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Board Game: Agricola » Forums » Variants

1 , 2 , 3 , 4 , 5  Next »  [6]

Subject Replies Last Post
6 An interesting solution to paths
by Masihaz Tue May 22, 2012 5:51 pm
13
0 Sheep teets and beer
by Cromeyellow Mon May 14, 2012 4:11 am
8
5 Agrisola - Fake opponent in Solo play
by Stoef Fri May 4, 2012 8:15 am
3
0 3+ occupation cards in 2 player games possible?
by brauerle Thu Apr 12, 2012 9:25 pm
10
1 Start Player Variant in multiplayer?
by ldsdbomber Thu Apr 12, 2012 9:58 am
16
1 4-player game with 5-player Growth and Room Building
by xanalor Thu Apr 12, 2012 7:31 pm
2
3 Need advice for 2 player card drafting
by Tegs Wed Apr 11, 2012 8:48 am
8
1 A varient to help when you get a 'bad' initial hand.
by patparker Tue Apr 3, 2012 9:33 pm
8
8 My way of dealing cards at the beginning.
by Dermerlin Mon Mar 26, 2012 10:22 pm
15
2 Weird ideas for cards
by CBpegasus Mon Mar 26, 2012 12:08 pm
6
49 Vegan Agricola?
by moss_icon Fri Sep 5, 2008 12:47 pm [Page 1,2,3,4,5,6]
130
5 New random event cards
by Dermerlin Wed Feb 22, 2012 7:09 am
6
2 6 player variant that my friends and I use.
by Elezzar Thu Jan 5, 2012 4:23 am
9
4 Random idea: limited-workers variant
by Derakon Sun Jan 29, 2012 4:18 am
6
3 Through the Seasons ... and Weather (Variant)
by AgricolaExpansion Wed Aug 4, 2010 3:44 am
8
0 Handicap?
by tomrussell Wed Dec 21, 2011 9:44 pm
15
15 Let's get a GB deck designed - c'mon Brits! Maybe we can get it approved and produced for Uk Expo 2010?
by tonyboydell Fri Jun 19, 2009 10:22 am [Page 1,2]
44
1 Occupation + Minor Improvements Drafting Variant
by Heisenberg Sat Nov 26, 2011 2:42 pm
2
12 6 Player Game Board
by patox Fri Sep 4, 2009 6:09 am
22
0 Solo Variant simulating multiplayer
by Dermerlin Mon Nov 14, 2011 5:17 am
0
0 Anti-analysis paralysis variant for the solo player
by sorennarnia Sun Nov 6, 2011 8:11 pm
3
0 Cards to ban
by zass Mon Oct 17, 2011 6:55 pm
24
0 Rules for Incressing Synergy
by ImpalerWrG Wed Sep 14, 2011 1:23 pm
15
0 Single Player Family Game
by Sethy295 Sat Oct 15, 2011 6:33 pm
3
0 3-player Variant: 2 Ressources of choice
by Foppeke Thu Oct 13, 2011 11:59 am
2
0 Day Laborer
by Cianopanza Tue Nov 23, 2010 7:34 pm
7
6 Less Random Turn Order
by Temelin Tue Apr 27, 2010 7:00 am [Page 1,2]
28
3 Major Occupations variant
by Gregski Wed Aug 31, 2011 3:31 pm
11
4 Possible fishing pond variant
by dyepbr Mon Dec 13, 2010 9:30 am
8
5 Pasting a War Game onto Agricola
by BlackSpy Sat Feb 13, 2010 4:59 pm
14
1 Loose the luck element
by stowfords Thu Sep 1, 2011 12:15 pm
18
2 Family Variant Doubts
by isabellabs Sat Sep 3, 2011 12:59 am
14
0 Which cards do you ban?
by Derakon Sun Feb 20, 2011 7:11 am
22
2 Solo Variant - Minor Improvements saved, instead of Occupations
by Phil Fleischmann Tue May 31, 2011 1:00 am
11
3 AgricolaHavre
by proxyman Thu Jun 23, 2011 9:16 pm
13
1 Family version + Occupations: how would you do it?
by Jormungandr83 Mon Jun 20, 2011 6:53 pm
7
3 A-Deck ([Colonial] America): First 6 Minor Improvements
by Erick2416 Wed Jun 1, 2011 11:52 pm
6
5 Start Player Variant
by darthnice Tue Jun 7, 2011 3:20 pm
5
0 We need a variant for these meeples!
by thezilch Tue Jun 7, 2011 4:32 am
2
13 Agricola Flaws that Beg for a "Fix"!
by Dirt2 Mon Feb 9, 2009 9:55 pm [Page 1,2,3,4]
77
1 Different scoring system?
by Wed Jun 1, 2011 1:33 pm
9
5 A-Deck ([Colonial] America): First 6 Occupations
by Erick2416 Fri May 27, 2011 4:21 am
15
3 Two players, four farms
by ThePhule Mon Feb 28, 2011 2:48 pm
17
11 Six-player variant testing wanted
by TyInTheSky Wed May 27, 2009 5:07 pm
15
0 Breeding phase variant 2
by ratsontour Fri Apr 22, 2011 1:54 pm
9
2 "Roomier" game?
by Phil Fleischmann Sat May 9, 2009 11:12 pm
8
1 Llama Action Space
by thezilch Thu Apr 21, 2011 7:03 am
3
0 Buffs and debuffs to Occupations
by kerred Mon Apr 18, 2011 1:30 am [Page 1,2]
32
0 New Food variant
by Gerstein Thu Mar 17, 2011 8:49 pm
6
3 Balancing 4-player games
by smcmike Fri Mar 11, 2011 11:29 pm [Page 1,2,3]
55

1 , 2 , 3 , 4 , 5  Next »  [6]

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