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This is a very nice aid, and one I will use. I'm very new to Twilight Struggle, so may not have a full grasp of all the rules, but I noticed some things in the aid which don't quite jibe with the rules as I understand them and I suggest these changes:
1) The number of required military operations is not set prior to playing action rounds. My interpretation of 8.2.1 is that at the end of the turn the required number of military operations is the DEFCON status number at that time (at the end of the turn). Thus, if DEFCON status changes during the course of the action rounds, the required military operations changes, too. If I'm right, I suggest moving the set required military operations line to between the actions rounds segment and check military operations line.
2) Playing your card for Influence, Realignment or Space Race do not result in military operation points, so I suggest changing the heading in the second column of the action rounds segment to be "Play Your Card As An Operation" (dropping the word "Military").
3) For clarity, I suggest changing the parenthetical line in the 3rd block of the 2nd column of the action rounds segment to be "These are the points you spend to do ONE and only ONE of the following types of operations per Round. You must spend all operational points." (my interpretation of 6.0)
4) Add to text on Realignment Rolls that each realignment attempt costs 1 operations point (6.2.1) and that no influence is ever added (6.2.3)
5) Add to text on Coup Attempt that military operation points = operations points (this is also stated in the check military operations section below, but putting it here would reinforce the point)
Thanks for a great aid!
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