Interesting chess variant. Own the All the King's Men version. Would like to get Smess (Silly Chess), both on it's own 'merits' as well as a complement to it's lesser well known companion game Chercles (Circular Checkers).
Only played once, years ago. I'm really bad at negotiation games, so I don't like playing them.
Note: Allan B. Calhamer also designed one other game called Hyperspace. A much less well-known game, as he tried publishing it himself and it was never picked up by any major game company. I picked up a copy from the second Sid Sackson auction.
Pretty cool sci-fi race game. Rather chaotic. Has some teething problems with the rule book and components. Board is too large for convenient play. Game length is rather long but it stays fun throughout. (It's all fun until someone loses an eyestalk!). Hopefully, Kenzer & Co will be able to publish a second edition and fix up the rules and components issues.
Very good Risk version. Many play mechanics from Risk: 2210 reused here and adapted for the mythological theme. Gods instead of Commanders, Underworld/Moon, Temples/Stations, Faith chits /Energy chits (used to bid for turn order, buy cards, buy Gods, buy Temples.)
Look at all those Canadian flags on this page! Published by Canadian book publishing company Copp Clark, so much better known up here then in the States. Big favorite in our family for years. To this day, it's a standard choice for our yearly family-cottage vacations.
Like many other reviewers here, reminded me of Metro. But much, simpler, lighter, shorter, and more fun to play. Some confusion involved with the Dragon tile rules. Also, the board's grid lines are way too faint, making it a bit difficult to place the tiles early in the game. I guess they didn't want to mess up the board's artwork.