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723

Arkham Horror:: Universal Head ARKHAM HORROR Rules Summary & Reference By: UniversalHead
ArkhamHorror_v7.2.pdf (1.57 MB)
The Universal Head ARKHAM HORROR Rules Reference (v7.2, Apr15). Rules summaries in both core game and 'including expansions' form, modular rules summaries for all the expansions, basic game reference sheet, play sheet, Guide to Arkham (2 versions with and without instability icons), board section overlay, and house rules by the designer. Covers all current expansions (and latest versions).
Apr 19, 2015
ArkhamHorror_v7.1.pdf (1.39 MB)
The Universal Head ARKHAM HORROR Rules Reference (v7.1, Sep13). Double-sided rules summaries in both core game and 'including expansions' form, modular rules summaries for all the expansions, basic game reference sheet, play sheet, Guide to Arkham (2 versions with and without instability icons), board section overlay, and house rules by the designer. Covers all current expansions (and latest versions).
Sep 9, 2013
ArkhamHorror_v7.pdf (1.79 MB)
The Universal Head ARKHAM HORROR Rules Reference (v7, Feb'12). Double-sided rules summaries in both core game and 'including expansions' form, modular rules summaries for all the expansions, basic game reference sheet, play sheet, Guide to Arkham (2 versions with and without instability icons), and board section overlay. Covers all current expansions (and latest versions).
Feb 20, 2012
ArkhamHorror_v6.9.pdf (1.79 MB)
The Universal Head ARKHAM HORROR Rules Reference (v6.9, Feb'12). Double-sided rules summaries in both core game and 'including expansions' form, modular rules summaries for all the expansions, basic game reference sheet, play sheet, Guide to Arkham (2 versions with and without instability icons), and board section overlay. Covers all current expansions (and latest versions).
Feb 16, 2012

645

Zombie in my Pocket:: Zombie in my Pocket - Complete Game Package (revised) By: kwanchai
Zombie in my Pocket.pdf (2.33 MB)
Updated artwork and graphic design.
May 14, 2008

568

Le Havre:: JLeHavre 1.26 By: Ponton
Classes_2011-02-06.zip (469 KB)
JLeHavre 1.26

This is a computer version of Le Havre. It was designed in Java by Grzegorz Kobiela with the approval of designer Uwe Rosenberg and publisher Lookout Games (Hanno Girke). It uses the original graphics with permission from Lookout Games, the rights holder, and Klemens Franz, the artist.

ALL RIGHTS RESERVED.

Do NOT distribute this game and do NOT use any parts of it without permission. Let your friends download this file from here. The simple reason is, I'd just like to know how many people are playing this game.

You may play this game free of charge and how often and how long you want. There are no restrictions to that. However, if you like the computer version, consider the purchase of the original board game.

This is version 1.26. It comes with the base game, the Essen 2008 and 2010 special buildings and Le Grand Hameau.

___________________________

Obligatory zip file 3/3

Comes with:
* all the class files containing the game logic and GUI
* all the patches and updates since the last release

This file DOES NOT work on its own.
You also need to download these files unless you already got them:
* the basic files (BasicFiles.zip)
* at least one of the image packs (Images_XX.zip) consisting of 4 partial RAR archives
* the images addon pack (Images_Addon.zip) unless you already have the image files for the Essen 2010 bonus buildings

Unzip all these zip files to the same folder. As for the images from this archive: add the containing image files to the proper directories. Do not delete any image files that you've received with the Images_XX.zip archive.

Attention!
I forgot to include two important files in this ZIP archive. The game won't start without them. You can create these files yourself easily. Just follow these steps:
- After you've unzipped all archives as necessary, head to the "config" folder of your game installation.
- Create a new file "lang.txt". Open it and type "en" or "de" (without quotes) and save the file. This will be the language the game will start in for the first time. You can later change it in the Login Window of the running game.
- Create another file "login.txt". You may leave it empty for the first time you start the game. You must enter a game and user name in the Login Window later. These data will be saved in this file.
I'm sorry for the inconveniences!


Start the game via the "JLeHavre.jar" file according to the procedure of your operating system. On Windows, double-click the jar file to start the game.

This is the only file that may and will be subject to change. Any updates will replace this file with a new one containing all updated classes. If not otherwise stated, any such release is INCOMPATIBLE with older releases. This is especially true for version 1.0. You can't play against opponents having the old version.

Here are some of the things that have changed since the last version:
* (2011/2/6) You could return loans for other players, but ended up returning your own and a negative cash total. This behavior is illegal by the rules, so has been disabled. It was never planned to be enabled anyway.
* (2001/2/6) If you sold stuff on another player's turn, you wouldn't see your new cash total immediately, only after the end of the current turn.
* (2010/12/31) At the end of a round, if you had 0 francs, you could sell a building any number of times. It wouldn't get sold, but you still would get the money. This is no longer possible.
* (2010/12/29) The Shipping Line cropped the text informing you about your shipping options. It now displays the whole text like intended.
* (2010/12/29) The Trafficking Spot was ill-coded. You can now exchange more than one good of one type and receive more than one good of one type.
* (2010/12/23) If you undid the move in which you got the Rattletrap car, no-one would ever get it. Now the Rattletrap car should work like intended.

If you like the game, please consider a donation - hard cash or geek gold, both are fine ways to show your appreciation. Thanks so much in advance and have a lot of fun with the game.

For more information and the discussion, see http://boardgamegeek.com/thread/387204
Feb 6, 2011
Images_Addon.zip (856 KB)
JLeHavre 1.25+

Obligatory zip file 2.5/3 (ENGLISH + GERMAN)

Comes with:
* the Essen 2010 bonus buildings image files.

This file DOES NOT work on its own.
You also need to download these files:
* the class files (Classes_YYYY-MM-DD.zip)
* the basic files (BasicFiles.zip)
* all parts of one images pack (parts 1-4)

Add these images to their proper folders. Therefore you need to already have downloaded and unpacked the images pack.
You don't need this file if you already got version 1.25 as these images were part of that release.

You don't need to download this file again when there is a new version. This file contains stuff that will never be subject to change.
Feb 6, 2011
Patches_2010-12-31.zip (110 KB)
JLeHavre 1.25 (obsolete)

This is a computer version of Le Havre. It was designed in Java by Grzegorz Kobiela with the approval of designer Uwe Rosenberg and publisher Lookout Games (Hanno Girke). It uses the original graphics with permission from Lookout Games, the rights holder, and Klemens Franz, the artist.

ALL RIGHTS RESERVED.

Do NOT distribute this game and do NOT use any parts of it without permission. Let your friends download this file from here. The simple reason is, I'd just like to know how many people are playing this game.

You may play this game free of charge and how often and how long you want. There are no restrictions to that. However, if you like the computer version, consider the purchase of the original board game.

This is version 1.25. It comes with the base game, the Essen 2008 and 2010 special buildings and Le Grand Hameau.

___________________________

Patches 2010/12/31

Copy the contents of this ZIP archive to your game installation. Confirm to over-write exisiting files. Do not delete any files manually.

This patch file also contains patches '2010/12/23' and '2010/12/29'. If you already got these, you'll only need all files named like 'DialogWindow' from the 'view' folder.

Fixes:
* (2010/12/31) At the end of a round, if you had 0 francs, you could sell a building any number of times. It wouldn't get sold, but you still would get the money. This is no longer possible.

* (2010/12/29) The Shipping Line cropped the text informing you about your shipping options. It now displays the whole text like intended.
* (2010/12/29) The Trafficking Spot was ill-coded. You can now exchange more than one good of one type and receive more than one good of one type.

* (2010/12/23) If you undid the move in which you got the Rattletrap car, no-one would ever get it. Now the Rattletrap car should work like intended.
Dec 30, 2010
Patches_2010-12-29.zip (104 KB)
JLeHavre 1.25 (obsolete)

This is a computer version of Le Havre. It was designed in Java by Grzegorz Kobiela with the approval of designer Uwe Rosenberg and publisher Lookout Games (Hanno Girke). It uses the original graphics with permission from Lookout Games, the rights holder, and Klemens Franz, the artist.

ALL RIGHTS RESERVED.

Do NOT distribute this game and do NOT use any parts of it without permission. Let your friends download this file from here. The simple reason is, I'd just like to know how many people are playing this game.

You may play this game free of charge and how often and how long you want. There are no restrictions to that. However, if you like the computer version, consider the purchase of the original board game.

This is version 1.25. It comes with the base game, the Essen 2008 and 2010 special buildings and Le Grand Hameau.

___________________________

Patches 2010/12/29

Copy the contents of this ZIP archive to your game installation. Confirm to over-write exisiting files. Do not delete any files manually.

This patch file also contains the last patch (dated 2010/12/23). If you already got that one, you may ignore the contents of the 'view' sub-folder.

Fixes:
• (2010/12/23) If you undid the move in which you got the Rattletrap car, no-one would ever get it. Now the Rattletrap car should work like intended.
• (2010/12/29) The Shipping Line cropped the text informing you about your shipping options. It now displays the whole text like intended.
• (2010/12/29) The Trafficking Spot was ill-coded. You can now exchange more than one good of one type and receive more than one good of one type.
Dec 29, 2010
Patches_2010-12-23.zip (42 KB)
JLeHavre 1.25 (obsolete)

This is a computer version of Le Havre. It was designed in Java by Grzegorz Kobiela with the approval of designer Uwe Rosenberg and publisher Lookout Games (Hanno Girke). It uses the original graphics with permission from Lookout Games, the rights holder, and Klemens Franz, the artist.

ALL RIGHTS RESERVED.

Do NOT distribute this game and do NOT use any parts of it without permission. Let your friends download this file from here. The simple reason is, I'd just like to know how many people are playing this game.

You may play this game free of charge and how often and how long you want. There are no restrictions to that. However, if you like the computer version, consider the purchase of the original board game.

This is version 1.25. It comes with the base game, the Essen 2008 and 2010 special buildings and Le Grand Hameau.

___________________________

Patches 2010/12/23

Copy the contents of this ZIP archive to the "view" folder of your game installation. Overwrite any existing files with the same name. Do not delete any other files.

Fixes:
• This fix addresses an issue with the Rattletrap car. Previously, if you undid the turn you got it, it would stay in the town until the end of the game. This is fixed now.
Dec 23, 2010
Classes_2010-12-15.zip (1.30 MB)
JLeHavre 1.25 (obsolete)

This is a computer version of Le Havre. It was designed in Java by Grzegorz Kobiela with the approval of designer Uwe Rosenberg and publisher Lookout Games (Hanno Girke). It uses the original graphics with permission from Lookout Games, the rights holder, and Klemens Franz, the artist.

ALL RIGHTS RESERVED.

Do NOT distribute this game and do NOT use any parts of it without permission. Let your friends download this file from here. The simple reason is, I'd just like to know how many people are playing this game.

You may play this game free of charge and how often and how long you want. There are no restrictions to that. However, if you like the computer version, consider the purchase of the original board game.

This is version 1.25. It comes with the base game, the Essen 2008 and 2010 special buildings and Le Grand Hameau.

___________________________

Obligatory zip file 3/3

Comes with:
* all the class files containing the game logic and GUI
* the Essen 2010 special buildings in both languages, English and German
* this file does already contain the English version of the Toy Fair bonus card

This file DOES NOT work on its own.
You also need to download these files:
* the basic files (BasicFiles.zip)
* at least one of the image packs (Images_XX.zip) consisting of 4 partial RAR archives

Unzip all these zip files to the same folder. As for the images from this archive: add the containing image files to the proper directories. Do not delete any image files that you've received with the Images_XX.zip archive.

Start the game via the "JLeHavre.jar" file according to the procedure of your operating system. On Windows, double-click the jar file to start the game.

This is the only file that may and will be subject to change. Any updates will replace this file with a new one containing all updated classes. If not otherwise stated, any such release is INCOMPATIBLE with old releases. This is especially true for version 1.0. You can't play against opponents having the old version.

Here are some of the things that have changed since the last version:
* Biofuel Facility fixed: grain is now counted towards energy in all cases
* Construction Site fixed: you can now enter your chosen building
* Added sum functionality to all dialogs where it makes sense
* Fixed potential LobbyWindow button freeze
* Added details menu to the overview card
* Fixed Tobacco Factory
* Fixed Harbour Watch: it now checks which buildings you'll be able to visit at all after you banned the current occupants
* The game now displays your available actions. Usually, this will be 1 before you take an Offer or visit a Building. However, when you leave the Main Station and visit a building, the number stays at 1 and, thus, reminds you to take another building action. With the Worker's Cottages, it'll display 2 at the beginning of the final action.
* Added new promotional cards given away at the Essen Toy Fair 2010.
* Fixed Shipping Line issue reported Dec 13, 2010.

If you like the game, please consider a donation - hard cash or geek gold, both are fine ways to show your appreciation. Thanks so much in advance and have a lot of fun with the game.

For more information and the discussion, see http://boardgamegeek.com/thread/387204
Dec 14, 2010
Classes_2010-06-24.zip (495 KB)
JLeHavre 1.24 (obsolete)

This is a computer version of Le Havre. It was designed in Java by Grzegorz Kobiela with the approval of designer Uwe Rosenberg and publisher Lookout Games (Hanno Girke). It uses the original graphics with permission from Lookout Games, the rights holder, and Klemens Franz, the artist.

ALL RIGHTS RESERVED.

Do NOT distribute this game and do NOT use any parts of it without permission. Let your friends download this file from here. The simple reason is, I'd just like to know how many people are playing this game.

You may play this game free of charge and how often and how long you want. There are no restrictions to that. However, if you like the computer version, consider the purchase of the original board game.

This is version 1.24. It comes with the base game, the Essen 2008 special buildings and Le Grand Hameau.

___________________________

Obligatory zip file 3/3

Comes with:
• all the class files containing the game logic and GUI

This file DOES NOT work on its own.
You also need to download these files:
• the basic files (BasicFiles.zip)
• at least one of the image packs (Images_XX.zip)

Unzip all these zip files to the same folder. Start the game via the "JLeHavre.jar" file according to the procedure of your operating system. On Windows, double-click the jar file to start the game.

This is the only file that may and will be subject to change. Any updates will replace this file with a new one containing all updated classes. If not otherwise stated, any such release is INCOMPATIBLE with old releases. This is especially true for version 1.0. You can't play against opponents having the old version.

Here are some of the things that have changes since the last version:
• comes with Le Grand Hameau
• multiple fixes of undo issues
• internal changes (a lot of refactoring)
• most dialogs allow you to click on an icon to select resources (you don't need to use the keyboard any more)
• many dialogs will show the sigma symbol adding up all the stuff you select there
• many more I've most certainly forgot ;)

If you like the game, please consider a donation - hard cash or geek gold, both are fine ways to show your appreciation. Thanks so much in advance and have a lot of fun with the game.

For more information and the discussion, see http://boardgamegeek.com/thread/387204
Jun 23, 2010
Images_en.part4.rar (4.21 MB)
JLeHavre 1.2

Obligatory zip file 2.4/3 (ENGLISH)

Comes with:
• part 4 of zip file containing all English images

This file DOES NOT work on its own.
You also need to download these files:
• the class files (Classes_YYYY-MM-DD.zip)
• the basic files (BasicFiles.zip)
• all the other parts of this language pack

Unzip all these zip files to the same folder. Start the game via the "JLeHavre.jar" file according to the procedure of your operating system. On Windows, double-click the jar file to start the game.

You don't need to download this file again when there is a new version. This file contains stuff that will never be subject to change.

Please note: The English images may be used instead of the German ones, even if you select German as your language. Of course, if you get the German images, your game will display them if you select German as your language.
Jun 23, 2010
Images_en.part3.rar (6.00 MB)
JLeHavre 1.2

Obligatory zip file 2.3/3 (ENGLISH)

Comes with:
• part 3 of zip file containing all English images

This file DOES NOT work on its own.
You also need to download these files:
• the class files (Classes_YYYY-MM-DD.zip)
• the basic files (BasicFiles.zip)
• all the other parts of this language pack

Unzip all these zip files to the same folder. Start the game via the "JLeHavre.jar" file according to the procedure of your operating system. On Windows, double-click the jar file to start the game.

You don't need to download this file again when there is a new version. This file contains stuff that will never be subject to change.

Please note: The English images may be used instead of the German ones, even if you select German as your language. Of course, if you get the German images, your game will display them if you select German as your language.
Jun 23, 2010
Images_en.part2.rar (6.00 MB)
JLeHavre 1.2

Obligatory zip file 2.2/3 (ENGLISH)

Comes with:
• part 2 of zip file containing all English images

This file DOES NOT work on its own.
You also need to download these files:
• the class files (Classes_YYYY-MM-DD.zip)
• the basic files (BasicFiles.zip)
• all the other parts of this language pack

Unzip all these zip files to the same folder. Start the game via the "JLeHavre.jar" file according to the procedure of your operating system. On Windows, double-click the jar file to start the game.

You don't need to download this file again when there is a new version. This file contains stuff that will never be subject to change.

Please note: The English images may be used instead of the German ones, even if you select German as your language. Of course, if you get the German images, your game will display them if you select German as your language.
Jun 23, 2010
Images_en.part1.rar (6.00 MB)
JLeHavre 1.2

Obligatory zip file 2.1/3 (ENGLISH)

Comes with:
• part 1 of zip file containing all English images

This file DOES NOT work on its own.
You also need to download these files:
• the class files (Classes_YYYY-MM-DD.zip)
• the basic files (BasicFiles.zip)
• all the other parts of this language pack

Unzip all these zip files to the same folder. Start the game via the "JLeHavre.jar" file according to the procedure of your operating system. On Windows, double-click the jar file to start the game.

You don't need to download this file again when there is a new version. This file contains stuff that will never be subject to change.

Please note: The English images may be used instead of the German ones, even if you select German as your language. Of course, if you get the German images, your game will display them if you select German as your language.
Jun 23, 2010
Images_de.part4.rar (3.13 MB)
JLeHavre 1.2

Obligatory zip file 2.4/3 (GERMAN)

Comes with:
• part 4 of zip file containing all German images

This file DOES NOT work on its own.
You also need to download these files:
• the class files (Classes_YYYY-MM-DD.zip)
• the basic files (BasicFiles.zip)
• all the other parts of this language pack

Unzip all these zip files to the same folder. Start the game via the "JLeHavre.jar" file according to the procedure of your operating system. On Windows, double-click the jar file to start the game.

You don't need to download this file again when there is a new version. This file contains stuff that will never be subject to change.

Please note: The German images may be used instead of the English ones. However, you MUST change your language to German in order to use JUST them.
Jun 23, 2010
Images_de.part3.rar (6.00 MB)
JLeHavre 1.2

Obligatory zip file 2.3/3 (GERMAN)

Comes with:
• part 3 of zip file containing all German images

This file DOES NOT work on its own.
You also need to download these files:
• the class files (Classes_YYYY-MM-DD.zip)
• the basic files (BasicFiles.zip)
• all the other parts of this language pack

Unzip all these zip files to the same folder. Start the game via the "JLeHavre.jar" file according to the procedure of your operating system. On Windows, double-click the jar file to start the game.

You don't need to download this file again when there is a new version. This file contains stuff that will never be subject to change.

Please note: The German images may be used instead of the English ones. However, you MUST change your language to German in order to use JUST them.
Jun 23, 2010
Images_de.part2.rar (6.00 MB)
JLeHavre 1.2

Obligatory zip file 2.2/3 (GERMAN)

Comes with:
• part 2 of zip file containing all German images

This file DOES NOT work on its own.
You also need to download these files:
• the class files (Classes_YYYY-MM-DD.zip)
• the basic files (BasicFiles.zip)
• all the other parts of this language pack

Unzip all these zip files to the same folder. Start the game via the "JLeHavre.jar" file according to the procedure of your operating system. On Windows, double-click the jar file to start the game.

You don't need to download this file again when there is a new version. This file contains stuff that will never be subject to change.

Please note: The German images may be used instead of the English ones. However, you MUST change your language to German in order to use JUST them.
Jun 23, 2010
Images_de.part1.rar (6.00 MB)
JLeHavre 1.2

Obligatory zip file 2.1/3 (GERMAN)

Comes with:
• part 1 of zip file containing all German images

This file DOES NOT work on its own.
You also need to download these files:
• the class files (Classes_YYYY-MM-DD.zip)
• the basic files (BasicFiles.zip)
• all the other parts of this language pack

Unzip all these zip files to the same folder. Start the game via the "JLeHavre.jar" file according to the procedure of your operating system. On Windows, double-click the jar file to start the game.

You don't need to download this file again when there is a new version. This file contains stuff that will never be subject to change.

Please note: The German images may be used instead of the English ones. However, you MUST change your language to German in order to use JUST them.
Jun 23, 2010
BasicFiles.zip (2.60 MB)
JLeHavre 1.2

Obligatory zip file 1/3

Comes with:
• official Le Havre fonts
• language neutral images
• the JGroup jar files
• the log folder
• the main jar file to start the game
• a Readme text file

This file DOES NOT work on its own.
You also need to download these files:
• the class files (Classes_YYYY-MM-DD.zip)
• at least one language file (Images_XX.zip)

Unzip all these zip files to the same folder. Start the game via the "JLeHavre.jar" file according to the procedure of your operating system. On Windows, double-click the jar file to start the game.

You don't need to download this file again when there is a new version. This file contains stuff that will never be subject to change.
Jun 23, 2010
lang.zip (50 KB)
obsolete (version 1.0)
Dec 21, 2009
LeHavre.class (38 KB)
obsolete (version 1.0)
Nov 23, 2009
JLeHavre1.0_Patches05.zip (8 KB)
obsolete (version 1.0)
Sep 30, 2009
JLeHavre1.0_Patches04.zip (92 KB)
obsolete (version 1.0)
May 31, 2009
JLeHavre1.0_Images3.zip (5.28 MB)
obsolete (version 1.0)
May 19, 2009
JLeHavre1.0_Images2.zip (5.18 MB)
obsolete (version 1.0)
May 19, 2009
JLeHavre1.0_Images1.zip (6.61 MB)
obsolete (version 1.0)
May 19, 2009
JLeHavre1.0_Executables.zip (4.43 MB)
obsolete (version 1.0)
May 17, 2009

552

Agricola:: Agricola Solitaire By: Redking
Agricola_Solitaire_v1.2.zip (1.48 MB)
Added mute button.
Added double-click menu for tokens to aid Wii compatible play.
Added Czech language translation - thanks to Matejka Libor and company MindOK (www.hrajeme.cz)!
Minor cosmetic changes.
Minor bug fixes and Wii Opera browser compatibility issue fix.
Aug 25, 2008
Agricola_Solitaire_v1.1.zip (1.34 MB)
Updated version of Agricola Solitaire software - v1.1

With manual card and round selection, some sound effects and fixed bonus card scoring.
Jun 9, 2008
Agricola_Solitaire_v1.zip (544 KB)
Unofficial Flash software for Solitaire play of Agricola.
Version 1.0 (With permission from Lookout Games)
Jan 10, 2008

548

Agricola:: The Unofficial Agricola Compendium By: pijll
agricola-comp-v9.0.zip (805 KB)
A complete list of minor improvements and occupations. Contains the card texts and the explanations in the appendix of the rulebook. Also contains all rulings by Uwe Rosenberg and Hanno Girke on BGG and the Lookout Games forum.

9th edition. Now includes Gamer's Deck. For more changes, see the discussion thread.

Text from the German rulebook and English translation used with permission from Lookout Games (Hanno Girke) and Melissa Rogerson.
Dec 17, 2010
agricola-comp-v8.0.zip (675 KB)
A complete list of minor improvements and occupations. Contains the card texts and the explanations in the appendix of the rulebook. Also contains all rulings by Uwe Rosenberg and Hanno Girke on BGG and the Lookout Games forum.

Eighth edition. Now includes Farmer of the Moor.

Text from the German rulebook and English translation used with permission from Lookout Games (Hanno Girke) and Melissa Rogerson.
May 15, 2010

490

Random Map Expansion (fan expansion for Small World):: Randomly Generated Map Variant By: ludopoly
Small World - Randomly Generated Map variant.pdf (7.01 MB)
This variant includes a set of terrain tiles and tokens that can be used to create a randomly generated map for up to 6 players. Artwork reproduced with permission from Days of Wonder for non-commercial purposes only.
Jun 2, 2009

488

Eclipse:: Eclipse rulebook By: kilgore
Eclipse_rules_EN_light.pdf (3.68 MB)
Eclipse rulebook in English. Updated version, included in the second print run.

Low resolution and white background.
Feb 16, 2012

427

High Frontier:: High Frontier Walkthrough Parts 1 - 8 By: Phirax
High Frontier Walkthrough PDF Files.zip (4.02 MB)
This walkthrough was created to help new players learn how to play High Frontier. Each part of the walkthrough covers a different aspect of the game, such as the different operations you can perform each turn, understanding the game map and performing fuel calculations. If you are a little intimidated by the game, or just want to have a good laugh at the expense of those who are not intimidated by it, then this walkthrough is for you. Enjoy.
Oct 31, 2010

407

Through the Ages: A Story of Civilization:: Through the Ages - English rulebook By: Gryphon Eagle
Through the Ages - English Rules.pdf (7.45 MB)
The English rules for Through the Ages.
Apr 19, 2010

396

Robinson Crusoe: Adventures on the Cursed Island:: Castaways Quick Start Guide to Robinson Crusoe By: maxixe
CastawaysQuickStartGuideToRobinsonCrusoeV17.pdf (15.82 MB)
Version 1.7

This Quick Start Guide is meant as an introduction to the game of Robinson Crusoe. You can think of it as a guide to pass along to your friends to read before going to game night. It’ll be great if the game is played with at least one experienced player who knows how to handle all the exceptions and special rules.

This guide is not meant to be comprehensive. Hopefully it can be used as an aid to help new players get into this game. Some of the things I left out include:

- Unfulfilled demand rule
- One unique token on each space rule
- Modifiers
- "IF POSSIBLE"
- "DECIDE"
- Cards and effects
- Storm token
- Special wounds


NOTE 1: I intentionally left out rules for Building Shelter on other tiles. I'm not clear on that myself. I play all my games such that I can only Build Shelter on Camp tile. It works. I think it's fine to play either way.

NOTE 2: Friday + Dog. There is rule difference between Polish version and English version. This may be a translation / interpretation issue. As I heard, Polish version is very clear that Dog can be used with Friday. English version says Dog can only be used with a player's pawn. Feel free to play either way. It only affects Solo plays. Either way is fine.

Version history
[Version 1.1] Corrected a wording mistake on page 21.
[Version 1.2] Amended page 22. Added page 23, 24, 25.
[Version 1.3] Changed title design. Removed specific mentioning that Dog cannot be used together in the same action with Friday on page 18.
[Version 1.4] Corrected a wording mistake on page 20.
[Version 1.5] Corrected page 6, 20, 23.
[Version 1.6] Minor edits. Added searchable text.
[Version 1.7] Corrected error on page 22.





Originally posted on BGG:
http://www.boardgamegeek.com/thread/1033838/castaways-quick-...
Nov 6, 2014

390

The Lord of the Rings: The Card Game:: Universal Head THE LORD OF THE RINGS: THE CARD GAME Rules Summary & Reference By: UniversalHead
LordoftheRingsLCG_v1.2.pdf (612 KB)
The Universal Head THE LORD OF THE RINGS: THE CARD GAME Rules Summary & Reference v1.2 (Sep13). Double-sided rules summary and double-sided player reference sheet (x2)
Sep 4, 2013

385

Twilight Struggle:: Major Sholto's Coolest-Ever Guide to Cold War Operations - Player Aid By: Major Sholto
Twilight Struggle Player Aid_02.pdf (783 KB)
Version 2.0 - I've made a few language tweaks and corrected some errors based on user feedback. Thanks for your patience and support.
Mar 30, 2013
Sholto_TS_Player_Aid_v1.pdf (894 KB)
Pssst...Comrade Gradenko.

Your instructions for the coup in Paraguay are in the attached PDF. Download immediately or your mission will be compromised.

This essential player-aid covers the intricacies of performing operations in Twilight Struggle. The aid logically lays out all of the options for operation points with rules notes and reminders. At 6" x 10" it can be printed out on any color printer and trimmed to size.

Are you safe, Miss Gradenko?

Repeat...DOWNLOAD IMMEDIATELY.



Special thanks to: Donovan Loucks for his thorough proofing and Ben and Joel for looking it over as well.

Version 2.0 - Special thanks to Eric O. Lebigot for reaching out with some great suggestions. Thanks also to Ryan Nip, Gerald Moser-Fürst and dsdbomber for their great suggestions.
Aug 27, 2009

376

Dune:: Ilya 77 Dune components By: Ilya 77
Dune Ilya 77 Traitor cards v1.2.pdf (1.87 MB)
Traitor cards for 6 basic factions

Fixed: switched portraits of Esmar Tuek and Staban Tuek as they are on updated Leader Disks.
Jul 7, 2011
Dune Shields part2.zip (5.53 MB)
Dune player shields - part 2.
May 17, 2011
Dune Shields part1.zip (5.61 MB)
Dune player shields part 1.
May 17, 2011
DUNE box.png (1.11 MB)
Illustration that can be used on custom Dune box. It has additional space for box sides.
May 17, 2011
Dune Ilya 77 Leader Discs v1.1.pdf (4.90 MB)
36 leader disks (including "main" leaders). Artwork inspired by John Shoenherr Dune illustrations and Avalon Hill/Descartes illustrations.

Update: switched portraits of Esmar Tuek and Staban Tuek.
May 17, 2011
Dune Ilya 77 Treachery cards.pdf (4.12 MB)
Treachery cards - Basic 33 cards, 5 cards from Spice Harvest exp, 5 from The Duel, 2 from General magazine.
Apr 20, 2011
Dune Ilya 77 Alliance & Bonus cards.pdf (2.80 MB)
Alliance cards for 6 basic factions and Bonus cards. These are additional "assistant" components for Dune. It's highly recommended to include them in game.
Apr 19, 2011
Dune Ilya 77 KH & Storm cards.pdf (1.57 MB)
Atreides Kwisatz Haderach card and Storm cards (these 6 Storm cards can be used as replacement for 6 Storm Movement tokens)
Apr 19, 2011
Dune Ilya 77 Spice cards v1.0.pdf (3.13 MB)
A deck of Spice cards.
Mar 10, 2011
DUNE Ilya 77 tokens & combat wheels v1.0.pdf (3.62 MB)
Redesigned tokens, Spice counters, Storm counter & Combat Wheels
Dec 1, 2010

375

Battlestar Galactica:: Universal Head BATTLESTAR GALACTICA Rules Summary & Reference By: UniversalHead
BattlestarGalactica_v4.3.pdf (1.07 MB)
The Universal Head BATTLESTAR GALACTICA Rules Summary & Reference v4.3 (Jul15). Rules summary and play reference sheet for the base game, plus rules summaries for Pegasus, Exodus and Daybreak expansions and extra reference sheets, plus Combining Expansions rules summary.
Jun 30, 2015
BattlestarGalactica_v4.2.pdf (882 KB)
The Universal Head BATTLESTAR GALACTICA Rules Summary & Reference v4.2 (Aug14). Double-sided rules summary and double-sided play reference sheet for the base game, plus double-sided rules summaries for Pegasus, Exodus and Daybreak expansions and extra double-sided reference sheets, plus Combining Expansions rules summary.
Aug 10, 2014
BattlestarGalactica_v3.pdf (886 KB)
The Universal Head BATTLESTAR GALACTICA Rules Summary & Reference v3 (Jun11). Double-sided rules summary and double-sided play reference sheet for the base game, plus double-sided rules summaries for the Pegasus and Exodus expansions and extra double-sided reference sheet.
Jun 18, 2011
BattlestarGalactica_v2.pdf (608 KB)
The Universal Head BATTLESTAR GALACTICA Rules Summary & Reference v2 (Jun10). Double-sided rules summary and double-sided play reference sheet for the base game, plus double-sided rules summary for the Pegasus expansion.
Jun 3, 2010

373

Power Grid:: Power Grid - Players Aid & Set Up Guide By: Paul65
Power Grid-play_tips-set_up_v9.pdf (361 KB)
Players aid & set up guide for Power Grid - v9.

I gave a copy of this to a friend who had just bought the game & had never played it. My friend read my player aid, but was still confused. So, I have added a page at the end of the aid to help teach new players the game. I have tried to focus on the main points of each phase that players who are new to the game should know.
Hope it is helpful.
As always, if there are any issues, please let me know.
Also, as always, if you find it helpful, please thumb it ("Cause if you liked it then you should have put a thumb on it" - thanks Beyoncé).
Apr 14, 2015
Power Grid-play_tips-set_up_v8.pdf (222 KB)
Players aid & set up guide for Power Grid - v8.
The rule set has been updated to include some corrections suggested by KlydeFrog.
Designed to be printed on A4 paper.
Jan 13, 2011
Power Grid-play_tips-set_up.pdf (222 KB)
Players aid & set up guide for Power Grid - v7.
The rule set has been updated

- rule concerning the triggering of step 2, in stage 4 have been added.

Designed to be printed on A4 paper.
Aug 16, 2010
Power Grid-play_tips-set_up.pdf (223 KB)
Players aid & set up guide for Power Grid - v6.
The rule set has been updated

- turn order in the Bureaucracy stage has been included.
- rules concerning power plant cards with numbers that are less than or equal to the player with the highest number of cites, in stage 2 & 5, have been added.

Designed to be printed on A4 paper.
Jul 19, 2009
Power Grid-play_tips-set_up.pdf (223 KB)
Players aid & set up guide for Power Grid - v5.
The rule set has been improved to clarify some points that were unclear.
Designed to be printed on A4 paper.
Mar 16, 2009
Power Grid-play_tips-set_up.pdf (223 KB)
Players aid & set up guide for Power Grid - v4. The rule set has been improved to include information about determining the turn order in the first round & a game overview has been added to assist in teaching the game.
Feb 16, 2009
Power Grid-play_tips-set_up.pdf (218 KB)
Players aid & set up guide for Power Grid - v3. The rule set has been improved.
Jan 13, 2009
Power Grid-play_tips-set_up.pdf (378 KB)
Players aid & set up guide for Power Grid - v2. The picture quality has been improved.
Jul 30, 2008

372

Twilight Struggle:: Twilight Struggle Game Engine v4.9.1 By: decumanusmaximus
TS_Game_Engine_v491.xls (2.72 MB)
Twilight Struggle Game Engine v4.9.1

IMPORTANT! This version of the spreadsheet has been tested and certified to run under both the 32-bit and 64-bit editions of Excel 2010

WARNING! The spreadsheet and game log can NOT be added to a compressed file if the spreadsheet and game log are located on a compressed drive. Please ensure the spreadsheet and game log are stored/saved on an *uncompressed* drive if you intend to automate the sending of the spreadsheet and game log as an e-mail attachment.

Description: The Twilight Struggle Game Engine allows players to engage in a complete game of Twilight Struggle using PBEM (Play By E-mail), or ACTS (Automated Card Tracking System; http://acts.warhorsesim.com) or to track the progress of a sit-down game. The spreadsheet supports Excel 2003 or greater and also integrates with Microsoft Outlook (i.e. not Outlook Express) to automate the sending of the spreadsheet by e-mail.

Note: Thanks to Brandon A (bamancio) for pointing out that the spreadsheet can be shared using Dropbox (http://www.dropbox.com/) and, therefore, it isn't necessary to e-mail the files using this scenario.

Changes (v4.9.1):

- added prompt, when a Card is played for Ops, to select type of Operations which shows Ops modifiers and automatically fills in the OPS type on the Played Cards worksheet
- added E-mail Options form to configure settings related to sending the spreadsheet; therefore, no more prompting (if configured) when closing the spreadsheet
- updated Regional tab for the Summary form that indicates how many times each Scoring Card has been played and which Scoring Cards are available for play
- fixed some bugs and made some cosmetic changes (both of which I didn't bother to note).

If you have any questions, encounter any issues or would like to provide feedback, don't hesitate to contact me. Enjoy!
Jan 23, 2012
TS_Game_Engine_v49.xls (2.67 MB)
Twilight Struggle Game Engine v4.9

IMPORTANT! This version of the spreadsheet has been tested and certified to run under both the 32-bit and 64-bit editions of Excel 2010

WARNING! The spreadsheet and game log can NOT be added to a compressed file if the spreadsheet and game log are located on a compressed drive. Please ensure the spreadsheet and game log are stored/saved on an *uncompressed* drive if you intend to automate the sending of the spreadsheet and game log as an e-mail attachment.

Description: The Twilight Struggle Game Engine allows players to engage in a complete game of Twilight Struggle using PBEM (Play By E-mail), or ACTS (Automated Card Tracking System; http://acts.warhorsesim.com) or to track the progress of a sit-down game. The spreadsheet supports Excel 2003 or greater and also integrates with Microsoft Outlook (i.e. not Outlook Express) to automate the sending of the spreadsheet by e-mail.

Note: Thanks to Brandon A (bamancio) for pointing out that the spreadsheet can be shared using Dropbox (http://www.dropbox.com/) and, therefore, it isn't necessary to e-mail the files using this scenario. As a result, I've added a prompt, when exiting the spreadsheet, to send an e-mail with the game log entries of the last round *if* a player indicates they don't want to compress the files for sending by e-mail and Outlook is detected.

This update incorporates both Card histories, as included in the Twilight Struggle Rules (permission provided by GMT Games), and strategy tips for gameplay, based on Philip Thomas' postings on BGG (permission provided by Philip Thomas), when using Card Management. In addition, I've incorporated a registration form that'll allow me to assess the scope of usage of the spreadsheet and determine the possibility of introducing a web-based matchmaking service in the future. Also, I've introduced a form to allow players to send inquiries from within the spreadsheet (Microsoft Outlook required). Lastly, it includes further enhancements, fixes, etc. as indicated:

Changes (v4.9):

- added spreadsheet name to e-mail subject line for sorting incoming e-mail using rules (i.e. when playing multiple games)
- added code to address *most* scenarios whilst playing the Grain Sales to Soviets card
- added code to address *most* scenarios whilst playing the Star Wars card
- added pop-up form with Card history and strategy tips when clicking the Card Name in the player's Card Hand
- added welcome form with optional e-mail subscription (outlook required)
- added Help tab to About form for inquiries (outlook required)
- added indication if Microsoft Outlook is "enabled" (i.e. available) on the Mapboard worksheet
- added checkbox to disable quotations at startup
- added checkbox to remember Full screen setting at startup
- added prompt to send e-mail with game log entries for the last round *if* Outlook is detected and player doesn't compress files for sending by e-mail (i.e. e-mail capability with Dropbox)
- added HL button to Played Cards worksheet in order to play Headline Card without needing to access the Card Hand
- added new formating to Regional score boxes on the Mapboard worksheet
- added summary "bar" on right side of Mapboard for ease of reference
- added Card Hand button to Played Cards worksheet
- added error logging when saving and compressing the spreadsheet and game log
- fixed Space Race / Cards section to show proper Ops value required to perform Space Race attempts and Quagmire / Bear Trap based on Ops modifier
- fixed "One Small Step ..." to properly detect if US is behind in the Space Race
- fixed issue re: select cards with Event message pop-up when played as Operations
- fixed issue re: possibility of selecting additional Headline Cards
- fixed issue re: die not rolling for Quagmire/Bear Trap
- removed Deal Cards checkbox in order to facilitate fair play
- reorganized, reworded and simplified Instructions worksheet

A great big thanks to Ron Gregory (Ron G) for the excellent idea of incorporating Philip Thomas' strategy tips into the Card Hand. Also, thanks to Brandon A (bamancio) for his detailed and helpful suggestions and code recommendations. And, as always, thanks to my core of playtesters who are Daniel Hogetoorn (DeDaan), Ken Watson (The Archon), Scott Pagliaroni (spags) and Ron Gregory (Ron G).
Jul 13, 2011
TS_Game_Engine_v48.xls (3.05 MB)
Twilight Struggle Game Engine v4.8

IMPORTANT! This version of the spreadsheet has been tested and certified to run under both the 32-bit and 64-bit editions of Excel 2010. However, previous versions of the spreadsheet do *not* support Excel 2010.

Description: The Twilight Struggle Game Engine allows players to engage in a complete game of Twilight Struggle using PBEM (Play By E-mail), or ACTS (Automated Card Tracking System; http://acts.warhorsesim.com) or to track the progress of a sit-down game. The spreadsheet supports Excel 2003 or greater and also integrates with Microsoft Outlook (i.e. not Outlook Express) to automate the sending of the spreadsheet by e-mail.

This update incorporates a number of enhancements, fixes to address language-specific errors, and Excel 2010 compatibility.

Changes (v4.8):

- added NORAD reminder during player login for same AR that DEFCON went to 2
- added Tournament Mode option during initial setup re: revealing Cards during End Turn Actions (one time configurable)
- added reminder for discarding Held Card re: Space Race (if applicable)
- added reminder for 8 action rounds re: North Sea Oil and Space Race (if applicable)
- added automatic reveal of Held Card w/ pop-up and Game Log entry re: Space Race (if applicable)
- added reminder to select Headline Event if playing a Headline Card before selecting one
- added e-mail notification of dealing cards, revealing Headline Cards (after both selected) and giving/discarding random Cards re: fair play
- added "fair play" feature that prevents Cards from being dealt until both players have logged into the spreadsheet
- added Arial font for button text (better font type for buttons in Office 2010)
- added code to address simultaneous VP when Flower Power in effect and a War Card is played
- added code to address simultaneous VP when U2 Incident in effect and UN Intervention played with opponent's Card used on Space Race
- added code to address all possible scenarios whilst playing the Five Year Plan card
- added code to address all possible scenarios whilst playing the Shuttle Diplomacy card
- added end-game checking for the Late War Scenario and Wargames
- added hidden password entry after initial setup
- added instructional prompts when Card played as an Event instead of when played as a Card
- added code to automate Final Scoring when ending Turn 10
- added code to provide instructional prompt when attempting to perform Final Scoring when Turn 10 isn’t ended
- fixed Iron Lady Event text re: removing *all* USSR from U.K.
- fixed issue re: language-specific errors by changing code to be language-independent
- fixed issue re: Quagmire canceling NORAD when played for Ops (i.e. Quagmire only cancels NORAD when played as an Event)
- fixed issue re: Star Wars, Wargames and The Cambridge Five Cards being removed (i.e. not canceled and discarded) when Event conditions weren't met
- fixed issue re: Our Man in Tehran to disable [Draw Cards] button after being clicked
- updated Probability tab for the Summary form to indicate a successful Coup Attempt based on removing the minimum Influence (at least 1 INF)
- updated Card Event text to better clarify canceling Events when a Card is played as an Event
- updated Instructions worksheet as needed
- renamed [REMOVED CARDS] button to [PLAYED CARDS] and added discard pile lookup to form
- renamed [Current Card] button to [Headline Card] button; Headline Card now played from separate form to address random discard during Headline Events
- removed some graphical elements to remove dependence on Microsoft Common Controls which are no longer supported in Excel 2010

I'd like to extend a *huge* thanks to Daniel Hogetoorn (DeDaan) for his extensive feedback and rigorous play-testing. Also, thanks to Alban Ullrich (PacoHolliday) for identifying and providing information re: the 64-bit edition of Excel 2010.

If you have any questions, encounter any issues or would like to provide feedback, don't hesitate to contact me. Enjoy!
Apr 4, 2011
TS_Player_Aid_v47.xls (3.37 MB)
IMPORTANT! Due to some language-specific coding, it has been discovered that some Windows computers using other languages (ex. Dutch, French, etc.) can NOT perform some necessary functions (ex. Dealing Cards). I've identified and fixed the issue; however, I won't be posting a new version in the interim. If you are affected, please send me a PM (personal mail) with your e-mail address and I'll send you an updated version. A big thanks to Daniel Hogetoorn (DeDaan) for the heads up and testing!

Twilight Struggle Deluxe Edition! v4.7

This update incorporates a number of new features, significant cosmetic changes and is designed to accompany a video tutorial series available on YouTube (see link below):

Changes (v4.7):

- added new Headline Track
- added revised Random Number generator
- added new Realignment Roll & Coup Attempt Probability section (click SUMMARY button)
- added new Die Roll Frequency table w/ chart to Calculations worksheet
- added ability to redeal Cards if desired (ex. 2 Scoring Cards dealt in opening Card Hand)
- added pop-up window for die rolling that shows die roll, modifiers and result
- updated game logging to indicate modified die rolls
- updated FAQ section to correct Formosan Resolution re: Final Scoring
- modified Quick Start section re: sequencing during Initial Setup
- used a more scalable font (Tahoma), where applicable, for all worksheets (more consistent display under Windows 7)
- updated Instructions worksheet due to cosmetic changes

I'd like to express my great appreciation to Stephen Allen (some_guy) for his mathematic work on the Realignment Roll probability section. In addition, I'd also like to thank Ken Watson (The Archon) for his time and effort explaining probability to me and also providing a very valuable Realignment Roll probability document that can be found here:

http://www.boardgamegeek.com/filepage/59670

Lastly, I'd like to acknowledge Ken Watson (The Archon) and Scott Pagliaroni (spags) for their time spent play-testing and providing valuable feedback.

Twilight Struggle Player's Aid - Video Tutorial:
http://www.boardgamegeek.com/video/3199!
Nov 25, 2010
TS_Player_Aid_v46.xls (2.96 MB)
Twilight Struggle Deluxe Edition! v4.6

This update incorporates many additions and changes, based on user feedback, such as game summaries, better Card Management presentation, etc.

Changes (v4.6):

- created Quick Start worksheet with basic steps, tips & tricks and example of play
- added in-game summary with overview, regional snapshot and statistics
- added in-game and e-mail notification of game victory (ex. Victory Points, Final Scoring, etc.)
- implemented new column re: type of Operations (INF, RR, CA, SR, etc.) for statistical et al. tracking
- removed Event text column from Played Cards worksheet and replaced with Notes column
- changed row width for Played Cards since the Event text column was removed; much easier to track card play
- added scrollbars for the CARD HAND and EVENTS-IN-EFFECT forms (i.e. fits in 800x600 resolution)
- added Other Scoring Cards to Calculations section (Alliance for Progress, Kitchen Debates, etc.)
- added checkbox for excluding Realignment Rolls from DEFCON restrictions
- used a more scalable font (Tahoma) on the Mapboard (more consistent display under Windows 7)
- implemented adding only the current turn's Game Log entries to the message body when sending by e-mail (PBEM)
- reduced spreadsheet file size by ~30% for sending by e-mail during PBEM
- added some graphical elements in order to "spruce up" the presentation
- fixed math bug re: adding Influence using Place Influence box
- fixed math bug re: Operations modifier
- updated Instructions worksheet with new features

I'd like to personally thank Ken Watson (The Archon) for playtesting and providing valuable feedback. I'd also like to thank Stephen Allen (some_guy) for his suggestions and generous gift of GeekGold! :)
Jun 18, 2010
TS_Player_Aid_v45.xls (3.68 MB)
Twilight Struggle Deluxe Edition! v4.5

This major update implements Card Hand management (i.e. no ACTS required) with additional functionality for PBEM (Play By E-Mail).

Changes (v4.5):

- updated Instructions section re: Card management
- added secure Player Login for viewing Card Hands
- added option to play Cards directly to the Played Cards worksheet from player's Card Hand
- added Card Actions (i.e. Take from Discard Pile, Discard Specific Card, Reveal Cards, etc.)
- added encrypted Game Log (viewable, not editable, from spreadsheet; tamper-proof for fair PBEM play)
- added die roll management (i.e. only configurable once during initial setup for fair PBEM play)
- added Headline Card mechanism to address simultaneous play requirement (via Game Log)
- added prompts to automatically compress (Windows-compatible zip file), attach and send the Player's Aid and Game Log by e-mail for PBEM play (Microsoft Outlook required)
- added e-mail notification of critical game functions (i.e. die rolling) to ensure fair PBEM play (Microsoft Outlook required)
- added option to set turn number if a turn is mistakenly "ended" by a player
- optimized code re: screen updates (ex. the scenario generator is significantly faster)
- added random quotations about War at startup

I'd like to personally thank Jamie Pollock (Jambo) for playtesting and providing valuable feedback.
Mar 24, 2010
TS_Player_Aid_v41.xls (2.62 MB)
Twilight Struggle Deluxe Edition! v4.1

This update implements the optional cards included in the recently released Deluxe edition.

Changes (v4.1):
- added VP amounts in prompt when playing Scoring Card
- fixed displayed Removed Cards when playing the Late War scenario
- added Deluxe Edition optional cards w/ card tracking
- implemented card placeholder (Card # 777) for Quagmire, Bear Trap, Defectors (see card index)
- added additional formatting to Removed Cards
- changed card numbering per Deluxe Edition (ex. #35 Formosan Resolution, #81 South America Scoring, #101 Solidarity)
- renamed #56 Muslim "Resolution" to Muslim "Revolution"
- fixed formatting of Current Card section under Excel 2003
- fixed Instructions section text-wrapping issue under Excel 2003

I'd like to personally thank Jamie Pollock (Jambo) for his help in making this update possible.
Jan 27, 2010
TS_Player_Aid_v40.xls (2.58 MB)
Twilight Struggle Deluxe Edition! v4.0

This update includes new functionality, bug fixes and most of the game play elements of the recently released Deluxe edition. I hope you enjoy it!

Changes (v4.0):
- fixed issue related to playing cards as OPS when Event is not allowed (i.e. NATO)
- fixed Action Round Track
- added Chinese Civil War variant (optional)
- added Late War scenario generator
- added additional formatting for Excel 2007 users (version detection)
- added additional formatting for Calculations worksheet
- added Event in Effect and Removed Cards tracking during gameplay
- added more robust automation for Played Cards entry
- added Internet link to Deluxe edition rulebook at GMT's site in the Rules worksheet
- added 2 US INF for Canada, revised Aldrich Ames (Remix), updated Space Race naming, etc.

To Do List (v4.x):
- include new optional cards in the Deluxe edition (I don't have the text for all the new cards)

This spreadsheet has been my obsession since I discovered Mosse Stenstrom's excellent Player's Aid and decided to add some "refinements". Initially, for me, this was an exercise to better understand the rules of Twilight Struggle and VBA (Visual Basic for Applications). To this day, I haven't played a complete game of Twilight Struggle!

If you encounter any "bugs" or have some suggestions, please don't hesitate to let me know. If you have found this Player's Aid useful, I'd appreciate hearing from you! We can all use some positive encouragement during these tough economic times :) God bless.
Jan 7, 2010
TS_Player_Aid_v35.xls (1.80 MB)
Twilight Struggle Totally Revised Edition! v3.5

This version represents another major update that incorporates Card tracking, new Operations-related automation, Mapboard additions and a totally revised Instructions section for ease of use.

Changes (v3.5):
- Fixed significant issue related to Card tracking
- Revised Action Round Track with Space Race entries
- Card button for ease of Card reference on Mapboard

Changes (v3.4):
- Full Screen capability allowing for more screen "real estate"
- "Add Influence Mode" checkbox for differing preferences of adding Influence to Countries on the Mapboard
- Revised Operations sections (Place Influence, Realignment Rolls, Coup Attempts, Space Race / Cards) that incorporates Card tracking to auto-update OPS / Die Roll Modifiers, remaining Operations Points, restrictions based on previous Card play and DEFCON Status, etc.
- "Just-in-time" prompting for adding Military Operations, Victory Points, etc. for common Operations-related tasks and Cards
- "Enter die rolls manually" checkbox for PBEM play
- Current Card status (Player and Card action) displayed on Mapboard for ease of reference for both Events and Operations
- Updated Calculation Summary boxes for each Region and inclusion of "All Regions" Calculation Summary box for global statistics related to Countries
- "Brighter" blue color for Middle East Countries
- New system of Card entry to track Events and Operations
- "Persistent" Cards highlighted for ease of reference
- Updated Scoring to include China Card (End Game Scoring) and play of Formosan Resolution
- Revisions support both Excel 2003 and 2007

If you encounter any "bugs" or have some suggestions, please don't hesitate to let me know. If you have found this Player's Aid useful, I'd appreciate hearing from you! We can all use some positive encouragement during these tough economic times :) God bless.

P.S. I'd like to thank Sam Lai (ah3dog) for his assistance in play-testing this spreadsheet. I'd also like to ask his forgiveness for "bailing" in the middle of our Twilight Struggle gaming session (through ACTS) so I could begin work on implementing his great recommendations!
Mar 23, 2009
TS_Player_Aid_v33.xls (593 KB)
Twilight Struggle Totally Revised Edition! v3.3

I've spent considerable time and effort to make this spreadsheet a "one-stop shop" for everything Twilight Struggle. It has been drastically overhauled since v3.2 with the following items in mind:

- make it as easy as possible to visually identify Controlled Countries (and Battlegrounds) and easily determine a Region's current Scoring state
- provide as much information as possible in the form of concise Rules, FAQs and Strategy Planner
- include time-saving form controls for easy entries and updates for Played Cards, Action Rounds and the VP Track
- visually alter the physical map to better represent the world

Changes:
- auto update Turn Track and Space Race Track based on entries for Played Cards
- form controls (checkboxes) for Action Round Track and Played Cards (Event & Operations)
- conditional formatting of Country boxes, based on Control, for easy visual identification
- conditional formatting of Region boxes based on DEFCON Status (highlights Region box in red if DEFCON restrictions in effect)
- included Region summary boxes so as to easily note number of Controlled Countries (and Battlegrounds) plus Scoring reference as reminder for quickly determining Scoring state (Presence, Domination or Control) for a Region
- automatic updating of VP track, from Calculations worksheet, by clicking VP button (macros must be enabled) when Scoring Regions; VP track keeps running tally of earned VP for each player and presents Score using Twilight Struggle standard scoring convention
- add concise Rules summary as well as FAQs based on offical and collected rulings

Ultimately, I've attempted to create as much automation and information as possible so as to make this an invaluable tool for tracking progress, calculating scores and easily referencing questions during gaming sessions. If you encounter any problems or have some suggestions, please let me know. God bless.
Oct 7, 2008
TS_Player_Aid_v32.xls (343 KB)
Twilight Struggle Totally Revised Edition! v3.2

Changes
- fixed missing connection between Argentina and Uruguay (thanks to Marc Maier
(permagoof) for the heads up)
- changed formatting on Middle East indicator for DEFCON 2 (No Coup or Realignment)
Sep 8, 2008
TS_Player_Aid_v31.xls (342 KB)
Twilight Struggle Totally Revised Edition! v3.1

Changes
- fixed some card entries
- fixed some scoring issues
- added strategy planner worksheet
Sep 2, 2008
TS_Player_Aid_v3.xls (296 KB)
This is a complete revision of the great Player's Aid created by Mosse Stenstrom.

Changes
- fixed incorrect scoring calculation when player has Control but not Domination
- added Event Effect boxes for reference purposes
- auto move Turn Marker based on Played Cards
- added card explanation text based on FAQs and official forum posts for Played Cards
- added a number of "cosmetic" changes related to colors, patterns, etc.

If you encounter any issues, please let me know. Enjoy!
Aug 26, 2008

366

Kingdom Builder:: Kingdom Builder English Rules By: chaddyboy_2000
Kingdom_Builder_Rules_US.pdf (2.35 MB)
Official English rules from Queen Games.
Sep 15, 2011

362

Mage Knight Board Game:: Complete Rules Reference By: pregremlin
MK_Reference_v3.pdf (716 KB)
A complete rules reference. Please inform me of any errors you find. Enjoy! Version 2: additions, corrections, clarifications. Version 3: corrections.

I have updated this file to include the Lost Legions expansion. Find the file here: Lost Legion Reference
Feb 23, 2015
MK_Reference_v2.pdf (1.28 MB)
A complete rules reference. Please inform me of any errors you find. Enjoy! Version 2: additions, corrections, clarifications.

I have updated this file to include the Lost Legions expansion. Find the file here: Lost Legion Reference
Feb 1, 2012
MK_Reference.pdf (1.25 MB)
A complete rules reference. Please inform me of any errors you find. Enjoy!
Jan 22, 2012

361

The Lord of the Rings: The Card Game:: Comprehensive Card Reference & Unofficial FAQ By: kirkbauer
LoTR_LCG_Cards_and_FAQs_v6.1.pdf (714 KB)
Version 6.1, adding Redhorn Gate, Road to Rivendell, and the Watcher in the Water.
May 18, 2012
LoTR_LCG_Cards_and_FAQs_v6.0.1.pdf (666 KB)
Version 6.0.1. No major changes, just added clarifications and new FAQs from about 30 different forum posts here and on FFG.
Feb 24, 2012
LoTR_LCG_Cards_and_FAQs_v6.0.pdf (664 KB)
Version 6.0, adding Return to Mirkwood and Khazad-dum.
Feb 3, 2012
LoTR_LCG_Cards_and_FAQs_v5.1.pdf (591 KB)
Version 5.1 includes The Dead Marshes and a whole bunch of grammatical improvements from Robert Hentzel.
Dec 6, 2011
LoTR_LCG_Cards_and_FAQs_v5.0.pdf (571 KB)
(re-posted to fix formatting error)
Updated based on official FAQ 1.2
Nov 3, 2011
LoTR_LCG_Cards_and_FAQs_v4.3.pdf (570 KB)
Version 4.3, adding Massing at Osgiliath and Hills of Emyn Muil.
Oct 28, 2011
LoTR_LCG_Cards_and_FAQs_v4.2.pdf (541 KB)
Version 4.2 with A Journey to Rhosgobel
Sep 17, 2011
LoTR_LCG_Cards_and_FAQs_v4.1.pdf (522 KB)
Version 4.1 including Conflict at the Carrock.
Aug 18, 2011
LoTR_LCG_Cards_and_FAQs_v4.0.pdf (507 KB)
Version 4.0 with Hunt for Gollum fully added.
Jul 29, 2011
LoTR_LCG_Cards_and_FAQs_v3.1.pdf (496 KB)
Version 3.1, only minor changes based on FAQ 1.1 including Sneak Attack and Ranged clarifications that have come out in forum discussions.
Jun 30, 2011
LoTR_LCG_Cards_and_FAQs_v3.0.pdf (495 KB)
Version 3.0, incorporating updates from official FAQ version 1.1, adding some Hunt for Gollum cards.
Jun 29, 2011
LoTR_LCG_Cards_and_FAQs_v2.1.pdf (194 KB)
Version 2.1 including reference list of card types with FAQs, and some more corrections based on official FAQ.
Jun 10, 2011
LoTR_LCG_Cards_and_FAQs_v2.0.pdf (186 KB)
Version 2.0 of the FAQ with a couple of significant changes based on the first version of the official FAQ.
Jun 8, 2011
LoTR_LCG_Cards_and_FAQs_v1.8.pdf (184 KB)
Updated version 1.8
May 19, 2011
LoTR_LCG_Cards_and_FAQs_v1.pdf (161 KB)
Listing of every card in the core set plus FAQs based on every post in the Rules forum to date. I plan to keep this updated with more FAQs, official rulings, and expansions. Please contact me directly with any errors, suggestions, and disagreements, and please provide supporting references for any suggested changes or additions.
May 12, 2011

338

Magic Realm:: The Magic Realm Tutorial Project By: richfam
book_of_learning_v1.pdf (8.86 MB)
The Book of Learning is a comprehensive, fully illustrated tutorial that new players can use to learn how to play Magic Realm. It can also serve as an introduction to Magic Realm for people who are merely curious about the game.

This 282 page book contains 17 chapters. Each of the first 16 chapters covers one of the 16 characters that are available in Magic Realm. Each character is followed as they explore a small map, with the actions that they take explained in great detail. The 17th chapter covers the game's Victory Conditions and basic overall game strategy for each of the characters.

The PDF file includes bookmarks and live external links for easy navigation. An Appendix contains links to many other Magic Realm resources that can be found on the Internet, a Topic Index, and an Item Index.

A discussion thread for the Book of Learning can be found here:

A Magic Realm Tutorial - The Book of Learning
http://www.boardgamegeek.com/thread/1165319/a-magic-realm-tu...
May 1, 2014
book_of_learning_preview_4.pdf (6.36 MB)
This file is obsolete. It contains an early version of ten chapters.
An old discussion thread for these preview files can be found here:
http://www.boardgamegeek.com/thread/814884/the-magic-realm-t...
Jul 13, 2013
book_of_learning_preview_3.pdf (5.27 MB)
This file is obsolete. It contains an early version of the first seven chapters.
Nov 8, 2012
book_of_learning_preview_2.pdf (4.21 MB)
This file is obsolete. It contains an early version of the first four chapters.
Aug 31, 2012
book_of_learning_preview_1.pdf (2.17 MB)
This file is obsolete. It contains the initial draft of the 1st and 2nd chapters.
Jun 12, 2012

330

Power Grid:: Power Grid step-based game summary By: zefquaavius
Power Grid step-based game summary.pdf (158 KB)
Condenses everything you're likely to forget onto play summary cards. (two cards per page; four cards for each player configuration, plus a small general rules card, which you'll need to cut off one of the 6p cards) Simply read the card for your number of players and the current Step of the game, and you'll never again forget to remove a plant, or how many coal to restock ? and you'll never misinform and frustrate new players. (corrected version)
Oct 6, 2005

329

Tigris & Euphrates:: Tigris & Euphrates By: Eric
Tigris & Euphrates.pdf (41 KB)
Condensed complete rules for Tigris & Euphrates
Oct 29, 2007

322

Washington's War:: Major Sholto's Revolutionary Washington's War Player Aid By: Major Sholto
WW_PlayerAid_v.1.2.pdf (563 KB)
Version 1.2 - Thanks to all forum posters who posted suggestions and corrections. Special thanks to Joel Toppen (joel_m_toppen) and John Brownsill (Pogle) for proofing the latest version.
May 23, 2010
WW_PlayerAid_v.1.1.pdf (514 KB)
Major Sholto's Revolutionary Washington's War Player Aid - Version 1.1

Fixed some typos and made rules corrections and clarifications. Thanks to joel_m_toppen and SewerStarFish for the input. As always...I appreciate feedback, especially after play-testing. Thanks.
Apr 23, 2010
WW_PlayerAid_v.1.pdf (705 KB)
We the People of the United States, in order to form a more perfect player aid...

This double-sided player aid, divides and conquers the individual British and American rule-sets in a highly visual presentation. Great for newbies and veterans alike.

Start downloading.
Apr 18, 2010

320

Small World:: Universal Head SMALL WORLD Rules Summary By: UniversalHead
SmallWorld_v3.pdf (440 KB)
The Universal Head SMALL WORLD Rules Summary v3 (Jun14). Double-sided rules summary (races and powers on back), small play reference sheet, single-sided expansions summary, small Necromancer island summar, single-sided 6 player rules summary.
Jun 20, 2014
SmallWorld_v2.2.pdf (397 KB)
The Universal Head SMALL WORLD Rules Summary v2.2 (Oct10). Double-sided rules summary (races and powers on back), small play reference sheet, and small expansions summary.
Sep 4, 2013

319

Dungeon Lords:: Stickers for the minion meeples By: carthaginian
DL_minion_v2.pdf (280 KB)
Updated with colors matching more closely the wooden pawns, Thanks to Rusty
Russell Howell                (What's Right?) (What's Wrong?)        
United States
Canoga Park
California
flag msg tools
Brought to you by Zik Zak
badge
Brought to you by Zik Zak
mbmbmbmbmb
!
Dec 5, 2009
DL_minion.pdf (1.09 MB)
print on adhesive paper, cut, glue
Oct 29, 2009

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