I really enjoyed my one play of this game, but... I lost to what was essentially a kingmaking decision - i.e. the player before me could have blocked me or the player after me, and chose me, giving the other player the win. Ironically, it was unlikely I could have won anyways since I didn't have enough resource cards to place the final connecting tile, but that was enough of a taste to make me rate it as I did.
Bandu edition. There are several different games you can play with this set of blocks, but the basic challenge remains the same - try to make a stable structure out of not necessarily symmetric or even flat edged pieces. Quite a lot of fun.
Update 26 Feb 2012: I think that my days of playing Citadels are over. I spent most of the last game I played hoping it would end soon. I'm actually sorry to say that as it's a game that I've had a lot of fun with over the years. Oh well.
Update 28 May 2012: I thought maybe it would still be ok 2-player, but I think the magic is gone.
Not a bad game - Scrabble it's not, but the timer and having to make the best of your letters is tense. It's too bad there's no special rule for the Q, because if you roll it without a U or a wildcard, you're in a lot of trouble.
My only beef is there's no set finish to the game (players determine what the end conditions are), so I don't know if the example of "play to 200" is really the sweet spot to make this game shine.
Of course, there's no reason to play this if you have Bananagrams.
One of those games that if you play in the spirit of the game (i.e. the spirit schlocky b-monster monster movies), it's a lot of fun. If you have a serious gamer in the group who suffers from AP optimization ...
A very fun game - its biggest appeal, aside from the fact it has penguins, is that a game will take about 15 minutes to play. This makes it great not only as a filler between games or to wrap up the evening, but also for when you don't have a lot of time to put something on the table.
I like abstract games in general, and this one is pretty good. The moving grid makes for some interesting game play. Plays well with 2 or 4, but with three, there's a definite skew in how the grid gets moved.
This was a Christmas present my wife and I made to kids of good friends. The kids love it (7 and 10) and play it constantly. Comment about the cards - they de-laminate after a while. Not that the kids notice or care, but I do...
This game lacks any player interaction - there is no negotiation or trading, it's strictly a roll and move system, and anything that happens to you is a result of the game (through spaces on the board or cards) doing it to you. The other element is that selling wool is always profitable, so really you want to min/max your sheep buying/wool selling anytime you have the chance. Nevertheless, it's a great souvenir from Australia.
Somewhat like Clue in terms of what you're trying to accomplish, but with less player interaction i.e. in Clue you ask your fellow players for information, whereas here you're just uncovering it yourself.
I loved this game until I started playing a lot - the game boils down to managing how to give away enough marbles to get the win. Two evenly matched players will have a lot of fun, but if you play with someone better, it becomes an exercise in jumping through their setup for the win.