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User: p4warrior: Board Game Collection
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1 to 179 of 179   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
6.5
Feb 2013
6.214
Owned
Plays: 23
Fun, relaxing connection game. Wife enjoys this one, so to the table it goes.
2014-02-17
7
Oct 2014
6.226
Owned
Plays: 6
As good as Africa and USA, not as brutal as the latter though. It's closer to Africa but without the cars, which makes it feel a little tougher. Very easy to get landlocked. An underrated series all in all.
2014-10-06
7
Jun 2013
6.154
Owned
Plays: 15
While 10 Days in Africa is superior for geographic education, this one is far more challenging due to the one-tile-per-state setup and the 5 colors instead of 4. I definitely prefer this one as it's fun for the wife and offers more strategy for me. She still kicks my butt at it though.
2013-02-10
N/A
N/A
Owned
Plays: 5
I am the designer. Fun and simple abstraction of disc golf. Rules and PNP files will be up shortly.
2013-07-10
8
Dec 2013
5.553
Owned
For Trade
Plays: 12
This game is totally rad. It doesn't make any sense for jet combat but I can't help but love it and sing Danger Zone while playing.
2013-12-08
3M Bookshelf Edition 1968
Year: 1968
10
Oct 2012
7.241
Owned
Plays: 9
Brilliant game. Elegance, strategy, tactics, table talk, brain burnage, and a short play time. This plays better with 4-5 than it does with other counts, but it's always fun.

This game is the shining example of how to make a game with big moments and an opportunity to fail. Too many modern games artificially keep things close. Acquire does just enough obscuring of the game state to make you usually not lose hope, while still allowing players to fail and fail spectacularly. Victory means so much more to me when a few big decisions I made would have cast be down far below where I finished.

I wish I could rate this an 11. We just started using the house rule that you must state what your company manufacturers when founding one. Hilarious.
2015-03-04
Ambush! (1983)
N/A
6.722
Owned
For Trade
Want To Play
Really want to learn this but my eyes glaze over every time..
2016-01-27
Amoeba Wars (1981)
8
May 2014
5.653
Owned
For Trade
Want To Play
Plays: 2
Totally rad DOAM game from the '80s. Great art, awesome theme, some unique combat ideas. You have to balance between needing to swarm the amoebas and getting some real heavy ships against enemy fleets. Like Wizard's Quest, this could have been a solo game with a little more elbow grease.
2014-05-07
Ancients (1986)
7
Mar 2014
5.709
Owned
For Trade
Want To Play
Plays: 1
This game had some really neat ideas: leaders as abstract command points, a form of opportunity fire without making the pacing lurch around, victory point-based scenarios, and unique panic rules.
2014-03-20
Anzio/Cassino (2010)
7
Feb 2016
5.551
Owned
Plays: 4
Arkham Horror (1987)
8.5
Jan 2014
5.841
Owned
Want To Play
Plays: 9
I like this one much more than the newer 2005 Arkham Horror, which is just way too bloated for its own good. The only real downer is that managing the monsters can be a pain late in the game. I am toying with some monster limit rules as in the new game to help with this.
2013-12-27
Axis & Allies (2004)
N/A
6.484
Owned
For Trade
Want To Play
N/A
6.049
Owned
For Trade
8
Jul 2014
6.355
Owned
For Trade
Want To Play
Plays: 8
Roll the die and see how you die.
2014-07-31
Baker's Dozen (2008)
Playroom Entertainment edition 2008
Year: 2008
6.5
Feb 2013
6.278
Owned
Plays: 4
Neat little filler with some hearts mechanics.
2013-02-13
10
Jan 2015
5.988
Owned
Want To Play
Plays: 16
Have played the first training scenario twice on Vassal now. Takes some getting used to the new modifiers, but I am liking it. I wish the Russians could shoot... anything at all! It feels a little smoother with the new modifiers. I need to get the physical copy and play more of the armor scenarios before I can rate this.

Okay, the mixed infantry/vehicle scenarios on the big boards are just great. Wow.
2014-02-15
10
Jan 2013
6.159
Owned
Plays: 59
Squad-level wargame that works great with non-wargamers such as myself. The rules are simple but effective and logical. The scenarios are tense and engaging, and the rules coerce you into trying tactical play. Read the designer notes in the back of the rulebook before you play.

You know that episode of Band of Brothers where Winters & Co. smartly lay down a base of fire and execute flanking maneuvers in order to oust the Germans at Brécourt Manor? What is incredible is how Screaming Eagles elegantly forces such tactical play. Taking potshots at a distance is very unlikely to eliminate or reduce an enemy force in BoB; instead, players must first suppress the enemy, then move in for the kill.

When a unit is suppressed, it is far less likely to be able to return fire, maneuver, or execute any number of actions. A fully suppressed unit (occurring when it takes very heavy fire or takes fire from multiple units) has a very, very slim chance of being able to move, and certain tasks like running & gunning are literally impossible for it to carry out.

The implication of this is that while charging gung-ho through the open towards a full-strength, unsuppressed unit is generally suicide (as I quickly learned in Scenario 1), smartly suppressing, surrounding, and then close assaulting a unit works brilliantly, just as it did in World War II--and all of this without a tome of rules and very few exceptions. While learning this game, these tactics simply naturally emerge from the players without their being forced upon you. It's really something.

The only caveat I have with the system is it's not extremely solo-friendly, but I overcome that by playing all enemy units as decoys and drawing chits or rolling dice when revealed to determine if it was real or not. Out of the box scenarios include 4-5 that I've enjoyed solo.

Update: We've started work on a card-driven AI system for solo play. It works well in pre-alpha so we're excited to see where it goes.
2013-04-11
BANG! (2002)
8
Mar 2014
6.484
Owned
For Trade
Want To Play
Plays: 2
Way better than I expected. Theme works great, just shoot people and don't turtle.
2014-03-25
7.5
Aug 2014
6.107
Owned
Want To Play
Plays: 2
A very interesting game with more tactical options than most trick takers, but less control if you are in the lead (which means the lead gets passed around more often, I think). Scoring and play are totally unique, and it's surprisingly thematic with some sort of narrative. Nice and quick.
2014-08-12
8
Oct 2015
N/A
Owned
Plays: 1
6.5
Jan 2013
5.576
Owned
Plays: 4
Really nice, cheap Hasbro filler on par with their Monopoly Deal offerings. The wife enjoys (beating me at) it.
2013-01-06
8
Jul 2013
7.681
Owned
For Trade
Want To Play
Plays: 4
Rated after 2 solo plays. Even without the intrigue I'm told about in the multiplayer, the solo game is a brilliant abstraction of the show's dynamic, pacing, and tension. The jump/regroup/jump structure gives you a little room to breathe before another massive Cylon assault threatens to cripple the Galactica.

Played multi now. It is better multi, but a bit longer than solo. I do recommend this for both modes of play. Playing a Cylon well is hard.
2013-07-25
N/A
5.521
Owned
Plays: 1
Bible Trivia (1999)
5
Dec 2014
N/A
Owned
Basic trivia rules, but questions are well-written in this one as opposed to some other games.
2012-11-12
Blackbeard (1991)
6
Feb 2014
5.992
Owned
For Trade
Want To Play
Plays: 1
A lot of dice rolling and table checking, and solo play is marred by having to control AI opponents. I think a better solo system could be implemented. It's okay but I think the grail pirate game is yet to be made
2014-02-13
Blood & Sand (2012)
6
Feb 2016
N/A
Owned
For Trade
Want To Play
Plays: 2
7
Dec 2014
5.610
Owned
For Trade
Want To Play
Plays: 5
Very fun game with something of a rare theme. The AI rules are vague, but you've just got to play them to do the most damage to yourself. They could have used more fleshing out (but then of course it may be better that they are light and you can make the AI as hard or easy as you'd like). Tense scenarios with a bit of an exploration feel with the lock boxes, vehicles, civilians, and Intel cards. Neat!
2014-07-20
3
Dec 2014
5.480
Owned
For Trade
Want To Play
Plays: 1
Why ruin the AoA formula?
2014-04-02
Breakthru (1965)
N/A
5.554
Owned
For Trade
Want To Play
6
Jul 2014
5.934
Owned
Plays: 3
Our hex bug appears to always veer in one direction, which hampers some of the strategic possibility. I'm not sure that there's much to this but the kids love watching the bug run around anyway.
2014-07-17
Carcassonne (2000)
10
Aug 2015
7.340
Owned
Plays: 29
Elegant ruleset. Two-player Carcassonne is a vicious test of tactics and strategy, while multiplayer Carcassonne is a slightly more chaotic but still cutthroat social experience.
2013-02-21
7
Jan 2013
7.456
Owned
Plays: 4
Adds an element of risk to the game. In my first play it seemed to make competition stronger as cathedrals and inn roads were always worth fighting over. Nothing tops base Carcassonne in elegance, but this is a nice variant.
2013-01-17
7
Dec 2012
7.418
Owned
Plays: 2
Adds a nice layer of strategy. I still prefer base Carc.
2012-11-02
6
Oct 2013
5.742
Owned
Plays: 2
Good for the kids, but tough to play if there is a wide range of ages, because you're so dependent on each other. Sign of a good co-op I suppose.
2013-10-05
7
Jan 2016
5.629
Owned
Plays: 4
Solid well themed Yahtzee clone. There is some subtle strategy not apparent on first plays.
2016-01-10
Catan: Junior (2012)
N/A
6.234
Owned
For Trade
Want To Play
Plays: 3
Chess (1475)
7
Jan 2015
6.943
Owned
Plays: 23
This will always be a favorite of mine. This is one of the few games where I feel that I'm playing the player more than the game, but it also makes it mentally exhausting and not fun if I'm outmatched.
2013-02-21
Chronology (1996)
6
Dec 2014
5.894
Owned
Plays: 7
Trivia games the way they should be. Answers don't need to be precise, no fuss with the way questions are worded. Fun game.
2012-11-12
8
Jun 2015
5.700
Owned
For Trade
Plays: 4
Great dice game, equivalent of King of Tokyo et. all but better theme.
2015-06-09
7
Jan 2015
6.257
Owned
Plays: 61
A great dexterity game. Many players have gone on to purchase their own copies.
2015-01-13
Clue Suspect (2010)
N/A
5.525
Owned
First Edition
Year: 2008
5
Dec 2014
5.672
Owned
House rules are needed to balance out some of the wonkiness introduced with the extra mechanics. Nice Harry Potter flavor though.
2013-12-07
N/A
5.632
Owned
8.5
Jan 2014
7.555
Owned
Want To Play
Plays: 30
While I think this only approximates a real ancients battle, it's a great system. Most of the strategic considerations are hard-baked into the system itself, so even a simple battle has lots of opportunity for clever tactical maneuvers. My opponent was up 4-2 in VP, and with some luck and desperation I managed to jump up 5-4 in the last couple of turns to steal the win in our first game.

Playing much more via Vassal. I really like this game, though the combined card and dice luck elements can frustrate from time to time.
2014-01-02
8
Jul 2014
6.419
Owned
For Trade
Want To Play
Plays: 16
Very luck-dependent, but it plays so fast and has so much fun with its theme I don't care. 1-3 player have all worked well. Revealing the location cards is addicting.
2014-07-14
Cube Quest (2013)
7
Sep 2014
6.298
Owned
Want To Play
Plays: 23
Fun but can devolve into flicking lone cubes back and forth. More fun if you have a strategy you can coordinate.
2014-09-03
Daytona 500 (1990)
9
Aug 2013
6.396
Owned
Plays: 8
Brilliant auction / card play hybrid that reminds me of Bridge in a weird way. Hand evaluation is essential, and multiple strategies can be pursued right from the start (1 car or multiple cars? Go for first or try to show?). Lots of depth here.

On a second play it continued to impress. There is definitely lots of tension in both the auction and the race.
2013-08-14
6
Apr 2014
5.541
Owned
Want To Play
Plays: 1
A quirky little game. Goes on a bit too long but has some neat ideas. Takes a while to get the hang of the auctions.
2014-04-02
7
Mar 2013
5.658
Owned
Plays: 5
Tons o' fun
2012-11-24
3
Jan 2013
5.092
Owned
Plays: 5
I hate this game. Unfortunately, it's all my kids want to play.

Five minute setup for 30 second play. It's like waiting in line for a ride you don't want to get on.
2014-05-27
Dragon Quest (1992)
3
Dec 2014
5.598
Owned
Plays: 5
Very simple, wildly unbalanced, and some unclear rules. However there are some great bits and tools in here for DIY or sandbox gaming.
2013-06-03
Dragonmaster (1981)
N/A
5.913
Owned
For Trade
Want To Play
Drops & Co. (2004)
6
Aug 2013
5.524
Owned
Plays: 2
Hardly a great game, but with kids it's unbelieveably good. They love turning the dials and they can quickly pick up on the strategy of denying opponents the candy while positioning them in a place to drop into their own scoring containers more easily.

For adults, there isn't a ton of strategy, but there is a light push-your-luck element. Since 25% of the turns, the containers will shift, you have to decide whether to drop a candy all the way next to your own container and hope your opponents don't shift or to play it safe and evenly distribute the candies until you can score in one move. Interesting enough for light filler to be sure.
2013-08-22
8
Dec 2015
6.608
Owned
Plays: 12
8
Jan 2016
5.883
Owned
Plays: 1
I really like the bite-sized expansion size for Dungeon Fighter. It doesn't feel like a chore to mix the stuff in, and it adds a good amount of flavor.
2016-01-10
8
Jan 2016
5.806
Owned
Plays: 1
10
Dec 2014
6.377
Owned
Plays: 55
It's got about 6 too many decks, 3 too many token types, and far too much luck... but darn if it isn't a blast.

I use a dice combat variant spun off of a suggestion here on BGG, since the RPS gameplay just slows things down. Works great.

Updated to a 9. Really one of the best dungeon crawl games out there--doesn't bog down, knows what it wants to be. Hilarious.

And DungeonQuest becomes my 4th ever "10" rating. I dare you to design a game where you can kill half the players in the first turn. Nobody has the balls for that kind of design anymore.
2014-12-07
N/A
6.488
Owned
For Trade
Want To Play
Plays: 3
8.5
Jul 2014
7.707
Owned
Want To Play
Plays: 15
I am happy to report this is light years better than AH '05, while being different enough from the '87 AH to keep both in my collection. It streamlines everything from the '05 version, expands the scope, adds a sense of adventure, shortens the play time, and gives you a goal to work toward rather than just a "put the fire out" motif. Setup can be a chore. Looking forward to playing more.

Winning with one investigator is a real challenge. You have to pay attention to everything at once, which is tough. I may look at extending the doom track for just one for those occasions when I want the story to play out a little more and not end so early.

Yeah so the only real downside here is the board is just too much to manage for one investigator. You have no hope of controlling the gates or monsters, so you just have to get lucky with the mystery cards and Mythos card draws to win.

First win: Cthulhu, play 6.
2014-04-14
6
Jan 2016
5.913
Owned
Plays: 3
More stuff but not really revolutionary.

I'm conflicted on this. I don't really like the overall direction this takes EH with more special decks and special rules and a whole other board, but the content is very well done.
2016-01-14
6
Sep 2013
5.854
Owned
Plays: 3
Enjoyable enough as a social activity. As a game I think it's easily exploited as you can draw out the guessing so the next person has very little time, plus the difficulty can swing based on the question. It's still hilarious as a party game.
2013-09-14
8
Dec 2014
5.542
Owned
For Trade
Want To Play
Plays: 1
7.5
Jun 2013
5.652
Owned
For Trade
Plays: 2
Executive Decision is hilariously dry (Sackson & 3M didn't even bother to theme it: you are buying materials X-Fine, Fine, and STD to produce goods A, B, and C). Though at first it was pretty confusing, and we even lost one player due to boredom, slowly the game's elegance showed itself. It's actually a very interesting player-driven economy which I've never really seen before in a game to this scale. Supply and demand fluctuate rapidly depending on your purchases. I would happily play this again.
2013-11-13
Fandooble (2011)
5
Dec 2014
5.545
Owned
Plays: 4
About as standard as a dice filler can be. Nice components.
2014-03-25
N/A
7.236
Owned
For Trade
7
Mar 2013
6.202
Owned
For Trade
Plays: 2
Fun solitaire wargame at the operational level. A little fiddly, and setup can be a chore.
2013-03-07
Flick 'em Up! (2015)
7
Jan 2016
6.748
Owned
Plays: 2
Milton Bradley English Second Edition
Year: 1987
9
Jul 2015
6.346
Owned
For Trade
Plays: 1
Giant box full of plastic bits, cardboard tokens, and buckets of dice. Despite the shiny exterior, there is a lot going on under the hood. There is plenty of opportunity for some cool subtle strategic decisions. I love to play as the good ol' USA!
2013-08-04
8
Dec 2014
6.686
Owned
For Trade
Plays: 9
Great game with an excellent sense of pace and theme. Fiddly with all the card decks, special rules, minis, tokens, etc. but definitely another hit from FFP.
2014-12-28
10
Nov 2015
7.402
Owned
Want To Play
Plays: 21
2016-01-14
9
Jan 2016
5.717
Owned
Want To Play
Plays: 1
8.5
Mar 2013
7.080
Owned
For Trade
Plays: 23
Brilliant co-op with myriad options on a given player's turn. Little downtime is expected in multiplayer as you've got to pay attention for chances to follow or op fire. A touch too fiddly with all the decks upon decks and tokens upon tokens. I suspect lighter solo fare will come out more often, but when this one does it's a beast. It's Mutant Chronicles with a solo option and hand management.

Wow, this game continues to impress with the further on scenarios. Games are usually very tight, leaning toward the "difficult" side of the spectrum. It's thematic and yet mechanically very tight and, dare I say, elegant.

The downtime is actually a bit annoying with 4 but not bad under that.
2013-08-14
Gem Rush (2013)
7
Jan 2015
5.661
Owned
For Trade
Plays: 8
Quite a pleasant little game for a quick, stress-free solo time. The multiplayer is fun but may be balanced to a fault. Though there are a couple different strategies and tactics you can use: camp a good tile and then bomb the big-VP spaces, or sprint around, use the special moves and hit the 1-2 pointers. The components are fantastic for a little indie company--very impressed.

Discovered the co-op works really well with kids, because it feels really tense at the end, even with a surefire victory.
2015-11-18
N/A
5.521
Owned
For Trade
Want To Play
Gumshoe (1985)
N/A
5.663
Owned
For Trade
Plays: 1
Haggis (2010)
8
Jan 2016
6.762
Owned
Want To Play
Plays: 5
I love it. So much tension and so many things to consider, wrapped in a fairly simple climbing/trick-taking shell. So nice that it works two player.
2016-01-25
Hanabi (2010)
8
Jan 2015
7.218
Owned
Plays: 10
This is a great game. I don't typically care for high score games, but I am strangely compelled to push for a perfect score with Hanabi. Interesting too how the two-player game is so much different from the multiplayer.
2013-03-13
Hive (2001)
6
Dec 2014
7.246
Owned
Plays: 43
Fun abstract that I am no good at. The no-board concept is awesome and novel, but I still feel I'm doing something wrong tactically. I think there are two-player duel games that I much prefer, at least until I get a better grasp of this one.

Well I've increased from 6 to 7. It's just so dang short that you can cram 5 games into a 20-minute sitting, as long as you're not AP prone. That has to count for something.
2013-07-08
Hold the Line (2008)
8
Mar 2015
6.196
Owned
Want To Play
Plays: 8
Good weight, nice play time, good little production. I sometimes feel it's just a bit too abstracted though. I'm not sure why. The close combat doesn't feel dangerous for the attacker. So a unit can just charge gung-ho, and if you don't have the points or don't want to spend the points to respond next turn, your unit just stands there waiting for orders. It is a little odd.

After more plays, some of the other scenarios are really impressing. I think you have to add the optional close combat rule for this game to shine.
2015-03-21
English third edition
Year: 2001
8
Sep 2013
6.562
Owned
For Trade
Plays: 7
Wow, what a great, malleable system. It can be played quickly in a one-year scenario with the basic rules, or you can throw in the kitchen sink and play the entire ACW. Gameplay is fluid and quick, with multiple approaches being viable.
2013-09-01
7
Mar 2014
5.500
Owned
Plays: 15
My son loves it. Very fun and tense at times with the kids.
2012-11-11
6
Dec 2013
5.484
Owned
Plays: 1
A bit too easy to knock Hook over for young ones, but the 5 to 6 year olds start being able to handle it and strategize a little better.
2013-12-27
7.25
Nov 2013
5.534
Owned
Plays: 6
This game is pretty rad for what it is. Yes, it's luck-driven, but there is a level of strategy: pay attention to which hazard cards have come out already, adapt to the "word spreads" cards as needed, try to get to a city every turn if possible. As a teaching tool and a general overview of some of the hardships the early church faced, it's brilliant.
2013-11-02
7
Jul 2014
5.520
Owned
Want To Play
Plays: 2
A good kids' co-op with wonky balance issues at certain player counts.
2014-12-07
8
Oct 2013
6.585
Owned
For Trade
Plays: 2
This is a good expansion that adds new tactical considerations for both sides. I only hesitate to recommend it to people who are just getting into Last Night on Earth. The beauty of LNOE is its simple mechanisms telling a story without a ton of setup or a long play time, and SOTF compromises that a little bit. However, if you've played LNOE 3 dozen times as I have, SOTF is a great way to eke more life out of this now-classic zombie game. For the first time in many, many plays, I have had to sit and think for a few minutes--as both zombies and humans--as to what the optimal play is.
2013-10-13
English first edition
Year: 2007
9
Dec 2012
6.901
Owned
For Trade
Plays: 34
Easily my favorite light, hour-ish thematic game. Players must develop and stick to an overarching strategy at the beginning of the game, or they will find that bad luck will dictate the rest of the session. For a game so dependent on dice rolls and card draws, it is amazing how many close games we have had over my 20-ish plays. It seems nearly every game ends on the very last turn or close to it. Highly recommended.
2013-08-21
8
Jan 2015
7.536
Owned
For Trade
Plays: 17
The setup time is a minus as is the teardown time. I really, really like the spatial elements that help contribute to the theme. It works fine with just one player/deck but may need some difficulty tweaks as your deck just gets too good too fast and starts to steamroll.
2015-01-19
N/A
7.080
Owned
Plays: 1
English/French edition 2012
Year: 2012
7
May 2013
6.782
Owned
Plays: 32
Great kids' game.
2012-12-23
Loot (1992)
9
Jan 2016
6.173
Owned
Plays: 14
Great light auction filler. This can rely too much on a good hand draw, but you can always sit out a few turns and build up your hand before bidding. After more plays with lots of players, its simple design really starts to shine. Just lots of fun and a great filler every gamer should have on hand.

Oh boy it's amazing with partnerships!
2014-03-04
Wizards of the Coast/Hasbro First US edition
Year: 2000
10
Sep 2012
6.697
Owned
Plays: 19
Fantastic level of tension and abstracted theme. Set collection strategy is a lot of fun. Very dramatic.

I thought this one might drop from the 10 ranking after many plays, but going on a dozen plays it has not let up. Brilliant design. How many games actually give a player an opportunity to remove himself from the game entirely as a sacrifice to keep the quest going just a little bit longer? I can't think of many.

Keeps impressing me with how tight of a design it is. I do think it is better for 3+ than for 2, because resources are just so abundant with 2.
2013-10-05
6
Jul 2013
5.677
Owned
Plays: 5
Simple spin-and-move with great bits.

I've grown to appreciate this one for a simple quest game with the kids. So many adventure games get bogged down in rules and exceptions, and this is one I can play with 3-5 year olds with little fuss.
2013-07-14
8.5
Sep 2013
7.964
Owned
Want To Play
Plays: 5
I'm always hesitant to rate something so high after a couple introductory plays, but this really scratches all the right itches for me: co-op, solo, high fantasy, single-character, mathy, puzzly. Eking the most out of a terrible hand is exhilarating.

That said--it's long. I don't know if I'd ever want to play with more than 1 or 2. I'm even bugged by my OWN AP in this game. Also, the dummy player is inelegant and stupid. Why not just have a simple game timer, maybe using the dice to vary round length a little?
2013-11-04
7
Jan 2015
6.567
Owned
Plays: 5
Fun game for the kids with an innovative little gimmick.
2015-01-21
2010 Core Set
Year: 2009
8.5
Mar 2013
7.301
Owned
Plays: 15
Competitive or Team, 2-4, Strategy, TCG

Rating is for "kitchen table" MTG. I don't care too much for collectible games or competitive scenes in general, but man if it isn't fun to grab a Duel Deck pack or throw together a couple quick decks and play with friends.

As for the rules themselves, I like the mathiness of it all, and the bluffing element eliminates determinism. Facing certain defeat but somehow overcoming by pretending that last card in your hand is a counterspell is exhilarating.

And with the release of the first "challenge deck", Magic has hit the table again in my house. I really hope they keep releasing these.
2013-11-24
7
Aug 2015
6.223
Owned
Plays: 8
The thematic battle that was always in my head when playing MTG is finally realized on the tabletop. The rules and card timing need some cleaning up but with some support from Wizards it should get better and better.
2015-08-16
7
Jan 2016
5.569
Owned
Plays: 2
Kind of a head-scratcher. Awesome idea for the scenario but the rules are a little unclear. The deckbuilding has yet to be fleshed out. Scenario is still fun.
2016-01-22
6
Apr 2014
5.627
Owned
Plays: 3
Good dexterity game for children. Very nice and unique components--a real eye-catcher. Won't drag on for too long.
2014-04-15
7
Jan 2014
5.458
Owned
For Trade
Want To Play
Plays: 3
Underrated as all get-out, Alturien is a great little gateway game that removes some of the hate from the Monopoly formula while adding fun. It is a fun prediction game, deciding where to build your stalls and whether to make one big developed property or a bunch of smaller ones. You have to read the other players as much as the board state, too.
2014-01-25
8
Jan 2015
6.865
Owned
For Trade
Want To Play
Plays: 1
A fun trading romp, though the play time and fiddliness are downsides for me just practically speaking. Euro elements in a fun themed game (classic version).
2015-01-21
7
Oct 2015
5.560
Owned
Plays: 10
Nice light drafting game for kids. Some decent risk/reward decisions.
2015-10-16
Minion Hunter (1992)
7
Sep 2015
5.599
Owned
Plays: 1
6
Dec 2014
5.891
Owned
Plays: 3
Predecessor to Hey! That's My Fish, complete with multiple player pawns, 2-4 player support, a heavy blocking element, and a quick pace as more and more pawns get eliminated. This one is a little less intense due to the random card draw, but interestingly the movement tiles actually add a bit of risk management and planning that wouldn't have otherwise been there. Far superior to using a die to move really. I wish I would see more games with this element.
2013-08-22
Monopoly Deal (2010)
Hasbro English Edition 2010
Year: 2010
6
Mar 2013
6.098
Owned
Plays: 10
Fun filler or finisher. I consistently get beat at this by my wife.
2013-02-21
6
Aug 2012
5.578
Owned
For Trade
Plays: 7
Nice little spin on classic Deal.
2013-01-06
N/A
5.578
Owned
For Trade
Plays: 7
5
Dec 2014
5.414
Owned
For Trade
Want To Play
Plays: 1
It's Monopoly alright. The Ring variant is much quicker but kind of throws the game out of whack as you don't want to invest as it nears Mt. Doom.
2013-12-07
6
Jun 2013
5.705
Owned
Plays: 4
Ghost Stories Jr.
2013-03-17
8
Jul 2014
5.839
Owned
For Trade
Want To Play
Plays: 2
Giant monsters... thrashing the country... buckets of dice... how could it be bad? It's not! It's fantastic!
2014-07-30
7.5
Nov 2013
5.512
Owned
Want To Play
Plays: 8
One solo play. Though the rulebook is a little confusing, it's essentially a simple CCG-like system with a spatial element, which is interesting. In solo play, my hand was quickly clogged with cards I couldn't use so I lost with only 1/6 missions complete. I am now suspecting that I should have been spending the mission cards much more liberally, simply to flush my hand and get the spacecraft and launch vehicles I need. I am hopeful that my second play will prove more interesting.

Yeah so my second play was better. Definitely worth a few plays solo if you're a space race aficionado. What's interesting about this one is the strategy isn't quite obvious at first, but once you understand it there's a bit of card-counting and some risk management.
2013-11-11
6.5
May 2015
5.561
Owned
For Trade
Want To Play
Plays: 4
A bit abstract for my taste (I don't usually care for the big chess-like decision tree), but the card play adds flavor, uncertainty, second-guessing, and fun! Does not really simulate the War of 1812 except in the vaguest of ways, but there are some interesting things going on to be sure.
2015-05-15
Nuclear War (1965)
6
Jan 2016
5.997
Owned
Plays: 1
Fun and cynical.
2016-01-27
Steve Jackson Games edition 2013
Year: 2013
7
Feb 2015
6.527
Owned
For Trade
Plays: 1
An honest-to-goodness wargame with super-easy rules. Great theme and asymmetric play.
2015-02-12
8
Jan 2016
6.310
Owned
For Trade
Plays: 7
Brutal strategic game that has the appearance of a light filler. Group dependent. Strategy and tactics are both very opaque at first.
2016-01-28
Parker Brothers Classic Tin edition 1998
Year: 1998
7
Mar 2014
6.288
Owned
Plays: 2
With the right group, this is an awesome game. It works very well with a mix of gamers and non-gamers or in a family setting.
2013-02-21
6.5
Jul 2014
5.430
Owned
Want To Play
Plays: 2
Great roll and move for the kiddos with some freeform exploration elements.
2014-07-10
7
May 2014
5.825
Owned
Plays: 5
Many plays before BGG. A good hand-holding CCG for kids. At the top level there is a lot of interesting strategy and tactics, but it's still not super deep. Many cards are strictly better than others, so rarity and blind boosters are problems.

But there is something to be said for a reasonably thematic game that plays smoothly with no interrupts or "stack silliness".
2014-05-31
Prosperity (2013)
8
Dec 2015
6.215
Owned
Want To Play
Plays: 6
A great, overlooked and much maligned city builder. I'll play it at anyone's request.
2016-01-14
6
Dec 2013
N/A
Owned
For Trade
Want To Play
Plays: 1
A surprisingly good light family-style card game, borrowing many elements from Mille Bornes and Waterworks. But the spatial element here is more in-depth, and it's really satisfying to build the little cube pyramid.
2013-12-21
Raj (1988)
9
Aug 2014
6.095
Owned
Plays: 18
Very impressed by this blind bidding game. No frills, pick your spots, and watch all your plans crash and burn. Easily better than its offspring like For Sale (and I like For Sale).
2016-01-14
Redakai (2011)
N/A
5.483
Owned
Plays: 2
Avalon Hill edition
Year: 1979
8
Sep 2014
5.761
Owned
Plays: 10
Vague rules and some oddities, but this is a fun race game with a neat wind and action point system. In 2-player mode it is far too easy to end up with runaway leaders, but it's great with more.
2013-01-30
Relic (2013)
7.5
Sep 2014
6.437
Owned
Plays: 8
Fun light sci-fi adventure game. Talisman with some bolt-on features that are mostly good. Corruption is interesting and power cards are cool. With the wrong crowd they would probably bog the game down considerably.
2013-10-16
8
Dec 2015
5.638
Owned
Plays: 3
Love the new co-op mode. Still trying to figure out a way to beat it!
2015-12-22
N/A
5.542
Owned
For Trade
Want To Play
7.5
Jan 2013
7.381
Owned
Plays: 34
This is a fun deduction/hidden role game with the right crowd. The trouble with this one is it takes a lot of warming up the group, and you don't actually deduce anything conclusive until the final round--at which point the game is over. It is still a blast as a party type game.
2013-01-02
8
Sep 2013
5.515
Owned
Want To Play
Plays: 7
I really like this game so far. There are a few rough edges in the rules, and the components are not the greatest, but it's a really unique little game that actually feels like Battlefield in a way. You get one free card draw at the beginning of your turn, plus you are granted a card for each control point you hold (air, weapon, or leadership). But you can only draw your free card from a given deck if your opponent doesn't have total control of all those points. This means if your enemy controls all the airfields, you can't normally spawn aircraft until you kick him out of there. Pretty neat and thematic.

Air support is handled well. Basically it's an abstract token that covers a whole tile's worth of zones, and air support cards let you activate it in interesting ways (strafing runs, rocket attacks, etc). The enemy can normally only get rid of your aircraft by countering with his own. Air support seems hugely important to turning the tide of the battle.

There is a lot of back and forth, with each side threatening victory even early on. One cool feature is the super-powerful Commander Tokens, 8 face-up special power tokens that either side can use once per turn at will--but you're limited to 4 of them per game. So you can start burning through your allotment to go for an early win, but if you fail, your opponent now can use up the other 4 at his leisure.

If I have any concerns they are that the game could run out of steam in certain situations, or get into a stalemate as neither side can gain control of victory zones. But I need more time with it F2F and with 3-4 players to get a better read on that.

Update: our first 4-player game actually had the opposite problem and ended way too early with an easy victory. I think the small rules we were playing loose with may have contributed to the outcome though.

So we're going to start this at an 8 and see where it goes with more play.
2013-09-25
Risk Legacy (2011)
9
Mar 2013
7.313
Owned
Plays: 12
The metagame is brilliant while the gameplay is "just" great. Turtling is not a viable strategy as in Revised Risk. I'm also starting to "get" just how eye-opening the concept of permanence is in this game. It eliminates all sorts of problems and gives players a whole new wonderful course of strategy to chew on.

The meta-gaming element just adds a whole other level and subtly fixes some of the problems with classic Risk. Even if I get knocked out of the running for first place early on, I can ensure those who are in the lead or who are gaining on me in total games won over the campaign don't win, or go for a power, or try to trigger cool events or packets, and the list goes on. Brilliance.
2013-03-28
9
Dec 2015
6.445
Owned
Want To Play
Plays: 6
What a blast! Balance problems toward the Empire? Yeah, maybe, but it makes Rebel victory oh so sweet when it comes.
2016-01-06
8.5
Jan 2015
7.866
Owned
For Trade
Want To Play
Plays: 7
A very interesting game that I find difficult to formulate my thoughts on.
2014-03-13
7
Nov 2013
5.666
Owned
Want To Play
Plays: 2
This is a really impressive little game. If ever there were a game you could step people up from Monopoly with, this would be the one.
2013-11-06
Hasbro edition 2007
Year: 2007
8
Jul 2012
6.248
Owned
Utter classic combination of tile-laying and word play.
2013-02-14
7
Aug 2013
6.126
Owned
For Trade
Plays: 3
One solo learning play. It's Catan. 2-player is quick. Building of Jerusalem is a nice component, though it won't really function as a timer since it builds so slow.
2013-08-17
8
Aug 2015
5.868
Owned
Plays: 6
A great adventure generator. It's mostly dice-based, but there are some interesting risk management decisions to make as is common for the genre: blow a card or save it, retreat or press the fight, etc. Only real issue is difficulty playing with one avatar but I'm working on that...
2015-08-21
8
Jan 2016
N/A
Owned
Plays: 1
Showbiz (1985)
N/A
5.562
Owned
For Trade
Want To Play
Slapshot (1982)
6
Oct 2013
5.927
Owned
For Trade
Plays: 2
Really wanted to like this more than I did. With some house rules it could be great.

Played again--ok, ok. It's good. We play with non-random combat though (in other words, you pick your player for each round instead of setting the deck up beforehand).
2013-11-03
Snake Oil (2010)
8
Sep 2013
6.356
Owned
Want To Play
Plays: 8
Man. I do not think I have ever laughed as hard at a game night as I did during this game. It's kind of an Apples to Apples sort of experience, with a judge character. You combine two cards to create a specific product to sell to a character. Some of the memorable ones were selling a "Vomit Pocket" to a prom date, a "gun leg" to a soldier, and a "food storm" to a pregnant woman. Really exceeded my fairly low expectations.
2013-09-25
Sorry! (1929)
2
Feb 2013
4.626
Owned
One of the worst games ever. A "handed" variant is much more appealing.
2013-02-14
7
Sep 2012
6.279
Owned
Plays: 17
Awesome family game. Works best with the giant four-track "shuffleboard" setup.
2012-11-30
8
Jul 2013
6.939
Owned
For Trade
Want To Play
Plays: 8
Another Jim Krohn classic. Brilliant systems and a real epic feel. Can't believe all this in such a small rule set is possible.
2013-07-12
9
Oct 2014
6.641
Owned
Want To Play
Plays: 3
I had played 2E before and really enjoyed it, but first plays can be a fluke sometimes. I got 4E and hoo boy it's just as good, with everything turned up to eleven. Great models and the thickest tiles and tokens you'll ever see.

Oh did I mention there's a fantastic 1 vs. 1 dungeon crawl in here as well? A little bit of Descent-esque move optimization but not too much, and arranging your dudes in the tight corridors is great. Lots of fun ideas here and one of the best games ever made.
2014-10-10
Spot it! (2009)
5
Oct 2014
6.588
Owned
Plays: 1
It is fast and that is about all it has going for it.
2014-10-06
Squad Leader (1977)
7
Aug 2014
6.956
Owned
For Trade
Plays: 1
Well we'll start this at a 7, with the possibility of going higher with more plays. I really enjoyed my first play: simple, just about the right weight.

Regarding the reality factor, I'd say it's definitely more "game" than "sim", even though there's lots of detail and granularity in the system. You feel more like you're playing the intricacies of the phases than WW2 tactics.

Still a remarkable achievement for its time and still highly playable today.
2014-08-16
Star Realms (2014)
7
Dec 2014
7.528
Owned
Plays: 16
7
Jan 2015
6.319
Owned
Plays: 4
The solo play makes Star Realms hit the table more. Mercs seem very strong, but they don't come out all that often. I have not played with the gambit powers yet.
2015-01-21
8
Nov 2013
6.104
Owned
For Trade
Want To Play
Plays: 13
Star Trek: Equations is a blast (just play on the hardest difficulty). I can see its having a short shelf life though. In the meantime, beam me up, Scotty.

2013-11-08
8
Jun 2015
6.574
Owned
Plays: 3
Fun, wild duels, totally unique character play.
2015-06-22
Jumbo / Spin Master 50th Anniversary edition
Year: 2011
7
Oct 2012
5.928
Owned
For Trade
Plays: 20
Fun game. Biggest problem with this one is piece overload. Losing a big piece doesn't seem to carry the weight that it does in chess or other strategy games. Most of my games end with both players only having 2 or 3 pieces left regardless of the rest of the gameplay.

HOWEVER, it is still a pretty intense game. The streamlined 2011 re-release is much better than the original.
2012-10-22
7
Oct 2015
5.523
Owned
Plays: 2
Sumo Ham Slam (2010)
N/A
5.534
Owned
Plays: 2
Survive! (1982)
Parker English First Edition
Year: 1982
9
Sep 2012
7.199
Owned
Plays: 13
Survive! is a wonderful, light game that works best with the maximum 4 player count. The rules can be explained in a couple of minutes, and yet it never feels too simplistic. The luck factor is high, but the fun factor is higher still.
2013-01-01
Sushi Go! (2013)
7
Jun 2014
7.021
Owned
Want To Play
Plays: 11
Extremely pleasant, fast, cute drafting game.
2014-06-26
First Edition
Year: 2005
7
Nov 2013
5.477
Owned
Plays: 6
Sword & Skull always tells a good pirate story, but the gameplay is more Talismany Monopolyish than I would like.

Screw the haters (Erin this means you). Trash talking and pirate booty are the name of the game here.
2013-11-27
Tactics II (1958)
N/A
5.372
Owned
For Trade
Plays: 1
Take the Cake (2010)
5
Feb 2013
5.499
Owned
Plays: 2
Nearly 100% luck-based, but the sprinkle shaker gimmick is great for little ones.
2013-02-25
7
Jun 2014
7.091
Owned
Plays: 3
I only got a partial play in of this one, but it's the same paragraph system as games like Barbarian Prince. There is definitely less of a game here, but they beefed up the storytelling aspect considerably. I don't really know that you even need to play to the victory conditions.
2014-06-10
7
Mar 2013
6.407
Owned
Plays: 5
Rating is for solo play using variant posted on the geek. I like the epic feel and the slow build to the victory. Your decisions can influence the luck but it's still luck heavy. I could see this being much too long with the full player count.
2013-03-30
9
Apr 2015
N/A
Owned
Plays: 8
Playtest copy. Shaping up to be another Krohn classic. The laminate counters are genius.
2015-04-13
7
Jan 2015
5.812
Owned
Plays: 2
Wings of War for kids, and not a half bad game.
2015-01-21
7
Feb 2014
N/A
Owned
Want To Play
Plays: 5
Wiz War for kids!
2014-02-12
English second edition
Year: 2011
N/A
5.536
Owned
Want To Play
Tet Offensive (1991)
N/A
5.526
Owned
For Trade
Plays: 1
Thunder Road (1986)
7
Aug 2015
5.963
Owned
For Trade
Plays: 6
Fun and light. It's easy to get knocked out early, but multiplayer politics should take care of that...
2015-08-25
9
Jul 2014
7.631
Owned
For Trade
Want To Play
Plays: 7
Deep, deep game. I do like these games that give you limitless options on a turn, but it can get overwhelming. At least it gives you some direction with the starting tiles, your hand, and the rivers--otherwise I'd be as lost as I am when I play Go.

The depth of strategy in choosing when to start conflicts, which to resolve first, how to build your civilizations, where to place your support tiles, when to use disasters, and how best to exploit opponents' unstable civs is insane. Brilliant game.
2013-05-16
Valley Games Edition
Year: 2008
N/A
6.662
Owned
For Trade
Want To Play
Plays: 1
Trains (2012)
N/A
7.070
Owned
Plays: 1
Trenton 1776 (2015)
8
Oct 2015
N/A
Owned
For Trade
Plays: 4
Trophy Buck (2011)
5
Oct 2013
5.583
Owned
Plays: 5
Standard fare as far as dice fillers go. Okay push-your-luck game.
2013-10-05
TV Wars (1987)
6
Oct 2014
5.493
Owned
For Trade
Want To Play
Plays: 1
The theme is well done, and the ratings wars are a hoot. I wish the rest of the game was as well thought out. I don't mind roll and move games, but a few spaces are exponentially better than others, which throws the balance out of whack. A few house rules are also needed, as well as a short game variant if you don't want to be playing for 3 hours.
2014-10-22
Twixt (1962)
7
Mar 2013
6.246
Owned
For Trade
Plays: 7
Great abstract. You must give up the battles to win the war.
2013-01-06
7
Jun 2014
5.879
Owned
For Trade
Want To Play
Plays: 4
A really neat CCG-style game (tapping, drawing, discarding for effects, etc) where it's the players vs. each other vs. the system. Interesting decisions throughout.
2014-06-28
7
Nov 2015
6.510
Owned
Plays: 10
Wits & Wagers (2005)
7
Mar 2013
6.884
Owned
For Trade
Plays: 4
Trivia game that eliminates most of the annoying parts about trivia games. Much less luck factor based on the questions asked than other games with an "I go, you go" format, a nice emphasis on the betting mechanic, and a round limit to keep things nice and short. Works great with the family.
2013-06-10
Wizard (1984)
9
Jun 2014
6.673
Owned
Want To Play
Plays: 17
Wizard is a great trick taker that scales well with different numbers of players. It has a great sense of pace as you progress through the rounds. Dropping a Wizard or Jester at opportune or inopportune times can be hilarious.
2014-01-12
7
May 2014
5.867
Owned
For Trade
Want To Play
Plays: 1
Some really neat ideas. I wish they had gone the distance and made some real solo rules, because it screams for it. I make do with house rules and variants. I think it could go long or have a lot of downtime with many players.
2014-05-07
7
Jan 2013
6.284
Owned
For Trade
Plays: 9
This game works best with teams. Enough strategy for gamers but a great time with family.
2013-01-30
7
Mar 2014
5.930
Owned
For Trade
Want To Play
Plays: 5
Neat Talismany game that approximates an MMORPG (and considering you get 4 levels in in about 2 hours, it's probably close to real time!)
2014-03-17
8
Dec 2015
7.159
Owned
Plays: 6
A ridiculous amount of fun, and totally freeform in how you get to the finish line. We had a session where I got 4 of the 10 VP in one turn with some ridiculous rolling, and then I decided to finish the game off by buying a D20 missile and crushing someone. Well, I rolled badly the rest of the game and couldn't put it away, so I was passed up at the finish line by a craftier player. So fun!
2016-01-11
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