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User: latindog: Board Game Collection
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1 to 58 of 58   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
6.5
Jan 2008*
7.463
Plays: 1
Excellent game and a true classic that lives up to its reputation. The major drawback for me is the length -- in fact, the length issue is so bad that I will probably only be interested in playing this game once every two years or so. As with many multiplayer strategy games, it is possible to become embroiled in unavoidable conflicts that prevent you from winning if the surrounding players are more aggressive than others.
2008-01-05*
7
Jan 2015
N/A
Owned
Plays: 1
African Diamond Mines -- rewards efficient routes contrary to the usual order of business in AOS. MY first play was marred by a misinterpretation of the large white diamond in the center of the board which we used to accept cubes of any color. Obviously, this made the game strategically flat.
2015-01-18
7
Jul 2013
5.761
Owned
Plays: 1
Have only played the two-player Jamaica map so far. Two-player Age of Steam definitely seems to lack something -- perhaps the tension of the competition for role selection. By doing away with the turn order auction in favor of a different mechanism and having only half a goods chart, this map streamlines things further. A decent map with high build costs and competition for entry to cities.
2013-07-30
7
Dec 2011
6.684
Plays: 2
Another solid deck. I played with the deck on its own rather than mixed in with other decks. As always some cards seemed quite powerful while others were less impressive.
2011-12-24
7
Apr 2013
6.109
Owned
Plays: 1
Interesting little mini expansion but it can be worth a lot to the payer able to kill the king quickly.
2013-04-23
7
Dec 2007*
6.165
Didn't know this had a separate BGG entry when I played a game involving it. I enjoy scenarios that use the creatures and their extra powers.
2007-12-28*
7
Dec 2011
7.505
Owned
Plays: 1
I have not explored most of the options from this expansion but I did enjoy using Gaeta's insurrection power to take over from the admiral.
2011-12-18
7
Apr 2010
6.185
Owned
The new buildings are a good addition to the game. They are by no means necessary but they add a few extra options. I see no reason not to always play with them.
2010-04-11
6.5
Jan 2007*
6.013
Owned
Plays: 1
I have played using the emissaries and the extra three cards for each race but I have yet to explore deck building and incorporate the inquisitors. The extra ten cards give the game a little more time to develop before someone runs out of cards. I rate this a bit lower than the decks for the different races as I always randomly select different people each game but I will not always use these extra cards.
2007-01-01*
6.5
Jan 2007*
6.004
Owned
Plays: 1
I have played using the emissaries and the extra three cards for each race but I have yet to explore deck building and incorporate the inquisitors. The extra ten cards give the game a little more time to develop before someone runs out of cards. I rate this a bit lower than the decks for the different races as I always randomly select different people each game but I will not always use these extra cards. Also, as I only play individual games and don't count dragons, the presence of the crystal cards is somewhat imbalancing as only some emissaries include them and those cards have no real function in the style of game that I play. How can one easily restore balance to the Phar emissary for instance who has two (useless from my perspective) crystal cards and thus lacks others?
2007-01-01*
7
Sep 2008*
7.463
Prev. Owned
Plays: 2
This expansion adds some more interesting strategic decisions (which are, in my opinion, welcome) to the base game. The inns make the road scoring a more significant part of the game and I like the depth added by the giant meeple.
2007-07-18*
7
Jul 2005*
6.365
Plays: 1
I have played with the king expansion to the main set only. Like several other Carcassonne expansions, I think it presents meaningful (and much needed) strategic decisions to the options available in the base game.
2005-07-24*
7
Nov 2007*
6.773
Owned
For Trade
Plays: 1
I received this expansion for free with the base game. I generally use it in order to minimize the chances that the whole board will turn into one large field.
2007-11-19*
7
Sep 2008*
7.422
Prev. Owned
Plays: 1
Possibly the best of the Carcassonne expansions. This adds some interesting (and much needed) strategic decisions to the base game.
2007-07-18*
7
Oct 2014
6.804
Plays: 1
Some interesting new buildings here. It's nice that the new edition includes this expansion for free.
2014-10-25
7
Nov 2011
6.690
Owned
Plays: 1
This is a good example of an expansion that offers "more of the same." These are quality historical scenarios that offer interesting situations on interesting new maps but bring little that's radically different to the system. I do not mean this as a criticism -- it's a solid product -- but it's really only necessary if you want/need more scenarios/options.
2011-11-10
6.5
Dec 2009*
7.141
Plays: 1
I have only used some of the extra character ability cards in a recent game. I rate this the same as the base game as it seems to offer more of the same. Perhaps further experience with the expansion (such as playing a scenario designed for it) will change my opinion.
2009-12-19
7
Dec 2005*
5.737
Owned
Plays: 5
Zicke Zacke Huhnerkacke has been a tremendous hit at my household since I brought a copy home from Europe for my then 6 year old daughter. This expansion has helped breathe a little new life into a beloved classic.
2005-12-25*
7
Jan 2010*
6.284
Owned
Plays: 2
I have only played this in mega-games with all of the expansions. I am not terribly sure which of these elements made it into our game but I appreciate the variety of characters, equipment, scoring tiles etc.
2010-08-21
7
Aug 2010
6.066
Owned
Plays: 2
I have only played this in mega-games with all of the expansions. I appreciate how the various land platters and keys made the terrain options interesting.
2010-08-21
7
Aug 2010
5.942
Owned
Plays: 2
I have only played this in mega-games with all of the expansions. I am not terribly sure which of these elements made it into our game but I appreciate the variety of characters, equipment, scoring tiles etc. I like the adventure key for this expansion.
2010-08-21
7
Aug 2010
5.926
Owned
Plays: 2
I have only played this in mega-games with all of the expansions. I am not terribly sure which of these elements made it into our game but I appreciate the variety of characters, equipment, scoring tiles etc.
2010-08-21
7
Aug 2010
5.884
Owned
Plays: 2
I have only played this in mega-games with all of the expansions. I am not terribly sure which of these elements made it into our game but I appreciate the variety of characters, equipment, scoring tiles etc.
2010-08-21
7
Aug 2010
5.895
Owned
Plays: 2
I have only played this in mega-games with all of the expansions. I am not terribly sure which of these elements made it into our game but I appreciate the variety of characters, equipment, scoring tiles etc.
2010-08-21
7
Aug 2010
6.046
Owned
Plays: 2
The Masters' Addendum rule-set is the way I was taught this game. I have only played this in mega-games with all of the expansions. I am not terribly sure which of these elements made it into our game but I appreciate the variety of characters, equipment, scoring tiles etc.
2010-08-21
7
Aug 2010
5.728
Owned
Plays: 1
I have only played this in mega games with all of the expansions. The variety of characters and equipment is what gives this game a great deal of its appeal. I enjoyed the elf character from this expansion.
2010-08-21
7
Jan 2015
6.569
Owned
Plays: 1
More of the same but with this game (and other thematic games) that's a very good thing in my book.
2015-01-31
7
Jan 2015
5.769
Owned
Plays: 1
Bought as part of the card pack. I appreciate it when publishers offer promo cards for sale at less that Ebay prices.
2015-01-31
7
Jan 2015
6.526
Owned
Plays: 1
Adds some player vs. player dynamics to the base game and 2 new ships. I think I like the Bounty aspect more than the piracy jobs. Unlike with most games where I rarely enjoy expansions, I love when they add more detail to the Firefly 'verse.
2015-01-31
7
Jan 2015
5.855
Owned
Plays: 1
Bought as part of the card pack. I appreciate it when publishers offer promo cards for sale at less that Ebay prices.
2015-01-31
7
Nov 2012
6.639
Plays: 1
I have only played the base game with this expansion -- the structural engineer character is interesting.
2012-11-02
7
Feb 2008*
5.618
Owned
Plays: 1
My experience with this set is limited but I vastly prefer the Yinsh potential to the Punct potentials so far. The Yinsh potential seems to add an interesting tactical twist to Gipf while the Punct potential seems to unnecessarily complicate the elegant base game. The extra Gipf pieces are a nice bonus for both playing Ultimate Gipf and for handicapping the base game.
2008-02-03*
7
Dec 2006*
6.053
Plays: 7
As has been commented before, once you see felt dice bags included with the miniatures you know that Hasbro has recognized that the hobby gamer is a major part of the target audience for this game in addition to the children to whom it was originally marketed. The units have interested special powers and encourage the creation of armies unified by their allegiance to one of the five generals. At $10 a pop, they are a bit on the expensive side relative to the other units. Perhaps they should have boxed them all together as a large expansion for $20 and only included one set of special dice.
2006-12-17*
7
Jun 2007*
6.186
Plays: 5
Wave six of the expansions continues to add some interesting units. I haven't explored the units exhaustively but the zombies and the Einar Imperium certainly look promising.
2007-06-23*
7
Oct 2008*
6.117
Plays: 2
My experience playing with this set so far is limited to the 10 Regiment soldiers. As a lover of the Massachusettes guard, I'm glad to see some more American Revolutionary figures introduced. Several other sculpts seem attractive and I am intrigued by some of the special powers.
2008-10-16*
7
Oct 2007*
6.157
Plays: 6
This is another solid group of expansion heroes and squads for Heroscape. I like the vampire group and the other inexpensive heroes particularly. the Knights Templar are interesting and well sculpted. I have played against the Ashigari and found their abilities interesting as well.
2007-10-18*
7
Nov 2006*
6.652
Plays: 4
Very nice expansion that allows for adding siege scenarios to Heroscape. The rules for opening and closing the door seem to be simple and intuitive -- in other words in line with the rest of the system. I like to see expansions that offer alternative terrain rather than the straightforward 4 pack squads of new units expansions.
2006-11-05*
7
Aug 2008*
6.313
Prev. Owned
Plays: 22
4-pack wave 3 heroscape expansion. This is a decent but unspectacular bunch of units.
2007-03-29*
7
Aug 2008*
6.534
Prev. Owned
Plays: 15
If you've explored the master set figure options thoroughly, this set offers some new options. The price is a bit high when compared to the price of the master set. As a classicist, my favorite figures are the Romans (although I wish each of the archers was a different sculpt).
2007-03-29*
7
Aug 2008*
6.384
Prev. Owned
Plays: 11
Large Figure Heroscape expansion. The two dragons are both excellent but my favorite figure is the giant, Jotund.
2007-02-03*
7
Aug 2008*
6.365
Prev. Owned
Plays: 8
Like "The Road to the Forgotten Forest," this expansion adds some needed "coverage" terrain to Heroscape. The Snow tiles are only one color -- perhaps they should have been white on a light blue background. The ice tiles and glaciers are excellent.
2007-02-03*
7
Jan 2008*
6.187
Prev. Owned
Plays: 19
Some interesting new units in this expansion. I like the new agents and the Soulborg blastatrons & gladiatrons are a potentially lethal combination
2008-01-26*
7
Aug 2008*
6.452
Prev. Owned
Plays: 21
This is similar to Mallidon's prophecy in that it offers 4 new packs of figures. The price is somewhat high when compared to the terrain expansions and the base set. Try to get a hold of copies at the occasional TRU half price boardgame sales, if possible (that's closer to a fair price). I think the fact that you "have to" buy three packs of the Marro Drones to utilize their special power is absurd. Buy one pack and use their power to move other Marro figures in your army as someone has suggested on this site.
2007-03-29*
7
Sep 2008*
6.275
Prev. Owned
Plays: 6
An interesting Heroscape expansion that adds quite a bit of different terrain as well as some new figures for little more than the cost of a new figure pack from one of the four-part figure expansions.
2006-10-02*
7
Aug 2008*
6.224
Prev. Owned
Plays: 19
Comparable in value to the other 4-pack wave Heroscape expansions. As a classicist, I'm happy to see some Greek soldiers included to compliment the Romans from Mallidon's Prohecy.
2007-03-29*
7
Mar 2011
6.765
Owned
I have only played with this piece on Boardspace so far. It seems to have an interesting movement pattern and is very adaptable. A good endgame piece for long range entry into tight spots.
2011-03-13
7
Dec 2008*
6.914
Owned
Plays: 3
Interesting piece that adds a new element to a favorite game of mine. The current prices are a little steep for what it is but I will probably pick this up.
2008-07-02*
7
Sep 2009*
5.846
Plays: 1
I rate this the same as the base game. The doctor character seems well balanced and the cannibalism card is clever. A good buy if you're looking for variety or want to play with 7.
2009-09-07
7
Mar 2009*
6.789
Prev. Owned
Plays: 1
The air rules are by no means necessary to enjoying Memoir 44. They are a little extra razzle-dazzle for the Memori fanatic who has everything. I happen to like the way the planes are handled but they do make a VERY simple game somewhat more complex. I am really getting to the point with all of my Memoir stuff where I need some way to keep track of the terrain hexes that is better than having them spread out through 5 different expansion boxes.
2008-04-14*
7
Aug 2012
6.823
Plays: 2
Cool additional scenarios; I have not actually played the campaign mode.
2012-08-05
7
Nov 2007*
N/A
Plays: 1
I have only played the game with the gods cards once. It gave the game a different feel, and the new possibilities offered by the cards should help prevent the base game from getting stale. The special powers might also appeal to those who find the base game a little less dry.
2007-11-20*
7
Dec 2014
6.335
Plays: 1
I have not played this game without the additional characters. I like the additional variety of roles -- especially the neutral characters.
2014-12-20
7
Dec 2007*
6.043
Plays: 2
Recently played as Bedivere for the first time. His power seems to be in line with the others and should allow for an eighth player to join the game without being too unbalancing. The fact that he didn't come with a colored die or his own carboard knight card was a little disappointing.
2007-12-02*
7
Jun 2008*
N/A
Owned
Plays: 5
Nice addition that makes this game able to be played with children -- too many of the original trivia lists require knowledge of tv shows, sports figures, etc. that are from a different generation.
2008-06-07*
7
Jun 2015
N/A
Plays: 1
I gave this the same rating I gave the base game. I have only played the base game with these cards -- they seem to add variety.
2015-06-06
7
Aug 2010
6.255
Owned
Plays: 3
Cool character -- I like how he boosts your equipped heroes.
2010-08-22
7
Mar 2009*
6.118
Prev. Owned
Plays: 4
I feel that this expansion greatly adds to the main game by making the least chosen turn action siginificantly more attractive. The addition of several bonus cards encourages the drawing of extra tickets -- the aspect of the game that adds the most tension, fun and tactical depth to the gameplay. UPDATE: Further play has shown that the draw of certain expansion tickets may give players too large an advantage -- I will probably use it less frequently.
2006-12-29*
6.5
May 2012
5.650
Plays: 2
Adds some more valuable bark and core to the base game.
2012-05-24
1 to 58 of 58   Page 1. 1
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