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User: p4warrior: Board Game Collection
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1 to 181 of 181   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
6.5
Feb 2013
6.231
Owned
Plays: 23
Fun, relaxing connection game. Wife enjoys this one, so to the table it goes.
2014-02-17
7
Oct 2014
6.242
Owned
Plays: 6
As good as Africa and USA, not as brutal as the latter though. It's closer to Africa but without the cars, which makes it feel a little tougher. Very easy to get landlocked. An underrated series all in all.
2014-10-06
7
Jun 2013
6.163
Owned
Plays: 15
While 10 Days in Africa is superior for geographic education, this one is far more challenging due to the one-tile-per-state setup and the 5 colors instead of 4. I definitely prefer this one as it's fun for the wife and offers more strategy for me. She still kicks my butt at it though.
2013-02-10
N/A
5.714
Owned
For Trade
N/A
N/A
Owned
Plays: 5
I am the designer. Fun and simple abstraction of disc golf. Rules and PNP files will be up shortly.
2013-07-10
8
Dec 2013
5.556
Owned
For Trade
Plays: 12
This game is totally rad. It doesn't make any sense for jet combat but I can't help but love it and sing Danger Zone while playing.
2013-12-08
3M Bookshelf Edition 1968
Year: 1968
10
Oct 2012
7.253
Owned
Plays: 9
Brilliant game. Elegance, strategy, tactics, table talk, brain burnage, and a short play time. This plays better with 4-5 than it does with other counts, but it's always fun.

This game is the shining example of how to make a game with big moments and an opportunity to fail. Too many modern games artificially keep things close. Acquire does just enough obscuring of the game state to make you usually not lose hope, while still allowing players to fail and fail spectacularly. Victory means so much more to me when a few big decisions I made would have cast be down far below where I finished.

I wish I could rate this an 11. We just started using the house rule that you must state what your company manufacturers when founding one. Hilarious.
2015-03-04
Ambush! (1983)
N/A
6.727
Owned
For Trade
Want To Play
Amoeba Wars (1981)
8
May 2014
5.661
Owned
Want To Play
Plays: 2
Totally rad DOAM game from the '80s. Great art, awesome theme, some unique combat ideas. You have to balance between needing to swarm the amoebas and getting some real heavy ships against enemy fleets. Like Wizard's Quest, this could have been a solo game with a little more elbow grease.
2014-05-07
Ancients (1986)
7
Mar 2014
5.717
Owned
For Trade
Want To Play
Plays: 1
This game had some really neat ideas: leaders as abstract command points, a form of opportunity fire without making the pacing lurch around, victory point-based scenarios, and unique panic rules.
2014-03-20
Anzio/Cassino (2010)
N/A
5.544
Owned
Plays: 4
Arkham Horror (1987)
8.5
Jan 2014
5.854
Owned
Want To Play
Plays: 9
I like this one much more than the newer 2005 Arkham Horror, which is just way too bloated for its own good. The only real downer is that managing the monsters can be a pain late in the game. I am toying with some monster limit rules as in the new game to help with this.
2013-12-27
Axis & Allies (2004)
N/A
6.508
Owned
For Trade
Want To Play
8
Jul 2014
6.366
Owned
Want To Play
Plays: 8
Roll the die and see how you die.
2014-07-31
Baker's Dozen (2008)
Playroom Entertainment edition 2008
Year: 2008
6.5
Feb 2013
6.278
Owned
Plays: 2
Neat little filler with some hearts mechanics.
2013-02-13
Bali (1954)
N/A
5.619
Owned
For Trade
Want To Play
10
Jan 2015
5.991
Owned
Want To Play
Plays: 16
Have played the first training scenario twice on Vassal now. Takes some getting used to the new modifiers, but I am liking it. I wish the Russians could shoot... anything at all! It feels a little smoother with the new modifiers. I need to get the physical copy and play more of the armor scenarios before I can rate this.

Okay, the mixed infantry/vehicle scenarios on the big boards are just great. Wow.
2014-02-15
10
Jan 2013
6.190
Owned
Plays: 59
Squad-level wargame that works great with non-wargamers such as myself. The rules are simple but effective and logical. The scenarios are tense and engaging, and the rules coerce you into trying tactical play. Read the designer notes in the back of the rulebook before you play.

You know that episode of Band of Brothers where Winters & Co. smartly lay down a base of fire and execute flanking maneuvers in order to oust the Germans at Brécourt Manor? What is incredible is how Screaming Eagles elegantly forces such tactical play. Taking potshots at a distance is very unlikely to eliminate or reduce an enemy force in BoB; instead, players must first suppress the enemy, then move in for the kill.

When a unit is suppressed, it is far less likely to be able to return fire, maneuver, or execute any number of actions. A fully suppressed unit (occurring when it takes very heavy fire or takes fire from multiple units) has a very, very slim chance of being able to move, and certain tasks like running & gunning are literally impossible for it to carry out.

The implication of this is that while charging gung-ho through the open towards a full-strength, unsuppressed unit is generally suicide (as I quickly learned in Scenario 1), smartly suppressing, surrounding, and then close assaulting a unit works brilliantly, just as it did in World War II--and all of this without a tome of rules and very few exceptions. While learning this game, these tactics simply naturally emerge from the players without their being forced upon you. It's really something.

The only caveat I have with the system is it's not extremely solo-friendly, but I overcome that by playing all enemy units as decoys and drawing chits or rolling dice when revealed to determine if it was real or not. Out of the box scenarios include 4-5 that I've enjoyed solo.

Update: We've started work on a card-driven AI system for solo play. It works well in pre-alpha so we're excited to see where it goes.
2013-04-11
BANG! (2002)
8
Mar 2014
6.515
Owned
For Trade
Want To Play
Plays: 2
Way better than I expected. Theme works great, just shoot people and don't turtle.
2014-03-25
7.5
Aug 2014
6.127
Owned
Want To Play
Plays: 2
A very interesting game with more tactical options than most trick takers, but less control if you are in the lead (which means the lead gets passed around more often, I think). Scoring and play are totally unique, and it's surprisingly thematic with some sort of narrative. Nice and quick.
2014-08-12
N/A
6.210
Owned
Plays: 2
6
Jan 2015
6.305
Owned
For Trade
Plays: 7
A pleasant, quick abstract in the vein of Hive.
2015-01-21
N/A
6.865
Owned
Plays: 2
Battleball (2003)
7
Feb 2013
6.044
Owned
For Trade
Plays: 11
Fun, light, beer, pretzels, carnage.
2013-02-07
6.5
Jan 2013
5.576
Owned
For Trade
Plays: 4
Really nice, cheap Hasbro filler on par with their Monopoly Deal offerings. The wife enjoys (beating me at) it.
2013-01-06
8
Jul 2013
7.704
Owned
For Trade
Plays: 4
Rated after 2 solo plays. Even without the intrigue I'm told about in the multiplayer, the solo game is a brilliant abstraction of the show's dynamic, pacing, and tension. The jump/regroup/jump structure gives you a little room to breathe before another massive Cylon assault threatens to cripple the Galactica.

Played multi now. It is better multi, but a bit longer than solo. I do recommend this for both modes of play. Playing a Cylon well is hard.
2013-07-25
N/A
5.524
Owned
For Trade
Plays: 1
Bible Trivia (1999)
5
Dec 2014
N/A
Owned
Basic trivia rules, but questions are well-written in this one as opposed to some other games.
2012-11-12
Black Sheep (2008)
5
Apr 2013
5.769
Owned
For Trade
Plays: 1
It's Battle Line for kids, but not as good.
2013-04-15
Blackbeard (1991)
6
Feb 2014
5.996
Owned
For Trade
Want To Play
Plays: 1
A lot of dice rolling and table checking, and solo play is marred by having to control AI opponents. I think a better solo system could be implemented. It's okay but I think the grail pirate game is yet to be made
2014-02-13
Blood & Sand (2012)
N/A
N/A
Owned
For Trade
Want To Play
Plays: 2
7
Dec 2014
5.620
Owned
For Trade
Want To Play
Plays: 5
Very fun game with something of a rare theme. The AI rules are vague, but you've just got to play them to do the most damage to yourself. They could have used more fleshing out (but then of course it may be better that they are light and you can make the AI as hard or easy as you'd like). Tense scenarios with a bit of an exploration feel with the lock boxes, vehicles, civilians, and Intel cards. Neat!
2014-07-20
3
Dec 2014
5.479
Owned
For Trade
Want To Play
Plays: 1
Why ruin the AoA formula?
2014-04-02
Breakthru (1965)
N/A
5.557
Owned
For Trade
Want To Play
6
Jul 2014
5.951
Owned
Plays: 3
Our hex bug appears to always veer in one direction, which hampers some of the strategic possibility. I'm not sure that there's much to this but the kids love watching the bug run around anyway.
2014-07-17
Carcassonne (2000)
10
Aug 2015
7.347
Owned
Plays: 29
Elegant ruleset. Two-player Carcassonne is a vicious test of tactics and strategy, while multiplayer Carcassonne is a slightly more chaotic but still cutthroat social experience.
2013-02-21
7
Jan 2013
7.463
Owned
Plays: 4
Adds an element of risk to the game. In my first play it seemed to make competition stronger as cathedrals and inn roads were always worth fighting over. Nothing tops base Carcassonne in elegance, but this is a nice variant.
2013-01-17
7
Dec 2012
7.424
Owned
Plays: 2
Adds a nice layer of strategy. I still prefer base Carc.
2012-11-02
6
Oct 2013
5.744
Owned
Plays: 2
Good for the kids, but tough to play if there is a wide range of ages, because you're so dependent on each other. Sign of a good co-op I suppose.
2013-10-05
Catan: Junior (2012)
N/A
6.237
Owned
For Trade
Want To Play
Plays: 3
Chess (1475)
7
Jan 2015
6.947
Owned
Plays: 23
This will always be a favorite of mine. This is one of the few games where I feel that I'm playing the player more than the game, but it also makes it mentally exhausting and not fun if I'm outmatched.
2013-02-21
Chronology (1996)
6
Dec 2014
5.906
Owned
Plays: 7
Trivia games the way they should be. Answers don't need to be precise, no fuss with the way questions are worded. Fun game.
2012-11-12
Chrononauts (2000)
4
Dec 2014
6.084
Owned
For Trade
Plays: 1
Eh... it's better than Fluxx, but the concept is far greater than the execution. It's a logic puzzle, but it's not a very exciting one. This is for solo play.
2013-07-23
Citadels (2000)
N/A
7.112
Owned
For Trade
Want To Play
Civilization (1980)
N/A
7.274
Owned
For Trade
Civilization (1980)
N/A
7.274
Owned
For Trade
8
Jun 2015
5.706
Owned
Plays: 4
Great dice game, equivalent of King of Tokyo et. all but better theme.
2015-06-09
7
Jan 2015
6.281
Owned
Plays: 58
A great dexterity game. Many players have gone on to purchase their own copies.
2015-01-13
Clue Suspect (2010)
N/A
5.520
Owned
For Trade
Want To Play
First Edition
Year: 2008
5
Dec 2014
5.677
Owned
For Trade
House rules are needed to balance out some of the wonkiness introduced with the extra mechanics. Nice Harry Potter flavor though.
2013-12-07
N/A
5.644
Owned
8.5
Jan 2014
7.570
Owned
Want To Play
Plays: 25
While I think this only approximates a real ancients battle, it's a great system. Most of the strategic considerations are hard-baked into the system itself, so even a simple battle has lots of opportunity for clever tactical maneuvers. My opponent was up 4-2 in VP, and with some luck and desperation I managed to jump up 5-4 in the last couple of turns to steal the win in our first game.

Playing much more via Vassal. I really like this game, though the combined card and dice luck elements can frustrate from time to time.
2014-01-02
8
Jul 2014
6.445
Owned
Want To Play
Plays: 16
Very luck-dependent, but it plays so fast and has so much fun with its theme I don't care. 1-3 player have all worked well. Revealing the location cards is addicting.
2014-07-14
Cube Quest (2013)
7
Sep 2014
6.256
Owned
Want To Play
Plays: 20
Fun but can devolve into flicking lone cubes back and forth. More fun if you have a strategy you can coordinate.
2014-09-03
Daytona 500 (1990)
9
Aug 2013
6.433
Owned
Plays: 7
Brilliant auction / card play hybrid that reminds me of Bridge in a weird way. Hand evaluation is essential, and multiple strategies can be pursued right from the start (1 car or multiple cars? Go for first or try to show?). Lots of depth here.

On a second play it continued to impress. There is definitely lots of tension in both the auction and the race.
2013-08-14
6
Apr 2014
5.548
Owned
Want To Play
Plays: 1
A quirky little game. Goes on a bit too long but has some neat ideas. Takes a while to get the hang of the auctions.
2014-04-02
7
Mar 2013
5.669
Owned
Plays: 5
Tons o' fun
2012-11-24
3
Jan 2013
5.081
Owned
Plays: 5
I hate this game. Unfortunately, it's all my kids want to play.

Five minute setup for 30 second play. It's like waiting in line for a ride you don't want to get on.
2014-05-27
N/A
5.584
Owned
Plays: 1
Dozo (1970)
3
Dec 2014
N/A
Owned
For Trade
Want To Play
Plays: 2
Interesting abstract. It can be tough to perceive some of the solutions. Very cutthroat. But... while the idea is neat, it comes to a point where you can just try every solution on the board and either play the only one left or lose. Needs to be played with a timer or something.
2014-06-10
Dragon Quest (1992)
3
Dec 2014
5.595
Owned
Plays: 5
Very simple, wildly unbalanced, and some unclear rules. However there are some great bits and tools in here for DIY or sandbox gaming.
2013-06-03
Dragonmaster (1981)
N/A
5.927
Owned
For Trade
Want To Play
Drops & Co. (2004)
6
Aug 2013
5.528
Owned
Plays: 2
Hardly a great game, but with kids it's unbelieveably good. They love turning the dials and they can quickly pick up on the strategy of denying opponents the candy while positioning them in a place to drop into their own scoring containers more easily.

For adults, there isn't a ton of strategy, but there is a light push-your-luck element. Since 25% of the turns, the containers will shift, you have to decide whether to drop a candy all the way next to your own container and hope your opponents don't shift or to play it safe and evenly distribute the candies until you can score in one move. Interesting enough for light filler to be sure.
2013-08-22
10
Dec 2014
6.399
Owned
Plays: 54
It's got about 6 too many decks, 3 too many token types, and far too much luck... but darn if it isn't a blast.

I use a dice combat variant spun off of a suggestion here on BGG, since the RPS gameplay just slows things down. Works great.

Updated to a 9. Really one of the best dungeon crawl games out there--doesn't bog down, knows what it wants to be. Hilarious.

And DungeonQuest becomes my 4th ever "10" rating. I dare you to design a game where you can kill half the players in the first turn. Nobody has the balls for that kind of design anymore.
2014-12-07
8.5
Jul 2014
7.715
Owned
Want To Play
Plays: 11
I am happy to report this is light years better than AH '05, while being different enough from the '87 AH to keep both in my collection. It streamlines everything from the '05 version, expands the scope, adds a sense of adventure, shortens the play time, and gives you a goal to work toward rather than just a "put the fire out" motif. Setup can be a chore. Looking forward to playing more.

Winning with one investigator is a real challenge. You have to pay attention to everything at once, which is tough. I may look at extending the doom track for just one for those occasions when I want the story to play out a little more and not end so early.

Yeah so the only real downside here is the board is just too much to manage for one investigator. You have no hope of controlling the gates or monsters, so you just have to get lucky with the mystery cards and Mythos card draws to win.

First win: Cthulhu, play 6.
2014-04-14
6
Sep 2013
5.799
Owned
For Trade
Plays: 3
Enjoyable enough as a social activity. As a game I think it's easily exploited as you can draw out the guessing so the next person has very little time, plus the difficulty can swing based on the question. It's still hilarious as a party game.
2013-09-14
8
Dec 2014
5.544
Owned
For Trade
Want To Play
Plays: 1
4
Apr 2013
5.669
Owned
For Trade
Plays: 2
I don't care for games with memory elements, and this one drags on far too long.
2013-01-06
7.5
Jun 2013
5.657
Owned
For Trade
Plays: 2
Executive Decision is hilariously dry (Sackson & 3M didn't even bother to theme it: you are buying materials X-Fine, Fine, and STD to produce goods A, B, and C). Though at first it was pretty confusing, and we even lost one player due to boredom, slowly the game's elegance showed itself. It's actually a very interesting player-driven economy which I've never really seen before in a game to this scale. Supply and demand fluctuate rapidly depending on your purchases. I would happily play this again.
2013-11-13
Fandooble (2011)
5
Dec 2014
5.552
Owned
For Trade
Want To Play
Plays: 3
About as standard as a dice filler can be. Nice components.
2014-03-25
N/A
7.258
Owned
7
Mar 2013
6.215
Owned
For Trade
Plays: 2
Fun solitaire wargame at the operational level. A little fiddly, and setup can be a chore.
2013-03-07
English edition
Year: 2010
8
Jul 2012
6.828
Owned
For Trade
Plays: 9
This was my gateway drug--er, game. The randomized elements coupled with the puzzle-like structure give it a great feel. I love this game and will pick it up again someday (traded for Rune Age).
2013-07-09
9
Jul 2015
6.366
Owned
Plays: 1
Giant box full of plastic bits, cardboard tokens, and buckets of dice. Despite the shiny exterior, there is a lot going on under the hood. There is plenty of opportunity for some cool subtle strategic decisions. I love to play as the good ol' USA!
2013-08-04
8
Dec 2014
6.704
Owned
Plays: 6
Great game with an excellent sense of pace and theme. Fiddly with all the card decks, special rules, minis, tokens, etc. but definitely another hit from FFP.
2014-12-28
8.5
Mar 2013
7.084
Owned
Plays: 23
Brilliant co-op with myriad options on a given player's turn. Little downtime is expected in multiplayer as you've got to pay attention for chances to follow or op fire. A touch too fiddly with all the decks upon decks and tokens upon tokens. I suspect lighter solo fare will come out more often, but when this one does it's a beast. It's Mutant Chronicles with a solo option and hand management.

Wow, this game continues to impress with the further on scenarios. Games are usually very tight, leaning toward the "difficult" side of the spectrum. It's thematic and yet mechanically very tight and, dare I say, elegant.

The downtime is actually a bit annoying with 4 but not bad under that.
2013-08-14
Gem Rush (2013)
7
Jan 2015
5.660
Owned
For Trade
Plays: 5
Quite a pleasant little game for a quick, stress-free solo time. The multiplayer is fun but may be balanced to a fault. Though there are a couple different strategies and tactics you can use: camp a good tile and then bomb the big-VP spaces, or sprint around, use the special moves and hit the 1-2 pointers. The components are fantastic for a little indie company--very impressed.
2015-01-21
N/A
5.516
Owned
For Trade
Want To Play
Hanabi (2010)
8
Jan 2015
7.253
Owned
Plays: 10
This is a great game. I don't typically care for high score games, but I am strangely compelled to push for a perfect score with Hanabi. Interesting too how the two-player game is so much different from the multiplayer.
2013-03-13
Hive (2001)
6
Dec 2014
7.258
Owned
Plays: 43
Fun abstract that I am no good at. The no-board concept is awesome and novel, but I still feel I'm doing something wrong tactically. I think there are two-player duel games that I much prefer, at least until I get a better grasp of this one.

Well I've increased from 6 to 7. It's just so dang short that you can cram 5 games into a 20-minute sitting, as long as you're not AP prone. That has to count for something.
2013-07-08
Hold the Line (2008)
8
Mar 2015
6.215
Owned
Want To Play
Plays: 8
Good weight, nice play time, good little production. I sometimes feel it's just a bit too abstracted though. I'm not sure why. The close combat doesn't feel dangerous for the attacker. So a unit can just charge gung-ho, and if you don't have the points or don't want to spend the points to respond next turn, your unit just stands there waiting for orders. It is a little odd.

After more plays, some of the other scenarios are really impressing. I think you have to add the optional close combat rule for this game to shine.
2015-03-21
English third edition
Year: 2001
8
Sep 2013
6.587
Owned
Plays: 7
Wow, what a great, malleable system. It can be played quickly in a one-year scenario with the basic rules, or you can throw in the kitchen sink and play the entire ACW. Gameplay is fluid and quick, with multiple approaches being viable.
2013-09-01
Ingenious (2004)
7
May 2013
7.106
Owned
For Trade
Plays: 3
A very good abstract, but the tile draw can be very unforgiving. I wish there were a way to manage that a little better.
2013-02-15
7
Mar 2014
5.502
Owned
For Trade
Plays: 15
My son loves it. Very fun and tense at times with the kids.
2012-11-11
6
Dec 2013
N/A
Owned
Plays: 1
A bit too easy to knock Hook over for young ones, but the 5 to 6 year olds start being able to handle it and strategize a little better.
2013-12-27
7.25
Nov 2013
5.542
Owned
Plays: 6
This game is pretty rad for what it is. Yes, it's luck-driven, but there is a level of strategy: pay attention to which hazard cards have come out already, adapt to the "word spreads" cards as needed, try to get to a city every turn if possible. As a teaching tool and a general overview of some of the hardships the early church faced, it's brilliant.
2013-11-02
7
Jul 2014
5.522
Owned
Want To Play
Plays: 2
A good kids' co-op with wonky balance issues at certain player counts.
2014-12-07
Labyrinth (1986)
4
Dec 2014
6.210
Owned
For Trade
Plays: 1
A bit chaotic for my tastes, but good for the kids.
2013-03-18
8
Oct 2013
6.615
Owned
Plays: 1
This is a good expansion that adds new tactical considerations for both sides. I only hesitate to recommend it to people who are just getting into Last Night on Earth. The beauty of LNOE is its simple mechanisms telling a story without a ton of setup or a long play time, and SOTF compromises that a little bit. However, if you've played LNOE 3 dozen times as I have, SOTF is a great way to eke more life out of this now-classic zombie game. For the first time in many, many plays, I have had to sit and think for a few minutes--as both zombies and humans--as to what the optimal play is.
2013-10-13
English First Edition
Year: 2007
9
Dec 2012
6.920
Owned
Plays: 32
Easily my favorite light, hour-ish thematic game. Players must develop and stick to an overarching strategy at the beginning of the game, or they will find that bad luck will dictate the rest of the session. For a game so dependent on dice rolls and card draws, it is amazing how many close games we have had over my 20-ish plays. It seems nearly every game ends on the very last turn or close to it. Highly recommended.
2013-08-21
8
Jan 2015
7.487
Owned
Plays: 14
The setup time is a minus as is the teardown time. I really, really like the spatial elements that help contribute to the theme. It works fine with just one player/deck but may need some difficulty tweaks as your deck just gets too good too fast and starts to steamroll.
2015-01-19
English/French edition 2012
Year: 2012
7
May 2013
6.799
Owned
Plays: 32
Great kids' game.
2012-12-23
Loot (1992)
8
Mar 2014
6.183
Owned
For Trade
Plays: 12
Great light auction filler. This can rely too much on a good hand draw, but you can always sit out a few turns and build up your hand before bidding. After more plays with lots of players, its simple design really starts to shine. Just lots of fun and a great filler every gamer should have on hand.

Oh boy it's amazing with partnerships!
2014-03-04
Wizards of the Coast/Hasbro First US edition
Year: 2000
10
Sep 2012
6.713
Owned
Plays: 19
Fantastic level of tension and abstracted theme. Set collection strategy is a lot of fun. Very dramatic.

I thought this one might drop from the 10 ranking after many plays, but going on a dozen plays it has not let up. Brilliant design. How many games actually give a player an opportunity to remove himself from the game entirely as a sacrifice to keep the quest going just a little bit longer? I can't think of many.

Keeps impressing me with how tight of a design it is. I do think it is better for 3+ than for 2, because resources are just so abundant with 2.
2013-10-05
6
Jul 2013
5.693
Owned
Plays: 5
Simple spin-and-move with great bits.

I've grown to appreciate this one for a simple quest game with the kids. So many adventure games get bogged down in rules and exceptions, and this is one I can play with 3-5 year olds with little fuss.
2013-07-14
9
Aug 2013
7.025
Owned
Plays: 28
The Confrontation is an excellent game, full of tension, bluffing, and strategy. Nearly every game session is packed with memorable moments, whether it's Frodo narrowly escaping through a mountain pass or Orcs cutting a swathe of destruction through the good forces' lines.

I enjoy Stratego very much, but LOTR TC has a couple unique advantages. Players are not engaged in a simple war of attrition with the first side to give up a high-value piece doomed from then out. Characters make meaningful sacrifices to clear a path for Frodo, while dark forces have to be very careful not to overextend, opening a hole for the enemy to slip through. This game is best played with a partner over a number of games, so the meta bluffing game gets more and more complex.
2013-02-21
Lost Cities (1999)
9
Mar 2013
7.041
Owned
Plays: 21
Great little lean 2-player game that I'm enjoying more and more with each play. Every turn feels like, "Should I shoot myself in the right foot or the left?" and "Do I help my opponent or hurt myself?". Very fun and more taxing than it has any right to be. Can vary play time as needed by playing more or less rounds.
2013-03-28
7
Jan 2015
6.569
Owned
Plays: 5
Fun game for the kids with an innovative little gimmick.
2015-01-21
2010 Core Set
Year: 2009
8.5
Mar 2013
7.310
Owned
Plays: 15
Competitive or Team, 2-4, Strategy, TCG

Rating is for "kitchen table" MTG. I don't care too much for collectible games or competitive scenes in general, but man if it isn't fun to grab a Duel Deck pack or throw together a couple quick decks and play with friends.

As for the rules themselves, I like the mathiness of it all, and the bluffing element eliminates determinism. Facing certain defeat but somehow overcoming by pretending that last card in your hand is a counterspell is exhilarating.

And with the release of the first "challenge deck", Magic has hit the table again in my house. I really hope they keep releasing these.
2013-11-24
7
Aug 2015
5.913
Owned
Plays: 5
The thematic battle that was always in my head when playing MTG is finally realized on the tabletop. The rules and card timing need some cleaning up but with some support from Wizards it should get better and better.
2015-08-16
6
Apr 2014
5.632
Owned
Plays: 3
Good dexterity game for children. Very nice and unique components--a real eye-catcher. Won't drag on for too long.
2014-04-15
7
Jan 2014
5.460
Owned
For Trade
Want To Play
Plays: 3
Underrated as all get-out, Alturien is a great little gateway game that removes some of the hate from the Monopoly formula while adding fun. It is a fun prediction game, deciding where to build your stalls and whether to make one big developed property or a bunch of smaller ones. You have to read the other players as much as the board state, too.
2014-01-25
8
Jan 2015
6.873
Owned
Want To Play
Plays: 1
A fun trading romp, though the play time and fiddliness are downsides for me just practically speaking. Euro elements in a fun themed game (classic version).
2015-01-21
7
Apr 2015
5.507
Owned
Plays: 4
A great, malleable system that is marred by balance, playtest, and rules writing issues. This should by all accounts be a 10, but it needed another few months in the oven.

If you're willing to invest some time in it, it's a fantastic introductory wargame that ACTUALLY introduces people to wargaming concepts. Too many of the "gateway" wargames are systems unto themselves, or fail to teach about CRTs, ZOCs, OOBs, and the like. This is an honest-to-goodness wargame that manages to simplify a lot of the concepts. Too bad about the rules.

Operation Mercury is brutal for the Allies, while Market Garden probably tips in their direction (though we've mainly seen Allied losses).
2015-04-24
Meteor Strike (2010)
6
Mar 2015
5.500
Owned
Plays: 1
One of the better lego games, a neat dexterity element.
2015-03-07
Minion Hunter (1992)
7
Sep 2015
5.607
Owned
Plays: 1
6
Dec 2014
5.899
Owned
Plays: 3
Predecessor to Hey! That's My Fish, complete with multiple player pawns, 2-4 player support, a heavy blocking element, and a quick pace as more and more pawns get eliminated. This one is a little less intense due to the random card draw, but interestingly the movement tiles actually add a bit of risk management and planning that wouldn't have otherwise been there. Far superior to using a die to move really. I wish I would see more games with this element.
2013-08-22
Monopoly Deal (2010)
Hasbro English Edition 2010
Year: 2010
6
Mar 2013
6.115
Owned
Plays: 10
Fun filler or finisher. I consistently get beat at this by my wife.
2013-02-21
6
Aug 2012
5.593
Owned
For Trade
Plays: 7
Nice little spin on classic Deal.
2013-01-06
N/A
5.593
Owned
For Trade
Plays: 7
5
Dec 2014
5.429
Owned
For Trade
Want To Play
Plays: 1
It's Monopoly alright. The Ring variant is much quicker but kind of throws the game out of whack as you don't want to invest as it nears Mt. Doom.
2013-12-07
6
Jun 2013
5.703
Owned
Plays: 4
Ghost Stories Jr.
2013-03-17
8
Jul 2014
5.844
Owned
For Trade
Want To Play
Plays: 2
Giant monsters... thrashing the country... buckets of dice... how could it be bad? It's not! It's fantastic!
2014-07-30
7.5
Nov 2013
5.515
Owned
Want To Play
Plays: 8
One solo play. Though the rulebook is a little confusing, it's essentially a simple CCG-like system with a spatial element, which is interesting. In solo play, my hand was quickly clogged with cards I couldn't use so I lost with only 1/6 missions complete. I am now suspecting that I should have been spending the mission cards much more liberally, simply to flush my hand and get the spacecraft and launch vehicles I need. I am hopeful that my second play will prove more interesting.

Yeah so my second play was better. Definitely worth a few plays solo if you're a space race aficionado. What's interesting about this one is the strategy isn't quite obvious at first, but once you understand it there's a bit of card-counting and some risk management.
2013-11-11
6.5
May 2015
5.555
Owned
For Trade
Want To Play
Plays: 4
A bit abstract for my taste (I don't usually care for the big chess-like decision tree), but the card play adds flavor, uncertainty, second-guessing, and fun! Does not really simulate the War of 1812 except in the vaguest of ways, but there are some interesting things going on to be sure.
2015-05-15
Nuclear War (1965)
N/A
6.002
Owned
For Trade
Plays: 1
Steve Jackson Games edition 2013
Year: 2013
7
Feb 2015
6.542
Owned
For Trade
Plays: 1
An honest-to-goodness wargame with super-easy rules. Great theme and asymmetric play.
2015-02-12
6
Jan 2015
6.576
Owned
For Trade
Plays: 1
Every card can be used for something, which takes away some of the fun of the luck of the draw. But I think if I were to play this against an evenly matched opponent many times, it would elevate in my rankings a bit.
2015-01-21
Panzer Leader (1974)
N/A
6.106
Owned
For Trade
Want To Play
Parker Brothers Classic Tin edition 1998
Year: 1998
7
Mar 2014
6.294
Owned
Plays: 2
With the right group, this is an awesome game. It works very well with a mix of gamers and non-gamers or in a family setting.
2013-02-21
6.5
Jul 2014
5.437
Owned
Want To Play
Plays: 2
Great roll and move for the kiddos with some freeform exploration elements.
2014-07-10
7
May 2014
5.804
Owned
Plays: 5
Many plays before BGG. A good hand-holding CCG for kids. At the top level there is a lot of interesting strategy and tactics, but it's still not super deep. Many cards are strictly better than others, so rarity and blind boosters are problems.

But there is something to be said for a reasonably thematic game that plays smoothly with no interrupts or "stack silliness".
2014-05-31
6
Dec 2013
N/A
Owned
For Trade
Want To Play
Plays: 1
A surprisingly good light family-style card game, borrowing many elements from Mille Bornes and Waterworks. But the spatial element here is more in-depth, and it's really satisfying to build the little cube pyramid.
2013-12-21
Qin (2012)
9
Oct 2014
6.302
Owned
Plays: 17
We will start this at a 7. It did not blow me away as many Knizias have, but a lighter version of T&E should be able to get some table time at least.

Updated to 7.5. I'm really liking this, especially with 4. The game has a similar dynamic and pacing to classic Knizias like Battle Line and Samurai, where early setup moves pay off with thrilling finishes, when every move counts. I just had a newcomer beat me in a duel where I would have won on the next move, but a clever play allowed him to upgrade to a major province and steal a city in one and leapfrog to the victory. Lots of fun.

And updated even higher. Tough to think of a tile-laying game with this much conflict and interesting decisions that plays so quickly and with such a small rule set.

Aaand higher. I was able to eke out two victories after bad starts and with people ganging up on me, and it was absolutely thrilling. This is a classic game in the making.
2014-10-22
7.5
Feb 2014
6.447
Owned
Want To Play
Plays: 2
Very solid dice roller. Better than Malo, RtTA, Elder Sign, and possibly Knizia's own Hobbit. I'm not sure if it's better than Risk Express yet. I like it more than Ra too.

Print & play gift from Erin.
2014-02-17
Raj (1988)
9
Aug 2014
6.106
Owned
For Trade
Plays: 18
Very impressed by this blind bidding game. No frills, pick your spots, and watch all your plans crash and burn. Easily better than its offspring like For Sale.
2013-10-09
Redakai (2011)
N/A
5.483
Owned
For Trade
Plays: 2
Avalon Hill edition
Year: 1979
8
Sep 2014
5.775
Owned
Plays: 10
Vague rules and some oddities, but this is a fun race game with a neat wind and action point system. In 2-player mode it is far too easy to end up with runaway leaders, but it's great with more.
2013-01-30
Relic (2013)
7.5
Sep 2014
6.457
Owned
Plays: 5
Fun light sci-fi adventure game. Talisman with some bolt-on features that are mostly good. Corruption is interesting and power cards are cool. With the wrong crowd they would probably bog the game down considerably.
2013-10-16
7.5
Jan 2013
7.409
Owned
Plays: 31
This is a fun deduction/hidden role game with the right crowd. The trouble with this one is it takes a lot of warming up the group, and you don't actually deduce anything conclusive until the final round--at which point the game is over. It is still a blast as a party type game.
2013-01-02
8
Sep 2013
5.514
Owned
For Trade
Want To Play
Plays: 7
I really like this game so far. There are a few rough edges in the rules, and the components are not the greatest, but it's a really unique little game that actually feels like Battlefield in a way. You get one free card draw at the beginning of your turn, plus you are granted a card for each control point you hold (air, weapon, or leadership). But you can only draw your free card from a given deck if your opponent doesn't have total control of all those points. This means if your enemy controls all the airfields, you can't normally spawn aircraft until you kick him out of there. Pretty neat and thematic.

Air support is handled well. Basically it's an abstract token that covers a whole tile's worth of zones, and air support cards let you activate it in interesting ways (strafing runs, rocket attacks, etc). The enemy can normally only get rid of your aircraft by countering with his own. Air support seems hugely important to turning the tide of the battle.

There is a lot of back and forth, with each side threatening victory even early on. One cool feature is the super-powerful Commander Tokens, 8 face-up special power tokens that either side can use once per turn at will--but you're limited to 4 of them per game. So you can start burning through your allotment to go for an early win, but if you fail, your opponent now can use up the other 4 at his leisure.

If I have any concerns they are that the game could run out of steam in certain situations, or get into a stalemate as neither side can gain control of victory zones. But I need more time with it F2F and with 3-4 players to get a better read on that.

Update: our first 4-player game actually had the opposite problem and ended way too early with an easy victory. I think the small rules we were playing loose with may have contributed to the outcome though.

So we're going to start this at an 8 and see where it goes with more play.
2013-09-25
Risk Legacy (2011)
9
Mar 2013
7.325
Owned
Plays: 12
The metagame is brilliant while the gameplay is "just" great. Turtling is not a viable strategy as in Revised Risk. I'm also starting to "get" just how eye-opening the concept of permanence is in this game. It eliminates all sorts of problems and gives players a whole new wonderful course of strategy to chew on.

The meta-gaming element just adds a whole other level and subtly fixes some of the problems with classic Risk. Even if I get knocked out of the running for first place early on, I can ensure those who are in the lead or who are gaining on me in total games won over the campaign don't win, or go for a power, or try to trigger cool events or packets, and the list goes on. Brilliance.
2013-03-28
8.5
Jan 2015
7.886
Owned
Want To Play
Plays: 6
A very interesting game that I find difficult to formulate my thoughts on.
2014-03-13
7
Nov 2013
5.668
Owned
For Trade
Want To Play
Plays: 1
This is a really impressive little game. If ever there were a game you could step people up from Monopoly with, this would be the one.
2013-11-06
Hasbro edition 2007
Year: 2007
8
Jul 2012
6.264
Owned
Utter classic combination of tile-laying and word play.
2013-02-14
5
Dec 2014
5.548
Owned
For Trade
Plays: 1
Not bad. Avoids some of the AP issues with original Scrabble, plays in about half the time. A few house rules needed for balance.
2013-09-21
7
Aug 2013
6.136
Owned
For Trade
Plays: 2
One solo learning play. It's Catan. 2-player is quick. Building of Jerusalem is a nice component, though it won't really function as a timer since it builds so slow.
2013-08-17
8
Aug 2015
5.825
Owned
Plays: 3
A great adventure generator. It's mostly dice-based, but there are some interesting risk management decisions to make as is common for the genre: blow a card or save it, retreat or press the fight, etc. Only real issue is difficulty playing with one avatar but I'm working on that...
2015-08-21
Showbiz (1985)
N/A
5.565
Owned
For Trade
Want To Play
Slapshot (1982)
6
Oct 2013
5.929
Owned
For Trade
Plays: 2
Really wanted to like this more than I did. With some house rules it could be great.

Played again--ok, ok. It's good. We play with non-random combat though (in other words, you pick your player for each round instead of setting the deck up beforehand).
2013-11-03
Snake Oil (2010)
8
Sep 2013
6.298
Owned
Want To Play
Plays: 7
Man. I do not think I have ever laughed as hard at a game night as I did during this game. It's kind of an Apples to Apples sort of experience, with a judge character. You combine two cards to create a specific product to sell to a character. Some of the memorable ones were selling a "Vomit Pocket" to a prom date, a "gun leg" to a soldier, and a "food storm" to a pregnant woman. Really exceeded my fairly low expectations.
2013-09-25
7.5
Aug 2015
6.378
Owned
Plays: 1
A worker placement game that doesn't suck? Well I'll be.
2015-08-25
Sorry! (1929)
2
Feb 2013
4.641
Owned
One of the worst games ever. A "handed" variant is much more appealing.
2013-02-14
7
Sep 2012
6.296
Owned
Plays: 16
Awesome family game. Works best with the giant four-track "shuffleboard" setup.
2012-11-30
9
Oct 2014
6.586
Owned
Want To Play
Plays: 3
I had played 2E before and really enjoyed it, but first plays can be a fluke sometimes. I got 4E and hoo boy it's just as good, with everything turned up to eleven. Great models and the thickest tiles and tokens you'll ever see.

Oh did I mention there's a fantastic 1 vs. 1 dungeon crawl in here as well? A little bit of Descent-esque move optimization but not too much, and arranging your dudes in the tight corridors is great. Lots of fun ideas here and one of the best games ever made.
2014-10-10
Spot it! (2009)
5
Oct 2014
6.605
Owned
Plays: 1
It is fast and that is about all it has going for it.
2014-10-06
Squad Leader (1977)
7
Aug 2014
6.974
Owned
For Trade
Plays: 1
Well we'll start this at a 7, with the possibility of going higher with more plays. I really enjoyed my first play: simple, just about the right weight.

Regarding the reality factor, I'd say it's definitely more "game" than "sim", even though there's lots of detail and granularity in the system. You feel more like you're playing the intricacies of the phases than WW2 tactics.

Still a remarkable achievement for its time and still highly playable today.
2014-08-16
Star Realms (2014)
7
Dec 2014
7.541
Owned
Plays: 16
7
Jan 2015
6.198
Owned
Plays: 4
The solo play makes Star Realms hit the table more. Mercs seem very strong, but they don't come out all that often. I have not played with the gambit powers yet.
2015-01-21
8
Nov 2013
6.117
Owned
Want To Play
Plays: 12
Star Trek: Equations is a blast (just play on the hardest difficulty). I can see its having a short shelf life though. In the meantime, beam me up, Scotty.

2013-11-08
8
Jun 2015
6.590
Owned
Plays: 3
Fun, wild duels, totally unique character play.
2015-06-22
N/A
7.084
Owned
For Trade
N/A
7.149
Owned
For Trade
Jumbo / Spin Master 50th Anniversary edition
Year: 2011
7
Oct 2012
5.921
Owned
For Trade
Plays: 20
Fun game. Biggest problem with this one is piece overload. Losing a big piece doesn't seem to carry the weight that it does in chess or other strategy games. Most of my games end with both players only having 2 or 3 pieces left regardless of the rest of the gameplay.

HOWEVER, it is still a pretty intense game. The streamlined 2011 re-release is much better than the original.
2012-10-22
Strong Stuff! (2002)
6
Dec 2014
5.639
Owned
For Trade
Want To Play
Plays: 3
Good dexterity game for kids with a cute theme, nice bits, and great sense of pace & tension.
2014-07-15
Sumo Ham Slam (2010)
N/A
5.534
Owned
Plays: 2
Survive! (1982)
Parker English First Edition
Year: 1982
9
Sep 2012
7.205
Owned
Plays: 11
Survive! is a wonderful, light game that works best with the maximum 4 player count. The rules can be explained in a couple of minutes, and yet it never feels too simplistic. The luck factor is high, but the fun factor is higher still.
2013-01-01
Sushi Go! (2013)
7
Jun 2014
6.987
Owned
Want To Play
Plays: 10
Extremely pleasant, fast, cute drafting game.
2014-06-26
First Edition
Year: 2005
7
Nov 2013
5.476
Owned
For Trade
Want To Play
Plays: 6
Sword & Skull always tells a good pirate story, but the gameplay is more Talismany Monopolyish than I would like.

Screw the haters (Erin this means you). Trash talking and pirate booty are the name of the game here.
2013-11-27
Tactics II (1958)
N/A
5.374
Owned
For Trade
Plays: 1
Take the Cake (2010)
5
Feb 2013
5.503
Owned
Plays: 2
Nearly 100% luck-based, but the sprinkle shaker gimmick is great for little ones.
2013-02-25
7
Jan 2015
5.826
Owned
Plays: 1
Wings of War for kids, and not a half bad game.
2015-01-21
7
Feb 2014
N/A
Owned
Want To Play
Plays: 4
Wiz War for kids!
2014-02-12
English second edition
Year: 2011
N/A
5.539
Owned
Want To Play
Tet Offensive (1991)
N/A
5.530
Owned
For Trade
Plays: 1
Thunder Road (1986)
7
Aug 2015
5.964
Owned
Plays: 4
Fun and light. It's easy to get knocked out early, but multiplayer politics should take care of that...
2015-08-25
7.5
Mar 2014
7.757
Owned
For Trade
Plays: 1
Not a must have expansion, but those human sized cards sure are nice. I don't notice much difference in play with the new tickets.
2014-03-09
9
Jul 2014
7.651
Owned
Want To Play
Plays: 7
Deep, deep game. I do like these games that give you limitless options on a turn, but it can get overwhelming. At least it gives you some direction with the starting tiles, your hand, and the rivers--otherwise I'd be as lost as I am when I play Go.

The depth of strategy in choosing when to start conflicts, which to resolve first, how to build your civilizations, where to place your support tiles, when to use disasters, and how best to exploit opponents' unstable civs is insane. Brilliant game.
2013-05-16
Titan (1980)
N/A
6.676
Owned
Want To Play
Plays: 1
Trophy Buck (2011)
5
Oct 2013
5.602
Owned
For Trade
Want To Play
Plays: 5
Standard fare as far as dice fillers go. Okay push-your-luck game.
2013-10-05
TV Wars (1987)
6
Oct 2014
5.496
Owned
For Trade
Want To Play
Plays: 1
The theme is well done, and the ratings wars are a hoot. I wish the rest of the game was as well thought out. I don't mind roll and move games, but a few spaces are exponentially better than others, which throws the balance out of whack. A few house rules are also needed, as well as a short game variant if you don't want to be playing for 3 hours.
2014-10-22
Twixt (1962)
7
Mar 2013
6.263
Owned
For Trade
Plays: 7
Great abstract. You must give up the battles to win the war.
2013-01-06
7
Jun 2014
5.890
Owned
For Trade
Want To Play
Plays: 4
A really neat CCG-style game (tapping, drawing, discarding for effects, etc) where it's the players vs. each other vs. the system. Interesting decisions throughout.
2014-06-28
7.5
Sep 2014
6.581
Owned
Plays: 5
Very fun tactics, but you do need to use the terrain and objectives to get the most out of it. Army building is not really necessary, but you will need to spend a few minutes picking pre-builts out of the rulebook at very least.
2014-09-20
N/A
6.054
Owned
For Trade
Want To Play
7
Feb 2015
6.003
Owned
For Trade
Plays: 5
Fun, shortish adventure game. Nice alternative to Talisman when you don't want to play until the witching hours.
2015-04-09
Wits & Wagers (2005)
7
Mar 2013
6.893
Owned
For Trade
Plays: 4
Trivia game that eliminates most of the annoying parts about trivia games. Much less luck factor based on the questions asked than other games with an "I go, you go" format, a nice emphasis on the betting mechanic, and a round limit to keep things nice and short. Works great with the family.
2013-06-10
Wizard (1984)
9
Jun 2014
6.672
Owned
Want To Play
Plays: 15
Wizard is a great trick taker that scales well with different numbers of players. It has a great sense of pace as you progress through the rounds. Dropping a Wizard or Jester at opportune or inopportune times can be hilarious.
2014-01-12
7
May 2014
5.882
Owned
For Trade
Want To Play
Plays: 1
Some really neat ideas. I wish they had gone the distance and made some real solo rules, because it screams for it. I make do with house rules and variants. I think it could go long or have a lot of downtime with many players.
2014-05-07
7
Jan 2013
6.302
Owned
For Trade
Plays: 8
This game works best with teams. Enough strategy for gamers but a great time with family.
2013-01-30
7
Mar 2014
5.954
Owned
For Trade
Want To Play
Plays: 4
Neat Talismany game that approximates an MMORPG (and considering you get 4 levels in in about 2 hours, it's probably close to real time!)
2014-03-17
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