The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Among the Stars
Eclipse
Mice and Mystics
Thunder Road
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Collapsible D: The Final Minutes of the Titanic
Virgin Queen
The Big Bang Theory: The Party Game
Agricola: All Creatures Big and Small
Skyline
Dominion
A Game of Thrones: The Board Game (Second Edition)
The Lord of the Rings: The Card Game
Dungeon Fighter
1989: Dawn of Freedom
Android: Netrunner
Ace of Spies
Alien Frontiers
Twilight Struggle
Arkham Horror
Agricola
7 Wonders
Ora et Labora
Dungeon Command: Sting of Lolth
Village
Wrong Chemistry
War of the Ring
Hawaii
Glory to Rome
Through the Ages: A Story of Civilization
Kingdom Builder
Twilight Imperium (third edition)
The Castles of Burgundy
Trajan
Targi
Quarriors! Quarmageddon
Race for the Galaxy
Battlestar Galactica
Zombicide
Omen: A Reign of War
Power Grid
Caylus
Dominant Species
Tammany Hall
Small World
Le Havre
File Info Subscribe sub options | File Rolls
Board Game:
Title:
Language:
English
Uploaded By:
The Fiend
United States
Avon Lake
Ohio
flag msg tools
Avatar
mbmbmbmbmb
License: © All rights reserved
Tags:
Your Tags: Add tags
Popular Tags: [View All]
Recommendations:
Recommend
4 
 Thumb up
 tip
Files
May 13, 2010
VoE.pdf (420 KB) (Log in or Register to download.)
Version II of the "Variant of Evil" clarifying some rules more clearly.
Downloads:196
Post Comment
The Fiend
United States
Avon Lake
Ohio
flag msg tools
Avatar
mbmbmbmbmb
The terrorists constantly seemed to want to band together for a win over any remaining Empires playing the basic game. It made the game seem more like the "War with Terror" than against it. My group felt this was unrealistic as BP did more to damage America recently than Al Quida so a rules tune-up was in order. I read from as many sources on this game as possible and there were a lot of great ideas out there but no one tied them together which is what I've tried to do here.
After playing the basic game no one in my group wanted to play it again and complained that a joint Terrorist "win" should be more like a loss. I agreed as real Empires would never resign their territories without a terrific struggle. This variant set's more definate victory conditions making it much less rewarding to turn Terrorist but if you do you still will have 1 player who wins above all the others.
There is always an EVIL Empire in the game (with 3 or more players) at all times so there still IS an influx of Terrorism to constantly be on guard against.

Ultimately, I know this works because everyone wants to replay the game now.
1 
 Thumb up
 tip
 Thumb up
  • Edited Fri May 14, 2010 8:50 pm
  • Posted Tue May 11, 2010 3:50 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Angus the Bull
United States
Elyria
Ohio
Avatar
mbmbmbmbmb
The variant significantly improves the playability and re-playability over the original version of the rules IMO.
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Jun 8, 2010 3:49 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
deivid lynx
Spain

A little imperialistic, maybe?

I think you didn´t quite get the irony of this game. It seems you want "the good guys" to win, and don´t really understand what´s going on here.
 
 Thumb up
 tip
 Thumb up
  • Edited Tue Mar 13, 2012 1:23 pm
  • Posted Tue Mar 13, 2012 1:19 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
The Fiend
United States
Avon Lake
Ohio
flag msg tools
Avatar
mbmbmbmbmb
Oh, I "got" it all right, it's just not playable as is. The "bad guys" are ALWAYS in the game with my variant and have a good chance of winning. IMO and those of my friends the game was just too dull/ridiculous to want to play again as is. What should be "going on" is tension between winning and the Terrorists over-throwing your regime and this was out of whack.

Anyhow, for me the point is mute as I sold it to a friend who REALLY liked this Variant! What seemed like a cool idea just didn't work out. Too bad.

Thanks for taking the time to read and respond Deivid.
 
 Thumb up
 tip
 Thumb up
  • Edited Wed Mar 14, 2012 6:39 am
  • Posted Wed Mar 14, 2012 6:28 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.