2 plays. Very nice game. Who can complain about a game that can take 3-7 players that always takes about 30 mins where there is so little downtime because of the simultaneous play. And, it feels like a proper Euro too. Given the play time, there is plenty of interaction for me, even if I can't directly interact with anyone except my neighbours.
It takes a long time to play, but the time flies by. Want to play it more, but don't know if I will get the time to very much. I'm starting to like long games (~2h) mark less as it's getting harder and harder to play them due to mainly playing weeknights. May have to juggle some older ratings of other longer games.
Played once. It's gonna take a few plays to get my head around what to do. It seems like a decent gamers game, but doesn't have anything special for me that makes me really keen to play again soon. I do want to play it again, just so I can form a proper opinion of it.
This is a great game and I play this with kids, non-gamers and gamers. It only takes about 10 minutes a game so it's a perfect filler. Can even be played on the side simultaneously with a heavy game during periods of down time.
I played this game a lot a while back, and played it again fairly recently. Back then I liked it, but didn't love it. Looking back I can't see what's not to love about it. After the recent play, I can see why I didn't love it. It just seemed abstract and for me that's a negative even though the theme is fine. Despite that, it's fairly quick and offers plenty of meaningful decisions. Perhaps it was a little abstract. I've upped my rating to remove this prejudice.
Played twice in one sitting. When I read the rules, it seemed complicated. When I played it I was taught the game and it's straight forward. Played each game well under the suggested time on the box - a first. This is a solid 2p game. Right now I want to play it more.
Mindless fun party game played many times in one night. Played it again at a gamer's bucks party and I didn't like it. It's just too slow to be a party game. Plus, anybody getting knocked out of the game early blows. Putting this one up for trade.
Reminiscent of For Sale. Different enough that it is worth having. I think Biblios has more meaningful decisions. It plays quickly and makes an ideal filler. For Sale has the advantage of taking up to 6 players whereas Biblios only takes up to 4.
I like the expansion tiles. It almost feels as though they were left off so as to be made available as promotional offerings. They should have been in the original game, or at least made readily available.
Too few real decisions in this game given the playing time for my liking. It seems to take over an hour to play and for that time, there are plenty of much better games to choose from. If it took 30 minutes to play it'd be a different story.
Interesting. Seems a bit like Princes of Florence and Colosseum. Both decent games with nice mechanisms that fall a bit short of very good games in my opinion. Does Cargo Noir fit the bill of ideal game in this genre? Or, as is likely, am I way off the mark on this?
Played twice. Liked it very much. At first I felt it was gonna be a harsh game, but it worked very well. It's a worker placement game with a twist. Once you've used a worker it goes to the general stock so you can't automatically use it next round. Also, you can have multiple workers placed on the same square and they have to duel to determine who gets to take the action. Talk about interaction. My only complaint is that the game is long, especially with AP players, and I don't get a lot of opportunity to play long games these days.
Played once. All good, except it's hard to get your head around the building requirements. Believe it or not, it feels quite a bit like Puerto Rico. The main difference being that you don't build up an engine.
I love that I can now play the game with 3-6 players but it is a shame that an expansion is required for 5-6 players. The rule changes to suit 5-6 players work very well and the games don't take that much longer.
I prefer the randomness of the dice to the non-randomness of the event cards. The special effect each turn doesn't really add anything to the game IMO. However, if some anti-dice player insists on using this, I'm up for it.
Picked this up at the 2012 Australian Toy & Game Expo specifically to play with my 5 yo son and a couple of his kindergarten friends. Played twice, 2p then 3p. He's played a number of other young kids games so I knew he'd understand the rules well, despite this being the most complicated of the lot (others are for 4+, Catan: Junior is 6+). Although he was busy making up stories and playing with the cool pieces when I was explaining the rules, we got there and he became very excited when the game started. He loved the whole building his engine and getting more resources so he could build faster part of the game. It is Catan at heart, but light enough for young kids. After the first game with me he was so excited that he wanted to play again with his mum too and started explaining the rules to her (wish I'd videoed it). So, far this is a real hit. It definitely has luck, but there's much analysis and thinking (for a young kid) to do in order to work out a good play. For me this sets it apart from most other good kids games that are primarily dexterity or memory games. It's a simple game for seasoned gamers, but even I had to think hard a couple of times.
After two plays, I can say that I'm disappointed in this game. I was expecting Caylus lite, but it's nearly as heavy and takes nearly as long (at least that is the case with the people I play with). Aside from portability, I prefer Caylus to this. However, don't get me wrong, it's still a good game.
I enjoy playing this game, but don't know yet how much control I really have sometimes. If the right tiles don't come up and players just aren't willing to trade them cos' you don't have what they need, I'm not sure if there's a lot you can do about it.
Really liked it all times I've played it. It's one of the few 5 player games that doesn't drag on too long and still has plenty of meaty decisions. The box is too big. Needs some setup sheets to speed up setting up the tea chest tiles.
Played many times now. I still find it addictive. A shame that it doesn't take 30 mins to play yet as my game group thinks too much. However, the quickest way to play this game is just with the Dominion base game and no expansions.
Over a dozen plays. Great addition to the base game. With so many more combos of Kingdom cards, I don't feel like I'll be getting tired of it any time soon. Each game takes a little longer in general when playing with Intrigue.
Several plays. I like Prosperity a lot as it made the game feel fresh. It changes the game a fair bit when played with the Platinum and Colony cards. Have only played Prosperity with a smattering of base cards so far.
Played about 10 times with between 2 and 4 players, and once solo. At this point I rate it an 8. Definitely more fun with 3 or more players. My 7 year old loves this game and the fact that you can setup, and play a game within 15 minutes is a bonus when he wants to play a game and it's nearly bedtime. His grandparents have played once and refuse to play it again. We always play with more gems than the setup rules indicate or else it is too easy. Not sure what the longevity of the game will be. It's probably a game that really needs expansions to keep it interesting. Just as long as they are good expansions.
I think this game is underrated. Sure, it's not particularly new or innovative, but it plays great. My only criticism is that the poinst scored at the first scoring round are effectively doubled. So, for example, if you are 4 points behind after the first scoring round you have to get 8 points just to catch up.
The first few turns are essential to get right to prepare for the challenges ahead. If you make a mistake here it can ruin your changes of being competitive in the game (it is a problem for new players when playing with experienced players). It seems hard to find time to earn more VP than the other guys, let alone make sure you don't lose too many persons and fall behind.
Played two or three times. This game is good fun. Inevitably takes longer to play than it should. Most downtime when a player is deciding whether to purchase a second card with one of the valuable gold coins.
I don't get this game. 2 player solitaire is an apt description. First play is just learning the cards and later plays are better, but not much. I feel that it needs more interaction. Disappointing, as I have really liked all of Rüdiger Dorn's other games that I have played.
This game requires more skill than most of the 2 player games I've been playing. I love the way you can really swing the game when you take down other players bridges to an island when you gain a majority on that island.
I prefer to play using intuition instead of detailed analysis and calculation. If my opponent plays intuitively I reckon it's a great game. If my opponent becomes the human calculator the game bogs down, plays slow and does not entertain me.