Above average card game that can be played in a large group (up to 10). The game seems a bit overly luck-based to me but this might be a result of my lack of experience with it. Further play has shown me that it clearly becomes more strategic with fewer gamers but, unfortunately, not more fun.
I have only recently had the opportunity to play this game for the first time. It must have been outstanding in its day and it still provides an excellent gaming experience. In my one game, I've already had the experience of being shut out of the benefits of the early mergers by a poor tile draw. I don't consider the level of randomness a major problem, however, as I think the game has enough meat on its bones generally to balance the luck factor with opportunities for clever play.
Fun little battle game with a light historical veneer. The heart of the strategy (such as it is) lies in creating effective combinations so one needs to have a bunch of cards on hand (this is not a game that I would imagine plays well out of the starter pack). Games are very quick (five minutes) and often the die rolls will determine the victor. The cards are very well produced and have entertaining little historical details on them.
My only plays thus far have been with my family (including my four year old son who basically played a random card each turn) so I really haven't had the full experience of playing this against competitive gamers. I am giving my initial impressions though as I was able to get a sense of the gameplay from the experience and I feel that this is a very nice, although somewhat dry, Euro. The choices are significant and I could see some room for a variety of different strategic approaches depending on the cards in your hand and the actions of other players.
This is an above average word game. It is not as good as Scrabble but it plays better with 3 and 4 than Scrabble and is good for some variety. As a High School language teacher, I have played this in my class in Latin.
This is a good two player game that feels similar to Battle Line in some respects (playing number cards to win a row, using action cards to shift things in your favor) but has enough differences to make it an interesting game in its own right. A slight complaint is the small vote deck. The constant reshuffling is a pain and the cards are handled so often I'm sure they will show wear quickly. I guess adding two or three cards of each type would throw off the balance by allowing people to draw the same card type on successive turns but it seems there should be a more elegant solution.
Carcassonne is an enjoyable, light tile-placement game that always looks very nice on the table. A number of people whom I play with have really taken a liking to it but I find it doesn't put me on the edge of my seat like some of my favorite games.
Interesting variation on the Command and Colors system that gives more of a traditional wargame feel. My original fear that this might be too close to the C&C games to be worth owning was off base. This is another light battle game but the rules differences are sufficient to justify owning it as well.
Scenarios Played: Fort Duquesne, Bunker Hill, Lake George
Very good game with tense decisions throughout. I especially like the mechanics for planning one's actions during the endeavor phase. There can be problems in the endgame with kingmaking and leader bashing.
Interesting CCG with some unique combat mechanics. The premise of dueling Conans is sort of odd thematically but it works fine in practice. Having only scratched the surface of this game, I am a bit concerned about game length and smoothness of flow, but that might well improve with further play and familiarity with the rules. The game is a bit too long for my tastes multiplayer.
Decent game of old Western gunfighting. The advanced rules help give a little needed heft to the simple ruleset without really complicating anything. Short playing time is a big plus. Scenarios played: #3 Shootout at the OK Corral, #8 Clairborne's Last Challenge, #13 Jailbreak, #20 The Big Showdown
Unique voting game that offers some very light strategy and a few laughs with the right group. This is a fun game to play with my nongaming extended family -- the kids can play too with as much chance of winning in this chaotic game as anyone else.
I have owned this for many years and only had a handful of opportunities to play it. I did enjoy those sessions, however, as I recall the length was always a challenge for a game that demands a relatively large number of players to play well. In short, too few games played and even fewer played to completion to merit the higher rating that this game might deserve under optimal conditions.
Decent game mechanics but it left me a bit cold. More than a little repetitive and I didn't really feel much tension in the decisions (despite the fact that there seems to be some room for strategic gameplay).
Frantic scrambling card game played in real time. Although there are many real tactical decisions to be made, the game tests the players speed of recognition more than their strategic insight as it's tough to think things through in minute long rounds. The four decks only differ in a small handful of special cards.
Decent block game with some density of blocks on the map problem. For a game this simple, I would prefer lower density of blocks. The beginning of the game seemed clunky until we arrived at a point of attrition and the game situation could be surveyed more clearly.
Cute little abstract. I have to explore it more as it seems now that the best strategy is simply to avoid being cornered by being forced to give a winning piece to your opponent (and try not to blunder, of course). I like the incredibly quick playing time.
This is an interesting abstract negotiation game. The simple mechanics allow the negotiation aspect to take place without a lot of distraction. This is a far more elegant negotiation game than something like "I'm the Boss" but that very elegance does make it a bit more dry.
Light game in which one must try to either avoid taking points for playing the highest/lowest cards in a trick or try to balance the number of points in both high and low tricks that one takes. I tend to dislike "Hearts"-like card games in which one avoids taking points. This has much of the feel of 6 Nimmt to me in that you're trying to deduce what other people might play but there is a large element of chaos because it's difficult to know what cards they have in their hand at a given time. Ultimately, I would say that I like this slightly more than that game as the cards are not played simultaneously (in the standard version).
Excellent deduction game. As many have said, it plays like an advanced form of Clue. It really does involve quite a bit of notetaking. I am accustomed to taking a lot of time to sort things out when trying to figure out this type of logic puzzle so it is difficult for me to keep track of everyone's questions and answers while also trying to analyze the potential benefits of their responses.
Very clever postcard wargame. Thanks to the company for sending this for free!!! I enjoy the short playing time and straightforward rules but the gameplay ultimately wasn't very tense as it seems that there's little incentive for the allied player to do much but sit on the hills and wait for the Germans to attempt to roll through. At that point the allies will open fire and decimate the Germans unless they receive a lucky string of sequential activations.
A bit hard to rate as I enjoy Sudoku puzzles but this ultimately fails as a game because you're basically just racing to complete a puzzle before your opponent. Photocopying the puzzles from another source and trying to solve them simultaneously would achieve the same effect.
Light game in which players struggle to move along a network of buildings and streets back to drop treasures off in their base. The movement of Neptune adds a nice "take that" mechanic but also offers the victim the power of extra movement on later turns. Nicely designed components with somewhat underwhelming gameplay.
Interesting tile laying game with fairly unique mechanics. I have only played this with six players which is probably too many as our game was quite chaotic. Interesting little game that I'll have to explore further.
This is an interesting variant on the typical trivia game in that all answers must be identified on a map with various degrees of specificity. This is not really a "geography game" but a general trivia game that requires a small bit of geographical knowledge (i.e. one must be able to find, say San Francisco or Berlin, on a map of the world). As a Latin teacher (Latin student when the game came out), I enjoy the corny "ubi" questions and the Caesar's ghost pseudo-theme.