I enjoyed playing the game and like the mechanics. However, the value of the sets seems unbalanced which leads me to think that the game is broken. Eg, the 3 cost cards give 40VP if you have a set of 5. ie, cost 15 for 40VP. There is a 1 cost card that gives 15 VP for a set of 5. ie, cost 5 for 15VP. The cheaper cards seemed about the same value, but you didn't have to worry so much about the effects of the thieves and the sandstorm as you generally had less cards and lower value cards in your hand.
Mindless fun party game played many times in one night. Played it again at a gamer's bucks party and I didn't like it. It's just too slow to be a party game. Plus, anybody getting knocked out of the game early blows. Putting this one up for trade.
Too few real decisions in this game given the playing time for my liking. It seems to take over an hour to play and for that time, there are plenty of much better games to choose from. If it took 30 minutes to play it'd be a different story.
Played once. Believe it or not, all four players in the game tied with exactly the same score. Seems fairly quick for an area majority game. However, I've had enough of area majority games and the inevitable analysis paralysis that accompanies them.
Played once with 4p. Took about an hour, but game was abandonded after 3 of 4 rounds. I like the game and the twist with the suits, but as people did too much thinking it played too slow for my liking. I'd like it a lot if there wasn't so much counting and calculating involved. Keen to play it again.
I don't get this game. 2 player solitaire is an apt description. First play is just learning the cards and later plays are better, but not much. I feel that it needs more interaction. Disappointing, as I have really liked all of Rüdiger Dorn's other games that I have played.