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Subject Replies Last Post
69 Crazy, but working solitaire variant
by fixpix Wed Dec 1, 2010 3:08 am [Page 1,2]
43
0 Grand New World, A possible expansion idea
by Narnor Sat Jul 4, 2015 4:28 pm
2
0 Sid Meier's Civilization Lite: First Preview
by kerred Fri May 29, 2015 3:11 pm
4
0 What If.. ? (water tiles/exploration)
by mvl4d Sat Apr 18, 2015 12:04 pm
3
1 (Poll) Combat Bonus Suggestion/Fixes compilation
by Narnor Sun Jul 19, 2015 12:35 pm
0
17 Dawn of Civilizations
by Morthai Fri Jun 7, 2013 3:32 am [Page 1,2,3...35,36,37]
902
0 Barbarians a bigger threat
by WastingAway1 Tue Jun 2, 2015 3:33 am
1
1 No special abilities for Civ's.
by agent_pumpkin Thu Sep 15, 2011 9:50 am
5
2 Civ buff: Mongols, England and India
by blackshoes Sun Apr 26, 2015 7:36 am
5
0 streamlined civ help
by Markw2020 Mon Mar 9, 2015 3:59 am
3
1 Less rules more fun basic game variant
by elotar Wed Jan 14, 2015 2:52 pm
14
1 Solo variant
by oivind22 Tue Feb 17, 2015 9:48 am
1
0 Placing 2 starred buildings in the same city: why not?
by PauloSantoro Sat Dec 13, 2014 1:36 am
6
10 Population & Stability MOD
by felipega Tue Jan 22, 2013 6:11 pm
10
3 New 5 Player Set-Up
by shorty66 Wed Jan 28, 2015 3:11 pm
3
1 New Wonder Rule
by phr0ze Tue Jan 20, 2015 5:57 am
3
3 House rule - additional victory condition - build 7 wonders over the game
by eoingibb Mon Apr 9, 2012 2:13 am
17
4 Perks! Build-your-Civ variant
by Play Nicely Tue Dec 23, 2014 2:21 pm
0
1 My first attempt at new Civilizations- what do you think?
by Chtaylor Sun Nov 30, 2014 11:24 pm
1
1 Variant Greek power, less dependent on the number of players.
by Chtaylor Tue Nov 25, 2014 10:13 pm
4
0 Introductory Game for new players: no Culture, Wonders or Great People
by Chtaylor Sat Nov 22, 2014 3:46 pm
0
12 Solo Play: Sid Meier's Civilization: The Board Game
by Thornoo1 Sat Aug 27, 2011 11:40 pm
3
6 Random technology variant
by Kadma Tue Aug 12, 2014 9:58 pm [Page 1,2]
27
0 Solo Version Help... v0.4
by christian274343 Fri Jul 25, 2014 12:36 pm
0
0 City-State, Citizens are Revolting and Barbarian Encampment fix
by Wrtlprmft Mon Jun 23, 2014 1:05 pm
3
4 Fortify - new move action
by rdonoso Mon Jun 13, 2011 3:02 am
10
0 Darien and Joey's Variant
by DarienFairDune Thu Mar 6, 2014 9:17 am
1
0 Even using some W&W components I still think culture and tech need a boost.
by FinrondFelagund Sat Mar 1, 2014 2:53 am
5
0 GP Boost without GP Deck
by wateru Mon Mar 3, 2014 11:22 pm
2
0 [WaW] Suggestions for Russia starting tech
by Gehennas Fri Jan 17, 2014 7:23 am
2
3 Epic Variant
by rosielX Mon Dec 30, 2013 3:16 pm
3
0 New Technology cards
by Cesche86 Mon Jun 25, 2012 11:05 pm
7
1 Standard PBF variant rules - possible improvements?
by ira212 Sun Nov 17, 2013 6:22 pm
6
2 Barbarian Hordes
by Sumerian Sat Sep 7, 2013 7:19 pm
4
0 Suggestions to changing 'interrupting' moments like Writing and Communism for less interrupted play?
by kerred Fri Oct 25, 2013 9:35 pm
6
0 Using Civs with Lesser/More Flexible Powers
by abrocker Fri Oct 11, 2013 6:26 pm
4
0 Random Combat Cards
by N/A Wed Sep 18, 2013 1:19 am
6
0 India
by jhoratio Tue Sep 24, 2013 8:19 pm
6
3 Selfmade Civilizations 2 - Portuguese, Carthaginian
by ahdiabolo Fri Jul 13, 2012 6:26 pm
16
0 6 Player Maps
by wootersl Wed Sep 11, 2013 7:45 pm
8
0 Combat with no units... seems broken.
by TheBigFish Thu Feb 14, 2013 8:44 pm
7
1 MILITARY VICTORY ONLY with a few twists as well
by Sumerian Fri Sep 6, 2013 8:08 pm
6
1 Rules Variant - Randomisation
by The_One_True_Sonny Sat Sep 7, 2013 2:49 am
2
0 Expansion Use
by The_One_True_Sonny Fri Sep 6, 2013 9:09 am
3
1 Civilization - Destiny & Diplomacy (WIP, feedback requested)
by thegreybetween Tue Sep 3, 2013 8:57 pm
3
0 Military changes
by jhoratio Mon Sep 2, 2013 3:46 am
11
0 Tuned biology
by CJWF Wed May 8, 2013 11:42 am
2
0 Alternate Civ/Leaders for the base game, without need of new start tiles?
by kerred Mon Aug 12, 2013 10:50 pm
1
1 'Fixing' Relics - possible solution, your thoughts?
by N/A Thu May 16, 2013 2:17 am
6
2 Revised Fame and Fortune Civilizations
by Hinnyboy Mon May 27, 2013 10:18 pm
2

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