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0

Gettysburg: Badges of Courage:: Cool Cards to Spice Up Who Goes First By: sharpe1813
Rules for Initiative Cards Gettysburg BOC July 26.docx (17 KB)
Rules for Use of Initiative Cards
Jul 27, 2016
Confed BOC Cards July 22.pptx (108 KB)
Confederate Cards for BOC
Jul 27, 2016
Union BOC Cards Jully 22.pptx (92 KB)
Here are the "Gettysburg" version of the rules. I have also posted rules and cards for "Borodino" both by Columbia Games.



Purpose of these Cards: To create incentives for players to gain cards that can be used to control when they go in the turn order.

Initiative Cards: Cards are rated for:
• + or - Rating as determined by the player's orientation of the card.
• Initiative rating to break ties as determined by the top of his discard pile.
• Special Use: Reshuffle and reroll 1 or 2 Dice instead of modifying initiative.

Card Areas: Each player has 4 places where cards reside:
• Draw pile.
• Current hand hidden from his opponent.
• "Play area" when vying for initiative during the Initiative Phase.
• Discard pile which must always contain at least one card. The top of the discard pile is always used to break "ties" when determining initiative.

Beginning of Game: Before the game begins, each player shuffles his deck and flips the top card of the draw pile. This card's initiative rating will be used to break ties. Ignore any "Reshuffle" text. Players start with no cards in their hand.

How to Gain Cards:
1) Activating HQs:
Confederates: Draw a number of cards equal to the number of activated HQs divided by 3 (rounding all fractions ups). The drawer keeps one of the cards and discards the rest in any order.
Union: Draw a number of cards equal to the number of activated HQs divided by 6 (rounding all fractions ups). The drawer keeps one of the cards and discards the rest in any order.
2) Moving Adjacent: Draw a number of cards equal to the number hexes next to enemy units that were vacant at the start of the turn. The drawer keeps one of the cards and discards the rest in any order.
3) Gaining Ground: For each melee in which his unit still occupies the hex after all regrouping, the victor draws 1 card.
Optional Rule: If either side started the melee with only cavalry or horse artillery units and the last unit of that side to occupy the area retreated, then no card is awarded. If the last unit of such side was eliminated, a card is still drawn by the victor.
Note: This represents the ability of these units to probe and screen.
Capturing Victory Hexes: When control of a VP hex changes, the occupier draws a number of cards equal to the hexes VP level in addition to possibly "gaining ground" (see above). The drawer keeps one of the cards and discards the rest in any order.

How to Play Initiative Cards:
A) During the Initiative Phase, each player rolls his dice as per the standard rule.
B) Each player may then use his cards one of three ways at any time:
1) Play a card to his "play area," orienting the card facing him as to add to his sum total.
2) Play a card to his "play area," orienting the card facing him as to subtracting to his sum total.
3) Discard a card to use its special text to immediately reroll 1 or 2 dice
according to the explicit text direction. This will change a player's tie-breaker.
4) Players may continue to play cards until they run out of cards or choose to stop playing cards. If necessary, the current loser in terms of game's VPs passes first and then the current winner can pass or play. If the current winner plays, then the loser can play another card(s).
5) When both players pass, determine initiative. Ties go to the player with the higher initiative rating on top of their discard pile who will be the 1st player. The initiative rating is small number located in the top right corner of the card.
Note: If you don't want initiative, you must "lose" it.
6) Next, each player discards his cards in the order that they were played. In other words, he stacks his cards on the discard pile with the bottom first played card going first into the discard pile and the last card played on top of the discard pile.
7) Loss of Momentum: If a player did not play an initiative card, he must discard one card (which includes night turns).
8) Next, each player discards down to their hand limit:
Hand limit = 5 + his Army Commander's Rating (before Commander is reduced for activation).

Reshuffling the deck: Upon the discard of a "Reshuffle" card, immediately do the following:
• Pick up discarded cards except for the top card.
• Add them to the Draw pile.
• Shuffle the deck to create a new Draw deck.


Where do I find the files to support this variant: Go to the "Files" section of this page. Hopefully, BGG will post it.

How do I make the cards?
Materials: Card protectors, adhesive mailing labels (5165/8165), cheapo playing cards.
To assemble:
1) After printing out the cards on the adhesive labels, cut them out.
2) Remove the backing.
3) Apply to the cheapo playing cards.
4) Insert into a card protector.
5) Do this 41 more timeswhistle


If you try this, please give me your feedback.

Thanks for trying out this idea!


Footnote: Cards were partially inspired by Mick Uhl, designer of AH's "Dinosaurs of the Lost World," a really chromy and cool game.
Jul 26, 2016

0

The Grizzled: At Your Orders!:: hoja de ayuda con las misiones en español By: Gerrymx
grizzled at your ordens hoja misiones en español.pdf (185 KB)
hoja de ayuda con el listado de las misiones en español en orden ascendente
Jul 27, 2016

21

A Game of Thrones: The Card Game (Second Edition):: Universal Head A GAME OF THRONES: THE CARD GAME 2ND EDITION Rules Summary & Reference By: UniversalHead
AGameofThronesLCG2ndEd_v1.2.pdf (710 KB)
The Universal Head A GAME OF THRONES: THE CARD GAME 2ND EDITION Rules Summary & Reference v1.2 (Jul16)
Jul 27, 2016
AGameofThronesLCG2ndEd_v1.1.pdf (709 KB)
The Universal Head A GAME OF THRONES: THE CARD GAME 2ND EDITION Rules Summary & Reference v1.1 (Jul16)
Jul 12, 2016
AGameofThronesLCG2ndEd_v1.pdf (709 KB)
The Universal Head A GAME OF THRONES: THE CARD GAME 2ND EDITION Rules Summary & Reference v1 (Jun16)
Jun 20, 2016

6

Lotus:: Lotus Rulebook By: Toshirauma
Lotus_Rulebook_Md150dpi.pdf (5.61 MB)
Official Lotus Rulebook
Jul 27, 2016

2

Smash Up:: Deso's Balance patch v1.0 By: desocupado
Deso's Balance patch v1.01.pptx (1.67 MB)
Smash up faction power balance leaves a bit to be desired.
So after some discussion and testing I came up with several card adjustments that should make the game more interesting, usually improving the weaker factions or even the tweaking the gameplay of strong ones.


Instructions:
1 - Download and install a font very similar to smash up - Curse Casual
2 - Print on A4
3 - Cut them carefully (cut any black borders)
4 - Place those paste ups on the bottom half of each corresponding card (inside their sleeves)


This file includes paste ups for factions from the following sets:
Core Set
Awesome Level 9000
The Obligatory Cthulhu Set
Science Fiction Double Feature
The Big Geeky Box
Monster Smash
Pretty Pretty Smash Up

------------------------------------

Disclaimer: This file is for personal use by smash up owners - any commercial use is strictly forbidden.
Jul 27, 2016
Deso's Balance patch .pptx (1.67 MB)
V1.0 Outdated (just a few typos - pointed by Anonymous Person (Father Time))
Jul 12, 2016

2

Superhero Solitaire:: Heads Up Variant Rules (2 players) By: rak5632
HeadsUp_v0_1.pdf (56 KB)
Here is the rules outline describing the 2-player heads up variant. Enjoy!
Jul 27, 2016

1

Save the Cupcake:: Save the Cupcake Rules By: angelkurisu
CupcakeRules (2).pdf (525 KB)
The GenCon 2016 rules file for Save the Cupcake!
Jul 27, 2016

1

Metal Minds:: Rule Book By: chezvek
MetalMindsRuleBook.pdf (1.72 MB)
Comprehensive rule book and strategy guide
Jul 27, 2016

0

Captaincy:: Captaincy errata 7/16 By: John Carnahan
Errata 7-16 (1).pdf (68 KB)
Errata and classifications as of July 2016
Jul 27, 2016

6

Henchmania:: Rules - EN By: Jip Jocus
Regles EN.pdf (6.06 MB)
Henchmania game's rules !
Jul 27, 2016

4

Tides of Madness:: English Rules - Official By: seejay
tom_rules_www.pdf (1.48 MB)
Official English rules. Currently could only find the preview edition.
Jul 27, 2016

4

Henchmania:: Règles du jeu - FR By: Jip Jocus
Regles FR.pdf (6.30 MB)
Les règles d'Henchmania !
Jul 27, 2016

2

Rattle, Battle, Grab the Loot: Angry Ocean:: English Rule - Official By: seejay
rattle_rules_www.pdf (11.77 MB)
The official English rules from the Portal Games website.
Jul 27, 2016

0

Risky Adventure:: Risky Adventure By: chilibean
RiskyAdventure_Spielregel_DE_lowres.pdf (3.63 MB)
Official rules from Queen Games
Jul 27, 2016

4

Risky Adventure:: Risky Adventure By: chilibean
RiskyAdventure_Spielregel_US_lowres.pdf (3.65 MB)
Official rules from Queen Games
Jul 27, 2016

0

Star Trek: Attack Wing:: Alien Probe token By: yeeshkul
Alien probe token.pdf (209 KB)
This can replace the generic Objective token in the Voyage Home OP scenario.
Jul 27, 2016

3

Superhero Solitaire:: Tekton Update to 2.5 x 3.5 By: rak5632
Deck_Tekton_v1_1.pdf (19.70 MB)
Same deck with a size change to 2.5" by 3.5" for the cards.
Jul 27, 2016

3

Superhero Solitaire:: Cherry Update to 2.5 x 3.5 By: rak5632
Deck_CherryBomb_v0_3.pdf (13.77 MB)
Same deck with adjusted card size.
Jul 27, 2016

0

Mare Nostrum: Empires:: aide de jeu Héros et Merveilles Atlas By: Uilleam
heros MN Atlas.pdf (2.90 MB)
Aide de jeu pour Mare Nostrum Atlas
Jul 27, 2016

1

Tube Heroes Racers:: Tube Heroe Racers Beta Rulebook By: Vesuvius Media
THR-RuleBook.pdf (450 KB)
Beta Rulebook
Jul 27, 2016

1

Tannhäuser:: Army of the Union Character Cards By: Tardarian
ARMY of the Union Final v2.pdf (1.01 MB)
All basic "Equipment Loads" for every Army of the Union Characters. 4 per each sheet, eliminates the need for equipment tokens.
Jul 27, 2016

0

Tannhäuser:: Bonus Tokens FINAL v2 By: Tardarian
Bonus Tokens FINAL v2.pptx (3.48 MB)
Bonus Tokens from the Game for alternate loads
Jul 27, 2016

4

Let Them Eat Cake:: Let Them Eat Cake Rules pdf By: Filip_FH
CAKE Rulebook for WEB.pdf (1.77 MB)
Official English rulebook from Osprey Games
Jul 27, 2016

2

Legendary: A Marvel Deck Building Game:: A GROUP of SUPER HEROES WE ALL KNOW AND LOVE By: WAINBERG111
GOTG 1.pdf (1.04 MB)
first cards of GotG
Jul 27, 2016
FF 2.pdf (991 KB)
the next of FF
Jul 25, 2016
FF 1.pdf (1.08 MB)
this is my version of the Fantastic four as one character.
14 cards including the all team.

And i'v also do the same for the Guardians of the Galaxy.
14 cards representing the group...

Hope you all like it.
have fun
Jul 25, 2016

2

Pandemic Legacy: Season 1:: Pandemic Legacy Complete Reset Kit with stickers By: wordsmith
PandemicLegacyResetKit_DOCX.ZIP (4.80 MB)
DOCX version of the Reset Kit.
Jul 27, 2016
PandemicLegacyResetKit_PDF.ZIP (6.16 MB)
Reset Kit which allows to play another full experience Pandemic Legacy game under the condition that no component was destroyed during a previous play. It contains all printable stickers and also some optional flavor pictures.
PDF version
Jul 26, 2016

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