Interesting chess variant. Own the All the King's Men version. Would like to get Smess (Silly Chess), both on it's own 'merits' as well as a complement to it's lesser well known companion game Chercles (Circular Checkers).
Nice simple checkers variant. Quick and fun game. Had this as a kid. I remember I particularly liked the silly looking plastic 'ogre' pieces for some reason. It would seem that it wasn't as successful as it's companion game Smess. Chercles almost never shows up on eBay, and for months, I couldn't find anyone else on the Internet with a copy. Smess, on the other hand, is almost always on eBay, and has a PC version for the Zillions of Games program.
Just a basic glass board and pcs set. Only really have one for the sake of my game collection. Will have to upgrade to something better looking and more expensive. (Anyone have a Franklin Mint Classic Star Trek set they don't want anymore?)
Bought this on the enthusiastic recommendation of a friend, This is one of his favorite games for the different mapboard each game, and the Good/Evil character changing. I've only tried this once so far as a two-player game against said friend. It bogged down toward the later game as characters kept flip-flopping between Good and Evil, and this was dragging things out. I'll have to try it again w. 3 or more. Hope my experience with this game will improve, as I had high hopes for it.
Pretty cool family abstract game. Used to have a copy in the family game collection. One of the nostalgia items I very much want to re-acquire. Oddly rare game. Haven't seen a copy come up on eBay yet. Addendum: finally got a copy on eBay.
Only played once, years ago. I'm really bad at negotiation games, so I don't like playing them.
Note: Allan B. Calhamer also designed one other game called Hyperspace. A much less well-known game, as he tried publishing it himself and it was never picked up by any major game company. I picked up a copy from the second Sid Sackson auction.
Pretty cool sci-fi race game. Rather chaotic. Has some teething problems with the rule book and components. Board is too large for convenient play. Game length is rather long but it stays fun throughout. (It's all fun until someone loses an eyestalk!). Hopefully, Kenzer & Co will be able to publish a second edition and fix up the rules and components issues.
As a long time fan of Carcassonne and other tile-laying games, I really like this one. Short, light game with an interesting card play mechanic added. (Now if they can just leave this game alone and not begin publishing a plethora of expansions for it...did I mention that I'm a Carc fan?)
Hasbro seems determined to publish a version for every City, Town, Hamlet, and Donkey Trail in America. Every Major Movie Franchise or Kid's Cartoon show. Every Special Interest Group's Special Interest. And just about every Organized Sport ever played by Man.
I keep wondering if they've come out with Afghanistanopoly yet.
Just how does Hasbro's research people come up with new topics to base new editions on? By browsing eBay??
A rather light SF wargame featuring Day-Glo Gummi-Bear Aliens. Only played it once so far (So many games, so little time!). The Monolith has an annoying habit of cutting off the view of parts of the board. I just leave the walls out and lay the roof section in the center.
A very good 'dungeon-crawl' game. And thankfully it isn't roll-and-move like Talisman. One of the worst-written rule books I've ever encountered. I'd expect that kind of chatty, game-characters-teaching-players style from a kid's game, not something of this level.
Very good Risk version. Many play mechanics from Risk: 2210 reused here and adapted for the mythological theme. Gods instead of Commanders, Underworld/Moon, Temples/Stations, Faith chits /Energy chits (used to bid for turn order, buy cards, buy Gods, buy Temples.)
Excellent Settlers stand-alone variant. One of my top 3 favorites. I like the way the game design succesfully evokes the spread of early Human Civilization across the continents of the world. Also the multiple ways available to score victory points.
Certainly not as good as the original Settlers and it's 2 expansions. And it definitely has it's play balance problems. Still, since this was not only an SF game but an SF Trading game, it was a must buy for me when it was released.
Look at all those Canadian flags on this page! Published by Canadian book publishing company Copp Clark, so much better known up here then in the States. Big favorite in our family for years. To this day, it's a standard choice for our yearly family-cottage vacations.
Several good features in the City. Gives neutral characters a place to go. Just don't run out of money while in the City or you could get stuck in there for quite a while. (One of the Laws of the City: "It is illegal to be penniless. We have standards to maintain.") High Mage is far too powerful and far to easy to become.
Like many other reviewers here, reminded me of Metro. But much, simpler, lighter, shorter, and more fun to play. Some confusion involved with the Dragon tile rules. Also, the board's grid lines are way too faint, making it a bit difficult to place the tiles early in the game. I guess they didn't want to mess up the board's artwork.
Long-time family favorite, ahead-of-it's-time tile-laying theme. Cool metal wrenches. Play frequently bogs down as players draw cards to fix their broken, leaky pipes. Was a lot more fun when I was younger.