While it's odd to think that you can actually win against Cthulhu, it's a fun little strategy game that sometimes lasts for longer than it should. The amount of table space required for the game is too much. We joke that if we ever get the Dunwich Horror expansion, we'll need to push two pool tables together to play. While the board and graphic design is just beautiful, the board should have been redesigned to allow neighborhood cards to be placed on the board.
Each time we've played with this expansion, it didn't seem to add anything to the game. The Dunwich Horror itself never materialized over multiple plays. It just seemed like a waste of an expansion. Looking for a board expansion for AH? Kingsport is your best bet.
Played with the Dodge City expansion. I think the sweet spot with this game is at five players or higher. I dislike games with player elimination, but because the game is so short, if you're killed in the first few rounds, you'll be back in a few minutes later.
When I've played, it's best as a two-player game. With a full run of eight or nine players, there's too much down time between plays. Also ignore the rule about limiting the number of purple districts you can substitute from the expansion.
The sweet spot with this game is right there at four players: there is lots of conflict at that level. It's one of those games where you're agonizing over the choices you have to make -- too few resources to do everything you want to right now, so you're sweating it out turn by turn. Great strategy game. This is in my top ten board games.
A fun little single player game of Pandemic that plays in about twenty minutes. Although the real Pandemic also plays in about twenty minutes, so if you're going to scavenge your copy of Pandemic for wooden cubes, you might as well play that.
But I like the look of the map on this version of Pandemic better.
I've played this several times. It's the only zombie game I've seen that feels like an actual zombie movie. I've stopped working on my dream of a zombie movie game because the world has Last Night on Earth.
This looks cool. We like hidden movement games like Scotland Yard, didn't care for the imbalance of Fury of Dracula, but this Jack the Ripper themed game looks like it's more of a Scotland Yard with wings. Would love to break this one out.
As the King, I had to do considerable prepwork before the game session, such as creating a list of all the Status cards so the Treasurer could know what cards were out there and what they did. A first-time player would never know this information, which would completely hamper the Treasurer's abilities. I had to create a King portfolio to use as a cheat sheet during the game. These were simple things that should have come up in the playtest.
There was a mechanism in the game that effectively removed a player from the game for the last four of the seven turns we played. This adds No Fun to the game. Assuming this was fixed and you'd get a 5.5 rating. As it stands, you're looking at about a 3 rating for this game. See RangerRob's comment below (rating 2) for more details. Rob was the one that was forced to sit out of the game for half our time.
The components needed to have been gone over once more before final release: The Royal Bastard's portfolio says he loses the heir status when his "influence" goes below 2. In the game, the two terms used are "Status" and "Favor". Small things like that can be found scattered about in the game components.
The art and presentation, while nice are not up to White Wolf's caliber.
A strange little game that harkens back to wargaming, but there's very little maneuvering in play, leaving the only tactic worth pursuing is "clump together and let the badguys come to you". A cute game where the dressing and storyline make up for the repetitious gameplay.
The game takes longer than it looks like it should. In a three-hour game, there seemed to be about two hour's worth of fun. Now, that's still fun, but it seemed as if the game kept dragging, even though we didn't seem to delay the game with action point paralysis.
What's the difference between Rex and Dune? Rex plays a bit faster and smoother. The dust storm goes in the opposite direction. And after several demos and plays of Rex, it always either ends on turn three or turn eight, so keep that in mind, re-skinned Bene Gesserits.
As a two-player game, it goes on about ten minutes too long. You're just waiting for a play that the other player doesn't see. I haven't played this with three or four, but I suspect that the fun factor increases with the number of players.
A fine cooperative game that I wouldn't mind getting a copy of. The tension in this is a magnitude less than in Battlestar Galactica, but it's not as vicious as that game. Possibly a game I'd play with the family until the girl is old enough for a game with traitor roles.