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Board Game:
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Language:
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Uploaded By:
Matthew Henricks
United States
Scottsdale
Arizona
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Jan 25, 2012
civgamesummary.pdf (2.49 MB) (Log in or Register to download.)
As I was digging through content in relation to this game I saw that many users had posted game tracking content they had designed, however it seemed to me that the cards were always at least half a sheet of paper and simply added to the "mass" the game already had. I really wanted something to reduce the confusion and game size rather than add to it. As such I designed this off of the ideas of many users participating in designing for this game and compiled it onto a 4"x5.5" card.

Tracks:
+Civilization Name - For creativity or generic tracking
+The Tech Pyramid - (simple X's for this one, as it is used more so to see if open spaces are available on the pyramid as it is often hard to easily fit the pyramid in the playing space conveniently)
+Speed
+Stacking Limit
+Culture Hand Limit
+City Production
+City Culture
+Total Trade
+Tech Abilities
-Split Production
-Cross/End on Water tiles
-Culture Events can't be cancelled

I am thinking of making a back side as well but am unsure where to go with it for v1.1, I might make a battle cheat sheet or something similar.
Downloads:362
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Paulo Santoro
Brazil
São Paulo
São Paulo
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Please, how is this supposed to be used? Do you mean no tech cards over the table? I'm confused.
 
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  • Posted Fri Jan 27, 2012 4:19 am
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Samuel Wolf
Australia
Adelaide
South Australia
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Nice work. Very clean and stylish.

You might want to add some extra room on the pyramid as some players get more lower level techs than the minimum needed for the pyramid.

All in all very slick cool
 
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  • Posted Fri Jan 27, 2012 10:33 am
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Matthew Henricks
United States
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@ Samuel
Thank you
About the tech, originally I was thinking so too, but the main reason I included the pyramid was not so much to mark all the techs you owned as much as it was to free up some room on the table and easily see where you had a legal space for a new tech. I already used it once and it really helped keep the used space down. This is especially the case as we were playing this on a relatively small table.

@Paulo - what exactly do you need to know?

The tech spots can be crossed out as they're "occupied" revealing open tech spaces for a victory.
The civilization blank is included more so for customization of the cards.
Each of your cities is assigned a number and it's production and culture values can be recorded in their respective locations on the card.
Overall trade collected every turn is recorded below these.
Finally the numbers are written into the squares for your current movement speeds, stacking limits and culture hand size.

Since I had a little extra room on the right hand side I included abilities players can earn throughout the game including the ability to split production costs, cross and end movement turns on water and the ability to prevent culture rewards from being cancelled. Will these spots be as necessary? Not really but they filled out the area and added some more tracking abilities just in case you left a game and came back to it later for some reason.

Overall, I designed the card to keep track of the game as simply as possible in as small an area as possible. I also designed a backside recently to keep track of combat (bonus, tech level and battle requirements), investments and random player notes but haven't taken the time to line it up exactly yet. It's very close but not exact.

It currently cuts off the bottom line of the boxes when you print on both sides.
 
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  • Edited Fri Feb 3, 2012 1:37 am
  • Posted Fri Feb 3, 2012 1:36 am
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