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Just to be really clear up front... these rules make Mists of Zanaga harder for the players to win, and I know that some groups are having enough trouble managing the rituals and primal gods already. As such, while I designed them at the same time as I designed the Cities of Adventure variant, I have also made them seperate so that players don't feel they have to use them if they want to use Zanaga's CoA variant.
That said, for groups who find Zanaga a little on the easy side, I think they will be a welcome addition.
Enjoy!
Judd
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