The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Among the Stars
Eclipse
Mice and Mystics
Thunder Road
Lords of Waterdeep
Descent: Journeys in the Dark (Second Edition)
Collapsible D: The Final Minutes of the Titanic
Virgin Queen
The Big Bang Theory: The Party Game
Agricola: All Creatures Big and Small
Skyline
Dominion
A Game of Thrones: The Board Game (Second Edition)
The Lord of the Rings: The Card Game
Dungeon Fighter
1989: Dawn of Freedom
Android: Netrunner
Ace of Spies
Alien Frontiers
Twilight Struggle
Arkham Horror
Agricola
7 Wonders
Ora et Labora
Dungeon Command: Sting of Lolth
Village
Wrong Chemistry
War of the Ring
Hawaii
Glory to Rome
Through the Ages: A Story of Civilization
Kingdom Builder
Twilight Imperium (third edition)
The Castles of Burgundy
Trajan
Targi
Quarriors! Quarmageddon
Race for the Galaxy
Battlestar Galactica
Zombicide
Omen: A Reign of War
Power Grid
Caylus
Dominant Species
Tammany Hall
Small World
Le Havre
File Info Subscribe sub options | File Rolls
Board Game:
Title:
Language:
English
Uploaded By:
Ricky Wilkins
United Kingdom

flag msg tools
designer
mbmbmbmbmb
License: © All rights reserved
Tags:
Your Tags: Add tags
Popular Tags: [View All]
Recommendations:
Recommend
16 
 Thumb up
2.01
 tip
Files
Oct 21, 2011
AGOT LCG Solitaire v2.pdf (48 KB) (Log in or Register to download.)
Version 2 of the Rules, with some significant changes. As before, I hope the Community will help in playtesting these rules and feedback any ideas for changes/improvements. These rules are for you guys, so I hope you enjoy and help make them better ! I've tried to keep things simple, but it is gettign lengthy. I'll be working on trying to condense this into something more concise and simpler.
Downloads:670
Sep 23, 2011
AGOT LCG Solitaire v1.2.pdf (40 KB) (Log in or Register to download.)
Home-brewed Solitaire Rules for playing a joust against a "robot" opponent. English PDF.
This is the first edition of the rules for solitaire play. It is hoped the BGG community will feedback any improvement ideas, and identify any situations which completely break it. It's a lot of fun, for playing solitaire and trying out new decks. Enjoy ! Ricky.
Downloads:149
Post Comment
Ricky Wilkins
United Kingdom

flag msg tools
designer
mbmbmbmbmb
I'm struggling a bit with "Ambush" at the moment, but I have a new rule being tested for pulling specific cards from the robot's hand. Meanwhile, any other issues, specific cards which are not ruled, etc. please do let me know ! cheers, Ricky.
1 
 Thumb up
 tip
 Thumb up
  • Posted Mon Sep 26, 2011 11:10 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Daniel Ach
United States

Maryland
mbmbmbmbmb
Old CCG draft rules allowed a player to use gold in place of influence. Maybe that could be a robot mechanic.
 
 Thumb up
 tip
 Thumb up
  • Posted Mon Sep 26, 2011 11:12 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ricky Wilkins
United Kingdom

flag msg tools
designer
mbmbmbmbmb
Version 2 in development and being tested. Updates include:

(1) a robot hand consisting of unallocated credits, and credits allocated to cards revealed as in their hand. Credits directly represent the robot's hand, where unallocated credits are unknown cards in the robot's hand, and allocated credits are assigned to actual cards in the robot's hand. So, the robot starts the game with seven credits. So, there are two different types of credit token required, and are spent when cards are played, and randomly selected when discarding from the robot's hand (e.g. Intrigue claim).

(2) rules for looking at cards in the robot's hand.

(3) event cards are played from the robot's "hand" just like other cards (they are still face-up though, which is unavoidable ).

(4) Rule added for Stealth, and robot is aware of "Stealth" when declaring attackers.

(5) Rules for Ambush and Vigilant

(6) Important Attachments table added.
2 
 Thumb up
 tip
 Thumb up
  • Posted Tue Sep 27, 2011 5:42 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Greg W.
United States
North Attleboro
Massachusetts
Avatar
mbmbmbmbmb
I just finished my first solitaire game. It was great practice. Thanks for putting this together.

I played as Stark against Lannister. The robot always seemed to be short on characters. This was partly because it rolled a lot of locations during marshalling, but it also felt like it needed more credits to get characters out. I'll let you know if I get the same feeling after a few more plays.

Quick rules question: The way I'm reading the robot's attacking rules, it will never initiate an attack unless its score for a challenge is greater than or equal to the my score. Is that right?

I thought of a card that will be tricky for the robot to play. I can't remember the name of it right now, but it allows the player to name a card and the opponent has to discard that card if they have it in their hand.

I'm looking forward to version 2
1 
 Thumb up
 tip
 Thumb up
  • Posted Fri Oct 7, 2011 1:42 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Greg W.
United States
North Attleboro
Massachusetts
Avatar
mbmbmbmbmb
I finished my second game (Targ vs robot Bara), and the robot had plenty of characters.
1 
 Thumb up
1.00
 tip
 Thumb up
  • Posted Sat Oct 8, 2011 6:09 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ricky Wilkins
United Kingdom

flag msg tools
designer
mbmbmbmbmb
gregw wrote:
The robot always seemed to be short on characters. This was partly because it rolled a lot of locations during marshalling, but it also felt like it needed more credits to get characters out.


I have modified the %s slightly in v2, and not enough credits should not be a problem in v2. I think it's working better. Many thanks for playing this out and feeding back - exactly what I was hoping for.

gregw wrote:
Quick rules question: The way I'm reading the robot's attacking rules, it will never initiate an attack unless its score for a challenge is greater than or equal to the my score. Is that right?


Yes, spot on. The aggresiveness modifiers are the thing which allows the robot to attack when it doesn't have a clear victory.

Thanks, I hope v2 will be along soon and will make things much sweeter.

Ricky
 
 Thumb up
 tip
 Thumb up
  • Edited Sun Oct 9, 2011 5:39 pm
  • Posted Sat Oct 8, 2011 11:16 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ricky Wilkins
United Kingdom

flag msg tools
designer
mbmbmbmbmb
v2 uploaded today. I've not got a lot of feedback, but I hope the community is working it ok. The more feedback and playtesting we give it , I hope, the better it could become. It would cool to get some sessions reports and some scores, to see how it's working. cheers, Ricky.

I also posted a walkthrough of a couple of turns of v2 on this thread:http://www.boardgamegeek.com/article/7696245#7696245
3 
 Thumb up
 tip
 Thumb up
  • Edited Fri Oct 21, 2011 12:46 pm
  • Posted Fri Oct 21, 2011 9:29 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Eder Monaco
Italy
Rome
RM
flag msg tools
Avatar
mbmb
played 2 games using V2 and core set decks, and both games were fun!
It is pretty amazing how you managed to do this, everything seems to be real clever and very balanced when regarding the dice rolls.
My first game I used targaryen vs robot's lannister I couldn't manage to finish the game cause it got too late, but the game was pretty even after several rounds, maybe the robot was a bit more ahead; it all depended if I could wipe his army with targaryen's event card. Second game I decided to repeat the houses, this time I won 15-4 after 4-5 rounds don't remember; but it was mainly because I had a good start and the robot had a bit of bad luck with negative points on the aggressiveness rolls.
Btw for Lannister's infamy i've been using the decision check in order to choose whether to place the power gained on a character or on the house, is that correct?

One negative thing that comes up to my mind after this 2 games is that the robot (unless he has no credits or playable card) he never saves gold for possible events or abilities that can be used after the marshalling phase. Making events and abilities that require gold useless until really late in the game. In those 2 games he never got to use gold for such things, and Lannisters do need that gold.

At first it can be slow since you must check constantly the tables and rules, but I'm sure that the next times i'll play it will be faster (the second game was already alot faster than first).

I'll definitely be playing this again and maybe post up a game session in the dedicated thread.
Thanks for making this up! I'm happy that I can play the game without having to wait next meeting with my friends
2 
 Thumb up
5.00
 tip
 Thumb up
  • Edited Tue Apr 17, 2012 12:53 am
  • Posted Tue Apr 17, 2012 12:49 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ricky Wilkins
United Kingdom

flag msg tools
designer
mbmbmbmbmb
thank you for your post ! it's great to know this is still alive. thank you for the positive response and the ideas you have on ways to improve the game. Awesome! cheers, Ricky
2 
 Thumb up
 tip
 Thumb up
  • Posted Tue Apr 17, 2012 8:35 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.