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Thanks. These look good!
A few comments:
- Starting: I like the idea of jump starting the game
- Equipment limit: Isn't that normal rules? Hold all you want until you move? Or were the actual rules "Hold and move all you want until the end of your turn, then discard." I cannot remember.
- Hunting: I like the peek idea. It makes the sting of missing less.
- Trading is cool. How often have you seen it used?
- Ice block: It seems like you are slowing down the game here. Perhaps that is what you intended.
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