This is an implementation of Endeavor using the EveryGame app on the iPad. EveryGame is like Vassal or other systems on computing devices that let users push pieces of virtual cardboard around a virtual board. You can learn more here: EveryGame – Virtual Game Table for iPhone and iPad
Once you have EveryGame installed from the App Store, navigate to this file page in Safari ON YOUR IPAD. Click on the download link. After a short moment of downloading the file, it will prompt you open it in EveryGame. Do so, and after a few more moments, you'll be in EveryGame, and Endeavor will be in the list of games to play.
A lot of the game in this implementation should be pretty intuitive to figure out. It can be used for a couple of 2-player variants here on the Geek (2 Player Endeavor
and Faster, Friendlier 2-Player Endeavor
) as well as the SoloPlay Variant
. I haven't changed the layout of the board at all. Unfortunately, squeezing everything onto the iPad requires the use of some little tricks that EveryGame provides. To learn how to properly play it in EveryGame, please read the "rules" (not really rules; in this case, just a guide on how to get around in the interface). You can find these by going into the game within EveryGame, tapping on "Options" then "Rules". Read the "rules" once before messing around with the game, and then go back to the "rules" later for reference when things aren't clear.
Just a couple pointers if you are new to EveryGame: You will see tabs along the edge of the screen (like the mentioned "Options" tab). A couple of these bring up your building stock and a SoloPlay board. Also, if you see something that looks like a piece, you can probably drag it around. There are constraints that only allow certain pieces in certain locations, but if you would drag a piece/card/token/etc. to a place on the board in real life, you can probably do the same here.
Also, please give me feedback! I will answer any questions and would like to continue to improve this module. Thanks to Z-Man Games for permission to publish this here. As requested, credit for the game goes to designers Jarratt Gray and Carl de Visser. Also, almost all artwork in this module comes from the game which was done by the talented Josh Cappel. Thanks for your interest!