 |
Subject |
Replies |
Last Post |
|
5
|
New idea to automate the Overlord making if full cooperative or solo playable
by Stoef
Sat May 5, 2012 10:31 am
|
10 |
|
|
113
|
Descent + Warhammer Quest = Descent Quest
|
303 |
|
|
13
|
Cataclysm: campaign variant for JitD in the works
by kerred
Thu Dec 31, 2009 4:33 am
[Page 1,2]
|
41 |
|
|
31
|
Descent Solo Rules Variant
|
41 |
|
|
0
|
Alternatives to Aiming
by xtros
Sat Mar 24, 2012 10:53 pm
|
9 |
|
|
0
|
Selecting Characters
by Rathje
Tue May 31, 2011 8:09 am
|
8 |
|
|
3
|
First phase accomplished
|
2 |
|
|
1
|
How do you make short and balanced scenarios?
|
16 |
|
|
1
|
Altering Descent to be a bit more of an RPG Adventure
|
10 |
|
|
2
|
A different approach
|
3 |
|
|
0
|
Steelhorns variant
|
18 |
|
|
16
|
Left 4 Dead: the Board Game - A total conversion of Descent: Journeys in the Dark
by mtpoll
Sun Dec 21, 2008 1:24 pm
[Page 1,2]
|
26 |
|
|
0
|
Poster
by ItchyD
Mon Dec 26, 2011 9:41 pm
|
3 |
|
|
8
|
Doom in the Broken Crags
|
10 |
|
|
0
|
Mark of Unbridled Power — upgrading a hero's ability
|
2 |
|
|
0
|
New Die Variants
|
1 |
|
|
0
|
Campaign Rules without RtL
|
6 |
|
|
4
|
Descent's Quest Fan-edit
|
4 |
|
|
16
|
Mr Skeletor's Descent House rules
|
8 |
|
|
1
|
Q&D No Overlord variant (requires D&D boardgame tiles)
|
2 |
|
|
5
|
Multipart Adventures
|
2 |
|
|
2
|
Quest: Dungeon Race 2011 (works great with kids)
|
3 |
|
|
1
|
Hero vs. Hero? Overlord vs. Overlord? Here's an idea . . .
by RKFade
Sun Nov 12, 2006 12:57 pm
|
19 |
|
|
0
|
German-style Descent?
|
5 |
|
|
0
|
Help in figuring out Vs. Variant rules
|
2 |
|
|
1
|
Speeding up the game (faster, quicker, shorter)
|
9 |
|
|
0
|
Card Editor
|
13 |
|
|
30
|
NinjaDorg's coop/solo Descent variant
|
54 |
|
|
5
|
Living Dungeon - well balanced, real competetive, no prepared quests, no new rules or new cards...
|
14 |
|
|
0
|
Chaos Beast = Dragon ?
by mooksta
Fri May 6, 2011 11:33 am
|
7 |
|
|
1
|
Custom monsters
|
8 |
|
|
0
|
2 Young Heroes go forth...
by Keef
Mon Mar 28, 2011 9:43 am
|
6 |
|
|
0
|
Simple Mod
|
12 |
|
|
0
|
How do 9 people play Descent?
|
11 |
|
|
0
|
Is it common for an overlord to have a stash of 25+ threat towards the last part of the dugeon.
|
14 |
|
|
1
|
6 player game
|
13 |
|
|
3
|
OVERLORD MATRIX VARIANT v2.0 - Español
|
1 |
|
|
0
|
Tabletop rule
|
1 |
|
|
1
|
Alternative Rules for Jumping
|
4 |
|
|
57
|
OVERLORD MATRIX VARIANT (no human overlord, can be used for SOLITARY or COOPERATIVE play)
|
33 |
|
|
0
|
boost the aim action
|
5 |
|
|
1
|
Trying to keep game times down, only slightly
|
11 |
|
|
2
|
[Request] Room/Area Defense scenario
|
9 |
|
|
2
|
Home Drafting/ random blatherings
by eporr
Mon Oct 18, 2010 7:00 pm
|
4 |
|
|
2
|
Project: Balancing skill cards with errata
|
25 |
|
|
30
|
The Enduring Evil - Descent, Rebalanced
|
35 |
|
|
0
|
Original Dungeons with Road to Legend Rules
by pumaman
Wed Sep 29, 2010 11:07 pm
|
3 |
|
|
1
|
Flanking, Attacks of opportunity, Rear attacks (a ressurected post)
|
2 |
|
|
3
|
I need opinions please
|
8 |
|
|
4
|
Enhancing the RPG Experience of Descent
by whona
Fri Jan 22, 2010 2:59 am
|
7 |
|