cube exchanger. Diverting but fairly uninspired.
2013-01-20
Il Principe (2005)
6.5
Aug 2008*
6.054
Prev. Owned
Plays: 1
This is a fairly dry auction / area control / building game with minimal integration of theme and no really groundbreaking mechanics. The map is absurdly too small.
2008-05-07*
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