I have a like/dislike relationship to this game, and that sums up why I have the rating I do. I don't love it and I don't hate it. It's fun enough to play and doesn't overstay its welcome on the table, but on the other hand the game play itself isn't particularly engrossing or exciting.
This is a gem of a light card game. It's mostly unpredictable and drives the analysis-paralysis crowd apopleptic - worth getting if only for that! As a friend of mine put it "It's like hitting your fingers with a hammer while you're on morphine - you know it hurts, yet somehow it doesn't."
This game is a classic Knizia brain burner, though I don't strictly mean it in the sense of a compliment. The idea is great, and the mechanism is clever, but it really takes a few plays to get your head wrapped around all the intricacies of the strategy.
Too many fiddly powers to keep track of, especially when you have lots of players. It also just isn't as fun as the original. Rating also reflects my innate dislike of the "collectible" part of this CCG.
This is actually a huge deck of letters (well distributed quantities of them) with an associated book of games to play with them (from 1 to 8 people, varying by game). The games vary from fun to pointless, but it's worth buying if only to have a well distrubted letter deck for something else...
Very fun game, especially if you're into RPG's. The cards are printed in duo-tone which makes it difficult to distinguish between treasure and dungeon cards (and that's only important when discarding [separate decks/discard piles] but it would have been nice to have a different colour on the card faces).
On the flip side, it just takes too damn long to play for the "fun value".
Stumbled across this at my friend's farm (July 2010) and my daughter wanted to try it. Playing this with a small child is a nice pointless hot summer day diversion, and as Douglas Adams says of earth, "mostly harmless".
As a game, it has little to offer, although it was nice to point out and say "we live here", and "granny lives here", and "some of papa's friends live here".
I vaguely remember seeing this in elementary school. It was a vague attempt at fostering bilingualism in Canada. The little activity books that came with the game are decent for that; the game not so much.
I'm sure that if I were willing to invest the 20-30 plays (possibly more?) required to learn this game, I would enjoy it, but I'm just not interested. The theme isn't compelling, it' not enough of an improvement over San Juan that I'd harangue my wife into playing it, and for more than two players there's a long list of games I'd rather play.
This game is quite fun, but the margins are pretty ruthless! You have to manage your money very carefully. On the downside, it takes a while to get the right ingredients to make anything, which can slow the game down. Also, once a recipe is filled, those ingredients disappear from the game. Given the mechanics of the game, you're almost better off never spending any money, paying the 10 bean penalty for no vegetarian dishes at the end, and 40 beans would have an even chance of winning.
Zombies! Zombies everywhere! The "one card can be played per round" mechanism, where your own personal round is from the start of your turn to the beginning of your next one works well. There need to be more bullets in the game, but it's a lot of light fun. Besides, it's worth buying if for no other reason than you get 100 plastic zombies!
I've scavenged this game for parts (read I've co-opted the zombies for my RPG needs and don't have a need for the rest of it).