It takes a long time to play, but the time flies by. Want to play it more, but don't know if I will get the time to very much. I'm starting to like long games (~2h) mark less as it's getting harder and harder to play them due to mainly playing weeknights. May have to juggle some older ratings of other longer games.
Played once. All good, except it's hard to get your head around the building requirements. Believe it or not, it feels quite a bit like Puerto Rico. The main difference being that you don't build up an engine.
Picked this up at the 2012 Australian Toy & Game Expo specifically to play with my 5 yo son and a couple of his kindergarten friends. Played twice, 2p then 3p. He's played a number of other young kids games so I knew he'd understand the rules well, despite this being the most complicated of the lot (others are for 4+, Catan: Junior is 6+). Although he was busy making up stories and playing with the cool pieces when I was explaining the rules, we got there and he became very excited when the game started. He loved the whole building his engine and getting more resources so he could build faster part of the game. It is Catan at heart, but light enough for young kids. After the first game with me he was so excited that he wanted to play again with his mum too and started explaining the rules to her (wish I'd videoed it). So, far this is a real hit. It definitely has luck, but there's much analysis and thinking (for a young kid) to do in order to work out a good play. For me this sets it apart from most other good kids games that are primarily dexterity or memory games. It's a simple game for seasoned gamers, but even I had to think hard a couple of times.
Played many times now. I still find it addictive. A shame that it doesn't take 30 mins to play yet as my game group thinks too much. However, the quickest way to play this game is just with the Dominion base game and no expansions.
Over a dozen plays. Great addition to the base game. With so many more combos of Kingdom cards, I don't feel like I'll be getting tired of it any time soon. Each game takes a little longer in general when playing with Intrigue.
Several plays. I like Prosperity a lot as it made the game feel fresh. It changes the game a fair bit when played with the Platinum and Colony cards. Have only played Prosperity with a smattering of base cards so far.
I think this game is underrated. Sure, it's not particularly new or innovative, but it plays great. My only criticism is that the poinst scored at the first scoring round are effectively doubled. So, for example, if you are 4 points behind after the first scoring round you have to get 8 points just to catch up.
I think it's better than San Juan, has longer playability, but still has limited playability. It feels like there is a best strategy for each world and if you get the right cards you will win. Sounds bad, but I haven't played it enough to get to that point and still want to play it more.
Played handful of times. Short play time, plenty of meaningful decisions, yet simple rules. Can be hard to judge who's winning which keeps it interesting until the end. What's not to like about this game? Why isn't this game rated higher? It's a bit heavier than Ticket to Ride and you have more to do than simply draw cards most of the time. It's a good game to satisfy players who want more of a game than T2R whilst still being accessible to non-gamers. Why didn't this game get SDJ the year it was released? Who's responsible?
Played once. I reckon that if you took out the Popular Places and Righteous Relics, I think the game is a little simpler and cleaner than the original. I found the board a bit easier to grasp. I like the mechanics of the river. With the PP and RR in the game is a bit more complicated, but no more so than Ticket to Ride Europe is than the original T2R.
This expansion makes play more gamer oriented than the original alone. However, it does increase game time noticeably, but it's still about 1 hour play which is excellent. I'm just as happy to play vanilla or with this expansion.
Not better and not worse than the original Ticket to Ride. Just different. Perhaps less suited for introducing to new gamers and more suited to experienced gamers with the additional rules and some added depth.
The direct confrontation element in this game causes me play quite defensively. It seems to work very well for me. It seems that everybody, but me, has trouble grasping that your symbol identifies you, not colour. Perhaps it's because I am colourblind.