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Replies |
Last Post |
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1
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Selling Ship at Endgame
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13 |
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0
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Can you declare that you are not moving?
by Blustar
Sat Jul 24, 2010 4:29 pm
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7 |
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4
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Is it permitted to add cash to an IOU?
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20 |
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0
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Deeds Question.
by dechca
Tue Jan 10, 2012 3:58 am
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4 |
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4
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Open Ports in No Man's Land
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11 |
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1
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Help with Variant Counters from The General 26, 3
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5 |
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1
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Enter planet from one side, leave from the other?
by dcorban
Mon Nov 21, 2011 3:28 am
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3 |
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2
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Money visible?
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6 |
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0
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A few questions before my first game
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6 |
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1
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Backtracking and red/yellow/combo drives
by Orph
Thu Sep 25, 2008 9:55 pm
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4 |
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0
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Question about endgame bartering
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13 |
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1
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Drawing tokens
by Scayra
Wed Nov 3, 2010 7:41 am
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7 |
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0
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Factory/Spaceport Counters
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5 |
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0
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Combat rules required to play with Rastur? Anyone like the combat rules, anyone???
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8 |
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2
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couple questions on Mystery spots
by Sislar
Sat Aug 28, 2010 2:28 pm
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2 |
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0
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Selling multiple goods and demand markers. . . drawing replacements?
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4 |
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3
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Observing and Discovering cultures
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9 |
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0
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Weapons and Combat
by Jimzik
Fri Jan 1, 2010 11:42 am
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2 |
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0
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Cash: Public or Private?
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8 |
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1
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Starting a turn on a penalty space
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8 |
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0
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Cost of Ports/Factories From Own Culture - Cash on Hand
by robo
Fri Apr 17, 2009 10:16 pm
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2 |
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1
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Trading at Space Cities
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3 |
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1
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Does factory placement matter for anything but combat?
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4 |
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2
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IOU's and spaceports
by finke67
Wed Jun 11, 2008 4:38 am
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6 |
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1
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aborting move when you do not like your pilot number
by ermd
Mon Apr 14, 2008 2:59 am
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8 |
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0
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Request feedback on Merchant of Venus Play Summary
by Solamar
Tue Jul 24, 2007 7:47 am
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3 |
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23
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Q&A from 1990 issue of The General
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3 |
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1
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Fares in Merchant of Venus
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2 |
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2
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Shields - are penalties cumulative?
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3 |
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