Interesting CCG with some unique combat mechanics. The premise of dueling Conans is sort of odd thematically but it works fine in practice. Having only scratched the surface of this game, I am a bit concerned about game length and smoothness of flow, but that might well improve with further play and familiarity with the rules. The game is a bit too long for my tastes multiplayer.
Cute abstract that plays in five minutes. There is some opportunity for clever tactical play despite its simplicity. I like the tube mechanism and how the wooden disks simply fall into place as you move.
Very nicely designed exploration game. I prefer this to Goldland. The means of exploration itself seems to flow more naturally. The limitations on movement and action make the game tense. The river and mountain nugget tiles give a limited amount of information and prevent outright counting of the scores. Interesting use of diamond shaped tiles.
Fun, short, abstract game in which one must achieve five marbles in a row on a small board divided into quadrants of 9 spaces each. The game obviously rewards experience with the victory patterns and the "look-ahead" becomes significantly easier with repeated play. On a small board of this size, someone might even be able to master the tactical possibilities with a lot of play but I will never get that far. Wooden components and marbles are very nice.
Very interesting area control game in the spirit of El Grande. I enjoy the mechanic by which a player divides a lot of cards and offers it to an opponent. I also like the idea of mixing the beneficial cards with the detrimental cards. I am usually not overly sensitive to randomness in games but I felt that the die roll for the banishments made those cards so hard to evaluate that it might have been better to put the banishment cards at fixed amounts (say remove 2 or 3 of your opponents' pieces).
Very cool light betting game themed around horse racing. The different movement numbers on the horses and the different payout schedules make betting decisions difficult and the movement choices after the die roll are by no means always obvious. Control is sacrificed with additional players but betting strategies might become a little deeper.