This Hellenes rules summary does an excellent job of digesting the rules, I wish we had included something like this in the game. The organization is excellent and the interpretations demonstrate a good and generally accurate understanding of the system. Good work Jeff!
There are a few minor additions/corrections I would submit:
Muster: units must assemble in a friendly controlled City/Port [not: in 'any enemy-free area'].
Sea Movement: [add] Units moving by sea must stop upon entering a land area.
Pursuit: all *unfired* (and unrouted) friendly units faster than the slowest enemy unit can fire.
Retreats: Fleets defending the coast cannot Retreat except to Fortify in a Port of that same coastal area.
Harrying: occurs after any Retreat, not just after Panics (as already suggested).
Combat/Siege Assault: [add] Not allowed if an Event card is played.
Wintering Movement: May pass through enemy units except those besieging/ blockading the target Wintering city (this provokes a Homing Battle).
Homing: Homing units must move into a *Home* City.