Played twice, once with a prescribed setup (Interactive) and once with a random setup. Get lots of points for unique drafting/deck building mechanic. The only thing stopping it from going higher is that I can see how some random setups will be completely non-interactive and boring. Would definitely play at least a few more times, though.
I came away with a positive impression of Evo. The climate system was tense and strategic. It almost falls prey (pun intended) to Small World bash-the-leader syndrome, but has a couple of tricks to soften that. First, you can never attack someone who is down to only two dinosaurs. Second, the defender of an attack has a built-in advantage. Despite the less-fun theme, I would easily recommend this game to Small World fans.
I've played twice so far and nothing would stop me from playing more. I love the constant bartering between players, even if my negative standing in my group makes it more difficult for me to acquire the actions I want.
Wonderful game that requires a much different calculation mindset than normal games. Having to figure out what isn't there as opposed to what is makes this game novel and makes it a good pallet cleanser for other games.