Edit Feb 2012: that little electric tingle along my spine that something really exciting was about to happen is almost always there when I play. It's crossed the line from plain old great game to personal favorite whatever its flaws.
2015-01-17: in this thread, I said This is in great part why I like Combat "Why do I need a fire card to fire?" Commander so much. I can see those guys in the foxhole on the hill top with the mortar shooting at my guys. But the game is saying "yeah, you see them, Mr. Gamer Guy, but those poor SOBs in hex K4, they don't see sweet bugger all. And that's why I'm not giving you a fire card, because, well, f*** you!"
My favourite abstract - wish I were better at it, but I'd need to play almost nothing but to get really good at it... http://www.samarkand.net has not only great sets for sale, but also have a great description of the game for the uninitiated.
I had preconceived notions about this game that put me off playing it for a very long time. I'm sorry that I waited so long. This game is great. Fortunately I have friends who own and like this that I can play this with again.
[12 Jan 2008] Absolutely outstanding. Probably the most tense two-player wargame I've played in years. Might possibly improve to a 10. [8 Sep 2008] Moved it from 9.5 to 10. I get cravings for this game. It keeps me up at night after getting a play in, thinking "if only I'd tried a coup before..." Tension. [14 Nov 2008] Ok, for me, this game goes to 11. [28 Nov 2008] Ok, I'm now hooked on playing this at http://www.wargameroom.com - and I've had crushing defeats, miraculous comebacks, and more. [19 Aug 2009] "You're doing the lord's work promoting this game" - Jason Matthews to me in a chat at wargameroom.com