2 plays. Very nice game. Who can complain about a game that can take 3-7 players that always takes about 30 mins where there is so little downtime because of the simultaneous play. And, it feels like a proper Euro too. Given the play time, there is plenty of interaction for me, even if I can't directly interact with anyone except my neighbours.
This is a great game and I play this with kids, non-gamers and gamers. It only takes about 10 minutes a game so it's a perfect filler. Can even be played on the side simultaneously with a heavy game during periods of down time.
I played this game a lot a while back, and played it again fairly recently. Back then I liked it, but didn't love it. Looking back I can't see what's not to love about it. After the recent play, I can see why I didn't love it. It just seemed abstract and for me that's a negative even though the theme is fine. Despite that, it's fairly quick and offers plenty of meaningful decisions. Perhaps it was a little abstract. I've upped my rating to remove this prejudice.
Reminiscent of For Sale. Different enough that it is worth having. I think Biblios has more meaningful decisions. It plays quickly and makes an ideal filler. For Sale has the advantage of taking up to 6 players whereas Biblios only takes up to 4.
I like the expansion tiles. It almost feels as though they were left off so as to be made available as promotional offerings. They should have been in the original game, or at least made readily available.
Played twice. Liked it very much. At first I felt it was gonna be a harsh game, but it worked very well. It's a worker placement game with a twist. Once you've used a worker it goes to the general stock so you can't automatically use it next round. Also, you can have multiple workers placed on the same square and they have to duel to determine who gets to take the action. Talk about interaction. My only complaint is that the game is long, especially with AP players, and I don't get a lot of opportunity to play long games these days.
After two plays, I can say that I'm disappointed in this game. I was expecting Caylus lite, but it's nearly as heavy and takes nearly as long (at least that is the case with the people I play with). Aside from portability, I prefer Caylus to this. However, don't get me wrong, it's still a good game.
I enjoy playing this game, but don't know yet how much control I really have sometimes. If the right tiles don't come up and players just aren't willing to trade them cos' you don't have what they need, I'm not sure if there's a lot you can do about it.
Really liked it all times I've played it. It's one of the few 5 player games that doesn't drag on too long and still has plenty of meaty decisions. The box is too big. Needs some setup sheets to speed up setting up the tea chest tiles.
Played about 10 times with between 2 and 4 players, and once solo. At this point I rate it an 8. Definitely more fun with 3 or more players. My 7 year old loves this game and the fact that you can setup, and play a game within 15 minutes is a bonus when he wants to play a game and it's nearly bedtime. His grandparents have played once and refuse to play it again. We always play with more gems than the setup rules indicate or else it is too easy. Not sure what the longevity of the game will be. It's probably a game that really needs expansions to keep it interesting. Just as long as they are good expansions.
The first few turns are essential to get right to prepare for the challenges ahead. If you make a mistake here it can ruin your changes of being competitive in the game (it is a problem for new players when playing with experienced players). It seems hard to find time to earn more VP than the other guys, let alone make sure you don't lose too many persons and fall behind.
This game requires more skill than most of the 2 player games I've been playing. I love the way you can really swing the game when you take down other players bridges to an island when you gain a majority on that island.
I think this game can suffer from analysis paralysis. But if you don't think through your turn properly a simple mistake can cost you the game. So, it plays longer than I expected and wanted it to. Aside from that, it is an excellent 2 player game.
This game is really good if people play quickly. Much of it can be done simultaneously and the game can really shove along when people play simultaneously. It's only the car movement that causes turn order issues. If played purely in turn order the game moves to slowly for my liking.
Not bad. Didn't grab me, but cooperative games haven't to date. Still, it's the best cooperative game I've played. To me cooperative games are like a bunch of people sharing a game of solitaire. Update Nov 2015. My wife and son really like co-op games so this game has been popular recently. It is a great family game.
Played once with 5p. A very nice expansion. I liked everything about it, except that the last 1 or 2 (of 15) master builders to get placed often had nowhere useful to go. Perhaps that's just part of the design. Whoever places the first master builder also plays the very last one.
Many plays. Heaps of fun. Party nd kid friendly too. It'd get a 10 if the track joins didn't cause cars to launch into the air and if the rails didn't fall out. These problems could be fixed, but shouldn't have to be.
Picked this up directly from the Z-man at the Australian Games Expo 2007. Initially the saboteurs struggled to thwart the golddiggers. Nowadays the saboteurs are regulary succeeding. Much more fun playing a saboteur than a golddigger.
Fantastic quick filler game with enough depth to keep me coming back for more. Update: with more plays playing time increases and the game becomes more analytical. That's not my style so I avoid playing this with sloths.
Played twice. A surprisingly good game. Works surprisingly well, in my opinion, with 2 players. Games with more than 2p are lengthier than I'd like and I reckon the base game could have come with more than 8 factions - which are all used in a 4p game, to give it more variety. Sure there are expansions, but these are relatively expensive. Even more so than the base game. Quite pricey as far as non collectible card games go.
Played twice. Once with 6 at the AGE, once with 4. I liked it enough to buy it at the Expo. Games that play 6p and don't take an age are hard to come by, and this one fits the bill perfectly. Worked fine with 4 too.
After 3 plays I like this game very much. I like it more with 3 players than 4p, which is unsual. Theme is very artificial. However, in my last game I felt as though I had no control. I'm leaning towards thinking last player is at a disadvantage.