RandomizerLabels v1.3.pdf (243 KB) (Log in or Register to download.)
Change log: - Added the 'Not Suitable For Solo Play' to Banish - Fixed icons on Lantern card - Removed Blunt weapon from Dwarf - Added divider bar to Terakian to separate requirements and provides.
Downloads:509
Apr 8, 2011
RandomizerLabels v1.2.pdf (242 KB) (Log in or Register to download.)
Labels based on Ian Toltz's (Asmor) Intelligent Randomzier system. Designed to be used with and .5" x 1.75" Avery labels.
Just view the randomizer web page and find the stats for the new cards.
For folks that are inclined to do their own labels update, or produce a variant for personal use (like me ), you can pull the specific settings Asmor uses in the current online version of TMaster:
1. Load it up http://asmor.com/scripts/tsrand/ (I use firefox), 2. View Source on the page. 3. The "scripts/main.min.js" entry near top when clicked (in firefox) will pull in a file with a single long unbroken text string containing the code and the settings for all of the cards. 4. Simplest way to review the material is paste it into Notepad (with wordwrap on) and search for the Thornwood marker string: "set:set.thorn"
You'll see each card's title just to the left of the above string. and any attributes or requirements are spelled out following comma-delimited in the string: types:"Fighter Cleric" attack:true = Attack magicAttack:true light:true destroysDisease:true req_hero_destroys_disease req_hero_fighter req_village_food req_village_light_item req_village_mercenary req_village_magic_attack req_disease_special All of the above are pretty clear as to meaning. The only one that needs some interpretation is... strength:6 ... it looks like if str >= 5 Asmor considers the card 'Strong'.
In my case, I like the Unplugged tool a lot; my blackberry doesn't load TM properly, and I'm not a fan of dragging a laptop to the table. The unplugged version works great with no dependancies at all.
I wanted both a Thornwood update, and to tag extra "Moves Monsters in Hall" solo exclusions (beyond the base Banish, Elf, Magi Staff). I also wanted to add a tag for "Interacts with Other Players", to exclude those cards from my personal solo play.
I always figure if you want something on your timeline to your own specs, it's generally most effective to do the work yourself.
1. Load it up http://asmor.com/scripts/tsrand/ (I use firefox), 2. View Source on the page. 3. The "scripts/main.min.js" entry near top when clicked (in firefox) will pull in a file with a single long unbroken text string containing the code and the settings for all of the cards.
Even better, if you read the comment:
<!-- If you'd like to see the uncompressed code, view ./dev/index.html -->
Thanks for pointing that out! Actually, I had been using the dev pages (got the link from another post) - you're right, they're 100% more easy to read. But I wasn't sure if you wanted the dev site publicly available. That and I figured the primary would always be accessible, even if you eventually decided to pull the dev. Thanks!
One question on the label set: Did you use a dingbat font for the icons, or did you just use graphics/clipart?
While brewing up my own home variant, I dug around awhile reviewing bat fonts, and never came up with one that matched what you use. So I imported the pdf into PS and went with graphics, making some new icons for my new tags.
I'd considered converting the resulting icons into a new dingbat ttf font, for convenience and to possibly do the layout & editing in Word. But I didn't want to wade into converting into vector graphics etc. So I just rolled ahead doing it all in PS.
Thanks for pointing that out! Actually, I had been using the dev pages (got the link from another post) - you're right, they're 100% more easy to read. But I wasn't sure if you wanted the dev site publicly available. That and I figured the primary would always be accessible, even if you eventually decided to pull the dev. Thanks!
Nah, it's not going anywhere, and I put a comment in the HTML to help the sort of person who might be looking at the HTML find it.