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Feb 17, 2007
SharksandJets.pdf (898 KB) (Log in or Register to download.)
Rules, counters, maps, CRT, player aid and scenarios
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Gregory Smith
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The rules are Hilarious! I’m tempted to actually try playing it.
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  • Posted Tue Apr 17, 2012 9:10 pm
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Ted Torgerson
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The game works best with fiberglass over the map sheets. There are no hex center dots so you have to eyeball it. You can play it with full ASL rules. but with the following changes. Prep fire is halved as area fire and fire by the attacker during the movement phase is at full firepower, i.e to dance as full firepower the Attacker must expend at least 1 MF before doing an attack and has to give the defender the chance to declare any DFF shots (also at full firepower just like ASL). The reason being that dance is about movement, not stationary actions. Also SW are not used in ranged combat. They are HIP until CC then are revealed. They are added to the possessing unit's inherent FP when calculating CC ratios. This can lead to some interesting bluffing or surprises when a 2 FP unit carries a 6 CCV SW.
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  • Posted Mon Apr 23, 2012 5:35 am
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