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User: slith: Board Game Collection
Download board games: (all | owned) |    | Current Filters: comment=yes [X]
1 to 110 of 110   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
N/A
7.626
Owned
Unplayed.
2011-08-25
7
Apr 2012
6.354
Owned
It's okay.
2011-08-25
N/A
5.862
Owned
Never played
2009-04-14
N/A
6.381
Owned
Never played
2008-04-07*
N/A
6.152
Owned
Never played
2008-04-07*
N/A
6.170
Owned
Never played
2008-04-07*
N/A
6.381
Owned
Never played
2008-04-07*
N/A
6.089
Owned
For Trade
Never played
2008-04-07*
N/A
6.630
Owned
For Trade
Never played
2008-04-07*
N/A
6.297
Owned
For Trade
Never played. I have the Italian version, still in original plastic that is up for trade.
2008-04-07*
N/A
6.619
Owned
Unplayed.
2009-09-23
N/A
6.311
Owned
Unplayed.
2009-09-23
N/A
6.144
Owned
Unplayed.
2009-09-23
N/A
6.572
Owned
Unplayed.
2009-09-23
N/A
5.893
Owned
Unplayed.
2008-09-01*
N/A
6.299
Owned
Unplayed.
2009-09-23
N/A
6.312
Owned
Unplayed.
2009-09-23
N/A
6.158
Owned
Unplayed.
2009-09-23
N/A
6.290
Owned
Unplayed.
2009-09-23
N/A
6.411
Owned
Unplayed.
2009-09-23
8
Apr 2008*
6.175
Owned
I like the expansion tiles. It almost feels as though they were left off so as to be made available as promotional offerings. They should have been in the original game, or at least made readily available.
2009-09-23
N/A
6.048
Owned
Unplayed.
2009-09-23
N/A
6.008
Owned
Unplayed.
2009-09-23
N/A
5.998
Owned
Unplayed.
2009-09-23
N/A
6.365
Owned
Unplayed.
2009-09-23
N/A
6.369
Owned
Unplayed.
2009-09-23
N/A
6.401
Owned
Unplayed.
2009-09-23
N/A
6.384
Owned
Unplayed.
2009-09-23
N/A
6.346
Owned
Unplayed.
2009-09-23
N/A
6.334
Owned
Unplayed.
2009-09-23
N/A
6.779
Owned
Never Played
2008-06-15*
N/A
6.365
Owned
Never played
2008-04-07*
N/A
6.519
Owned
Never played
2008-04-07*
N/A
6.508
Owned
Never played
2008-04-07*
6
Apr 2005*
6.776
Owned
I don't think this adds to the game but if people want to use it then I'll go with the flow. Pun intended.
2005-04-26*
N/A
6.852
Owned
Never played
2008-04-07*
N/A
6.370
Owned
Never played
2008-04-07*
N/A
5.950
Wishlist(3)
 (Like to have)
I should just print it and paste it to nice thick cardboard.
2010-11-24
N/A
6.046
Owned
I don't think the changes are enough to warrant an "upgrade kit". Barbarians expansion is unplayed.
2008-04-07*
N/A
6.649
Owned
Never played
2008-04-23*
10
Apr 2005*
6.849
Owned
I love that I can now play the game with 3-6 players but it is a shame that an expansion is required for 5-6 players. The rule changes to suit 5-6 players work very well and the games don't take that much longer.
2005-04-26*
N/A
7.302
Owned
Never played
2008-04-07*
N/A
6.739
Owned
Never played
2008-04-07*
6.5
Apr 2008*
6.008
Owned
I prefer the randomness of the dice to the non-randomness of the event cards. The special effect each turn doesn't really add anything to the game IMO. However, if some anti-dice player insists on using this, I'm up for it.
2008-04-23*
N/A
7.034
Owned
Never played
2008-04-07*
N/A
6.630
Owned
Never played
2008-04-07*
N/A
6.079
Owned
Is it worth rating this single tile expansion? It doesn't shake the game up or anything.
2009-04-14
N/A
5.713
Owned
It's not worth rating this card as it was included in the base game of the RGG version I have.
2008-11-25*
N/A
7.534
Owned
I haven't even got to play my new Cosmic Encoutner yet and I already want this expansion! Crazy or what?
2009-11-20
N/A
5.835
Owned
Never played
2008-04-07*
8.25
Apr 2012
6.846
Owned
Want To Play
Played a few times. A bit better than Seaside, but not by very much.
2011-12-23
N/A
6.797
Owned
Unplayed.
2011-12-23
8.5
Apr 2012
7.450
Owned
Want To Play
Played two games and have not yet tried all the new cards. I definitely like this one.
2011-12-23
N/A
6.870
Owned
Unplayed.
2011-12-23
N/A
7.633
Owned
Want To Play
Unplayed.
2011-12-23
9
Apr 2012
8.115
Owned
Several plays. I like Prosperity a lot as it made the game feel fresh. It changes the game a fair bit when played with the Platinum and Colony cards. Have only played Prosperity with a smattering of base cards so far.
2011-12-23
8
Apr 2012
7.912
Owned
Played a few times. Not bad, but I think my least favourite expansion so far (up to Prosperity), but I don't like the bits of cardboard that this game comes with. Coins are fine though.
2011-12-23
N/A
6.801
Owned
Unplayed.
2011-12-23
N/A
6.700
Owned
Unplayed.
2011-12-23
N/A
5.990
Owned
Bought from BGG Store. Missing the rules page in English/Italian. Instead it came with 2 copies of the Dutch/Spanish rules page.
2013-09-30
N/A
6.082
Owned
Bought from BGG Store.
2013-09-30
N/A
7.393
Owned
Unplayed. Very keen to play it.
2009-09-23
8
Apr 2005*
6.030
Owned
Some of the new characters are not very balanced. However, it still improves upon the original game.
2005-04-26*
N/A
6.842
Owned
Unplayed. Need to wait to play with the right games group who've played Innovation.
2011-08-25
N/A
6.410
Owned
Never played
2008-04-07*
N/A
6.014
Owned
Unplayed
2009-12-21
N/A
5.994
Owned
Received free with other BGG store promo purchase.
2013-11-03
N/A
6.777
Owned
Never played
2008-04-20*
N/A
7.303
Owned
Never played
2008-04-07*
N/A
7.067
Owned
Never played
2008-04-07*
N/A
6.811
Owned
Never played
2008-04-07*
N/A
6.655
Owned
Never played. Would never have bought this if it hadn't come free in a bundle with Eastern Front and Terrain Pack. It's purely aesthetic.
2008-04-07*
7
May 2011
6.519
Owned
Played once. Like it. Needs more plays.
2011-05-22
N/A
5.629
Owned
Unplayed
2008-06-15*
N/A
6.268
Owned
Never played
2008-04-07*
N/A
6.165
Owned
Never played
2008-04-07*
N/A
6.043
Owned
Unplayed
2008-08-22*
Munchkin Dice (2005)
7
Apr 2008*
5.918
Owned
I like the dice.
2008-04-07*
N/A
5.864
Owned
Want To Play
I think this comes in the RGG version of 'Ystari Box'. Sweet.
2009-09-23
N/A
5.649
Owned
Never played
2008-04-07*
8
Jan 2009*
7.075
Owned
Played once with 5p. A very nice expansion. I liked everything about it, except that the last 1 or 2 (of 15) master builders to get placed often had nowhere useful to go. Perhaps that's just part of the design. Whoever places the first master builder also plays the very last one.
2008-06-15*
8
Jan 2007*
6.869
Owned
Multiple plays. A must if you have PitchCar, if only so you can get longer tracks.
2009-12-19
7.9
Dec 2009*
6.359
Owned
Multiple plays. It can be a little tricky building a track using the 45 degree corners, but the extra components add variety and enable longer tracks.
2009-12-19
8.5
Dec 2009*
6.062
Owned
Multiple plays. My favourite PitchCar expansion due to the long flicks down smooth straights. These long pieces get easily warped though.
2009-12-19
7
Dec 2009*
5.991
Owned
Multiple plays. Least favourite and least necessary expansion. The ramps are quite tricky to get up and some players can fail to get up the ramps to the top level. Having another level is actually a bit gimmicky and doesn't add much to the experience. Using the ramps simply to make a mega jump is pretty cool.
2009-12-19
N/A
7.528
Owned
Never played
2008-04-07*
N/A
7.435
Owned
Unplayed
2008-08-22*
N/A
7.465
Owned
Never played
2008-04-07*
N/A
7.372
Owned
Never played
2008-04-23*
9
Apr 2005*
7.042
Owned
Brings new life to this game which had become a little stale to me.
2005-04-26*
N/A
7.860
Owned
Preordered
Unplayed
2008-04-20*
8
Apr 2005*
6.934
Owned
Perhaps it adds too much additional complication and mayhem. Recommended for Roborally veterans.
2005-04-26*
8
Apr 2008*
6.743
Owned
Perhaps it adds too much additional complication and mayhem. Recommended for Roborally veterans.
2008-04-23*
8
Apr 2008*
6.543
Owned
Perhaps it adds too much additional complication and mayhem. Recommended for Roborally veterans.
2008-04-23*
N/A
6.673
Owned
Played about 5 rounds of Saboteur 2 with between 5 and 7 people. The rules are woeful - confusing and really skint on describing who wins with all the different possibilities and exceptions. The game is not as simple as the original. Not happy with Zman on that. We'd all played original Saboteur before and even with the player aid the rules regarding who wins were so confusing that the game was unsatisfactory to play. Don't get me wrong, the player aids were clear on the rules, but the players weren't.

There wasn't the same bluffing and guessing that there was in the original. The original was simple and it mostly worked. Actually, in Saboteur 2 I found it straightforward to work out what roles people were. There were some issues with the original and I was hoping that Saboteur 2 would address those. Instead, it changes the game so much that it feels mostly like a different game.

Now the game seems weighted heavily towards the Saboteurs whereas the original seemed weighted towards the Golddiggers, especially when the unused role card was a Saboteur. This is not necessarily a bad thing, just an observation. The Saboteurs' job remains unchanged - stop the Golddiggers reaching the treasure. The Golddiggers now have a two way battle as there is an opposing team of gold diggers that you are competing against and often you are working to stop the other team reaching the gold. With the low number of players we had there were often 2 blue and 1 green Golddigger (or vice versa). The team of 1 Golddigger never won and I think it would be an amazing feat for them to do so.

I reckon the following variant regarding who is considered a winner at the end of the round would play better and be easier to understand. Firstly, forget who makes the connection. If the treasure is reached all Golddiggers win unless blocked by an opposing team's door. Boss is considered a golddigger who always wins if the treasure is reached, regardless of doors. At end of a round, Profiteer simply chooses whether to be a Saboteur, a Blue Golddigger or a Green Golddigger. A Geologist never considered a winner (and simply gets gold based on number of crystals showing). Definitely need to try it out.

I think this covers unusual circumstances like when there is a blue and a green door on the path to the treasure and there is a boss and a profiteer. In this case the Boss is the only winner and earns (5-1=) 4 gold.
2011-10-12
N/A
6.372
Owned
Never played
2008-04-07*
N/A
5.755
Owned
Never played
2008-04-07*
N/A
7.259
Owned
Unplayed
2009-12-21
N/A
6.861
Owned
I'll be a sucker for all Small World expansions.
2010-06-30
7
Nov 2009*
5.958
Owned
It's good to have the bonus tile, but it didn't make any difference in our game. Perhaps it needs to go just before a sharp corner.
2009-11-11
8
Apr 2008*
6.157
Owned
This does appear to fix the problems I felt existed with the standard game.
2008-04-07*
8
Apr 2008*
6.253
Owned
I wouldn't play Talisman without this. More cards means more variety.
2008-04-23*
6
Apr 2005*
5.640
Want In Trade
I wish I'd bought this when it was available, even though it is the lamest of the Talisman expansions.
2005-04-26*
8
Apr 2008*
6.218
Owned
I wouldn't play Talisman without this. More cards means more variety.
2008-04-23*
N/A
5.909
Owned
Never played
2008-06-15*
9
Apr 2008*
6.698
Owned
This expansion makes play more gamer oriented than the original alone. However, it does increase game time noticeably, but it's still about 1 hour play which is excellent. I'm just as happy to play vanilla or with this expansion.
2008-04-23*
9
Apr 2005*
6.114
Owned
Not necessary but adds a little spice to the original.
2005-04-26*
9
Apr 2008*
7.180
Owned
This is the way to go if you want some 2p or 3p T2R action. Chuck the insert to T2R and slot this in the T2R box along with 1910 and you'll never look back.
2008-04-23*
9.5
Apr 2007*
7.757
Owned
This expansion makes Ticket 2 Ride near perfect.
2007-04-02*
Ys+ (2005)
N/A
5.874
Owned
Haven't played with 5p or the extra cards yet. Probably not likely to play it with 5p given how long it takes with 4p.
2008-04-07*
1 to 110 of 110   Page 1. 1
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