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User: latindog: Board Game Collection
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Title Version User
Rating
Geek Rating Status User
Plays
Comment
7
Jan 2010
7.340
Owned
Plays: 3
Wow. I really admire this game and would rate it higher if not for the length. I love the combination of stock market manipulation and track laying. The playing time is definitely edging towards my upper limit although I could see the game going significantly more quickly with more experienced players than I have experienced so far. I have also played and enjoyed the shorter game variant ($4500 in bank and no diesel trains). It cuts the time nearly in half and still offered a very satisfying game to me. Played the original version again recently and was really disappointed in the grind that the endgame became.
2010-01-30
1856 (1995)
6.5
Jul 2010
6.691
Owned
Plays: 1
My rating for this game presents a problem. I have chosen to rate this a 6.5 because I like many things about the design but this is not a game I would like to play particularly often. It is a design that I respect for the richness of gameplay but I don't enjoy it as much as many others. I find the stock manipulation a little cumbersome and I have found myself screwed by my lack of knowledge of the tile manifest. I enjoy how the rules build upon the engine of 1830 and provide for some thematically variation with the government loans and possible state owned railroad company.
2010-07-24
Abalone (1987)
7
Jul 2009*
6.258
Owned
Plays: 10
Interesting abstract game in which one masses power over intersecting lines to push 6 of your opponent's pieces off the board. The rules seem to encourage defensive play -- I even felt this a little in my very first game. The clicking of the marbles as they move is very nice.
2007-10-20*
6.5
Jan 2008*
7.460
Plays: 1
Excellent game and a true classic that lives up to its reputation. The major drawback for me is the length -- in fact, the length issue is so bad that I will probably only be interested in playing this game once every two years or so. As with many multiplayer strategy games, it is possible to become embroiled in unavoidable conflicts that prevent you from winning if the surrounding players are more aggressive than others.
2008-01-05*
7
Jan 2011
6.352
Prev. Owned
Plays: 2
Light wargame with some area control bits added in. It plays fairly fast for this sort of game once you digest the tricky ruleset. A solid game but not a standout in its genre.
2011-01-29
7
Jan 2015
N/A
Owned
Plays: 1
African Diamond Mines -- rewards efficient routes contrary to the usual order of business in AOS. MY first play was marred by a misinterpretation of the large white diamond in the center of the board which we used to accept cubes of any color. Obviously, this made the game strategically flat.
2015-01-18
7
Jul 2013
5.760
Owned
Plays: 1
Have only played the two-player Jamaica map so far. Two-player Age of Steam definitely seems to lack something -- perhaps the tension of the competition for role selection. By doing away with the turn order auction in favor of a different mechanism and having only half a goods chart, this map streamlines things further. A decent map with high build costs and competition for entry to cities.
2013-07-30
7
Dec 2011
6.676
Plays: 2
Another solid deck. I played with the deck on its own rather than mixed in with other decks. As always some cards seemed quite powerful while others were less impressive.
2011-12-24
Alba Longa (2011)
6.5
Jul 2012
5.741
Plays: 1
Decent rather unremarkable Euro.
2012-07-29
Alchemist (2007)
7
Oct 2011
5.993
Plays: 4
Odd game in which one designs recipes to gain ingredients for other recipes and to score points. The difficulty arises in that one can only return to score others' recipes multiple times. There is also a hidden element in which one is trying to run a specific resource low in order to receive and endgame bonus. I have only played online at Yucata so far. The game is radically different when played with two or multiplayer and strategies are almost the inverse of one another.
2011-10-02
7
Jul 2014
6.404
Owned
Plays: 3
Very nice, quick dice allocation game. The different builings offer interesting decisions when considering where to place dice.
2014-07-19
Alibi (1993)
6.5
May 2011
5.422
Plays: 1
Interesting Clue-type deduction game for a larger group (plays up to ten). Most of our info cam not from questions and genuine deduction but from passing cards but we did play with ten players so initial info was scant.
2011-05-14
Anachronism (2005)
7
Jan 2010*
5.649
Owned
For Trade
Plays: 1
Fun little battle game with a light historical veneer. The heart of the strategy (such as it is) lies in creating effective combinations so one needs to have a bunch of cards on hand (this is not a game that I would imagine plays well out of the starter pack). Games are very quick (five minutes) and often the die rolls will determine the victor. The cards are very well produced and have entertaining little historical details on them.
2009-05-10
Antiquity (2004)
7
Mar 2011
7.254
Plays: 1
My rating for this game is not so much a remark about its quality as I find it to be rather ingenious after my first play but rather about my desire to play it again. It is a rather brutal game and there is definitely the feeling that it is difficult to tread water and survive much less work toward the victory conditions. The grinding aspect of taking three steps forward and two steps back might give the game its epic flavor but it's not my preferred style.
2011-03-06
Aquädukt (2005)
7
Jul 2007*
6.157
Prev. Owned
Plays: 2
Relatively quick and light tile placement game which offers the option of building springs or water for known gains or rolling the die and placing houses for possible immediate reward or future speculation. Ironically for a game about Aquaducts, I suspect this will get a little dry with further play.
2007-07-16*
Arimaa (2002)
7
Mar 2010
6.164
Owned
Plays: 5
Interesting abstract that can be played with a chess set. I like the four actions a turn format. I like using my Zman set with the animal theme. Feels a little more crowded/constrained than most chess style games.
2010-03-07
Aronda (2008)
7
Sep 2011
5.557
Plays: 5
An above average modern abstract. Uses an interesting area majority mechanic which players must use carefully in order to cause chain reactions that generally determine the winner. I have only played on Yucata but would love to try this live.
2011-09-16
7
Aug 2011
6.905
Owned
Plays: 4
I have played this both on the iphone (a very good implementation) and face to face. It strikes me as a rather run-of-the-mill deckbuilder with nothing radically different to separate it from the pack but the quick setup (because of the single central draw deck) is a plus.
2011-09-24
6.5
Jan 2015
6.968
Plays: 1
I'm not persuaded that the addition of the event and trophy powers add too much to the game. I do prefer the art to the base game.
2015-01-03
7
Apr 2013
6.105
Owned
Plays: 1
Interesting little mini expansion but it can be worth a lot to the payer able to kill the king quickly.
2013-04-23
Attika (2003)
7
Aug 2008*
6.854
Prev. Owned
Plays: 2
Interesting rather abstract tile placement game with many decisions to consider before each play. I have yet to experience the problems with multiplayer games that others have had but I have not played with four players yet.
2008-05-20*
Augustus (2013)
6.5
Jun 2014
6.684
Owned
Plays: 1
Decent but rather luck driven Euro with a light Roman theme. Sort of an advanced Bingo variant.
2014-06-10
Axis & Allies (2004)
7
Aug 2008*
6.508
Plays: 1
I played the old MB version of Axis and Allies quite a bit as a teenager in the 80's. I have always enjoyed the game and credit it with helping to introduce me to other wargames. The new version improves the game significantly in my opinion. The quest for victory point cities is a more sensible end game condition and helps curtail the game's unfortunate length. I like the new units as well. Although the map is definitely a bit uglier and the plastic pieces aren't quite as nice, the production values are still impressive. This update really has improved an old classic (albeit not a game I could play often).
2008-08-23*
7
Nov 2010
6.467
Plays: 1
Interesting Pacific theater Axis and Allies version. I have been enjoying the Axis and Allies Battle series (DDay,Guadacanal, Bulge) more than the original/revised games so I was curious about what I would think of this game. I find it a good deal closer to the original Axis and Allies format -- longer playing time than the battle games and it still has essentially the same cumbersome unit purchase phase each turn as classic A&A. Not a bad game by any stretch and the focus on a specific theater allows for a bit more depth than the world wide version but not a particular favorite either after a first (exploratory) play.
2010-11-03
Balderdash (1984)
6.5
Oct 2011
6.177
Owned
Plays: 5
Clever mass-market party/word game in which one attempts to compose faux definitions for obscure vocabulary words that could pass as legimate. The best rounds are those in which all of the players fool one another with their false definitions.
2011-10-23
Bananagrams (2006)
6.5
Dec 2008*
6.215
Owned
Plays: 10
Interesting word game with a speed element. I enjoy trying to work out the best combinations of letters.
2012-10-20
Barbarossa (1988)
7
Dec 2013
6.085
Owned
Plays: 5
Intersting gamer's party game. i like the challenge of making riddles that are neither too easy nor too hard to solve. The roll annd move portion of the game is unnecessary.
2013-12-30
7
Nov 2012
6.130
Owned
Plays: 1
Interesting trick taking game with some variety in the collection of sets and in the nature of the way trump functions from others of its kind. The balance between ducking tricks and taking them is delicate. I did not manage that effectively in my first play.
2012-11-02
Battle Cry (2000)
7
Mar 2009*
6.843
Prev. Owned
Plays: 1
Light but very engaging war game. While short on strategic depth and historical simulation, it makes up for that with its streamlined rules and FAST play.
2006-11-30*
6.5
Mar 2010
6.309
Plays: 2
Interesting little tactical wargame played entirely with cards. It has a fairly abstract feel to the gameplay and began to feel a little samey to me after only my second play.
2010-03-28
Battleball (2003)
7
Oct 2010
6.046
Owned
Plays: 1
Fun, light game that I enjoy playing with my son. There are definitely some tactical choices to be made and a healthy dose of chance to keep things interesting.
2010-10-03
7
Dec 2007*
6.163
Didn't know this had a separate BGG entry when I played a game involving it. I enjoy scenarios that use the creatures and their extra powers.
2007-12-28*
7
Dec 2011
7.501
Owned
Plays: 1
I have not explored most of the options from this expansion but I did enjoy using Gaeta's insurrection power to take over from the admiral.
2011-12-18
Bazaar (1967)
6.5
Jun 2005*
6.154
Plays: 4
Very dry, mathematical game with gameplay that feels like one is solving a puzzle. I normally do well, or at least respectably, at games of this sort but seem to have a mental block in figuring out how to maximize my payout options through multiple trades.
2005-06-30*
Belfort (2011)
7
Jul 2015
7.112
Plays: 1
Good worker placement and area control Euro. The ramp up of powers in my five player game seemed to reach a peak about a turn too early and the endgame was a bit underwhelming. Meaningful decisions throughout but might play a bit slow for its relatively modest weight/depth.
2015-07-10
Belote (1930)
7
Sep 2005*
5.670
I played this game extensively for a month when I was on an archaeological dig in Italy with a bunch of other college students (many of whom were French). A group of us would dhave a few drinks while playing Belote and occasionally poker late into the night before waking up at 5 AM or so to dig in the hot sun. It's amazing the stamina you have in your early twenties for things like that. An amazing summer and an above-average trick-taking game.
2010-02-15
7
Jul 2009*
6.191
Owned
Plays: 1
Fairly interesting game of resource management. The "risk" element adds some tension and the bidding elements are nicely integrated. Not terribly thematic but still provides some atmosphere with the artwork etc. The card play has much of the feel of the cooperative LotR game to me, although everyone is obviously out for themselves here.
2008-05-27*
Big Kini (2005)
6.5
Mar 2011
5.753
Plays: 1
Light exploration game with a bit of an area control mechanic built in. Seemed to have ended before it became particularly interesting.
2011-03-06
Bitter Woods (1998)
7
Aug 2009*
5.791
Prev. Owned
Plays: 1
This is a very solid hex and counter wargame. I have only played the shorter (tournament) scenario without the optional rules so my experience here is very limited. The game seems to model the Battle of the Bulge nicely with a minimum of complexity. It offers opportunity for creative manuever and rewards solid tactical play. On the negative side, it can run a bit long and it's a bit too tempting to try to "math" your way towards the optimal combat ratios.
2008-05-18*
Black Vienna (1987)
6.5
May 2008*
6.060
Owned
Plays: 2
Interesting pure deduction game. Play might be a little to dry for me to really enjoy it.
2008-05-18*
Blokus 3D (2003)
7
Feb 2009*
6.613
Owned
Plays: 7
Pretty cool light multiplayer abstract game. Sort of a three dimensional version of Blokus.
2009-02-21
Blood Bound (2013)
7
Dec 2014
6.174
Owned
Plays: 2
Solid hidden role game that has gone over well with Werewolf fans. I'm still exploring the game and am not sure I have a firm grip on the best strategies yet.
2014-12-27
7
Jun 2006*
5.754
Owned
Plays: 3
Fun, light combat theme with an engaging theme and an interesting NYC setting. The game is fun and is structured in such a way to encourage combat (which nicely discourages players from "turtling" -- which is often a problem in multi-player wargames of this type. I think the different types of combat units and different means of transportation (limo, helicopter and speedboat) offer interesting tactical choices. The major criticisms that I have are the relatively long downtime in between turns and the player elimination aspect.
2006-06-23*
7
Apr 2010
6.179
Owned
The new buildings are a good addition to the game. They are by no means necessary but they add a few extra options. I see no reason not to always play with them.
2010-04-11
6.5
Jan 2007*
6.010
Owned
Plays: 1
I have played using the emissaries and the extra three cards for each race but I have yet to explore deck building and incorporate the inquisitors. The extra ten cards give the game a little more time to develop before someone runs out of cards. I rate this a bit lower than the decks for the different races as I always randomly select different people each game but I will not always use these extra cards.
2007-01-01*
6.5
Jan 2007*
6.000
Owned
Plays: 1
I have played using the emissaries and the extra three cards for each race but I have yet to explore deck building and incorporate the inquisitors. The extra ten cards give the game a little more time to develop before someone runs out of cards. I rate this a bit lower than the decks for the different races as I always randomly select different people each game but I will not always use these extra cards. Also, as I only play individual games and don't count dragons, the presence of the crystal cards is somewhat imbalancing as only some emissaries include them and those cards have no real function in the style of game that I play. How can one easily restore balance to the Phar emissary for instance who has two (useless from my perspective) crystal cards and thus lacks others?
2007-01-01*
Boomtown (2004)
7
Apr 2009*
6.341
Prev. Owned
Plays: 1
Cute light bidding game and majority control game. Reminds me of Medici in that you bid your victory points (gold) each round to gain items that might score larger bonuses. Of course the random production element and the take that card play make this game much lighter and less fulfilling.
2011-08-30
6.5
Mar 2009*
6.439
Prev. Owned
Plays: 1
Interesting, highly abstract game of placement, spawning and hopefully well-timed movement. There is a definite tension to each decision and determining one's opponents' most likely moves is critical. Of course, as with most perfect information multiplayer games I could see the possibility of there being kingmaker and bash-the-leader problems. The end game can also become a rather dry exercise in number crunching
2007-04-22*
7
Apr 2012
6.274
Plays: 1
Interesting civ lite game with a Small World / Vinci feel to it. Playing with fewer than six seemed to boil down to getting lucky enough to be in a part of the world where emerging civilizations were not drawn in the next year.
2012-04-28
7
Apr 2005*
6.045
Owned
Plays: 12
Fun chess variant if you have four people. It must be played with with chess clocks under blitz conditions to prevent someone losing his game from waiting for help from his partner. Ultimately less satisfying than pure chess as victories feel like they are determined more chaotically and were not "earned" in quite the same way.
2005-04-16*
7
Nov 2007*
5.560
Shockingly addictive. I picked up my nephew's copy one holiday and spent much of the day obsessively trying to beat my previous high scores. For what it is, this game is pretty well done.
2007-11-12*
Burger Joint (2009)
7
Nov 2011
5.728
Plays: 1
A decent two player Euro -- I tend to like multiplayer Euros but prefer my two player games to be more directly conflict driven so I am probably not the ideal audience for this. The game is solid and offers meaningful decisions but it left me a bit flat.
2011-11-13
7
May 2008*
5.861
Owned
For Trade
Plays: 6
My only plays thus far have been with my family (including my four year old son who basically played a random card each turn) so I really haven't had the full experience of playing this against competitive gamers. I am giving my initial impressions though as I was able to get a sense of the gameplay from the experience and I feel that this is a very nice, although somewhat dry, Euro. The choices are significant and I could see some room for a variety of different strategic approaches depending on the cards in your hand and the actions of other players.
2008-05-18*
BuyWord (2004)
7
Sep 2008*
5.921
Owned
For Trade
Plays: 5
This is an above average word game. It is not as good as Scrabble but it plays better with 3 and 4 than Scrabble and is good for some variety. As a High School language teacher, I have played this in my class in Latin.
2007-04-27*
Byzantium (2005)
7
Mar 2014
6.327
Owned
Plays: 1
An interesting game that just doesn't seem to be one of Wallace's best efforts. The balance between Arab and Byzantine points lends the game its interest but often is irrelevant because of the Constantinople falling endgame.
2014-03-28
Ca$h 'n Gun$ (2005)
6.5
May 2008*
6.595
Plays: 3
Cute game with a fun central mechanic. I enjoy the special roles and I especially like the "cop" variant. The base game itself has the potential to feel a little too thin.
2014-11-28
7
Aug 2008*
6.288
Owned
For Trade
Plays: 5
This is a good two player game that feels similar to Battle Line in some respects (playing number cards to win a row, using action cards to shift things in your favor) but has enough differences to make it an interesting game in its own right. A slight complaint is the small vote deck. The constant reshuffling is a pain and the cards are handled so often I'm sure they will show wear quickly. I guess adding two or three cards of each type would throw off the balance by allowing people to draw the same card type on successive turns but it seems there should be a more elegant solution.
2007-11-19*
California (2006)
6.5
Sep 2007*
6.004
Owned
Plays: 1
Rather bland twist on a set collection Euro game. The 12 days of play and the bank / store interaction provide some interest but this is a fairly pedestrian effort from a talented designer.
2007-09-30*
Camel Up (2014)
6.5
May 2015
6.860
Plays: 1
Decent light betting game. Balancing short and long terms options on each turn leads to some tough decisions. I prefer Royal Turf for a game of similar length and complexity that scratches the same itch.
2015-05-24
6.5
Nov 2006*
5.863
Plays: 1
Nicely designed Arthurian-themed card game. The sheer amount of text on the cards probably makes this a game that rewards repeated play and increased familiarity with the different characters. I only played the two player "standard" game and would be interested to try the Advanced game with more players.
2006-11-05*
Can't Stop (1980)
7
Jul 2009*
6.732
Owned
Plays: 15
Very addictive dice game. I have played the computer version frequently but I like playing it live even more.
2009-07-19
7
May 2012
5.934
Plays: 1
Interesting Catan variant that feels more unlike the original than many of the others. There is a kind of RPG-like aspect that reminds me of Runebound, Prophecy and the other games in which one tries to "level up" during play. Grabbing low lying fruit and bonus points seems to be a key element to winning. The encounters add a large degree of randomness but the game is pretty light anyway. It might overstay its welcome somewhat.
2012-05-26
Cannon (2003)
7
Mar 2011
5.700
Intriguing abstract capturing game in which all pieces have the same basic attributes but they can combine in triples to become a powerful cannon.
2011-03-21
Carcassonne (2000)
6.5
Nov 2007*
7.348
Owned
For Trade
Plays: 4
Carcassonne is an enjoyable, light tile-placement game that always looks very nice on the table. A number of people whom I play with have really taken a liking to it but I find it doesn't put me on the edge of my seat like some of my favorite games.
2007-11-19*
7
Oct 2011
7.009
Plays: 3
Good implementation of Carcassonne mechanics with a few twists. The hunter scoring is probably a little more intuitive than the farmer scoring in regular Carcassonne and the huts on the river add an interesting element as well.
2011-10-15
7
Sep 2008*
7.462
Prev. Owned
Plays: 2
This expansion adds some more interesting strategic decisions (which are, in my opinion, welcome) to the base game. The inns make the road scoring a more significant part of the game and I like the depth added by the giant meeple.
2007-07-18*
7
Jul 2005*
6.364
Plays: 1
I have played with the king expansion to the main set only. Like several other Carcassonne expansions, I think it presents meaningful (and much needed) strategic decisions to the options available in the base game.
2005-07-24*
7
Mar 2007*
6.916
Plays: 1
Along with the 2 player Castle version, this is one of the best Caracassonnes available. Obviously, the wooden pieces add to its charm but the new rules also make the game more interesting.
2007-03-24*
6.5
Jun 2006*
6.233
Plays: 1
I give this game the same rating as the base Carcassonne game because I enjoy the additional tension of having to choose to remove meeples to score as your one action (after placing a tile) per turn and having to allocate fewer meeples but I miss the ability to outnumber an opponent in a region and steal control from him/her.
2006-06-18*
7
Nov 2007*
6.774
Owned
For Trade
Plays: 1
I received this expansion for free with the base game. I generally use it in order to minimize the chances that the whole board will turn into one large field.
2007-11-19*
7
Sep 2008*
7.423
Prev. Owned
Plays: 1
Possibly the best of the Carcassonne expansions. This adds some interesting (and much needed) strategic decisions to the base game.
2007-07-18*
6.5
Oct 2011
6.602
Plays: 1
Decent fairly abstract game in which one manages leadership in the court vs. leadership on the board. I have only played online at Yucata so my rating should be seen as provisional until I manage to get in a play face to face.
2011-10-29
7
Dec 2007*
6.251
Plays: 1
I enjoy Werewolf and like the secret identity mechanic generally. Deducing my allies was fun and trying to locate the necessary object proved challenging. There seemed to be something missing from the combat mechanism to me though. I think I would prefer a very small element of chance to the combat to give the combat a little extra "kick." Perhaps something like a die with 3 1's, 2 2's and a 3 that the attacker and defender could roll after the declarations of support were made. The game was also won by someone who had the coat of arms. Unfortunately, his teammates were hopelessly behind in the game as they essentially had an extra opponent.
2007-12-15*
Cathedral (1978)
7
May 2008*
6.283
Owned
For Trade
Plays: 10
Simple but satisfying abstract game with a limited range of tactical and strategic decisions. There seems to be a big advantage for the person who places the first piece after the cathedral.
2008-05-18*
Chang Cheng (2007)
7
Dec 2009*
5.906
Owned
Plays: 2
Interesting highly abstract two-edged game of area control wherein you seek majorities in certain areas and try to avoid them in others. The nature of the placement mechanics though make it difficult to accomplish both at once. Special circumstances allow for tricky plays through cards and special tokens.
2009-12-05
Checkers (1150)
7
Aug 2008*
4.893
Owned
Plays: 21
A classic abstract that I still sometimes play. I appreciate its elegance and might like it more if my play improved but I prefer to play Lines of Action with the same board and pieces.
2005-01-22*
7
Apr 2009*
7.043
Owned
Plays: 1
When I first played 18xx, I wished someone would design a railroad game that included the ability to manage track laying with buying share in the various companies without the very long play time. Chicago Express is the answer to that dilemma in some respects but the nature of the share always being subject to auction (rather than purchase) detracts somewhat from this game for me.
2009-04-19
Chinagold (2004)
7
Oct 2011
5.624
Plays: 1
Good, simple quick abstract with a random element introduced by the die rolls. I have only played online at Yucata so this rating is provisional but it plays quickly and does not overstay its welcome despite not offering great variety of play experience.
2011-10-30
7
May 2009*
6.252
Owned
Plays: 3
I think that this is one of the more enjoyable "old school" Avalon Hill games. It has a lot of die rolling, too much downtime, a few too many charts and plays a bit long, but, unlike many games of its era, it retains the hard to quantify "fun factor" despite its flaws. The combat greatly livens up this racing game and raises it above most games of that genre for me.
2007-02-03*
7
Oct 2014
6.806
Plays: 1
Some interesting new buildings here. It's nice that the new edition includes this expansion for free.
2014-10-25
Civilization (1980)
6.5
May 2009*
7.276
Plays: 1
I have only played the Advanced Civilization version but I have logged this game as played since Advanced Civ. is an expansion that uses components from the original game. I would like to try the original Civilization rules and see if it improves my opinion of the game. The frequency of calamities in Advanced Civ. and the length detract from what I otherwise consider a pretty solid design.
2009-05-25
7
Aug 2008*
5.705
Prev. Owned
Plays: 2
The common criticism that this game is very light and involves a ton of dice rolling is absolutely true. However, it does offer some meaningful decisions (especially when assembling gladiator teams) and remains fun throughout its relatively short playing time.
2007-06-14*
6.5
May 2012
6.282
Owned
Plays: 12
Cute dexterity game -- gets a little samey quick but is a clever diversion.
2012-05-24
Cloud 9 (1999)
7
Sep 2008*
6.211
Prev. Owned
Plays: 3
Light as air, quick and fun. I have only used the Out of the Box ruleset but I think I will try out the FX Schmidt special rules for melds (3,4,5 card plays) in the near future.
2007-07-18*
Clue (1949)
7
Dec 2005*
5.553
Owned
Plays: 10
Good game for kids who are learning the basics of deduction. Clue also offers adults some opportunities for more clever play. Rolling dice to move around the hallways is a bit tedious. Nice theme.
2005-12-17*
7
Mar 2015
6.187
Owned
Plays: 7
Cool mainstream deduction game. This is one of the rare series games that is better than the original. It has a lighter (and shorter) Scotland Yard feel with enough interesting wrinkles to make it worth picking up in itself.
2012-02-04
6.5
May 2015
6.295
Owned
For Trade
Plays: 2
Very good game with tense decisions throughout. I especially like the mechanics for planning one's actions during the endeavor phase. There can be problems in the endgame with kingmaking and leader bashing.
2015-05-08
7
Nov 2011
6.683
Owned
Plays: 1
This is a good example of an expansion that offers "more of the same." These are quality historical scenarios that offer interesting situations on interesting new maps but bring little that's radically different to the system. I do not mean this as a criticism -- it's a solid product -- but it's really only necessary if you want/need more scenarios/options.
2011-11-10
Concept (2013)
7
Jan 2015
6.787
Plays: 1
Clever party game in which you attempt to lead other players to a word or phrase by referencing icons on a board. An interesting challenge in wordless communication. Not much of a "game" but more of an interesting activity (like many party games).
2015-01-03
7
Apr 2014
5.497
Owned
Plays: 1
Decent trick taking game in a somewhat overcrowded field. The scoring is a little convoluted -- sufficiently so that it is a bit laborious to track combinations during the play of the hand.
2014-04-20
Condottiere (1995)
7
Jul 2009*
6.550
Prev. Owned
Plays: 2
Interesting card/board game with bluffing and hand management aspects. Although it can seem like a card game with a board that's really just an elaborate victory track, the determination of which areas to compete for and which areas to abandon is the key to strategic play.
2007-07-16*
7
Apr 2010
6.198
Owned
Clever exploration and civilization building game with an unusual setting. My only play so far saw very little use of military actions so it may have been atypical. The end of our 4 player game seemed to creep up very quickly (possibly a result of how peaceful everyone was). I like the exploration mechanic and appreciate the copious designer notes.
2010-04-11
Corsairs (2000)
7
Oct 2006*
5.739
Plays: 1
Enjoyable pirate themed game which basically revolves around hand management and carefully timing one's opportunities. A player can be hurt significantly by both his card draws and dice rolls. Those who are seriously luck-averse should probably avoid this one.
2006-10-28*
6.5
Dec 2012
6.383
Plays: 1
Really disliked my first play of this game. Very take-that card play with lots of bashing of weak players. I have heard how much of a classic this is and feel that I must be missing something here unless game design has really left this one in the dust. Second play was more fun but still not one of my favorites. Must be taken for what it is -- an older take that light game.
2012-12-16
6.5
Dec 2012
7.469
Plays: 1
I enjoyed my one play of this version better than my one play of the older version because the graphic design was better and probably also because I understood the nature of the game better and was expecting a lighter, take-that kind of feel.
2012-12-16
Coup (2012)
7
Jun 2014
7.113
Owned
Plays: 3
Cute bluffing game that manages to do a lot with very few components.
2014-06-13
7
Dec 2007*
5.758
Owned
For Trade
Plays: 4
Decent game of old Western gunfighting. The advanced rules help give a little needed heft to the simple ruleset without really complicating anything. Short playing time is a big plus.
Scenarios played: #3 Shootout at the OK Corral, #8 Clairborne's Last Challenge, #13 Jailbreak, #20 The Big Showdown
2007-12-28*
Coyote (2003)
7
Oct 2007*
6.127
Owned
Plays: 7
Fun game that non-gamers and children particularly enjoy. Of course, the very high powerful make the game chaotic, but it should generally be possible to determine if you have a very powerful card on your head from the other people's bids.
2007-10-20*
CrackeD ICE (2002)
6.5
Mar 2009*
5.503
Owned
Plays: 2
Very clever use of Icehouse pieces in an unconventional way. Nice as a VERY quick filler.
2009-03-15
Cribbage (1630)
7
Jan 2008*
6.790
Owned
Plays: 14
Best two handed card game that can be played with a standard deck(unfortunately there are not a lot of good two handed card games)
2008-01-22*
Cthulhu Wars (2014)
7
May 2015
6.739
Plays: 1
Good "world domination" game with variable player powers. Chunky miniatures are overproduced but seem well-made. Reminds me of Chaos in the Old World.
2015-05-24
Cuba Libre (2013)
7
Nov 2013
6.718
Owned
Plays: 2
Interesting hybrid wargame and Euro game with the procedural gameplay elements of a Euro with the flavor and historical detail of a light wargame. The interplay of the four factions is what gives the game its interest. Have played with 2 and four and find it significantly better with the full compliment of players. This is the first COIN system game I have played.
2013-11-23
6.5
Dec 2009*
7.212
Plays: 2
In enjoyed the fantasy theme more than Doom and found the gameplay to be very similar. I think the "threat" token mechanic adds to the game (especially to the strategic decision-making of the Overlord). I don't love the idea of teleporting by glyphs into town to buy provisions, etc. -- that just seems clunky and detracts from the spirit of the quest. Playing as the Overlord can feel a little boring.
2009-12-19
6.5
Dec 2009*
7.136
Plays: 1
I have only used some of the extra character ability cards in a recent game. I rate this the same as the base game as it seems to offer more of the same. Perhaps further experience with the expansion (such as playing a scenario designed for it) will change my opinion.
2009-12-19
Diamant (2005)
7
Jan 2009*
6.533
Plays: 4
Tense, push your luck filler. This does quite a bit without bells and whistles.
2009-01-10*
6.5
Apr 2006*
5.774
Plays: 1
This is an utterly unique game that earns points with me for the cleverness of its design alone. The way in which the orientations of the dice change based on a combination of random actions and deliberate choices is very interesting. The actual combat itself, however, seemed less satisfying. Ultimately, this might be a very clever set of mechanics that fails to coalesce into a game I really enjoy.
2006-04-05*
Diplomacy (1959)
7
Feb 2007*
6.901
Owned
For Trade
Plays: 1
I have owned this for many years and only had a handful of opportunities to play it. I did enjoy those sessions, however, as I recall the length was always a challenge for a game that demands a relatively large number of players to play well. In short, too few games played and even fewer played to completion to merit the higher rating that this game might deserve under optimal conditions.
2007-02-18*
Dixit (2008)
7
Oct 2009*
7.325
Owned
Plays: 5
Clever party game in the tradition of Apples to Apples. I am doubtful about the replay value but that's not really the point of the game so much as the humor that results from trying to intuit what the clue-giver is trying to convey.
2009-10-30
7
Nov 2009*
6.662
Prev. Owned
Plays: 2
Doom is a fun and relatively light "dungeon" exploration game. The "balance issues" so frequently discussed were not evident in the first game that I played even though we did not employ any of the fixes listed on this site(the marines eventually lost while standing on the threshold of the victory door). The marines lost heavily when I played the scenario again (with me as the Invader this time) and the three players complained of a lack of ammo which they felt gave a serious advantage to the Invader player.
2006-08-20*
7
Jan 2008*
5.579
Owned
Plays: 4
Quick, tense filler. This game has very much the same feel and weight as Cloud 9 for me.
2008-01-26*
7
Jun 2009*
6.948
Owned
Plays: 11
Light game that has two phases -- a placement phase in which you must strive to place the most meeples and the race out of the city phase after the eruption. Both phases allow for some tactical moves but are also subject to a high degree of randomness. Still a fun game if taken as a filler.
2009-06-06
Dragonheart (2010)
7
Nov 2011
6.357
Owned
Plays: 8
Interesting hand management game in which players seek to fulfill board various objectives by cleverly timing play of their cards on hand.
2011-11-11
Dream Factory (2000)
7
Jul 2009*
6.883
Owned
Plays: 3
Light bidding game with an interesting mechanic whereby all the money (contracts) remains in the game throughout (it just circulates from player to player). It's not my favorite auction game but a solid game nonetheless.
2007-07-16*
7
Dec 2005*
5.735
Owned
Plays: 5
Zicke Zacke Huhnerkacke has been a tremendous hit at my household since I brought a copy home from Europe for my then 6 year old daughter. This expansion has helped breathe a little new life into a beloved classic.
2005-12-25*
7
Jan 2010*
6.279
Owned
Plays: 2
I have only played this in mega-games with all of the expansions. I am not terribly sure which of these elements made it into our game but I appreciate the variety of characters, equipment, scoring tiles etc.
2010-08-21
7
Aug 2010
6.062
Owned
Plays: 2
I have only played this in mega-games with all of the expansions. I appreciate how the various land platters and keys made the terrain options interesting.
2010-08-21
7
Aug 2010
5.939
Owned
Plays: 2
I have only played this in mega-games with all of the expansions. I am not terribly sure which of these elements made it into our game but I appreciate the variety of characters, equipment, scoring tiles etc. I like the adventure key for this expansion.
2010-08-21
7
Aug 2010
5.922
Owned
Plays: 2
I have only played this in mega-games with all of the expansions. I am not terribly sure which of these elements made it into our game but I appreciate the variety of characters, equipment, scoring tiles etc.
2010-08-21
7
Aug 2010
5.881
Owned
Plays: 2
I have only played this in mega-games with all of the expansions. I am not terribly sure which of these elements made it into our game but I appreciate the variety of characters, equipment, scoring tiles etc.
2010-08-21
7
Aug 2010
5.892
Owned
Plays: 2
I have only played this in mega-games with all of the expansions. I am not terribly sure which of these elements made it into our game but I appreciate the variety of characters, equipment, scoring tiles etc.
2010-08-21
7
Aug 2010
6.041
Owned
Plays: 2
The Masters' Addendum rule-set is the way I was taught this game. I have only played this in mega-games with all of the expansions. I am not terribly sure which of these elements made it into our game but I appreciate the variety of characters, equipment, scoring tiles etc.
2010-08-21
7
Aug 2010
5.726
Owned
Plays: 1
I have only played this in mega games with all of the expansions. The variety of characters and equipment is what gives this game a great deal of its appeal. I enjoyed the elf character from this expansion.
2010-08-21
7
Dec 2010
6.803
Prev. Owned
Plays: 2
Very light, streamlined dungeon crawl. This might be my favorite game in a genre that I don't really love (although I always have high expectations for this sort of game).
2010-12-24
Eketorp (2003)
7
Sep 2008*
6.028
Plays: 1
Interesting Euro game with a more pronounced bit of direct conflict than usual. The placement of vikings stage reminds me of an advanced Pick Picnic (not a bad thing). The determination of combats can be interesting. It's often difficult to determine what card to play and choosing which battles to fight to win and which to concede by playing low is very important.
2008-09-27*
Encore (1989)
7
Jun 2006*
5.622
Owned
Plays: 9
Interesting party game that can be a lot of fun with the right group. If people are inhibited about singing, it will NOT be fun. Antoher problem -- the game is difficult to play with people of different generations as it becomes a bit boring when people sing songs that no one else knows. Some people also think that they are being clever/creative by making up and singing songs on the spot but this actually kills the game.
2006-06-09*
Endeavor (2009)
6.5
Aug 2012
7.301
Plays: 2
Epitome of a decent but kind of boring Euro.
2012-08-19
7
Jan 2012
5.743
Plays: 3
Decent Euro that does nothing in regards to resource management that is particularly new. The game plays very differently with 3 players versus a full compliment of players. Solid game but nothing to suggest that it move to my "Buy" list.
2012-01-22
España 1936 (2007)
6.5
Jul 2011
6.281
Owned
Plays: 1
A wargame that is admirably streamlined in its ruleset but unfortunately has so little chrome that it seems to lack any of the historical specificity that leads people to play wargames in the first place. The variety of units appears clever but the distinctions between the different troops are fairly trivial. Similarly, the card decks would appear to offer some opportunity for historical flavor but they are mostly bland reinforcements and vary little between the factions. The combat system also seems a little clunky and slow. The most interesting aspect of the game is movement which offers some interesting mechanics and forces one to make tough decisions about how thin to spread one's lines in the pursuit of objectives. Overall a decent game that could have been better.
2011-07-25
7
Aug 2008*
5.859
Plays: 1
Very nice card game implementation of the board game Tigris and Euphrates. This makes for a nice two player version of the game and is a bit quicker but I would always play the boardgame over this if I had four players and 2 hours.
2007-07-18*
Exxit (2006)
7
Sep 2008*
5.687
This is a very preliminary rating after one play. I frequently blundered into unintended situations against the AI, but the moments when I was able to acheive a small scale tactical plan felt satisfying. Further play will probably increase my rating.
2008-09-01*
Fanorona (1680)
6.5
Jul 2008*
5.662
Clever tactical abstract game. This is the sort of game that would require regular play against a partner to do more than scratch the surface of its depth. I have only played this on boardspace.net although I would like to try it on a real board.
2008-07-02*
7
Jul 2008*
6.446
Owned
Plays: 1
Cute filler with an appealing theme. Although this works well and plays fast, it hasn't yet grabbed my interest in more than a casual way.
Feudal (1967)
6.5
Aug 2012
5.744
Prev. Owned
Plays: 1
Interesting tactical game with a blind set up. Chess-like with some more wargame options.
2012-08-08
Fifth Avenue (2004)
7
Mar 2012
5.802
Owned
Plays: 1
Interesting but somewhat opaque game. My group of 4 experienced Eurogamers struggled to determine best strategies during our first play.
2012-03-04
Finca (2009)
7
Jan 2012
6.843
Plays: 1
Engaging relatively lightweight Euro. Nothing new here but a well implemented introductory Euro.
2012-01-21
7
Jan 2015
6.578
Owned
Plays: 1
More of the same but with this game (and other thematic games) that's a very good thing in my book.
2015-01-31
7
Jan 2015
5.775
Owned
Plays: 1
Bought as part of the card pack. I appreciate it when publishers offer promo cards for sale at less that Ebay prices.
2015-01-31
7
Jan 2015
6.531
Owned
Plays: 1
Adds some player vs. player dynamics to the base game and 2 new ships. I think I like the Bounty aspect more than the piracy jobs. Unlike with most games where I rarely enjoy expansions, I love when they add more detail to the Firefly 'verse.
2015-01-31
7
Jan 2015
5.851
Owned
Plays: 1
Bought as part of the card pack. I appreciate it when publishers offer promo cards for sale at less that Ebay prices.
2015-01-31
Fish Eat Fish (2003)
6.5
Mar 2009*
5.614
Prev. Owned
Plays: 6
This is a nice light strategy game for the family. It offers meaningful decisions but also can be played casually. It's very quick, has simple rules and the plastic fish pieces are cute. This is a game that I'm very happy to play with my non-gaming family.
2007-11-25*
7
Dec 2007*
5.980
Plays: 2
Light bidding game in which all of the bids are conducted secretly and the losers have to pay as well as the winners. Amassing points can be difficult as there are ways to target other players through special cards etc. Can be quite fun if the players are not overly disturbed by a little "rock, paper, scissors" style chaos.
2007-12-27*
7
Nov 2012
7.212
Plays: 2
Interesting theme for a coperative game. Game play is simple and family friendly. The game seems less tense than some other coops.
2012-11-02
7
Nov 2012
6.632
Plays: 1
I have only played the base game with this expansion -- the structural engineer character is interesting.
2012-11-02
For Sale (1997)
7
Oct 2007*
7.110
Owned
Plays: 9
Very fast light auction game. It offers some interesting decisions in a very short space of time.
2007-10-25*
Formula Dé (1991)
6.5
Jun 2006*
6.823
Plays: 1
This is an above average racing game with a little strategy and a healthy dose of luck. I have never played a racing game of any sort (video or boardgame) that I've really enjoyed a great deal. My rating may reflect my tastes more than the game itself.
2006-06-18*
Foxy (1977)
7
May 2007*
5.493
Want In Trade
Wishlist(3)
 (Like to have)
Plays: 1
Cute abstract that plays in five minutes. There is some opportunity for clever tactical play despite its simplicity. I like the tube mechanism and how the wooden disks simply fall into place as you move.
2007-05-28*
Friday (2011)
7
Jun 2014
7.074
Owned
Plays: 1
Interesting solitaire card game. Very challenging so far. Worried about a possible lack of variety over time.
2014-06-13
7
Jul 2012
5.868
Plays: 1
Interesting tactical combat card game with a slimmer rule set than its obvious inspiration, Up Front. My only play so far was less a game of tactical manuever than of wait for strong cards, hold and shoot with overwhelming firepower. Early attempts to move forward were jeopardized by vicious attacks by the responding player. Subsequent turns saw neither player risking an advance. Not exactly what I had in mind but we selected our 20 VP teams and both chose units with decent firepower so that might not be as big a problem with the historical scenarios -- further play might cause me to revise the rating.
2012-07-17
Funny Friends (2005)
6.5
Apr 2009*
6.235
Prev. Owned
Plays: 2
Interesting set collection/resource management game with a mildly amusing theme. The game is more than a bit fiddly considering how light it is.
2009-04-19
7
Sep 2014
6.863
Plays: 1
A well-done thematic LCG card game that allows for clever play. I have only played with two soI have not sampled the multiplayer game (which seems interesting). At this point in my life I don't have the sort of dedicated opponent that would make exploring this game more deeply possible.
2014-09-09
7
Nov 2006*
6.288
Prev. Owned
I have only tried some of the games presented in this book. The best of those I've tried are Poke (a strange two handed poker game), Lines of Action, Crossings and Focus.
2006-11-30*
7
Jul 2010
5.881
Owned
Plays: 1
Very rules-light hex and counter wargame. Would probably be an excellent introduction to the genre. Fits a nice spot in my collection as a Gettysburg game that I can not play for years and still set up, teach and be ready to play if the opportunity should arise without needing to (re)study the rules beforehand. Of course, the trade-off is that there is somewhat more abstraction in the game but I appreciate the simplicity.
2010-07-22
Gin Rummy (1909)
6.5
Mar 2010
5.811
Very good two handed standard deck card game. I've never played enough to really get into the strategy here.
2010-03-20
GIPF (1997)
7
Jan 2008*
6.694
Owned
Plays: 8
Gipf is a very good 2 player abstract. Although it may be deeper than the other Gipf project games, it's a bit drier and I prefer several others.
2008-01-08*
7
Feb 2008*
5.619
Owned
Plays: 1
My experience with this set is limited but I vastly prefer the Yinsh potential to the Punct potentials so far. The Yinsh potential seems to add an interesting tactical twist to Gipf while the Punct potential seems to unnecessarily complicate the elegant base game. The extra Gipf pieces are a nice bonus for both playing Ultimate Gipf and for handicapping the base game.
2008-02-03*
Goldland (2002)
7
Jun 2007*
6.254
Plays: 1
Decent Euro game. Although each turn offers meaningful decisions, maxmizing one's moves via the gather resources, trade resources, and spend resources actions becomes a bit stale.
2007-06-17*
Golem Arcana (2014)
6.5
Aug 2014
5.960
Plays: 1
Excellent idea that combines a miniature game with an electronic component that keeps track of all of the fiddly bits that slow down gameplay. I guess I enjoy the low tech nature of the boardgaming hobby and find the electronic elements interfere a bit with my enjoyment of the game. That said, it works as advertised, is quite a groundbreaking idea and I do like the idea of allowing the players to focus on the game rather than the bookkeeping.
2014-08-26
Gonzaga (2009)
6.5
Mar 2013
6.080
Plays: 1
Rather mediocre Eurogame. Optimizing placement of different shaped pieces and card management to earn Vps in a few different ways. Not bad but nothing here to sit up and take notice of.
2013-03-16
7
Apr 2008*
6.373
Owned
Plays: 12
Fun, light card game that allows for some decision-making in the context of a very social game. Gameplay can feel tense as you wait to see if your set makes it around the table.
2008-04-12*
7
Jun 2015
6.448
Plays: 1
Cute, very quick pick up and deliver game. Does quite a bit with a small rule set and short play time. A satisfying filler.
2015-06-06
Greed (2014)
6.5
Jan 2015
6.280
Plays: 1
I find the basic mechanisms of this game clever and it should be a fun filler but reading the text when the hands passed to you are large (at the beginning of the game) is time consuming and handling the card interactions is more than a bit too fiddly. Maybe I need to play this a bit more.
2015-01-03
Guillotine (1998)
7
Aug 2007*
6.446
Owned
Plays: 7
This a very light card game with a lighthearted and cartoonish post-French Revolution "Reign of Terror" theme. There is some strategy involved in the cardplay but a great deal of luck and game-altering chaotic elements. I prefer several other "filler" type games but this is quick and fun with kids.
2007-08-07*
Gulo Gulo (2003)
6.5
Oct 2005*
6.583
Owned
Plays: 13
Fun children's dexterity game with excellent pieces and a cute theme.
2005-10-08*
Hanabi (2010)
6.5
Jun 2014
7.257
Owned
Plays: 4
Interesting cooperative deduction game with some resource management decisions as well. Rules are a little vague on what exactly constitutes a legitimate convention for play -- is it fair to play with the understanding that your partner will always discard their leftmost card for instance?
2014-12-06
6.5
Jul 2011
5.379
Owned
Plays: 2
A slightly more involved take on "Go Fish." I have two sets from France -- one is Babar themed and the other groups various sights in Paris.
2011-07-26
Hecatomb (2005)
7
Nov 2007*
5.764
Owned
Plays: 6
The flow of gameplay seems decent and the stacking mechanic for abominations is interesting. The theme here is something of a turn off for me as I'm not really a horror fan, but the clearance prices have tempted me to explore the deckbuilding aspects of this game further. This is really my first experience with deckbuilding on a large scale and am finding that I enjoy tinkering with different combinations. I would really need to play more often to get more out of this one though.
2007-11-24*
7
Dec 2006*
6.046
Plays: 7
As has been commented before, once you see felt dice bags included with the miniatures you know that Hasbro has recognized that the hobby gamer is a major part of the target audience for this game in addition to the children to whom it was originally marketed. The units have interested special powers and encourage the creation of armies unified by their allegiance to one of the five generals. At $10 a pop, they are a bit on the expensive side relative to the other units. Perhaps they should have boxed them all together as a large expansion for $20 and only included one set of special dice.
2006-12-17*
7
Jun 2007*
6.177
Plays: 5
Wave six of the expansions continues to add some interesting units. I haven't explored the units exhaustively but the zombies and the Einar Imperium certainly look promising.
2007-06-23*
7
Oct 2008*
6.108
Plays: 2
My experience playing with this set so far is limited to the 10 Regiment soldiers. As a lover of the Massachusettes guard, I'm glad to see some more American Revolutionary figures introduced. Several other sculpts seem attractive and I am intrigued by some of the special powers.
2008-10-16*
7
Oct 2007*
6.148
Plays: 6
This is another solid group of expansion heroes and squads for Heroscape. I like the vampire group and the other inexpensive heroes particularly. the Knights Templar are interesting and well sculpted. I have played against the Ashigari and found their abilities interesting as well.
2007-10-18*
7
Nov 2006*
6.649
Plays: 4
Very nice expansion that allows for adding siege scenarios to Heroscape. The rules for opening and closing the door seem to be simple and intuitive -- in other words in line with the rest of the system. I like to see expansions that offer alternative terrain rather than the straightforward 4 pack squads of new units expansions.
2006-11-05*
7
Aug 2008*
6.305
Prev. Owned
Plays: 22
4-pack wave 3 heroscape expansion. This is a decent but unspectacular bunch of units.
2007-03-29*
7
Aug 2008*
6.526
Prev. Owned
Plays: 15
If you've explored the master set figure options thoroughly, this set offers some new options. The price is a bit high when compared to the price of the master set. As a classicist, my favorite figures are the Romans (although I wish each of the archers was a different sculpt).
2007-03-29*
7
Aug 2008*
6.375
Prev. Owned
Plays: 11
Large Figure Heroscape expansion. The two dragons are both excellent but my favorite figure is the giant, Jotund.
2007-02-03*
7
Aug 2008*
6.362
Prev. Owned
Plays: 8
Like "The Road to the Forgotten Forest," this expansion adds some needed "coverage" terrain to Heroscape. The Snow tiles are only one color -- perhaps they should have been white on a light blue background. The ice tiles and glaciers are excellent.
2007-02-03*
7
Jan 2008*
6.179
Prev. Owned
Plays: 19
Some interesting new units in this expansion. I like the new agents and the Soulborg blastatrons & gladiatrons are a potentially lethal combination
2008-01-26*
7
Aug 2008*
6.445
Prev. Owned
Plays: 21
This is similar to Mallidon's prophecy in that it offers 4 new packs of figures. The price is somewhat high when compared to the terrain expansions and the base set. Try to get a hold of copies at the occasional TRU half price boardgame sales, if possible (that's closer to a fair price). I think the fact that you "have to" buy three packs of the Marro Drones to utilize their special power is absurd. Buy one pack and use their power to move other Marro figures in your army as someone has suggested on this site.
2007-03-29*
7
Sep 2008*
6.270
Prev. Owned
Plays: 6
An interesting Heroscape expansion that adds quite a bit of different terrain as well as some new figures for little more than the cost of a new figure pack from one of the four-part figure expansions.
2006-10-02*
7
Aug 2008*
6.215
Prev. Owned
Plays: 19
Comparable in value to the other 4-pack wave Heroscape expansions. As a classicist, I'm happy to see some Greek soldiers included to compliment the Romans from Mallidon's Prohecy.
2007-03-29*
7
Oct 2007*
6.996
Plays: 4
I have only just begun to explore this new base set. I like the new swamp terrain and find the sculpts for many of the new figures to be well executed. I have seen the Marro stingers in action but have yet to experience the full combinations of new Marro units.
2007-10-18*
Hexxagon (1992)
7
Sep 2011
5.486
Plays: 1
Odd abstract game. I do not yet understand the game's strategic principles in more than the most basic ways. It seems necessary to play tactically because the potential point and control swings are significant but also seems necessary to build toward strongly fortified positions. I'm not sure how to achieve these goals simulataneously yet though I expect to have some fun trying to find where exactly the "game" lies in this one. Only played online at Yucata so far.
2011-09-01
7
Mar 2011
6.759
Owned
I have only played with this piece on Boardspace so far. It seems to have an interesting movement pattern and is very adaptable. A good endgame piece for long range entry into tight spots.
2011-03-13
7
Dec 2008*
6.911
Owned
Plays: 3
Interesting piece that adds a new element to a favorite game of mine. The current prices are a little steep for what it is but I will probably pick this up.
2008-07-02*
Hoity Toity (1990)
6.5
Mar 2009*
6.394
Owned
Plays: 4
This is a fun "read your opponent's mind" game in which one tries to get into the heads of everyone at the table and anticipate their moves. Nothing to write home about but a pretty unique game that must have been impressive in its day.
2009-03-14
I'm the Boss! (1994)
7
Aug 2010
6.582
Owned
Plays: 8
This can be a very fun game with the right crowd. The first time I played we didn't have a hand limit and people could only conclude all deals after waiting for everyone to play their cards. It became an exercise in hoarding cards, hand management and patience (there was no incentive to play any cards before the last possible minute). Using the correct rules, this game becomes a fun, chaotic negotiation game.
2006-08-12*
7
Oct 2014
7.448
Plays: 1
Interesting hand management game in which you find yourself taking actions to convert resources into new resources to produce more resources etc. Lots of opportunities to develop efficient engines of various sorts and I imagine the four factions each provide their own flavors in this regard. I have played as the Romans and found them to be a pretty solid faction.
2014-10-24
India Rails (1998)
7
Feb 2008*
6.074
Owned
Plays: 1
This was my first crayon rail game. I enjoyed the planning of routes and the decisions regarding how to run routes as efficiently as possible. There was significant downtime in my four player game, however, and there were many sequences when I had my route programmed in (so to speak) for several turns in a row and had to wait 20 minutes through other people's turns before making a meaningful decision.
2008-02-24*
6.5
Dec 2011
6.349
Plays: 2
Average Euro with card management and engine building aspects. Clever but other games of this type seem more engaging to me.
2011-12-27
7
Dec 2014
5.650
Owned
Plays: 4
Like Ingenious itself this is a clever series of themeless puzzle games that present the players with interesting decisions. Rules for all three games share some similarities with one another and with the parent game yet each game has its own subtle differences that radically change the gameplay and strategies. Clever little series of related fillers. I think I prefer the dice game to the others but the others are pretty good as well.
2014-12-18
Innovation (2010)
7
Aug 2010
7.138
Plays: 2
The cards are very icon/text filled and highly interactive. I get the sense that the game is very rich and offers mulitple paths to victory that one can uncover with further play. The game seems to have a steep learning curve as people struggle to learn the extent of each of the card powers.
2010-12-30
Intrigue (1994)
6.5
Oct 2009*
6.152
Plays: 2
Evil little negotiation that distills the essence of the backstab more clearly than any other game I've played. I can see real potential for kingmaking problems and the player induced chaos prevents one from taking it too seriously but there are definitely ways to optimize the placement of your pieces to help shape your deals as inexpensively as possible.
2009-10-03
IQ 5 (2003)
6.5
May 2007*
N/A
Plays: 1
Cute "n in an row" game with hidden information and memory aspect. Production values are excellent and the game itself is amusing enough.
2007-05-28*
La Isla (2014)
7
Dec 2014
6.626
Owned
Plays: 1
Very quick Euro that offers interesting decisions each turn. Components are a little on the cheap side and that detracts a little from my enjoyment but the speed of play make this one stand out from some similar games.
2014-12-20
Jaipur (2009)
6.5
Jun 2013
7.387
Plays: 3
Decent set collection filler with some interesting decisions. Have only played on Yucata but would like to try this live.
2013-06-26
Jambo (2004)
7
Mar 2009*
6.945
Prev. Owned
Plays: 4
Interesting card game that allows for some CCG-like interaction between the players. Buying the items in order to sell sets begins to feel like a lot of work for a little gain sometimes.
2009-03-19
Just4Fun (2005)
6.5
Aug 2011
5.614
Plays: 3
A an oddly dry game that is also subject to randomness, this four in a row game left me a little cold although the ability to combine cards into different numbers makes for some interesting decisions.
2011-08-31
K2 (2010)
7
Mar 2011
6.956
Plays: 1
Interesting hand management game that nicely captures the mountain climbing theme. Decisions about when to push climbers up the hill are tense and interesting.
2011-03-12
7
Apr 2009*
6.311
Prev. Owned
Plays: 4
Try it for the laser gimmick but play it again because it's an interesting abstract game that forces one to look ahead spatially in an unusual way in order to place mirrors in such a way as to divert the laser beam to one's advantage. I am eager to play this further and will update my rating accordingly.
2008-06-28*
King Me! (1998)
7
Jun 2006*
6.108
Plays: 2
Enjoyable filler game with an interesting voting mechanic. It plays very quickly and offers some interesting opportunities for clever play in what appears to be a sea of chaos.
2006-06-23*
Kingdoms (1994)
7
Nov 2007*
6.443
Owned
For Trade
Plays: 3
This is an elegant little tactical tile placement game. I have only played with three and four players but I could see how it would be even better with two.
2007-11-19*
Klickado (2008)
7
Dec 2011
5.625
Owned
Plays: 6
Cute little stacking game with magnetic and non magnetic pieces. I am not yet at the level of trying to set up more difficult moves for my opponent but any strategy in the game must lie in that direction.
2011-12-26
Konexi (2010)
7
Jan 2014
5.584
Owned
Plays: 4
Clever combination of Jenga style dexterity challenge with a word game. No surprises here but fun.
2014-01-08
7
Feb 2012
6.555
Plays: 1
Interesting and combatitive but ultimately rather dry abstract. I have only played this 2 player on Yucata but would like to try it both multiplayer and face to face.
2012-02-22
Kremlin (1986)
7
Sep 2008*
6.645
Long game from an earlier gaming era when people had greater tolerance for slower developing games that often boil down to luck. Clever design that could stand to be updated.
2013-05-11
Labyrinth (1940)
6.5
Apr 2007*
4.970
Plays: 10
More of a puzzle than a game. I recently became somewhat addicted to my daughter's copy of this and played obsessively until I could finish it.
2007-04-22*
Lewis & Clark (2013)
7
Jun 2014
7.446
Owned
Plays: 1
Very good race game that incorporates worker placement elements, resource management and a bit of deck building. I appreciate the thematic elements as well. I like Eurogames with detailed historical themes even if they are not integral to the gameplay.
2014-06-20
Liar! (2005)
7
Apr 2008*
5.556
Plays: 12
Brilliant miniature deduction game. I love to play this with my daughters. This game is an ideal tool for teaching the concepts of bluffing and deduction as there is nothing extraneous here and (unlike more advanced deduction games) the information is easily manageable in one's head.
2008-04-21*
Lifeboat (2002)
7
Sep 2009*
6.147
Plays: 1
Interesting role deduction game in the vein of Bang/Werewolf/Kuschfahrt etc. My one play saw coalitions arise in the mid game and the deterministic combat system meant that there would be no reason to battle for several turns while one group pushed the other group around. I would like to see a slight variable like a 6 sided die numbered 1-3 twice give the losing side at least some incentive to try to defend themselves or change the seating order.
2009-09-07
7
Sep 2009*
5.846
Plays: 1
I rate this the same as the base game. The doctor character seems well balanced and the cannibalism card is clever. A good buy if you're looking for variety or want to play with 7.
2009-09-07
7
Nov 2012
7.708
Plays: 1
Interesting worker placement and resource gathering game. Holds together well and very straightforward. No real new ground here but does what it does well.
2012-11-22
Love Letter (2012)
7
Jul 2013
7.349
Owned
Plays: 1
Quick, very light game with some deduction and a good deal of luck.
2013-07-09
Löwenherz (1997)
7
May 2015
6.707
Plays: 1
Interesting older Euro game with a fair amount of conflict between players. The way in which the actions are selected each round is unique (although it seems a little odd). The point swings during a game can be dramatic because of the shifting boundaries and the creation of large but vulnerable kingdoms.
2015-05-16
Luna (2010)
7
Apr 2015
7.007
Plays: 1
Tough game for me to rate since I have only played it online on Yucata and despite reading the rules carefully twice, I am still not as clear on the mechanics as I would be if I had played it face to face. Definitely a different feel from most of Feld's other designs. Interesting but I need to play over the table before I can determine my thoughts on it.
2015-04-08
Magdar (2003)
6.5
Jan 2007*
5.400
Plays: 1
Cute, quick press-your-luck style game. The theme is perhaps a little tired (and only marginally relevant to the abstract mechanics) but the gameplay is fairly unique.
2007-01-14*
7
Jan 2011
6.568
Owned
Plays: 4
Unusual take on the Memory genre with a unique mechanic for arranging hidden paths. Clever and quick fun.
2011-01-02
7
Apr 2006*
5.837
Plays: 1
Interesting game of manipulating tiles to create opportunities for oneself and limit opportunities for one's opponents. It's difficult to come back from an early deficit as your opponent increases his/her spell power with each additional magical symbol. I've only played the game with 2-players and my rating may well improve if I had the opportunity to play with more.
2006-04-18*
Magnet (2008)
6.5
Nov 2011
5.596
Prev. Owned
Plays: 1
Interesting Stratego-like abstract. I don't have any complaints about the gameplay here but don't feel particularly compelled to play it either.
2011-11-06
Mamma Mia! (1999)
6.5
Jul 2008*
6.348
Owned
Plays: 3
Interesting card game with a memory element that does not completely dominate its mechanics.
2008-07-07*
Manhattan (1994)
7
Jun 2009*
6.482
Prev. Owned
Plays: 5
This quick, light game offers a nice balance of strategy and luck with a cutthroat edge.
2009-06-06
6.5
Jun 2005*
5.963
Plays: 1
This is an interesting empire-building game that was just a bit too long for what it was. I should try to play again and may revise this preliminary rating but it is rather telling that I have no real wish to play anytime soon. The theme is often stretched a bit to thin to fit the game mechanics (e.g. the "combat" advantages that one accrues from developing professional sports and rock and roll).
2005-06-21*
Maori (2009)
6.5
Jul 2013
6.230
Plays: 2
Kind of uninspired point generating Euro based on acquiring tiles. Meaningful decisions but nothing really grabbed me here. I have only played online at Yucata so far.
2013-07-24
Mare Nostrum (2003)
6.5
Jan 2005*
6.485
Plays: 1
This is an interesting game but ultimately not a favorite. The game seems a bit too much a matter of making political deals with other players and is also highly subject to kingmaking. I do enjoy the fact that each civilization must take very different actions in order to utilize its inherent strenghts and give it the best victory chances. Unfortunately, the game does seem a bit unbalanced in favor of certain powers.
2005-01-21*
Martinique (2009)
7
May 2011
5.950
Owned
Plays: 3
Interesting, quick two player deduction game that includes a set collection aspect used to determine a winner in case neither player actually deduces the correct location of buried treasure. I like the movement of the pirates and the way in which guesses are handled in the endgame
2011-05-25
Masons (2006)
7
Nov 2011
6.316
Plays: 2
About as Euro as a game can get. It does what it does very well with a quick playing time and a simple rule set. There are meaningful decisions throughout but it's ultimately not terribly memorable.
2011-11-13
7
Mar 2015
6.202
Owned
Plays: 1
Interesting, lightening quick, auction-free version of Modern Art. The luck of being dealt the cards that allow one to play extra paintings can be very influential but there are still opportunities for clever play and tough decisions on most turns.
2015-03-06
7
Dec 2010
5.971
Prev. Owned
Plays: 2
Meaty Economic Euro with some interesting ideas implemented. Unfortunately, the economic system is more than a bit fiddly and the way in which the prices for resources and stocks rise and fall is not completely intuitive. Our first game saw everyone pursuing a guild order strategy with less focus on the stock market; the dangers of having your stock price undercut by other sellers makes the market very risky as a longterm strategy in a large mulitplayer game.
2010-12-18
7
Mar 2009*
6.782
Prev. Owned
Plays: 1
The air rules are by no means necessary to enjoying Memoir 44. They are a little extra razzle-dazzle for the Memori fanatic who has everything. I happen to like the way the planes are handled but they do make a VERY simple game somewhat more complex. I am really getting to the point with all of my Memoir stuff where I need some way to keep track of the terrain hexes that is better than having them spread out through 5 different expansion boxes.
2008-04-14*
7
Aug 2012
6.813
Plays: 2
Cool additional scenarios; I have not actually played the campaign mode.
2012-08-05
Merkator (2010)
7
Jan 2015
6.601
This is about as Euro as a Euro game gets. Interesting set of limited options each turn yields a very solid game of contract filling and cube pushing. No new ground here but it does what it does well.
2015-01-01
Midgard (2007)
6.5
Feb 2012
6.159
Owned
Plays: 1
A mechanically decent but bland Euro area control game.
2012-02-01
Midway (1964)
6.5
Feb 2009*
5.945
Owned
Plays: 1
Light wargame that has held up very well considering its age. It feels quite different from any other wargame I've ever played. The rules err on the side of playability vs. historical simulation (a good thing in my opinion) and they are simple without allowing the game to become a complete abstraction.
2006-09-26*
Monmouth (2007)
7
Aug 2009*
5.921
Prev. Owned
Plays: 1
Another very good entry in the Great Battles of the American Revolution series. I have only played the 3rd scenario which does not include the command rules.
2009-08-14
Mythotopia (2014)
6.5
Jul 2015
6.322
Plays: 1
Very good and engaging game for most of the gameplay but the endgame devolved into a bunch of bash the leader, then the new leader until someone managed to pop up with the ability to win on his turn. Interesting game with a rather gamey and unsatisfying end.
2015-07-30
7
Jul 2015
6.502
Plays: 3
Decent and lightning quick implementation of the Nations civilization building game. Getting shut out of key dice in the first round will make for a tough game but the game does offer some room for strategy along with a press your luck aspect to the rerolling.
2015-07-15
Nexus Ops (2005)
7
Mar 2007*
7.101
Owned
Plays: 3
Fun light combat game. I like the secret missions (although achieving them is much simpler and less satisfying than the secret missions in TI3). The rules are very simple and the game encourages a lot of conflict.
2007-03-26*
Niagara (2004)
7
Sep 2007*
6.430
Owned
Plays: 8
Attractive and different light family game which relies a bit on managing a hand of action cards effectively and timing when to rush downriver for the gems and when to retreat. Influencing the river movement by manipulating the weather gives you a bit of control over an otherwise chaotic game factor.
2007-09-02*
No Thanks! (2004)
6.5
May 2006*
6.938
Plays: 4
Elegant filler that is amusing enough but doesn't leave me wanting more despite the fact that it forces one to make difficult decisions and plays very fast. Perhaps it's just a bit too dry to hold my interest over a few hands.
2006-05-28*
6.5
Feb 2008*
N/A
Who didn't play Knock Hockey back in the 1970's-80's? Friends and I used to play a strange variation using hockey cards instead of the sticks. The cards would be scraped along the board like sticks (the position of the puck on the board determined who got to take the shot). We even had "all-star" cards who led in the goal scoring.
2008-02-22*
Nottingham (2006)
7
Jul 2007*
6.000
Owned
Plays: 1
Cute, light filler card game with a completely pasted-on theme. Nothing terribly original here but it remains fun throughout it's brief gameplay.
2007-07-12*
Nyet! (1997)
7
Aug 2009*
6.045
Plays: 1
Njet was a fun, unusual trick taking game that seems like it would improve with regular play. Played as part of Mu and Lots More.
2009-08-08
Octi (1999)
6.5
Jan 2005*
5.853
Owned
Plays: 2
This is an interesting abstract that I have yet to explore fully. After only a handful of plays and from studying the designer's puzzles in the Games Journal, it seems satisfying. The early stages are a bit slow.
2005-01-09*
Oltre Mare (2004)
7
Sep 2014
6.441
Owned
Plays: 3
Interesting little Euro -- nothing too new here but it plays well. First edition board is tiny but the game lies in the card play, not the board.
2014-09-20
7
Oct 2011
6.578
Plays: 1
Fun, freewheeling card game with powerful cards that shift the state of the game nearly each turn. I like the quest for "feat"points and the battle for rewards from the cities. Tense, quick game.
2011-10-02
7
Aug 2014
7.296
Owned
Plays: 2
The game has promise and has provided a good shake-up for my group that had gotten into a rut of similar games of traditional werewolf but I feel we haven't fully explored this version yet.
2014-08-30
7
Jan 2010*
5.806
Owned
Plays: 2
Snappy, light filler stock market game with a number of interesting mechanisms in a perfect time frame for its weight. I appreciate the subtle differences between the companies and like the occasional "press you luck" decisions the game presents.
2010-01-17
7
Oct 2009*
5.940
Plays: 1
Solid block simulation of the Pacific theater of WWII. The level of rules detail here is substantial enough to give the flavor of the period but not overwhelming.
2009-10-28
7
Aug 2010
6.373
Plays: 2
Very cute little card game with the clever mechanic that allows you to try to make someone else bust or go for the victory of the round yourself. The different card powers and the king cards allow for clever, tactical play. I like the mechanic by which the card you play also dictates who takes their next turn. Endgame problems keep this from being a favorite.
2010-08-06
7
Jul 2012
6.332
Owned
Plays: 2
Very quick and simple train game. This boils down the train laying mechanic of Chicago Express and other games to its most simple essence. Diverting but ultimately needs some more meat on its bones in my opinion.
2012-07-21
Pass the Bomb (1994)
7
Jun 2013
5.723
Owned
Plays: 2
Fun, hot potato word game. Gets people laughing and it's odd how sometimes your mind just locks up and you can't think of the right word.
2013-06-16
Paternoster (1990)
6.5
Aug 2014
5.561
Owned
Plays: 7
Clever little memory game with shifting pieces.
2014-08-14
Pentago (2005)
7
Jul 2008*
6.178
Want In Trade
Wishlist(4)
 (Thinking about it)
Plays: 7
Fun, short, abstract game in which one must achieve five marbles in a row on a small board divided into quadrants of 9 spaces each. The game obviously rewards experience with the victory patterns and the "look-ahead" becomes significantly easier with repeated play. On a small board of this size, someone might even be able to master the tactical possibilities with a lot of play but I will never get that far. Wooden components and marbles are very nice.
2008-07-02*
Pente (1977)
6.5
Jan 2006*
6.304
Owned
Another excellent use of a board and go stones. I have only recently begun to play again against a computer AI opponent. I am awful at this game.
2006-01-05*
Pergamemnon (2011)
6.5
Jan 2012
5.488
Plays: 2
Interesting minimalist deck building game that seems to be about timing one's fights appropriately. I have only played two players and we did not play with the rule that the winner of a battle gets an extra turn. I like the different powers of the various civilizations represented and would like to explore this a bit more.
2012-01-04
Pick Picknic (2001)
6.5
Jan 2005*
6.312
Owned
Plays: 4
Above average children's game that is interesting to adults. Although it offers some puzzling decisions, perhaps a bit too much of the game play is decided by luck.
2005-01-21*
Pinochle (1904)
6.5
Mar 2007*
6.135
Above average trick-taking card game, among similiar games I prefer Spades and, when given the rare opportunity to play among people who know the basics of bidding, I prefer bridge.
2007-03-26*
PitchCar Mini (2003)
7
Aug 2008*
6.518
Prev. Owned
Plays: 25
This is a nice dexterity game that my whole family enjoys. Like many dexterity games Pitchcar Mini tempts one to make the "brilliant" shot but seems to reward fairly conservative control shots. This aspect can be a bit frustrating for the kids but they always get a kick when their huge shots pay off.
2006-10-08*
7
Aug 2009*
5.798
Owned
Plays: 20
Cute little CCG that I have played with one of my daughters. She is quite interested in the anime monsters (particularly the cute ones) and likes collecting them at least as much as she likes playing the game. It is more fun for me to play this with her than most other games she likes. Between the deck building and the in-game decisions regarding hand management and timing the appropriate card play, this is a fairly involved game for its target audience. Further play has shown that I like this game quite a bit.
2008-01-22*
Polarity (1986)
7
Jul 2007*
6.136
Owned
Prev. Owned
Plays: 2
Interesting, relatively quick dexterity game with a light strategy component. Perhaps more strategic options will emerge as my opponents and I become more adept at the placement of the pieces. Unique if nothing else.
2007-07-18*
7
Jan 2012
6.108
Plays: 3
Interesting abstract connection game that deserves further exploration. I have only played on Yucata so far and I would like to try it live.
2012-01-02
Praetor (2014)
7
Jan 2015
6.119
Plays: 1
Cool worker placement game with an interesting twist regarding the retirement of your workers after they reach a certain level of expertise. Nothing earth-shattering here but a solid game with a somewhat unique mechanism.
2015-01-03
Pretense (2015)
6.5
May 2015
5.545
Plays: 2
Cute little game that plays during other games over the course of a game night. Not sure if it works best if everyone knows or does not know the specific roles involved beforehand.
2015-05-09
6.5
Apr 2012
6.789
Plays: 1
Decent euro game that feels a little samey for me from turn to turn. Getting the best combination of genes seems to be the key, althouhg managing the board is also quite important.
2012-04-15
6.5
Sep 2011
6.500
Plays: 1
Decent Euro with smooth mechanics that encourages players to maximize their benefits and handle their resources as effectively as possible. The gold scoring end game for the Spanish victory condition seems over valued and makes it difficult in a four player game at least to take any cards that don't give one the biggest gold bang for the buck.
2011-09-18
Principato (2011)
7
Jan 2013
5.921
Owned
Plays: 1
Typical Euro cube exchanger. Diverting but fairly uninspired.
2013-01-20
Il Principe (2005)
6.5
Aug 2008*
6.087
Prev. Owned
Plays: 1
This is a fairly dry auction / area control / building game with minimal integration of theme and no really groundbreaking mechanics. The map is absurdly too small.
2008-05-07*
Quads (1996)
7
Jun 2013
5.633
Owned
Plays: 2
Solid two player abstract. The designs can make my eyes go a little blurry but the tactics are fairly staigforward and the game plays quickly.
2013-06-24
Quebec 1759 (1972)
7
Mar 2011
6.126
Owned
Plays: 1
I have only played using the old ruleset. A very basic block game that boils down the block system into its essence of feint and movement. The combat system is quite different from its more complex block game progeny. A quick interesting tactical puzzle.
2011-03-24
Quits (1990)
6.5
Nov 2007*
5.526
Owned
Plays: 20
This is a very nice two player abstract. The wooden marbles and board are very attractive. The gameplay is fairly engaging. The shifting board keeps you on your toes as you balance defense and offense in attempting to set up winning combinations for your marbles. The game has a built-in catch-up mechanism like Yinsh in that your control of the board shrinks as you advance towards your goal of removing three marbles.
2007-11-27*
Quixo (1995)
6.5
Jan 2015
5.693
Plays: 1
One of the better entries in the Gigamic line. I should note that these are not among my favorite abstracts and I imagine the gameplay here would begin to feel a little samey after more than a few plays.
2015-01-01
Quo Vadis? (1992)
7
Jan 2012
6.192
Owned
For Trade
Plays: 9
This is an interesting abstract negotiation game. The simple mechanics allow the negotiation aspect to take place without a lot of distraction. This is a far more elegant negotiation game than something like "I'm the Boss" but that very elegance does make it a bit more dry.
2007-07-18*
Quoridor (1997)
6.5
Mar 2008*
6.473
Owned
Plays: 11
Cute little abstract game. The limitations on completely blocking one's opponent cause this to become a game of routing your opponent through the most inefficient way possible while trying to avoid placing walls that interefere with your own route. I would like to give this game the further attention it deserves but my 2 player game time is extremely limited.
2008-03-05*
Rail Baron (1977)
6.5
Aug 2012
6.107
Owned
Plays: 2
This is a very hard game for me to rate. Given the printed rules, I'd have to rate it as nearly unplayable over the board (maybe a 4). The shame is that it is a game from a different era and I can see how it was a favorite back in its day. Buying routes and building one's network is good fun and makes for an interesting hour and a half. Sadly then, the game devolves into endless die rolls to determine a winner and this process takes at least as long as the interesting part of the game. I also have major issues with the "rover" endgame. After completing a 4 hour game and being ready to declare oneself for the final trip to the home city, who wants to have to roll the dice and move across the country repeatedly until there's no one around to steal your cash supply?
2012-08-18
Railroad Dice (2003)
7
Dec 2009*
5.802
Plays: 1
Very cool "thinking man's" dice game. The stock mechanism seems to detract from the route building game as it seems a bit easy in the end game to wind up swapping properties based on timing and turn order and those responsible for building a company seem to get little reward for their efforts. This can also be a little analysis paralysis inducing for me.
2009-12-19
Rattus (2010)
7
Jul 2015
6.673
Plays: 1
Clever little Euro with tough decisions about adopting roles that increase one's vulnerability but also allow for potentially stronger tactical moves.
2015-07-14
6.5
Mar 2010
5.847
Plays: 1
Mildly amusing light game with a horseracing theme. Very luck driven in terms of die rolls, lane seedings and cards drawn. The betting portion of each race is interesting as one must figure out who is running their race to win and who is likely to scuttle their own chances. The problem is that is the shortest portion while the ruunning of the races themselves is less interesting and occupies the majority of the time of the game.
2010-03-07
Red November (2008)
7
Feb 2009*
6.270
Owned
Plays: 1
Another addition to the emerging genre of "meet the threats as they arrive" cooperative games. Shadows over Camelot and Battlestar Gallactica at least have a more robust traitor element and Pandemic has somewhat superior components but this game definitely presents its unique challenges as well. Feels a little like it's been done before though.
2009-02-07*
Red7 (2014)
7
Dec 2014
6.710
Owned
Plays: 2
Quick, light card filler with some interesting decisions.
2014-12-22
7
Nov 2014
5.767
Owned
Plays: 2
Interesting light exploration game. The animal mechanics add some tension and "take that" flavor though it is possible in an area thick with animals to have a string of lost turns that make the game drag a bit.
2014-11-26
7
Mar 2011
7.417
Owned
Plays: 35
Interesting social game in the spirit of Werewolf. Unlike many other WW clones, this actually works well as a game. Fun, engaging, group puzzle that keeps everyone involved until the end.
2010-05-26
Rheinländer (1999)
6.5
Jan 2011
6.247
Plays: 1
Odd game that was vaguely reminiscent of Acquire in the basic card draw/placement mechanic and the struggle to form and merge duchies. Seemed to end just as it was getting interesting.
2011-01-02
7
May 2011
6.677
Plays: 2
Interesting combination of Empire Building and Area Influence. I have played three-player and five-player. Three player may not have been ideal due to a general lack of tight competition and an endgame situation involving the alliance technology that led to a trailing player determing the game's outcome (although one could say that the winner earned the victory by grabbing the alliance at the right time), Five-player seemed to strain the game's engine and led to some gamey situations in the late game that involved people having to buy cities they didn't want in the A phase etc. I suppose one could view the endgame tightness as a feature rather than a bug but it was not so much a case of people being shut out as people stuck with near useless disks in the end that had to be used to their own detriment. Some rules confusion on token placement is futher muddled rather than clarified by threads here as well. A good game that seems to have been released a little undercooked.
2011-08-06
Roads & Boats (1999)
7
Jul 2009*
7.193
Plays: 1
An interesting epic Eurogame. Relatively straightforward rules and a general lack of overt conflict (but plenty of indirect conflict - especially with steamships) on the Euro side meet a long play time and 1249 chits and pieces. Developing your economic engine from logs on the backs of donkeys to oil rigs and stock certificates in this game really does give it an epic feel. Too long (and maybe a bit too much piece shuffling) to be a really great game in my opinion but I'd like to play again.
2009-07-08
RoboRally (1994)
7
May 2009*
7.105
Prev. Owned
Plays: 3
This is a very unique game that manages to allow for some long term planning while also injecting a large dose of chaos to ruin those finely laid out plans. I am not sufficiently spatially inclined to be successful at this game and it can run a little long for what it is. A very good game that others may well enjoy more than I.
2007-06-30*
7
Jan 2010
6.846
Owned
Plays: 8
Very nice dice game that manages to carve a niche for itself in a crowded field. While very light, the game offers meaningful decisions and the press your luck element offers some tension and interest. Certainly not a whole lot of player interaction though.
2010-01-30
7
Jun 2013
6.143
Owned
Plays: 1
Solid network building game of fairly modest complexity. Te dice allocation system allows for a good mix of randomness and control. There appear to be multiple legitimate routes to victory. The game seems to play a bit too long for what it is and with five players there was a bit too much downtime between turns.
2013-06-22
7
Nov 2006*
6.583
Owned
Plays: 1
This rating might need to be revised in the near future as my first game was marred by a misunderstanding of the manner of combat resolution that made double step units much more difficult to destroy than intended. The struggle to maintain supply lines makes RiD quite unique among the block games. The game should include markers to denote disruption of units.
2006-11-23*
Saboteur (2004)
7
Jul 2009*
6.581
Owned
Plays: 4
Quick, light interesting twist on the werewolf/traitor system. The game seems to favor the miners a bit. Perhaps we need to be a bit more selfish as miners in terms of trying to ensure that we arrive at the gold first.
2008-05-02*
Saga (2004)
7
Mar 2007*
5.695
Owned
For Trade
Plays: 2
Another card game in which you play sets of colored cards to compete for control of contested spaces. This game is a pleasant diversion but the mechanics offer nothing fresh.
2007-03-26*
Saint Malo (2012)
7
May 2013
6.067
Owned
Plays: 2
Interesting dice game with some element of arranging resources on a personal player board. Markers keep the component cost low but are not ideal. Simple, quick little game with some tense decisions.
2013-05-10
Samurai (1998)
7
Mar 2008*
7.301
Owned
Plays: 3
This is a very tense game both on the computer and in face to face play. It might lack a certain "fun" factor though.
2008-03-15*
7
Jul 2013
5.844
Owned
Plays: 2
From a components standpoint, this is my least favorite of the Command and Colors series (and I have played them all). I am not a miniatures enthusiast and these were a pain to put together and are very fragile when the game is in progress. The cards are also sub-standard and even the Command and Colors rulebook seems an afterthought compared to the full color rules for Art of the Tactics. The C&C game is decent -- a bit of the lore system from Battlelore with the battle-back, support and leaders rules from other incarnations combined with an interesting honor mechanism that is intended to model the disgrace of retreat in this setting. I bought this game for the Command and Colors rules but have also played the Art of the Tactics introductory scenario. I found it to be quite dull with all of the troops quickly glommed together in melee standoffs in the middle of the narrow battlefield. Admittedly, this was only one attempt to learn the basic rules and the game might shine with the advanced rule set and an average sized scenario but the introduction provided seemed poor to me.

C&C Scenarios played (#2)
2013-07-31
Santiago (2003)
7
Jan 2006*
6.925
Plays: 3
Bidding, negotiation, and tile placement all play a role in this interesting game. The gameplay can be tense and player interaction is high but the game ultimately seems to be less than the sum of its parts.
2006-01-15*
7
Jul 2013
6.651
Plays: 2
Clever resource management game. I like the decisions between weighing the primary and secondary placement bonuses each turn.
2013-07-12
Santorini (2004)
7
Nov 2007*
5.893
Want In Trade
Plays: 2
Very interesting quick-playing abstract. I like the wooden pieces and enjoy the struggle to outmanuever your opponent.
2007-11-20*
7
Nov 2007*
N/A
Plays: 1
I have only played the game with the gods cards once. It gave the game a different feel, and the new possibilities offered by the cards should help prevent the base game from getting stale. The special powers might also appeal to those who find the base game a little less dry.
2007-11-20*
Saratoga (1998)
6.5
Jun 2008*
5.988
Prev. Owned
Plays: 1
Mildly enjoyable light simulation of the Battle of Saratoga. I like this series because it introduces me to the major tactical problems faced in a number of American Revolutionary Battles. I enjoy how the importance of maintaining room to retreat compels one to use formations that imitate commanders of the time. I also like the relatively low counter density and simple rules. I would enjoy the game more if the CRT led to somewhat more dramatic results. It's tough to eliminate units here -- I understand why it's tough to eliminate units given the nature of the conflict, but I would enjoy this more as a GAME if this aspect were a bit more dynamic.
2009-07-20
Saturn (1997)
6.5
May 2008*
5.721
Plays: 2
Very interesting balancing game. It seems to me to be more of a tactical placement game than a real dexterity game. The interaction of various sized balls with the different sized rings is not easily predictable. Fast, fun and quite unique.
2008-05-31*
7
Jan 2008*
5.478
Very cool kids' dexterity game. I've always loved obstacle courses and this one was quite clever. Of course, the appeal is limited until the player masters the various challenges. Until it is mastered, it can be played obsessively and provide a lot of fun.
2008-01-27*
Seasons (2012)
7
Sep 2013
7.339
Plays: 2
Solid but unremarkable Euro. Does what it does well but does not excite me. The card interactions allow one to build an engine throughout the game but it all feels a little like a multiplayer solitaire grind (I do realize there are opportunities to muck with one's opponents' plans but they do not feel like they are a robust part of the game).
2013-09-27
Senator (2004)
6.5
Jan 2011
5.503
Owned
Plays: 3
This game does not get a lot of love on this site. It seems to be a bit overly nasty with 4 or 5 players and also has a major kingmaking problem. Maybe a bit too gamey overall.
2011-01-29
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