The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Among the Stars
Eclipse
Mice and Mystics
Thunder Road
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Collapsible D: The Final Minutes of the Titanic
Virgin Queen
The Big Bang Theory: The Party Game
Agricola: All Creatures Big and Small
Skyline
Dominion
A Game of Thrones: The Board Game (Second Edition)
The Lord of the Rings: The Card Game
Dungeon Fighter
1989: Dawn of Freedom
Android: Netrunner
Ace of Spies
Alien Frontiers
Twilight Struggle
Arkham Horror
Agricola
7 Wonders
Ora et Labora
Dungeon Command: Sting of Lolth
Village
Wrong Chemistry
War of the Ring
Hawaii
Glory to Rome
Through the Ages: A Story of Civilization
Kingdom Builder
Twilight Imperium (third edition)
The Castles of Burgundy
Trajan
Targi
Quarriors! Quarmageddon
Race for the Galaxy
Battlestar Galactica
Zombicide
Omen: A Reign of War
Power Grid
Caylus
Dominant Species
Tammany Hall
Small World
Le Havre
File Info Subscribe sub options | File Rolls
Board Game:
Title:
Language:
English
Uploaded By:
Jason Sugiuchi
United States
Orlando
Florida
Avatar
mbmbmbmbmb
License: No rights reserved
Tags:
Your Tags: Add tags
Popular Tags: [View All]
Recommendations:
Recommend
8 
 Thumb up
 tip
Files
Oct 6, 2010
Day and Night Play Reference v2.pdf (127 KB) (Log in or Register to download.)
A one page rule summary with definitions of game terms explained. Good for teaching a new player.
[Revised version edited for rule and definition clarity.]
Downloads:100
Post Comment
Michele Nesci
Italy

Avatar
mbmbmbmbmb
Great aid; I can see myself using it with new players. I would have a few suggestions though:
- A location tile is a tile where either pawn is on (there is an error). Day's spells that change a location tile can be used to change Night's location tile as well.
- the "surrounding" definition is not very clear. An alternative wording could be:
Bordering: the four tiles directly above, below left or right of a given tile.
Surrounding: the eight tiles around a given tile.

In both the Spell Casting and Traveling sections I would add a reminder line like "remember your hand limit" or "remember that you won't be able to keep more than 5 spells at the end of the turn". They are redundant, but it is actually a piece of information that can be overlooked and it is important to consider while you're playing that phase. Many people might in practice skip the step 3 description.

It is not exact that temple tiles cannot be affected by spells. They can't be changed or turned over (or mystified), but they can be crystallized by Night to limit Day's movement.

Hope this helps
 
 Thumb up
 tip
 Thumb up
  • Edited Wed Oct 6, 2010 11:30 pm
  • Posted Wed Oct 6, 2010 11:29 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jason Sugiuchi
United States
Orlando
Florida
Avatar
mbmbmbmbmb
Good points! I made this awhile ago when I first started playing. I'll get it fixed up.
 
 Thumb up
 tip
 Thumb up
  • Posted Thu Oct 7, 2010 12:09 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.