One of many games in my collection as yet unplayed. Guess I'll just continue to sit here fondling the cool, hard plexiglas game tokens. I finally got a chance to play the Comic Warehouse copy. Not bad. Fair amount of turn angst involved in trying to outguess one's opponents.
Interesting chess variant. Own the All the King's Men version. Would like to get Smess (Silly Chess), both on it's own 'merits' as well as a complement to it's lesser well known companion game Chercles (Circular Checkers).
Played once with this expansion, 3pl. For some reason, I was the only one to go after one of the new Tower tiles. Ended up with the Spyglass. Seemed to me at first the weakest of the 4 Tower Powers, but found it pretty useful. Still didn't win the game though. The Roman defender cards didn't come up either.
Played the Comic Warehouse copy once. Did the scenario where the players have been shrunk down to mouse-size and the resident Housecat has been set upon us. We had to escape by flying out of the house in a model airplane.
Haven't played yet. Seems rather difficult to manipulate the ships without knocking the sails off. Some of the sail pieces don't fit very well and refuse to stay in the hull. Don't know if this a problem common to all copies.
What *is* common is the tendency of previous owners of the American Heritage games to either lose or keep the high quality Historical Booklet when they resell their copies.
Nice simple checkers variant. Quick and fun game. Had this as a kid. I remember I particularly liked the silly looking plastic 'ogre' pieces for some reason. It would seem that it wasn't as successful as it's companion game Smess. Chercles almost never shows up on eBay, and for months, I couldn't find anyone else on the Internet with a copy. Smess, on the other hand, is almost always on eBay, and has a PC version for the Zillions of Games program.
Just a basic glass board and pcs set. Only really have one for the sake of my game collection. Will have to upgrade to something better looking and more expensive. (Anyone have a Franklin Mint Classic Star Trek set they don't want anymore?)
Bought this on the enthusiastic recommendation of a friend, This is one of his favorite games for the different mapboard each game, and the Good/Evil character changing. I've only tried this once so far as a two-player game against said friend. It bogged down toward the later game as characters kept flip-flopping between Good and Evil, and this was dragging things out. I'll have to try it again w. 3 or more. Hope my experience with this game will improve, as I had high hopes for it.
1st copy. Two of the metal location pads embedded in board don't work, i.e, they can't detect the magnets in the bases of the player tokens. Probably a due to wear in the connections from those pads to the electronic Clue computer.
Pretty cool family abstract game. Used to have a copy in the family game collection. One of the nostalgia items I very much want to re-acquire. Oddly rare game. Haven't seen a copy come up on eBay yet. Addendum: finally got a copy on eBay.
Only played once, years ago. I'm really bad at negotiation games, so I don't like playing them.
Note: Allan B. Calhamer also designed one other game called Hyperspace. A much less well-known game, as he tried publishing it himself and it was never picked up by any major game company. I picked up a copy from the second Sid Sackson auction.
Have the AH reprint version. Looking for the original 3M bookshelf edition.
Just recently received a really excellent condition 3M copy. As in Like New. It's rather difficult to find 3M bookshelf games in conditions above Good. The corners of the boxes have a tendency to split, tear and wear out quite easily.
Pretty cool sci-fi race game. Rather chaotic. Has some teething problems with the rule book and components. Board is too large for convenient play. Game length is rather long but it stays fun throughout. (It's all fun until someone loses an eyestalk!). Hopefully, Kenzer & Co will be able to publish a second edition and fix up the rules and components issues.
For some off reason, the plastic used for the purple baggage tokens gives off an unpleasant acrid odour. Reminiscent of wet cigarette ashes. Tried soap and water on the assumption they were just coated with something. No good. It's definitely the plastic.
As a long time fan of Carcassonne and other tile-laying games, I really like this one. Short, light game with an interesting card play mechanic added. (Now if they can just leave this game alone and not begin publishing a plethora of expansions for it...did I mention that I'm a Carc fan?)
Hasbro seems determined to publish a version for every City, Town, Hamlet, and Donkey Trail in America. Every Major Movie Franchise or Kid's Cartoon show. Every Special Interest Group's Special Interest. And just about every Organized Sport ever played by Man.
I keep wondering if they've come out with Afghanistanopoly yet.
Just how does Hasbro's research people come up with new topics to base new editions on? By browsing eBay??
A rather light SF wargame featuring Day-Glo Gummi-Bear Aliens. Only played it once so far (So many games, so little time!). The Monolith has an annoying habit of cutting off the view of parts of the board. I just leave the walls out and lay the roof section in the center.
Same game concept was used in he Murder She Wrote Game, except the secret player is going around murdering characters on the board rather than sabotaging monitors. Don't particularly care for the game concept. Prefer to use this as an expansion for KGB: Secret Formula.
A very good 'dungeon-crawl' game. And thankfully it isn't roll-and-move like Talisman. One of the worst-written rule books I've ever encountered. I'd expect that kind of chatty, game-characters-teaching-players style from a kid's game, not something of this level.
Very good Risk version. Many play mechanics from Risk: 2210 reused here and adapted for the mythological theme. Gods instead of Commanders, Underworld/Moon, Temples/Stations, Faith chits /Energy chits (used to bid for turn order, buy cards, buy Gods, buy Temples.)
Excellent Settlers stand-alone variant. One of my top 3 favorites. I like the way the game design succesfully evokes the spread of early Human Civilization across the continents of the world. Also the multiple ways available to score victory points.
Got this as the insert in Gamer's Quarterly magazine. Got a free second copy from my FLGS when they had sold all copies of the magazine. They let me have the tile sheet that they had taped up to the shelf advertising the mag & insert. Never used either before the publication of Traders & Barbarians w. it's updated version.
English version Space Pigs. Probably will never play it. Can't trade it away as no-one in the math trades seems to want it. Guess I'll just have to keep it for the SF parody novelty value. (Besides, as a Canadian, how can I possibly get rid of a game which has a Millenium Falcon type ship called the Canadian Bacon?!)
Certainly not as good as the original Settlers and it's 2 expansions. And it definitely has it's play balance problems. Still, since this was not only an SF game but an SF Trading game, it was a must buy for me when it was released.
Look at all those Canadian flags on this page! Published by Canadian book publishing company Copp Clark, so much better known up here then in the States. Big favorite in our family for years. To this day, it's a standard choice for our yearly family-cottage vacations.
Several good features in the City. Gives neutral characters a place to go. Just don't run out of money while in the City or you could get stuck in there for quite a while. (One of the Laws of the City: "It is illegal to be penniless. We have standards to maintain.") High Mage is far too powerful and far to easy to become.
Like many other reviewers here, reminded me of Metro. But much, simpler, lighter, shorter, and more fun to play. Some confusion involved with the Dragon tile rules. Also, the board's grid lines are way too faint, making it a bit difficult to place the tiles early in the game. I guess they didn't want to mess up the board's artwork.