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User: latindog: Board Game Collection
Download board games: (all | owned) |    | Current Filters: rating=9 [X]
1 to 28 of 28   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
8.5
Jun 2013
6.392
Owned
Plays: 1
Western US : An interesting map that plays well with six. Constraining early builds to track contiguous with one's own network is a big change and the continental linkage race adds some tension. Early money infusion is probably necessary because of the build costs in the Rockies and te building constraints.
2013-06-16
8.5
Jun 2014
6.400
Owned
Plays: 1
Korea:

Korea is an interesting map because of the major rule change which requires players to ship cubes to their destinations based on the goods currently in the target cities. A little more chaotic but still rewards both long term strategic planning and short term look ahead.
Very good expansion.
2014-06-14
8.5
Oct 2009*
5.859
Owned
Plays: 1
I have only played the America map from this expansion. I enjoy how the free 6 locomotive makes the game somewhat less tense and allows for a bit more creative goods shipping in the early/middle rounds. A good expansion for those who are looking for something that has the classic Age of Steam feel while simplifying the number of decisions per turn somewhat.
2009-10-11
8.5
Feb 2011
5.602
Owned
Plays: 2
Atlantis only:

A very tight map in terms of goods production and building is expensive as well (the engineer option eases this a bit for someone each round). When played with three the brutality was softened by the fact that there was some elbow room. When played with 6, it was full-on nasty -- half of the players finished in the negative. An interesting a fun map overall.
2012-01-29
9
May 2011
6.039
Owned
Plays: 2
St.Lucia is an interesting little map that makes for a tight two player game. Rules could use a little more explanation, I needed a trip to BGG in order to decipher exactly how the mechanic of delivering the cubes worked.

Barbados is an interesting experience -- my first solo game of AoS. The game loses much of the tension of real AoS when I am not paranoid about others stealing "my" big deliveries out from under me. That said it is a cute little optimization puzzle. My score for my single play was $53.
2011-05-24
8.5
Oct 2009*
N/A
Plays: 2
I have played both sides of this expansion. The bonuses and penalties on the Brazil map make for interesting end game decisions on shipping goods. The wide open terrain and the cheap early round builds also complicate things. Nice solid map. The Chicago map has some interesting twists. The all important four hex Chicago space draws a lot of competition and the strikes that threaten to cut off shipping options keep you on your toes.
2010-07-25
9
Jan 2012
5.701
Plays: 1
I have only played the Holland side with three players so far. The polders added some interesting decision-making and effected both early game strategy and tactics.Being in the right place once the polders became available was a key to success in our game at least.
2012-01-29
8.5
May 2014
5.661
Owned
Plays: 1
I have only played the Mexico map. The nationalization action is interesting and adds some negative play options. I like the limit on the one blue city in Mexico City.
2012-08-05
8.5
Aug 2007*
6.055
Owned
Plays: 1
An expansion that adds two significantly different mechanics to the game -- bluffing and ships. I am not sure that I love the new mechanics but they certainly add variety to the system. There are a few more rules specific to this deck so this is not an ideal introductory deck.
2007-08-18*
8.5
Nov 2005*
6.375
Owned
Plays: 4
This is the last of the eight decks of Blue Moon races. It offers opportunities to shuffle one's discard pile back into the draw deck and to win dragons by means of flood cards.
2005-11-22*
8.5
Sep 2005*
6.377
Owned
Plays: 3
Interesting deck that encourages one to make extensive use of paired boosters and retrievable character cards. This deck has been particularly effective in games that I've played against my wife; I have no idea why others seem to think it is weak.
2005-09-20*
8.5
Sep 2005*
6.410
Owned
This is another unique deck that encourages a different style of play. The cards must be used in gangs to maximize their relatively low earth/fire numbers as individuals. There are a number of cards that can be used to increase one's chances of getting the right cards in combination. I find this a very interesting deck to play.
2005-09-20*
8.5
Sep 2005*
6.392
Owned
Plays: 4
This deck encourages the play of paired character cards and has special cards that offer ways to increase the possibilty of getting a pair in your hand.
2005-09-20*
8.5
Aug 2006*
6.355
Owned
Plays: 2
Interesting deck that encourages the efficient play of boosters. I like the caterpillar/butterfly theme to this deck's artwork. As a classicist, I have to say that I find the mock Latin names to be awful.
2006-08-17*
8.5
Sep 2005*
6.343
Owned
This deck is very high in earth power and relatively weak in fire. As such, it's bascially the inverse of the Vulca deck. I like the 3 Storm support cards which are dangerous if one can get them out in combination. Often the threat of having one on the table can lead an opponent to try to end the battle prematurely.
2005-09-20*
9
Jan 2008*
7.108
Owned
Plays: 9
This is a tough one to rate. I enjoy Command and Colors Ancients quite a bit and have found the scenarios here to be just as enjoyable as the original game which I rate a 9. I feel that this expansion, however, ultimately doesn't bring a lot that's new to the table and so it is somewhat disappointing. By a strict BGG rating scale, based solely on my desire to play this, it should probably rate a 9 like the original but I would caution those looking for significantly new mechanics that this expansion doesn't really deliver on that front.
2008-01-03*
9
Jun 2008*
6.898
Owned
Plays: 11
I have thus far only used the mounted board and red Roman units (Marian infantry) and not played any of the included scenarios. My rating reflects my rating for the series as a whole but my impression of the scenarios here is good from having read through the additional rules in the booklet.
2008-06-30*
9
Jun 2008*
6.660
Owned
Plays: 2
Have only played one scenario from this expansion so far but it is of equal quality with its predecessors. The mounted board is excellent. I look forward to trying out the Epic scenarios.
2008-06-30*
9
Jul 2011
6.853
Owned
Plays: 1
Interesting expansion that doesn't get much love on this site. I have enjoyed playing with it. I play with Alchemy cards mixed directly into the randomizers -- I might try to mix a few into the deck per game in order to make buying potions more tempting.
2011-07-24
9
Apr 2009*
6.801
Owned
Plays: 1
I like this new card very much. The addition of one of the "non-selected" cards makes for a whole series of interesting choices. This card has been attractive to players drafting for their decks in my limited experience with it.
2009-04-11
9
Jul 2011
7.455
Owned
Plays: 2
Just beginning to integrate my Cornucopia set into my kitchen sink combined Dominion games using all expansions and have been enjoying exploring the new cards.
2011-07-24
8.5
Jun 2013
7.638
Owned
Plays: 1
An interesting expansion that brings ruin and collapse to the world of Dominion. Difficult times call for difficult measures and I like the interaction of the various cards of this set. The more ruins you have, the more you need to rely of scavengers and the other roles that are uniquely suited to that environment.
2013-06-24
9
Jun 2013
6.805
Owned
Plays: 1
Probably my favorite of the promo cards -- like how the central mechanic of Puerto Rico is captured in this card's effects.
2013-06-27
9
Dec 2010
8.124
Owned
Plays: 2
Interesting expansion that offers card combinations that allow opportunities to buy some big ticket items such as Platinum and Colonies. A well playtested addition to a great game series.
2010-12-24
9
Feb 2010
7.916
Owned
Plays: 2
Still exploring all the cards but I am impressed with what I've seen so far. Pirate ship makes for a very interesting game and I like the Island card a lot as well. The duration cards add an interesting layer of complexity to the game.
2011-07-24
9
Aug 2010
6.811
Owned
Plays: 1
Cool promo card that is a unique treasure. More valuable in some games depending on the card set available.
2010-08-29
8.5
Jul 2006*
7.050
In some ways this is the ideal example of what an expansion should be. It's cheap and adds some variety to the gameplay of the original without changing the game so radically that it really becomes another game entirely.
2006-07-21*
8.5
Jun 2009*
7.329
Owned
Plays: 1
New board offers tighter options for five or fewer players of RRT. The bonus cards are different as well. The map thankfully spares us the constant decision regarding the Northeast US corridor -- i.e. whether to try to muscle in there where the points are or be content to develop elsewhere while others face off in that region.
2009-06-14
1 to 28 of 28   Page 1. 1
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