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Board Game:
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Language:
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Christopher Pitts
United States
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Files
Apr 15, 2011
RandomizerLabels v1.3.pdf (243 KB) (Log in or Register to download.)
Change log:
- Added the 'Not Suitable For Solo Play' to Banish
- Fixed icons on Lantern card
- Removed Blunt weapon from Dwarf
- Added divider bar to Terakian to separate requirements and provides.
Downloads:509
Apr 8, 2011
RandomizerLabels v1.2.pdf (242 KB) (Log in or Register to download.)
Labels based on Ian Toltz's (Asmor) Intelligent Randomzier system. Designed to be used with and .5" x 1.75" Avery labels.
Downloads:88
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K.Y. Wong
Singapore

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Thanks for this! Here is a link to the explanatory video:
http://www.boardgamegeek.com/video/6336/thunderstone/thunder...
 
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  • Posted Sun Apr 10, 2011 7:42 pm
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Jonathan Larochelle
Canada
Sorel-Tracy
Québec
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Any chance to get a update with the other set?
 
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  • Posted Sat Jun 25, 2011 5:58 pm
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Jose Negron

New Hyde Park
New York
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Just view the randomizer web page and find the stats for the new cards.
 
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  • Posted Tue Jul 5, 2011 6:11 pm
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Todd Kadrie
United States
Minneapolis
Minnesota
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boricua1111 wrote:
Just view the randomizer web page and find the stats for the new cards.


For folks that are inclined to do their own labels update, or produce a variant for personal use (like me ), you can pull the specific settings Asmor uses in the current online version of TMaster:

1. Load it up http://asmor.com/scripts/tsrand/ (I use firefox),
2. View Source on the page.
3. The "scripts/main.min.js" entry near top when clicked (in firefox) will pull in a file with a single long unbroken text string containing the code and the settings for all of the cards.
4. Simplest way to review the material is paste it into Notepad (with wordwrap on) and search for the Thornwood marker string: "set:set.thorn"

You'll see each card's title just to the left of the above string. and any attributes or requirements are spelled out following comma-delimited in the string:
types:"Fighter Cleric"
attack:true = Attack
magicAttack:true
light:true
destroysDisease:true
req_hero_destroys_disease
req_hero_fighter
req_village_food
req_village_light_item
req_village_mercenary
req_village_magic_attack
req_disease_special
All of the above are pretty clear as to meaning. The only one that needs some interpretation is...
strength:6
... it looks like if str >= 5 Asmor considers the card 'Strong'.

In my case, I like the Unplugged tool a lot; my blackberry doesn't load TM properly, and I'm not a fan of dragging a laptop to the table. The unplugged version works great with no dependancies at all.

I wanted both a Thornwood update, and to tag extra "Moves Monsters in Hall" solo exclusions (beyond the base Banish, Elf, Magi Staff). I also wanted to add a tag for "Interacts with Other Players", to exclude those cards from my personal solo play.

I always figure if you want something on your timeline to your own specs, it's generally most effective to do the work yourself.


 
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  • Posted Mon Jul 25, 2011 1:52 am
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Ian Toltz
United States
Revere
Massachusetts
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tin0men wrote:
1. Load it up http://asmor.com/scripts/tsrand/ (I use firefox),
2. View Source on the page.
3. The "scripts/main.min.js" entry near top when clicked (in firefox) will pull in a file with a single long unbroken text string containing the code and the settings for all of the cards.


Even better, if you read the comment:

<!-- If you'd like to see the uncompressed code, view ./dev/index.html -->

You'd find your way here: http://asmor.com/scripts/tsrand/dev/

The uncompressed code should be a lot easier for you to work with.
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  • Edited Mon Jul 25, 2011 2:02 am
  • Posted Mon Jul 25, 2011 2:01 am
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Todd Kadrie
United States
Minneapolis
Minnesota
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Thanks for pointing that out!
Actually, I had been using the dev pages (got the link from another post) - you're right, they're 100% more easy to read.
But I wasn't sure if you wanted the dev site publicly available. That and I figured the primary would always be accessible, even if you eventually decided to pull the dev.
Thanks!
 
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  • Posted Fri Aug 5, 2011 8:38 pm
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Todd Kadrie
United States
Minneapolis
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cphpitts: Excellant work!

One question on the label set: Did you use a dingbat font for the icons, or did you just use graphics/clipart?

While brewing up my own home variant, I dug around awhile reviewing bat fonts, and never came up with one that matched what you use. So I imported the pdf into PS and went with graphics, making some new icons for my new tags.

I'd considered converting the resulting icons into a new dingbat ttf font, for convenience and to possibly do the layout & editing in Word. But I didn't want to wade into converting into vector graphics etc. So I just rolled ahead doing it all in PS.

Thanks again!
 
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  • Edited Fri Aug 5, 2011 9:00 pm
  • Posted Fri Aug 5, 2011 8:59 pm
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Ian Toltz
United States
Revere
Massachusetts
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tin0men wrote:
Thanks for pointing that out!
Actually, I had been using the dev pages (got the link from another post) - you're right, they're 100% more easy to read.
But I wasn't sure if you wanted the dev site publicly available. That and I figured the primary would always be accessible, even if you eventually decided to pull the dev.
Thanks!


Nah, it's not going anywhere, and I put a comment in the HTML to help the sort of person who might be looking at the HTML find it.
 
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  • Posted Fri Aug 5, 2011 9:38 pm
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Oliver Mayer
Germany

Hi folks!

I made a new Version of the unplugged Thundermaster with a new design.

You can finde it here: http://boardgamegeek.com/filepage/77110/thundermaster-unplug...


I'm working on the labels for the randomizer cards, and I hope I could finish this soon.
 
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  • Posted Fri Mar 16, 2012 7:18 pm
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