I tbink this is one of the best, if not the best, in the Carcassonne series. Lots to think about, possibility of scoring on many levels, strategy and tactics both much more important in this one than the others. The city wall makes a very nice additional twist.
Finally had a chance to play this (30 Dec 2007) - exceptionally fun. The rules are a little murky, but using the play aids really helped. Playing a sample round really let it sink in. It'll take quite a few plays to really understand all the interactions, but there is a lot here.
Once again I find myself in the interesting position that I'm not usually one to play solitaire games, but oddly compelled and drawn in by a VPG product. This is the first solo game I've tried from them since the very enjoyable Nemo's Way, and is my introduction to the States of Siege series.
I'm not usually keen on solitaire games, but I decided to take a flyer on this one, especially as I'm attracted to the Jules Verne classic.
Well, I was very pleasantly surprised. The biggest issue with solo games tends to be replayability, and it looks like this one might have legs. Of course, that might only last for 20-30 plays, but even then, at an hour a game, that's a lot of bang for the buck.
For an Eklund game, the game is remarkably straightforward. This is not to say that it's simple in any way shape or form. There's a lot going on, a lot to keep track of, and a lot to think about.
Also, the rules suffer from being not as concise and to the point as they ought to be. The glossary is a must, and it would have been really useful to have the card summaries on a handout rather than on the side of the box.
I finally had the opportunity to play this - I really like it, and I feel it captures the essence of Puerto Rico beautifully (speaking as a regular PR player), but is different enough to be very challenging in its own right.
For my wife and I this is a much better game for the two of us than the two-player variant of Puerto Rico.
This game is just a lot of fun with two players. The game balance was obviously very seriously and well thought out, and there's enough unknown and unknowable in any given game that you have to take chances to win. A solid game, and definitely happy to have it in my collection.
I really like this variant - the 3-for-1-locomotive in the ferries and 4-1-wild for the Murmansk run, plus tunnels, really make for a nice tight board. Tickets aren't quite the sole determinant that they are in TTR Switzerland making it, in my opinion, a better version of the game. Highly recommended.